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Boarding Teams I

Card Text

For brevity and clarity, this document will refer to IG upgrade cards as Boarding Team upgrade cards.

Boarding Team IG - is a special type of upgrade card with the IG icon on its card back and upgrade icon in the lower-left corner of the card front.

  • Some upgrade cards have more than one upgrade icon.
  • A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same Boarding Team card.
  • A Boarding Team can be equipped to any ship that has the IG upgrade icon(s) in its ship card.

Clarifications

  • To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
  • If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
Boarding Engineers

Boarding Engineers I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time).

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • When damage cards are chosen using this Upgrade Card, they cannot be chosen again and any new damage cards dealtcannot be chosen. [1]
  • You do not need to reveal to your opponent which facedown damage cards you did not choose. [1]
  • When damage cards are flipped faceup by this Upgrade Card, they are not 'dealt' to the target, so abilities such as General Dodonna and Lira Wessex cannot trigger. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Boarding Troopers

Boarding Troopers I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and spend a number of its defense tokens up to your squadron value.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • The same defense token cannot be chosen twice when resolving this Upgrade Card's effect. [1]
  • The defense tokens are 'spent' outside of the normal attack sequence, and thus do not resolve their effects. Any defense tokens chosen that are 'readied' are flipped to the 'exhausted' side. Any defense tokens chosen that are 'exhausted' are discarded. [1]

Damage Card Interactions

  • If a ship equipped with this Upgrade Card also has the faceup damage card 'Faulty Countermeasures', then 'exhausted' defense tokens cannot be spent when resolving this Upgrade Card's effect, even those belonging to enemy ships. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Cham Syndulla

Cham Syndulla [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If you do you may choose a new command for each command dial assigned to that ship. Then you may choose a new command dial for each of those command dials to be set to.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • This Upgrade Card cannot target dials on Grand Admiral Thrawn's card, since those dials are not equipped to a ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Darth Vader (Boarding Team)

Darth Vader (Boarding Team) \ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 non-B upgrade card equipped to that ship.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Upgrade Interactions

  • If this Upgrade Card were to discard Relentless, that ship would now need to set one additional command dial (according to its command value) in the next Command Phase. [1]
  • If Rapid Launch Bays, Invisible Hand, or Profundity were discarded by this Upgrade Card, then any squadrons or ships currently set aside that have not been placed are considered destroyed. [1]
  • If this Upgrade Card were to discard Captain Needa, Endeavor, Vanguard, or other defense token granting upgrades after their respective timing windows, the defense token granted by these upgrades would remain. [1]
  • If upgrades which restrict the use of command tokens to resolve fleet command effects, such as the Liberator title or Flag Bridge upgrade, were discarded by this Upgrade Card, the fleet command upgrade could now resolve by spending a command token. [2]
  • If this Upgrade Card were to discard Early Warning System, the chaff token remains and continues to obstruct all attacks on that hull zone until the end of the Status Phase, when it is removed. [1]
  • If this Upgrade Card were to discard Swivel-Mount Batteries, the focus token remains but does not grant Swivel-Mount Batteries's effect to the ship. As the timing window to remove the focus token is 'when you ready this card', the token is not removed after the card is discarded. [2]
  • If this Upgrade Card were to discard Chimaera, Minister Tua, Phoenix Home, Vanguard, Harrow, Radiant VII, or other upgrade slot granting upgrades, the upgrade card (if one was equipped in the granted upgrade slot) would remain. [1]
  • If this Upgrade Card were to discard upgrades that allow for shields to be equipped on a hull zone beyond its printed shield capacity, such as Aspiration, Auxiliary Shield Team, Gilded Aegis, or Tranquility, any shields that exceed a hull zone's maximum shield value are immediately lost. [1]
  • If this Upgrade Card were to discard a Fleet Command that was resolved by spending a command token at the start of the Ship Phase, that Fleet Command will continue to resolve until the end of the round. [1]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2025-07-11 | ARM 1.03

Jyn Erso

Jyn Erso [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If that ship has no raid tokens, it gains 2 raid tokens of your choice. If that ship has an objective token, you may also gain 1 victory token.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • If a victory token is gained, but the objective being played has no victory points associated with that victory token, then that victory token is worth 0 points. [1]
  • Current Assault, Defensive, and Navigation objectives that relate to this Upgrade Card's effect: Ion Storm, Marked For Destruction, Rift Assault, Blockade Run (as first player only) Fleet in Being, Capture the VIP Intel Sweep, Hyperspace Migration. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Shriv Surgaav

Shriv Surgaav [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 I, J, G, H, F, E, or D upgrade card equipped to that ship.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • This Upgrade Card can discard any card with any of the listed icons, regardless of any other icons it might have. The word 'or' is used to make it clear that only one card can be discarded, not one matching each icon. Upgrade icons are properties that upgrade cards possess, and which are sometimes used to refer to them, but the rules have never distinguished a 'Boarding Team' or a 'Weapons Team + Offensive Retrofit' card from another card with only one of those icons for any game mechanics [1]

Upgrade Interactions

  • If Rapid Launch Bays, or an upgrade that allows for squadrons to be set aside and placed on the ugprade card, is discarded by this Upgrade Card, then any squadrons or ships currently set aside that have not been placed are considered destroyed. [1]
  • If this Upgrade Card were to discard Flag Bridge, the Fleet Command upgrade card that can be equipped could now resolve by spending a command token, as the restriction against using command tokens to power the Fleet Command would have been removed by this Upgrade Card. [1]
  • If this Upgrade Card were to discard Early Warning System, the chaff token remains and continues to obstruct all attacks on that hull zone until the end of the Status Phase, when it is removed. [1]
  • If this Upgrade Card were to discard Auxiliary Shiled Team, or other upgrade that allows for shields to be equipped on a hull zone beyond its printed shield capacity, any shields that exceed a hull zone's maximum shield value are immediately lost. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Commander B

Card Text

A is a special type of upgrade card with the B icon on its card back and no upgrade icon in the card front.

  • A B can be equipped to any ship except Flotillas.
  • A fleet cannot have more than one B.
  • A ship with a B equipped is a flagship.
  • A B must be in the play area to be able to resolve. If this card has been set aside, then the B ability cannot resolve.
Admiral Konstantine

Admiral Konstantine \ B

Card Text

At the start of each Status Phase, you may choose any number of enemy ships at distance 1-5 of at least 2 friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship you may discard 1 7 token from it or increase or decrease its speed by 1 to a minimum of speed 1.

Timing
The effect of this Upgrade Card is resolved at the start of the Status Phase.

Clarifications

  • This Upgrade Card's ability may resolve against all enemy ships in range. [1]

Upgrade Interactions

Damage Card Interactions

  • If this Upgrade Card's effect changes the speed of a ship with a faceup Thruster Fissure damage card, that ship does not suffer 1 damage from Thruster Fissure's effect since this Upgrade Card is forcing the speed change, and not the ship's owner. [1]

Obstacle Interactions

  • This Upgrade Card can be used in conjunction with Unarmed Stations; they are treated as ships when resolving effects. [1]
  • Unarmed Stations are a non-flotilla ship with no size class. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Motti

Admiral Motti \ B

Card Text

The hull value of each friendly ship is increased according to its size class:

Small ship: 1

Medium ship: 2

Large ship: 3

Timing
The effect of this Upgrade Card is permanent unless the flagship is destroyed, then all ships of the fleet lose their additional hull point(s).

Clarifications

  • The additional hull value is a permanent effect unless the flagship is destroyed. If this happens, check any remaining friendly ships in this card's fleet; if a ship meets or exceeds its printed hull value on its ship card, they are immediately destroyed and removed from the play area. [1]
  • This Upgrade Card does not work with Super Star Destroyers as it has no effect on a huge ship. [1]

Obstacle Interactions

  • This card does not work with Armed Stations or Unarmed Stations as they are not given a size class. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Ozzel

Admiral Ozzel \ B

Card Text

During each friendly ship's Determine Course step, it may change its speed by 1.

Timing
This Upgrade Card resolves in a friendly ship's 'Determine Course' step.

Clarifications

  • During a friendly ship's 'Determine Course' step, the player may change the speed of that ship by 1. This effect can resolve during any of your ships' 'Determine Course' steps such as when conducting a maneuver from Rift Ambush or Engine Techs. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Piett

Admiral Piett \ B

Card Text

When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves that command as if it had spent a dial of the same type instead.

Timing
This Upgrade Card is exhausted and triggers when resolving only a command token.

Clarifications

  • When only a command token is spent, you may exhaust this Upgrade Card to turn the token into a dial instead. Since you are already spending a token to resolve the command, you cannot also then spend another token of the same command to increase the value of the command. [1]
  • This card does not grant the Super Star Destroyer an additional token from changing a command token into a dial, as the dial is not "revealed". It gains a token from a "revealed" dial. [1]

Upgrade Interactions

  • If this Upgrade Card is equipped to a ship with the Interdictor (Title) upgrade, this Upgrade Card can be chosen to become unexhausted. [1]
  • Commander Beck's ability can be used by this card for one command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Screed

Admiral Screed \ B

Card Text

Once per activation, when a friendly ship is attacking, it may spend 1 die to change a die to a face with a T icon.

Timing
This Upgrade Card's effect is resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can use its effect only once per activation, when a friendly ship is attacking during the 'Resolve Attack Effects' step. [1]
  • In a friendly ship's activation, if attacking squadrons, that ship may only use this Upgrade Card's effect on one squadron within that attack. [1]
  • Ships that resolve this Upgrade Card's effect may spend a die to change any other die in their attack pool to a face with a T icon, even a ST icon. [1]
  • This Upgrade Card's effect can resolve once during any ship or squadron's activation, even an opponent's. For example, this Upgrade Card's effect may be used in an enemy ship's activation to resolve on a 6 attack, or on a g attack against a squadron. [2]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates

Admiral Screed

Admiral Screed \ B

Card Text

Once per activation, when a friendly ship is attacking, it may spend 1 die to change a die to a face with a T icon. That die cannot be rerolled.

Timing
This Upgrade Card's effect is resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can use its effect only once per activation, when a friendly ship is attacking during the 'Resolve Attack Effects' step. [1]
  • In a friendly ship's activation, if attacking squadrons, that ship may only use this Upgrade Card's effect on one squadron within that attack. [1]
  • Ships that resolve this Upgrade Card's effect may spend a die to change any other die in their attack pool to a face with a T icon, even a ST icon. [1]
  • This Upgrade Card's effect can resolve once during any ship or squadron's activation, even an opponent's. For example, this Upgrade Card's effect may be used in an enemy ship's activation to resolve on a 6 attack, or on a g attack against a squadron. [2]
  • A die set to a face by this upgrade card's effect cannot be rerolled, either by attack effects (such as Leading Shots) or defense effects (such as Point Defense Ion Cannons). The die may still be modified in other ways, such as being set to a different face, cancelled, or spent. Unlike Lando Calrissian (Millennium Falcon), the die from this upgrade card's effect is still vulnerable to the 1 defense token effect (which cancels dice) but not to the 4 defense token effect when resolved at medium range (which rerolls a die). [3]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates
[3] ARC | 2026-07-07 | ARM v1.1

Admiral Sloane

Admiral Sloane \ B

Card Text

While a friendly squadron without Rogue is attacking, it may spend 1 die with an U icon to choose and spend 1 of the defender's defense tokens. While attacking a ship, it may also reroll 1 die with a T icon.

Timing
The effect of this Upgrade Card triggers while a squadron is attacking, during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can trigger on any squadron attack, including Counter, as long as the friendly squadron does not have Rogue. [1]
  • A token spent by this card's effect cannot be spent by the defender during that attack. The defender may spend another token of the same type during that attack. [1]
  • 1 die with the U icon may be 'spent' during 'Resolve Attack Effects' to spend 1 of the defender's defense tokens of the attacker's choice. [1]
  • While a squadron is attacking a ship, it can reroll 1 die showing the T icon in the 'Resolve Attack Effects' step. [1]

Upgrade Interactions

  • Electronic Countermeasures does not allow the defender to spend a defense token that, during this attack, has already been spent by this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Darth Vader (Commander)

Darth Vader (Commander) \ B

Card Text

While a friendly ship is attacking a ship, it may spend 1 defense token to reroll any number of dice in its attack pool.

Timing
This Upgrade Card may be resolved when a ship is attacking during the 'Resolve Attack Effects' step.

Clarifications

  • While a friendly ship is attacking, during the 'Resolve Attack Effects' step, it can spend a defense token to reroll any die in its attack pool, even if the attacking ship is at speed 0. Speed 0 only prevents a ship from spending tokens during the 'Spend Defense Tokens' step of an attack. [1]
  • This Upgrade Card's effect cannot be used when attacking squadrons or proximity mine tokens. This Upgrade Card's effect can be used when attacking Unarmed or Armed Stations, as these are treated as ships while attacking or defending. [2]
  • This Upgrade Card's effect cannot be used when attacking squadrons or proximity mine tokens. [1]
    This ruling has been superseded by the ruling made by Doty which covers the condition for attacking Stations.

Upgrade Interactions

  • Intel Officer allows a player to target their own defense tokens. If that targeted defense token is chosen by this Upgrade Card's effect to be spent for a reroll, that defense token would be discarded. [1]

Damage Card Interactions

  • If a ship has the critical card Faulty Countermeasures ('You cannot spend exhausted defense tokens.'), a ship eligible for this Upgrade Card's effect may not spend an exhausted defense token for this card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates

Emperor Palpatine

Emperor Palpatine \ B

Card Text

After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token during its Spend Defense Tokens step, discard that token.

Timing
The initial effect of this Upgrade Card triggers 'after deploying fleets' when you place 1 defense token of each type on this card. This Upgrade Card may be then resolved at the start of a Ship Phase by discarding a defense token.

Clarifications

  • If the ship this Upgrade Card is equipped to is destroyed, this Upgrade Card's ability (if active) will remain in effect until the end of the round. [1]
  • This card can only resolve against enemy ships that spend tokens in their 'Spend Defense Tokens' step. Any defense tokens that are spent 'while attacking' would not be discarded due to this Upgrade Card's effect. [1]
  • If this Upgrade Card is discarded due to Darth Vader (Officer), any remaining defensive tokens on this Upgrade Card cannot be discarded. However if a defensive token was discarded at the beginning of the turn, the card ability will remain in effect until the end of the turn. [1]

Squadron Interactions

  • This Upgrade Card will resolve against Jan Ors' card ability, as it is still a defense token being 'spent' in the 'Spend Defense Tokens' step. [1]
  • This Upgrade Card will not resolve against Axe as his effect takes place outside of the 'Spend Defense Tokens' step. [1]

Damage Card Interactions

  • The Injured Crew damage card only affects the ship's defense tokens, not those on this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Emperor Palpatine

Emperor Palpatine \ B

Card Text

After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token, discard that token. This card's effect cannot be resolved against friendly ships or squadrons.


General Romodi

General Romodi \ B

Card Text

While a friendly ship is attacking a ship, if the attack is obstructed by a ship or obstacle, the attacker does not remove a die (even if the attack is also obstructed by a card effect), and may add 1 red die to the attack pool.

Timing
This Upgrade Card is resolved during the 'Roll Attack Dice' step (not removing a die due to obstruction) and in the 'Resolve Attack Effects' step (adding a die).
After rolling your initial attack pool, you may roll 1 red die.

Upgrade Interactions

  • This Upgrade Card's ability would not prevent the obstruction caused by Early Warning System, General Cracken, and Admiral Montferrat. However if line of sight would also trace through an obstacle or another ship this Upgrade Card would supersede those cards' effects, no longer removing a die and adding 1 red to the attack pool. [1]

Objective Interactions

  • When determining control of tokens in Fire Lanes, this Upgrade Card would not prevent the removal of a die due to obstruction as this is not an attack against a ship. [1]

Counter and Salvo Interactions

  • If a 6 attack is obstructed by another ship or obstacle and the attacker has this Upgrade Card, then the attacking ship would not lose a die due to obstruction, but it would not add any dice either. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Tagge

General Tagge \ B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens each friendly ship may recover 1 of its discarded defense tokens.

Timing
The first part of this Upgrade Card resolves after fleets are deployed. The second half of this card may resolve at the start of the selected rounds' Ship Phase.

Clarifications

  • This Upgrade Card does not 'ready' any exhausted defense tokens. [1]
  • This Upgrade Card will not resolve if the card is discarded, as it is no longer in play when the appropriate timing window is reached to resolve its effect. [1]

Upgrade Interactions

[1] ARC | 2025-07-11 | ARM 1.03

Grand Admiral Thrawn

Grand Admiral Thrawn \ B

Card Text

Choose command dials for this card after deploying fleets.

At the start of each Ship Phase, you may reveal and discard 1 dial from this card. If you do, until the end of the round, when each friendly ship activates, it gains 1 additional dial matching that discarded dial.

Timing
The first effect (choosing command dials) triggers 'after deploying fleets'. The second effect (revealing and discarding a dial, and friendly ships gaining a matching dial) resolves at the start of a Ship Phase and, when active, when each friendly ship activates.

Clarifications

  • A dial 'gained' from this card can be converted into a matching command token. [1]
  • A ship gaining a command dial from this effect can spend it to resolve that command, but cannot resolve the same command more than once during its activation. [1]
  • If the ship equipped with this Upgrade Card is destroyed, any command dial already revealed and discarded can still be gained by other friendly ships activating for the rest of the turn. [1]
  • Huge ships do not gain a matching token from this Upgrade Card's dials because they are 'gained' not 'revealed'. [1]
  • A ship cannot discard a dial gained from card effects (like Thrawn's) to discard raid tokens directly. However, it can use the dial to gain a matching token, and then discard that token to remove a matching raid token. [1]

Upgrade Interactions

  • This Upgrade Card's dials cannot be targeted by effects like Slicer Tools, the damage card Comm Noise, or the boarding team Cham Syndulla. This is because these effects target dials in a ship's command stack, and Thrawn's dials are not kept in a command stack; they are gained at the beginning of the ship phase. [1]
  • If this Upgrade Card is discarded due to Darth Vader (Officer), any remaining command dials on the card cannot be revealed and discarded. [1]
  • Dials gained from this card can be discarded to trigger Boarding Teams, provided any command dial is being revealed by the ship. The squadron dial being discarded does not need to be the one being revealed. [1]
  • Upgrades that trigger or resolve only on a ship's 'revealed' dial (e.g., Commandant Aresko, Taskmaster Grint, Wing Commander) do not trigger or resolve on dials 'gained' from this Upgrade Card's effect. [1]
  • For ships with Comms Net: When a ship 'reveals' its command dial, it also 'gains' a dial from this Upgrade Card at the same time. The player must declare if these dials will be used or gained as tokens. If the ship is at maximum token capacity, the gained dial would replace an existing token before it could be assigned by Comms Net. [1]
  • This Upgrade Card's timing occurs before Comms Net's timing (which is after the Reveal Command dial step). Comms Net can send away a token gained from this Upgrade Card. However, a player cannot gain a token from this Upgrade Card, send it away with Comms Net, and then convert their dial to another command token. Also, Comms Net cannot be used to make room for a token gained from this Upgrade Card. [1]

Objective Interactions

  • This Upgrade Card will not gain facedown command dials if the ship it is equipped to is set aside before fleets are deployed (e.g., by Hyperspace Assault's Setup effect). [1]

Damage Card Interactions

  • The Crew Panic damage card only affects dials on a ship's command stack, not the dials on this Upgrade Card, as they are 'gained' not 'revealed'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Grand Moff Tarkin

Grand Moff Tarkin \ B

Card Text

At the start of each Ship Phase, you may choose 1 command. Each friendly ship gains a command token matching that command.

Timing
This Upgrade Card triggers at the start of each Ship Phase.

Clarifications

  • A ship may replace a token with a token gained from this card. [1]
  • You may resolve this Upgrade Card's ability before you choose to resolve Fleet Commands, as they share the same timing. [1]

Damage Card Interactions

  • This Upgrade card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Moff Jerjerrod

Moff Jerjerrod \ B

Card Text

While a friendly ship executes a maneuver, during the Determine Course step, that ship may suffer 1 damage to change the first yaw value of that maneuver to 'II'.

Timing
This Upgrade Card may resolve during a ship's Determine Course step.

Clarifications

  • When a ship is determining its course with the maneuver tool, before the maneuver tool is locked in it may suffer 1 damage to any selected hull zone. This changes the first yaw value of the ship's current speed to 'II' until the end of its activation. 'Current Speed' refers to the numeric value that is currently displayed on the ship's speed dial, not the speed of any maneuver granted by another effect, such as Engine Techs or Rift Ambush. [1]
  • If the ship's 'current speed' is speed 1, then this Upgrade Card's effect would last until the end of that ship's activation and affect movement from Engine Techs, Admiral Ozzel (Officer) or Rift Ambush (see below). [1]
  • When a ship suffers damage from this Upgrade Card's effect, that damage must be taken on a selected hull zone. That hull zone would suffer damage to shields in that zone first. If no shields are present, then that damage would be taken to the ship's hull as a facedown damage card. You cannot bypass shields to take a facedown damage card. [1]
  • A first yaw value of 'II' does not require you to use both clicks. [1]

Upgrade Interactions

  • This Upgrade Card effect can be resolved with Rakehell (Title) to add an additional yaw at speed 0. [1]

Objective Interactions

  • In Rift Ambush, if you are first player, the Rift Ambush special rule overrides this Upgrade Card's effect because 'it must execute a speed-1 maneuver with a yaw of '-'. [1]

Damage Card Interactions

  • This Upgrade Card can be used to add a yaw back to a yaw joint after Thrust Control Malfunction reduction if a ships speed dial is set to 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Ackbar

Admiral Ackbar [ B

Card Text

Before a friendly ship's Attack step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship.

Timing
This Upgrade Card may be resolved only before an activated ship's 'Attack' step.

Upgrade Interactions

  • If a ship is equipped with Gunnery Teams, this Upgrade Card's effect may apply to both attacks performed from the same hull zone. [1]
  • Using this Upgrade Card will prevent a ship from attacking from its front or rear hull zones with upgrade cards such as Ordnance Pods. [1]

Objective Interactions

  • Ships that have chosen to use this Upgrade Card's effect can claim Fire Lanes tokens with their front and rear ship batteries. However, this Upgrade Card's effect does not increase a ship's battery armament, and the extra dice added from this card cannot be used to claim Fire Lanes tokens. [1]

Counter and Salvo Interactions

  • Resolving this Upgrade Card's effect would not prevent a ship from attacking from its left or right hull zones with a 6 or Counter attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Raddus

Admiral Raddus [ B

Card Text

Before deploying fleets, you may set aside 1 other friendly ship. At the start of any round, you may deploy that ship at distance 1 of a friendly ship. That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round.

Timing
This Upgrade Card's effect triggers at the start of a game round, before command dials are set in the Command Phase.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this Upgrade Card's effect to deploy a ship, the ship that was deployed by this Upgrade Card's effect still cannot be the first ship to activate that round. [1]
  • Ships deployed with this Upgrade Card's effect can be deployed overlapping anything except other ships and squadrons. [1]
  • This Upgrade Card must be on a ship in the play area in order to trigger its effect. For example, if this Upgrade Card's ship was set aside by Hyperspace Assault or into Profundity (Title), that ship must be deployed before being able to use this Upgrade Card. [1]

Upgrade Interactions

  • You cannot set aside this Upgrade Card's ship into Profundity (Title), and then set aside Profundity (Title) with this Upgrade Card. This is because this Upgrade Card is no longer in effect after being set aside, and there would be no way to deploy Profundity (Title) if it was also set aside with this Upgrade Card. [1]
  • When a ship set aside by this Upgrade Card is equipped with Aspiration (Title)or Local Fire Control, those effects trigger during deployment, since those effects resolve when the ship deploys. [1]

Objective Interactions

  • Objectives which target ships in the play area cannot target a ship set aside by this Upgrade Card. Objectives which target ships not yet in the play area can target a ship set aside by this Upgrade Card. For this reason, a ship set aside by this Upgrade Card can be chosen for Intel Sweep and will receive a token for Blockade Run; it cannot be assigned as an objective ship for Most Wanted. [1]
  • Proximity Mines and this Upgrade Card share the same timing window, so Proximity Mine tokens can be placed before choosing a ship to be set aside by this Upgrade Card (subject to first and second player considerations). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Sato

Commander Sato [ B

Card Text

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.

Timing
This Upgrade Card's effect triggers before rolling attack dice during the 'Roll Attack Dice' step.

Clarifications

  • A ship using this Upgrade Card's effect may replace 1 die with a die of another color or may replace 2 dice with 2 dice of any color(s) before rolling attack dice. [1]

Upgrade Interactions

  • Any dice gained by equipped cards that increase the battery armament of a ship (e.g. Spinal Armament, Rapid Reload) are eligible to be chosen. [1]
  • Thermal Shields trigger 'after an attacker gathers dice' while this Upgrade Card's effect triggers 'before rolling attack dice'. During the Roll Attack Dice Step, the attacker will gather dice and then roll attack dice, so Thermal Shields will trigger before this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Sato

Commander Sato [ B

Card Text

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, the attacker may add 2 dice, each of any color. If it does, it must cancel 1 attack dice.


Garm Bel Iblis

Garm Bel Iblis [ B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens, each friendly ship may gain a number of command tokens equal to its command value.

Timing
This Upgrade Card's effect resolves at the start of Ship Phase for the two non-consecutive rounds chosen.

Clarifications

  • At the start of the Ship Phase for the chosen rounds, each ship can choose to gain command tokens equal to its command value. As usual, a ship can only have as many tokens as its command value and one of each type of token. [1]
  • This Upgrade Card's effect resolves at the start of the Ship Phase and not at the start of a round. [1]

Upgrade Interactions

  • Phoenix Home does not increase a ship's command value; it allows it to be assigned up to 4 command tokens. However, this Upgrade Card only allows ships to gain command tokens equal to its command value, so Phoenix Home would only gain 2 command tokens. If Phoenix Home already has 2 command tokens and this Upgrade Card's effect triggers at the start of a Ship Phase, it could gain another 2 command tokens. [1]
  • When this Upgrade Card assigns command tokens, if a ship has the title Tantive IV, before it gains its command token, it may assign that token to another ship in range. [1]

Damage Card Interactions

  • This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Cracken

General Cracken [ B

Card Text

While a friendly small or medium ship is defending against a ship, if the defender is at speed 3 or higher, the attack is treated as obstructed.

Timing
This Upgrade Card's effect may resolve before the attacker rolls dice during the 'Roll Attack Dice' step.

Clarifications

  • This Upgrade Card's effect is active whenever a small or medium base ship's speed dial is at 3 or higher. [1]

Upgrade Interactions

  • Attacks made by a ship equipped with Jaina's Light ignore this Upgrade Card's effect as those attacks cannot be obstructed. [1]
  • If an attacking ship is using General Romodi's effect, and the defending ship is using this Upgrade Card's effect, the attack does not benefit from General Romodi's effect unless line of sight is traced over an obstacle or another ship. [1]

Squadron Interactions

  • This Upgrade Card's effect does not affect squadron attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Dodonna

General Dodonna [ B

Card Text

Before an enemy ship is dealt a faceup damage card, look at the top 4 cards of the damage deck, place 1 on top of the deck and discard the others.

Timing
This Upgrade Card's effect triggers before an enemy ship would be dealt a faceup damage card.

Clarifications

  • This Upgrade Card resolves for each faceup damage card dealt, separately. [1]
  • The player with this Upgrade Card does not have to reveal what damage cards were drawn to their opponent. The cards in the discard pile also cannot be looked at. [1]

Upgrade Interactions

  • If this Upgrade Card is equipped to a ship that is also equipped with Garel's Honor and that ship overlaps an enemy ship but is destroyed in doing so, this Upgrade Card's effect may still trigger and resolve before that ship is destroyed. [1]
  • This Upgrade Card's effect is not resolved when damage cards already dealt face down are flipped face up (e.g. Boarding Engineers or Precision Strike). [1]
  • A damage card chosen by this Upgrade Card's effect may be flipped face down by Lira Wessex before the damage card resolves its effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Draven

General Draven [ B

Card Text

Choose command dials for this card after deploying fleets.

At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when an enemy ship spends a matching command dial, it resolves that dial as though it spent a token of the same type instead. .

Timing
This Upgrade Card's effect triggers at the end of the command phase and again after an enemy ship resolves a command, either token or dial.

Clarifications

  • This Upgrade Card may have any number of command tokens of any number of types on it. Tokens do not need to be discarded from this card except when resolving this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Draven

General Draven [ B

Card Text

After an enemy ship resolves a command, you may discard a matching command token from this card. If you do, that enemy ship gains 1 matching raid token.

While a friendly squadron is attacking, if it is at distance 1-2 of an enemy ship with at least 1 raid token, it may reroll 1 die.


General Madine

General Madine [ B

Card Text

When a friendly ship is executing its first maneuver during its activation, during the Determine Course step, it may increase 1 yaw value by 1.

Timing
This Upgrade Card's effect is active during the 'Determine Course' step of the first maneuver of a friendly ship's activation.

Upgrade Interactions

  • This Upgrade Card's effect does not trigger during a maneuver from Engine Techs as it is not the first maneuver a ship would perform during its activation. [1]
  • If a ship's yaw value is reduced by a card effect or damage card, this Upgrade Card's effect can be used to add yaw back after the reduction. [1]

Objective Interactions

  • This Upgrade Card's effect does not trigger during a maneuver from the Rift Ambush special rule as it is not the first maneuver a ship would perform during its activation. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Rieekan

General Rieekan [ B

Card Text

Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase.

Timing
This Upgrade Card's effect triggers when a friendly ship or unique squadron is dealt damage equal to or higher than its hull value, which would result in it being destroyed.

Clarifications

  • Ships and squadrons affected by this Upgrade Card are destroyed at the end of the Status Phase regardless of the number of damage cards or hull points they have at that time. These ships or squadrons are removed before resolving any 'end of round' or 'end of game' effects. [1]
  • Ships and squadrons affected by this effect are treated as not destroyed until the end of the Status Phase for all purposes (attacking, defending, resolving card abilities, etc). These ships and squadrons can suffer additional damage from resolving effects such as Ruthless Strategists. [1]
  • This Upgrade Card's effect affects the ship he is equipped to. If this effect prevents the last ship in this Upgrade Card's fleet from being destroyed, the game ends at the end of the game round. [1]
  • A ship or unique squadron may continue to be attacked and/or suffer damage while in the play area. Damage cards are still drawn on a ship that has been destroyed yet still in the play area under the effect of this Upgrade Card. [1]
  • Once a ship or unique squadron is destroyed and under the effect of this Upgrade Card, it must be removed from the play area at the end of the Status Phase, even if it had recovered lost hull. [1]

Squadron Interactions

  • Biggs Darklighter cannot move damage to a friendly unique squadron that is destroyed yet still in play due to this Upgrade Card's effect. [1]

Objective Interactions

  • A ship under this Upgrade Card's effect may still be used by the opponent to score points from objectives such as Precision Strike and Superior Positions. [1]
  • A ship or squadron under this Upgrade Card's effect is removed from the play area at the end of the Status Phase, meaning that it cannot score on objectives that take place 'end of round' or 'end of game'. [1]
  • This Upgrade Card's effect may be used on an armed or unarmed station that the player controls as 'stations are treated as ships when resolving effects'. This ruling is primarily for Station Assault and Corellian Conflict objectives. [1]

Play Area Interactions

  • If a ship or squadron would be destroyed by leaving the play area, it is destroyed immediately (regardless of this Upgrade Card's effect). [1]
  • If the ship that this Upgrade Card is equipped to leaves the play area, a ship or squadron already affected by this effect remains in the play area until the end of the Status Phase. [1]

Campaign Interactions

  • In the Corellian Conflict campaign, if a ship is under the effect of this Upgrade Card and it departs the area via hyperspace retreat, then the ship is NOT considered destroyed (although its points are scored as if it had been). That ship is also not scarred, as it was never removed from the play area. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Kyrsta Agate

Kyrsta Agate [ B

Card Text

After you deploy, gain 1 non-1 defense token.

During your "Spend Defense Tokens" step, if your speed is not 0, you may discard 1 defense token to resolve the effect of that defense token. You cannot resolve the effect of each type of defense token more than once per attack.

Timing
This Upgrade Card's first effect immediately resolves when a ship is deployed. This Upgrade Card's second effect resolves during the 'Spend Defense Tokens' step, and only if the flagship is defending.

Clarifications

  • When an 4 defense token is discarded using this Upgrade Card's second effect, the defender cannot affect an additional die since the 4 defense token must have been 'spent' and then discarded to be able to affect an additional die. [1]

Upgrade Interactions

  • A ship equipped with both this Upgrade Card and Expert Shield Tech may spend a 2 defense token and resolve the Expert Shield Tech card effect, and then discard that token to resolve this Upgrade Card's second effect to resolve the standard 2 defense token effect. This is because these are two different defense token effects. However, a ship cannot discard a 2 defense token using this Upgrade Card's second effect and choose to resolve the Expert Shield Tech card effect as that effect requires a defense token to be 'spent' and not 'discarded'. [1]
  • A ship equipped with this Upgrade Card defending against an attack using the Heavy Turbolaser Turrets upgrade effect may resolve the 3 defense token effect by spending a 3 defense token and also discard another type of defense token to resolve a different defense token effect without suffering the effect of Heavy Turbolaser Turrets. This is because this Upgrade Card's second effect 'discards' a defense token to resolve a defense token effect. However, if the defender uses this Upgrade Card's second effect to discard a 3 defense token to resolve its defense token effect, then the Heavy Turbolaser Turrets upgrade effect would trigger and the defender would not be able to reduce the damage total by more than 1. This is because Heavy Turbolaser Turrets requires the defender to 'spend' a single 3 defense token, not 'discard'. [1]
  • A ship equipped with this Upgrade Card defending against an attack using XI7 Turbolasers may use this Upgrade Card's second effect to discard a 2 defense token and effectively ignore the effect of XI7 Turbolasers. This is because XI7 Turbolasers requires the defender to 'spend' a 2 defense token, whereas this Upgrade Card has the defender 'discard' a 2 defense token to resolve that defense token effect. [1]
  • Upgrades such as Avenger (Title) and Mon Karren (Title) do not prevent a defender equipped with this Upgrade Card from discarding a defense token to resolve its effect. [1]
  • Walex Blissex can choose to recover a defense token granted by this Upgrade Card's first effect. [1]
  • A ship at speed 0 and equipped with the Concord (Title) may spend 1 defense token while defending. If this ship is also equipped with this Upgrade Card it would not be able to resolve this Upgrade Card's second effect and discard a defense token at speed 0. [1]
  • When a ship is equipped with both Admonition (Title) and this Upgrade Card, it may not resolve both effects when using Admonition (Title)to discard a single defense token while defending. Each card requires its own separate discard. [1]
  • If this Upgrade Card is equipped to a ship deployed by Profundity (Title), the deployed ship would not be granted a defense token by this Upgrade Card's second effect. This is because the ship is deployed and then equipped with this Upgrade Card, thus missing the timing window. [1]

Objective Interactions

  • When a ship equipped with this Upgrade Card deploys from being set aside by Hyperspace Assault, it may resolve this Upgrade Card's first effect, since it is 'after you deploy'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Leia Organa

Leia Organa [ B

Card Text

When a friendly ship resolves a command by spending a command dial, if it has not resolved another command this round, it may resolve that command as if it also spent a matching command token. If it does, that ship cannot resolve additional commands this round.

Timing
This Upgrade Card's effect triggers during a ship's activation when resolving a command.

Clarifications

  • This Upgrade Card's effect cannot be resolved when a ship resolves a command by spending a command dial and a matching command token. To be eligible to use this Upgrade Card's effect, a ship must resolve a command by only spending a command dial. [1]

Upgrade Interactions

  • This Upgrade Card's effect is unimpeded when spending tokens for Fleet Command upgrade cards or upgrade cards like Boarding Teams, because those cards do not resolve commands. [1]
  • However, if a dial must be discarded for a card or otherwise, this Upgrade Card's effect would not be able to trigger since there is no dial with which to resolve a command. [1]
  • A ship using this Upgrade Card's effect is considered to have spent a command token, which would resolve cards such as Liberty (Title) or Nav Team. [1]

Damage Card Interactions

  • This Upgrade Card's effect is unaffected by Life Support Failure. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Leia Organa

Leia Organa [ B

Card Text

When a friendly ship resolves a command by spending the command dial it revealed, it may resolve that command as if it also spent a matching command token.


Mon Mothma

Mon Mothma [ B

Card Text

When a friendly ship resolves the 4 token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

Timing
This Upgrade Card's effect is used during a ship's 'Spend Defense Tokens' step during an attack.

Clarifications

  • This Upgrade Card's effect provides an alternative way to resolve the 4 defense effect at medium range. When the 4 defense effect is resolved in this way it does not also produce its normal effect. [1]

Upgrade Interactions

  • This Upgrade Card's effect works alongside Foresight (Title) to affect an additional die when a ship resolves the 4 defense effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mon Mothma

Mon Mothma [ B

Card Text

When a friendly ship resolves the 4 token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

While a friendly ship is defending, it may spend an 4 token that the attacker has targeted with an U result.


Admiral Coburn

Admiral Coburn | B

Card Text

While a friendly ship at distance 1-2 of an enemy ship or obstacle is executing a maneuver, before the Determine Course step, it may change each of its '-' yaw values to 'I' until the end of that maneuver.

Timing
This Upgrade Card's effect occurs before the Determine Course step.

Clarifications

  • If a friendly ship does not have any native '-' yaw values in its navigation chart, it cannot resolve this Upgrade Card's effect. [1]
  • If a ship's yaw effect is reduced by a card effect or damage card during the Determine Course step, this Upgrade Card's effect cannot be used to increase the yaw effect in that timestep. This is different than General Madine, who resolves during the Determine Course step, not before the Determine Course step. [1]
  • This Upgrade Card's effect may apply to any maneuvers executed during a ship's activation, including a second maneuver granted by Engine Techs or Rift Assault. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Admiral Tarkin

Admiral Tarkin | B

Card Text

At the start of each Ship Phase, you may discard 1 command token from this card. If you do, either you gain 1 matching command dial, or each friendly ship gains 1 matching command token.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup', place only 6 command tokens of any type on this card. The second part of this Upgrade Card triggers at the start of each Ship Phase.

Clarifications

  • This Upgrade Card would not receive any command tokens on this card (and would thus be useless) if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • The dial that is 'gained' from this Upgrade Card may be turned into a matching command token. [1]
  • You cannot resolve two dials of the same command. You may use this Upgrade Card's effect to generate a token if you have revealed the matching command dial. Only a dial, or a token, or a dial + token together may be resolved in the same activation. [1]
  • This Upgrade Card's dial cannot be discarded to clear all Raid tokens. Only a ship's 'revealed' dial may be discarded, and this Upgrade Card's dials are 'gained' not 'revealed'. However this Upgrade Card's dial can be turned into a token that may be used to clear a matching Raid token. This would allow a command to be resolved if the ship's dial is also of that command. [1]

Upgrade Interactions

  • As long as a ship has 'revealed' a dial, this Upgrade Card's dial can be discarded to trigger Boarding Teams, as the squadron dial being discarded does not need to be the one being revealed. [1]
  • This Upgrade Card's ability can be resolved before you choose to resolve Fleet Commands, as they share the same timing. [1]
  • This Upgrade Card's timing occurs before that of Comms Net, which is after the Reveal Command dial step. Comms Net can send away a token gained from this Upgrade Card. However you may not gain a token from this Upgrade Card, send it to another ship using Comms Net, and then convert your dial to another command token. You also may not use Comms Net to make room for a token gained from this Upgrade Card. [1]

Damage Card Interactions

  • The Crew Panic damage card only affects the ship's dial, not this Upgrade Card's dial as they are 'gained' not 'revealed'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Yularen

Admiral Yularen | B

Card Text

When a friendly ship resolves a 8 command, if it spend a 8 token, it may activate 1 additional squadron. When a friendly ship resolves a 0 command, it may spend engineering points on the following repair effect: Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3. That squadron recovers 1 hull point.

Timing
This Upgrade Card triggers after the Reveal Command Dial step.

Clarifications

  • A ship with a 8 dial and token would activate as many squadrons as its Squadron Value, plus an additional one from a 8 token, and another additional squadron from this Upgrade Card's effect. [1]
  • Using a 8 token to clear a Raid token would not count as spending a 8 token for the purpose of this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Anakin Skywalker

Anakin Skywalker | B

Card Text

While a friendly ship is attacking a ship, if the defender is at distance 1-5 of at least 2 other friendly ships, 1 other friendly ship at distance 1-5 of the defender may spend 1 defense token. If it does, the attacker may reroll up to 3 dice.

Timing
This ability may be resolved in the 'Resolve Attack Effects' step.

Clarifications

  • While a friendly ship at distance 1-5 of at least 2 other friendly ships is attacking, during 'Resolve Attack Effects', another friendly ship at distance 1-5 may spend 1 defense token. Even if the other ship is at speed 0, it may spend a token, as only defending ships are not allowed to spend defense tokens at speed 0. [1]
  • You cannot use this ability when attacking squadrons or proximity mines. [1]

Damage Card Interactions

  • If a ship has the Faulty Countermeasures critical card ('You cannot spend exhausted defense tokens.') it may not spend its defense token to allow another friendly attacking ship to resolve this Upgrade Card's ability if it has no readied defense tokens. If the attacking ship has the Faulty Countermeasures damage card, it may still choose another friendly ship at distance 1-5 and resolve this Upgrade Card's ability even if it has no readied defense tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Bail Organa

Bail Organa | B

Card Text

When a friendly ship reveals a command, you may discard up to 1 token of each type from this card. For each token you discard, that ship gains 1 additional command dial matching that token's type.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may then resolve when one of your ships activates and 'reveals' its command dial.

Clarifications

  • This Upgrade Card would not gain any command tokens on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • The dial that is gained from this Upgrade Card may be turned into a matching command token. [1]
  • You cannot resolve two dials of the same command. You may use this Upgrade Card's effect to generate a token if you have revealed the matching command dial. Only a dial, or a token, or a dial + token together may be resolved. [1]
  • Only a ship's 'revealed' dial may be discarded to clear raid tokens. This Upgrade Card's dials are 'gained' not 'revealed' and thus may not be used to clear Raid tokens. This Upgrade Card's dials can be turned into a token that may be then used to clear a matching Raid token. This would allow a command to be resolved if the ship's dial is also of that command. [1]

Upgrade Interactions

Damage Card Interactions

  • If a ship does not 'reveal' a command because it chose to discard it due to a card effect such as Crew Panic or another effect, then you cannot resolve this Upgrade Card's effect. [1]
  • A ship with this Upgrade Card as well as the Crew Panic damage card may reveal a normal command dial as well as gain this Upgrade Card's dial, and only suffer 1 damage (not 2), as Crew Panic only affects the ship dial. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ki-Adi-Mundi

Ki-Adi-Mundi | B

Card Text

While a friendly ship is attacking, after they roll their attack pool, it may suffer one damage to add one dice of any color already in its attack pool to the attack pool. Then, the attacker gains a ) token. If it already has a ), the attacking hull zone suffers one damage.

Timing
This Upgrade Card's effect triggers after rolling the initial attack pool, but before the 'Resolve Attack Effects' step.
The timing window to add the die from this Upgrade Card is shared with Intel Officer, meaning that you must add the die from this Upgrade Card before resolving additional attack effects. In this case, as the timing window is shared, the attacker may choose to resolve this Upgrade Card's effect or Intel Officer's effect in either order.
Dice addition effects which may add dice of other colors, such as Clone Gunners, Quad Battery Turrets, Swivel-Mount Batteries, Dual Turbolaser Turrets, and Opening Salvo, must be declared after this Upgrade Card’s effect. This means this Upgrade Card may only add dice of a color in the original attack pool, before these upgrades resolve.

Clarifications

  • When a ship suffers damage from this Upgrade Card's effect, the 2 damage dealt to the attacking hull zone bypasses standard defense mechanics, and cannot be reduced or redirected. Damage can be dealt straight to hull as a facedown damage card if suffered on a hull zone with one or no shields remaining. You cannot bypass shields to take a facedown damage card. [1]
  • If you resolve this Upgrade Card's effect during an attack, and the attacker suffers damage from this card's effect that would destroy it, it is immediately destroyed and the attack ends without resolving. However, if the ship is performing a Counter attack, the attack will resolve completely. [1]
  • You may resolve this Upgrade Card's effect when a ship is already destroyed and resolving a Counter attack, as it would suffer damage and then be removed from the board as normal. [1]
  • This Upgrade Card cannot cause a proximity mine token to suffer damage, as a token does not make an attack and is not a ship. [1]

Upgrade Interactions

  • This Upgrade Card's effect can be applied to an attack initiated from Ordnance Pods. [1]
  • This Upgrade Card's effect can be applied to an anti-squadron attack using Linked Turbolaser Towers, although due to the timing window, the attacker must add a die of a color already in the attack pool, not add dice of a color only added through Linked Turbolaser Towers's effect. [1]
  • This Upgrade Card's effect does not count as "suffering damage from an attack" for interactions with upgrades like Adi Gallia. [1]

Squadron Interactions

  • This Upgrade Card's effect can be used during an anti-squadron attack against any number of squadrons. The attacker may choose which squadron(s) to apply this Upgrade's effect to and which to resolve normally. The cost (gaining a raid token or suffering 2 damage) applies once for each instance the ability is used during the anti-squadron attack, and is applied as the ability use is declared. [1]
  • If you add a die using this Upgrade Card's effect to a squadron you attack, you are not required to add a die against other squadrons in that attack. [1]

Objective Interactions

  • This Upgrade Card's effect has a timing window at the start of the "Resolve Attack Effects" step that must be declared before other dice adding or modifying effects, such as from Opening Salvo, can occur. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect cannot be added to a 6 attack as you cannot add dice to a 6 attack. [1]
  • This Upgrade Card can be added to a Counter attack, such as one granted by Quad Laser Turrets. [1]

Obstacle Interactions

  • This Upgrade Card's effect applies to Armed Stations. Armed Stations are treated as ships when resolving effects, and although you cannot assign an raid token to an Armed Station, you can still add a die to its attack pool as the dice-add effect occurs before the raid token assignment. In addition, because the station cannot be assigned a raid token, it cannot suffer 2 damage for having a raid token equipped. [1]
[1] Legacy | 2025-07-17 | FAQ 1.1

Luminara Unduli

Luminara Unduli | B

Card Text

While a friendly ship or unique squadron is defending, after the Spend Defense Tokens step, if it spent fewer than 2 defense tokens, it may either ready 1 of its defense tokens it did not spend, or choose another friendly ship at distance 1-5 and ready 1 of that ship's defense tokens.

Timing
This Upgrade Card triggers after Attack Step 4: Spend Defense Tokens.

Clarifications

  • This Upgrade Card can resolve with any defending friendly ship or unique squadron owned by that player, even if the defending ship or unique squadron has no defense tokens. [1]
  • This Upgrade Card effect is able to be resolved if 0 defense tokens are spent by a defending ship or unique squadron. [1]
  • A 'readied' defense token which was spent to be 'exhausted' by an attacker (for example, using Admiral Sloane's ability), can be chosen by the defender with this Upgrade Card's effect to 'ready' and return it to its 'readied' side. [1]
  • This Upgrade Card may be used in conjunction with Unarmed Stations. They are treated as a ship that spent 0 defense tokens and are friendly to the second player. [1]

Upgrade Interactions

  • If a ship spends a defense token to resolve Thermal Shields, that spent defense token is counted when determining if this Upgrade Card's effect can be resolved. [1]

Squadron Interactions

  • Spending a defense token using Axe's ability to reduce damage on a friendly squadron does not resolve this Upgrade Card effect as Axe is not the defending squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Obi-Wan Kenobi

Obi-Wan Kenobi | B

Card Text

While a friendly ship is defending, when it spends a readied 2 token, it may reduce the total damage by 1 before it suffers damage.

Timing
This Upgrade Card resolves in the 'Spend Defense Tokens' step.

Clarifications

  • This reduction shares the same timing as 3, so the defender can choose which effect is resolved first. [1]
  • The defender must be able to spend the 2 token, so an U could prevent this Upgrade Card effect from triggering. [1]

Upgrade Interactions

  • This Upgrade Card's effect does not take the place of the standard 2 effect. As such, cards that do replace the standard 2 effect (such as Expert Shield Tech or Reactive Gunnery) would be able to stack with the effects of this Upgrade Card. If a ship had all three cards it would have to choose between the latter two, in addition to this Upgrade Card effect. [1]
  • A defender cannot spend more than one defense token of each type per attack. For example, a defender cannot spend one 2 token to resolve the 2 effect and a second 2 token to resolve Reactive Gunnery to trigger this Upgrade Card twice. [1]

Damage Card Interactions

  • The Capacitor Failure critical prevents the spending of a 2 token when the condition is triggeredand would prevent this Upgrade Card's effect from triggering. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Plo Koon

Plo Koon | B

Card Text

While a friendly squadron is attacking a ship that is at distance 1-3 of a friendly ship, the attacker may add 1 blue die set to an U icon to its attack pool. That die cannot be rerolled or changed. Friendly squadrons without Adept gain Grit while they are at distance 1 of a friendly squadron with Adept.

Timing
The first effect of this Upgrade Card triggers during a friendly squadron's Attack step 3: 'Modifying Dice'.

Clarifications

  • Grit only applies as long as the 'at distance 1 of a friendly Adept squadron' condition is satisfied. If that condition is lost (by either the friendly squadron or the Adept squadron moving away) then Grit will also be lost instantly. [1]
  • If Kickback performs an attack before moving while at distance 1 of a friendly squadron with Adept but moves out of distance 1 using his ability, he would lose Grit and not be able to move after the attack if engaged by a squadron. The same would apply in reverse if he used his ability to move into distance 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Trench

Admiral Trench } B

Card Text

At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command, that ship resolves that command as if it had spent a dial and token of the same type instead.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card would not gain any command dials on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • If a ship under the effect of this Upgrade Card has a Raid token, it may not spend a matching command token to resolve This Upgrade Card's ability. [1]
  • If the ship this Upgrade Card is equipped to is destroyed after this Upgrade Card's effect is resolved, the effect would last until the end of the round. [1]
  • Effects which trigger when a ship 'Reveals' a command dial are not triggered by this Upgrade Card, as this Upgrade Card's dials are on the card, not its ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Count Dooku

Count Dooku } B

Card Text

You must choose at least 2 types of command tokens for this card. At the start of each Ship Phase, you may discard 1 command token from this card. If you do, each enemy ship gains a raid token matching that command token.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card would not gain any command tokens on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Daultay Dofine

Daultay Dofine } B

Card Text

When activated by a ship, friendly non-unique squadrons with Ai: Anti-Squadron may add a die of any color using Ai: Anti-Squadron instead of a color already in their attack pool and friendly non-unique squadrons with Ai: Battery may reroll one die in their attack pool when attacking a ship.

Timing
The effects of this Upgrade Card trigger during a squadron's attack step when it resolves Ai: Anti-Squadron or Ai: Battery.

Clarifications

  • This Upgrade Card only affects non-unique squadrons. Unique squadrons do not benefit from either effect. [1]
  • The reroll granted after using Ai: Battery occurs after the Ai die has been added, and must occur before a reroll from another source, such as Bomber Command Center. [1]

Upgrade Interactions

Squadron Interactions

  • When using Ai: Anti-Squadron, if the squadron is adding more than 1 die (such as with an Ai value greater than 1), only 1 of those dice may be of any color. The others must follow standard Ai rules. [1]
  • When using Ai: Battery, squadrons may reroll a die from the initial attack pool, or one added from Ai: Battery. [1]

Counter and Salvo Interactions

  • This Upgrade Card does not apply to Counter attacks made outside of a squadron's activation, as those do not resolve the Ai keyword. [1]
  • This Upgrade Card's first effect applies to a Counter attack made during a friendly squadron's activation. For example, Haor Chall Prototypes resolves its ability and initiates an anti-squadron attack against a friendly squadron during its activation. If that friendly squadron has both Ai: Anti-Squadron and Counter, the Counter attack occurs during that squadron's activation, and thus it may resolve the Ai keyword. If it does, it could resolve this Upgrade Card's first effect. [1]
[1] Legacy | 2025-07-17 | FAQ 1.1

General Grievous

General Grievous } B

Card Text

When a friendly ship or squadron is destroyed, you may choose 1 friendly ship or unique squadron at distance 1-5 of the destroyed ship or squadron. If you do, the chosen ship or unique squadron may either ready 1 of its defense tokens or recover 1 of its discarded defense tokens and then exhaust that token.

Timing
The effect of this card triggers immediately upon the destruction of a friendly ship or squadron at distance 1-5.

Clarifications

  • If a player chooses to resolve the Reserve Hangar Deck effect when a squadron is destroyed, the squadron is still considered destroyed and would resolve this Upgrade Card's effect. These effects share a timing window and can be resolved in the order of the controlling player's choice. [1]
  • If a player chooses to move a ship or squadron so that any of it is outside of the play area; i.e., fly it off the board, it is considered destroyed and would trigger this Upgrade Card's effect. [1]
  • This Upgrade Card's effect can resolve when a friendly Unarmed Stations is destroyed as Unarmed Stations are treated as ships when resolving effects. [1]
  • The squadron's position when it was destroyed would be used when determining distance for this Upgrade Card effect, not the squadron's position after being placed by Reserve Hangar Deck. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Kraken

Kraken } B

Card Text

Once per activation, while a friendly ship is attacking a ship, if another friendly ship is at close-medium range of the defender, the attacker may change 1 die to a face with any 1 icon (and no other icons).

Timing
This ability may be resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's effect can resolve once per enemy ship's activation while performing a Salvo attack. [1]
  • You cannot change a die to a blank face, a double hit icon, or a hit/crit icon. [1]
  • This Upgrade Card's effect does not work against enemy squadrons. [1]

Obstacle Interactions

  • This Upgrade Card's requirement of a friendly ship at close-medium range of the defender can be met by a friendly Unarmed Station, as Unarmed Stations are treated as ships when resolving effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mar Tuuk

Mar Tuuk } B

Card Text

While a friendly ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool.

While a friendly ship is attacking a ship that has no shields remaining, after rolling the attack dice, the attacker must cancel 1 attack die.

Timing
This Upgrade Card's effect can be resolved in the 'Resolve Attack Effects' step - after rolling dice during an attack.

Clarifications

  • If a ship with this Upgrade Card's ability performs an attack with a single die in the attack pool against a ship that has no shields remaining, the attack would not be canceled despite having no dice in the pool. It has already passed the 'Gather Dice' step (at which point the attack would be cancelled if there were no dice) and has now moved on to the 'Roll Dice' step of the attack. At this point the attack must continue. Effects that add additional dice may still add dice to this attack pool, such as Quad Battery Turrets, or External Racks. Effects that have a requirement based on dice currently in the attack would only trigger if dice were later added to the pool. e.g., Concentrate Fire adds a die of any color already present in the attack pool. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Poggle the Lesser

Poggle the Lesser } B

Card Text

After deploying fleets, each friendly ship gains a command token. Friendly ships may be assigned 1 more command token than their command value. After you or a friendly small non-flotilla ship is declared the target of an attack, it may discard 1 command token to obstruct the attack.

Timing
This Upgrade Card's first effect to grant a command token occurs after deploying fleets.
This Upgrade Card's second effect is permanent until the flagship is destroyed, then all ships in the fleet must choose and discard any excess command tokens.
This Upgrade Card's third effect occurs after the Declare Target step before rolling dice.

Clarifications

  • This Upgrade Card's first effect only applies after deploying fleets, meaning that ships held off the board, such as through Hyperspace Assault, would not gain a command token after they deploy. [1]
  • This Upgrade Card's obstruction effect may resolve against ships or squadrons. [1]
  • Command token assignment from this Upgrade Card's second effect only affects the number of tokens that can be "held" on a ship, not the number of tokens that may be gained by converting a command dial to a command token as an example. [1]
  • Command tokens discarded to resolve this Upgrade Card's effect may not resolve other effects that trigger off of a command token discard. [1]

Upgrade Interactions

  • The obstruction granted by this Upgrade Card's effect counts as obstruction granted by a card effect for interacting with General Romodi. [1]
  • The additional command token assignment from this Upgrade Card's effect stacks with other assignment effects, such as from Nova Defiant. [1]
  • A ship equipped with Petranaki may discard a command token to resolve this Upgrade Card's effect, and then may resolve the effect of Petranaki (Title). [1]

Counter and Salvo Interactions

  • If a ship or squadron with a single die declares an attack against a ship which resolves this Upgrade Card's third effect, the ship may not perform a Counter or 6 attack against it as dice were removed before rolling. If the dice is removed through resolving Petranaki (Title)'s effect, then a ship may perform a Counter or 6 attack against it as dice are removed after rolling and the attack is not cancelled. [1]

Damage Card Interactions

  • As Disengaged Fire Control happens "when declaring the target of an attack", but this Upgrade Card's effect resolves "after an eligible ship is declared the target of an attack", a ship with the damage card Disengaged Fire Control may still attack a hull zone obstructed through this Upgrade Card's effect. [1]
[1] Legacy | 2026-02-26 | Legacy FAQ

TF-1726

TF-1726 } B

Card Text

Once per activation, while a friendly ship is attacking a ship, the attacker adds 1 black die to its attack pool for each raid token the defender has, to a maximum of 2 additional dice.

Timing
This Upgrade Card's effect triggers during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's effect is treated as a 'may' effect so the attacking player may choose which attack to resolve the effect with, once per activation. [1]
  • The black dice can be added at any range. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Officer C

Card Text

A C is a special type of upgrade card with the C icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A C can be equipped to any ship that has the C upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same C card.
Admiral Chiraneau

Admiral Chiraneau \ C

Card Text

8; Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of 2.

Timing
This Upgrade Card resolves when resolving a 8 command.

Upgrade Interactions

[1] ARC | 2025-07-11 | ARM 1.03

Admiral Montferrat

Admiral Montferrat \ C

Card Text

While defending against a ship, if your speed is 3 or higher, the attack is treated as obstructed. After you execute a maneuver, if you overlapped a ship, discard this card.

Timing
This Upgrade Card may resolve during the Attack Step before the initial die pool is rolled.

Upgrade Interactions

  • Jaina's Light ignores this Upgrade Card's ability. [1]
  • If an attacking ship is using General Romodi's effect, and the defending ship is using this Upgrade Card's effect, the attack does not benefit from General Romodi's effect unless line of sight is traced over an obstacle or another ship. [1]

Damage Card Interactions

  • A ship with a faceup Disengaged Fire Control damage card cannot target a ship equipped with this Upgrade Card, as long as the defender is at speed 3 or higher and this Upgrade Card is not discarded. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Titus

Admiral Titus \ C

Card Text

At the start of the first round, you may change 1 enemy ship's speed by 1.

Timing
This Upgrade Card triggers at the start of the first round before the 'Command Phase'.

Clarifications

  • At the start of the first round, but before Command dials are assigned, you may choose 1 enemy ship to change its speed by 1. A ship can be reduced from speed 1 to speed 0 but you cannot increase a ship's speed past its maximum speed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Agent Kallus

Agent Kallus \ C

Card Text

While attacking a unique squadron, add 1 die of any color to your attack pool.

Timing
This Upgrade Card may resolve during the 'Resolve Attack Effects' step.

Clarifications

[1] ARC | 2025-07-11 | ARM 1.03

Captain Brunson

Captain Brunson \ C

Card Text

While defending at distance 1-2 of an obstacle, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.

Timing
You may resolve this Card during the 'Spend Defense Tokens' step.

Clarifications

  • This Upgrade Card cannot prevent accuracies from targeting defense tokens as accuracies are spent before this Upgrade Card takes effect. [1]

Squadron Interactions

  • This Upgrade Card cannot cancel a die that has been modified by the Lando Calrissian squadron effect. [1]

Objective Interactions

  • The Station in Contested Outpost is still an obstacle, and still fulfills the requirements needed for this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Captain Needa

Captain Needa \ C

Card Text

At the start of the first round, you may replace 1 of your defense tokens with an 4 defense token.

Timing
This Upgrade Card resolves at the start of round 1, before the Command Phase.

Clarifications

  • The ship that this Upgrade Card is equipped with may replace one of the defense tokens it has with an 4 defense token. For example: removing a ship's 5 and replacing it with an 4. [1]

Upgrade Interactions

  • This Upgrade Card 'replaces' a chosen defense token (instead of 'discarding' it) so General Tagge cannot choose to recover the defense token replaced by this Upgrade Card's 4. However the 4 may be recovered if it has been discarded. [1]
  • If this Upgrade Card is discarded in the course of the game, the 4 token would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commandant Aresko

Commandant Aresko \ C

Card Text

When another friendly ship at distance 1-3 reveals a command, you may exhaust this card to gain 1 command token of the same type.

Timing
This Upgrade Card may resolve when another friendly ship reveals its Command Dial.

Clarifications

  • This Upgrade Card can only trigger and/or resolve on that friendly ship's 'revealed' dial, not dials that are 'gained'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Beck

Commander Beck \ C

Card Text

During your activation, you may resolve a command as if you had spent a command token. If you do, gain 1 raid token of the matching type.

You may resolve this effect twice per activation.

Timing
This Upgrade Card may be resolved any time a command would be normally resolved, according to the type of command.

Clarifications

  • This Upgrade Card's effect is treated as spending a command token and can be combined with a command dial of the same type. This Upgrade Card's effect may be resolved twice during that ship's activation. [1]
  • This Upgrade Card does not replace any command tokens already on the ship. For example, you may choose to resolve this Upgrade Card effect for a 7 command (as a token only) even if the ship already has a 7 token. The physical 7 token would remain, and the 7 command would resolve as if a 7 command token had been spent. [1]
  • If the ship has a raid token on it, this Upgrade Card does not allow a command to bypass raid, as raid prevents that command from being resolved until it is removed. Also, this Upgrade Card cannot be used to clear Raid, as that would require the discarding of a dial or a physical command token matching that raid token. [1]
  • This Upgrade Card can only be resolved during the activation of the ship to which it is equipped. [1]

Upgrade Interactions

  • This Upgrade Card does fulfill the requirements needed to resolve upgrade cards such as Admiral Piett, Director Krennic, Nav Team, and Ravager (Title). These upgrades only require that a command token was resolved with that command effect. [1]
  • However upgrade cards which require a physical token to be spent, such as Wulff Yularen, would not be able to trigger. [1]
  • This Upgrade Card is able to work with Pursuant (Title). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Gherant

Commander Gherant \ C

Card Text

While you are defending, the attacker cannot resolve critical effects. After you perform an attack against a ship, discard this card.

Timing
This Upgrade Card resolves during the 'Resolve Attack Effects' step.

Clarifications

  • After this ship performs an attack against another ship, discard this Upgrade Card. This includes an attack made by 6. [1]
  • An armed or unarmed station is considered a ship when attacking or defending, thus if a ship equipped with this Upgrade Card were to attack a station it would need to discard this Upgrade Card after that attack. [1]
  • A ship equipped with this Upgrade Card may attack squadrons or Proximity Mines without discarding this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Vanto

Commander Vanto \ C

Card Text

After you resolve the first command during your activation, you may exhaust this card to gain 1 command token of any type.

Timing
You may exhaust and resolve this Upgrade Card after resolving the first command during the ship's activation.

Clarifications

  • An example of use; a ship resolves a 0 command. You may now exhaust this Upgrade Card to gain a 8 token and then spend that 8 token to resolve a 8 command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Woldar

Commander Woldar \ C

Card Text

While a friendly, non-Swarm squadron at distance 1-3 is attacking a squadron, it may reroll 1 die of any color.

Timing
You may resolve this Upgrade Card during the 'Resolve Attack Effects' step.

Clarifications

  • If a ship equipped with this Upgrade Card is at distance 1-3 of a friendly squadron that does not have the keyword 'Swarm', and that squadron is attacking another squadron, it may reroll 1 die. [1]
  • For a squadron to benefit from this Upgrade Card, the selected squadron must be at distance 1-3 of this Upgrade Card's ship, regardless of Relay or Colonel Jendon. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Darth Vader

Darth Vader \ C

Card Text

While a friendly ship at distance 1-5 attacking a ship, it may discard 1 of its B or C cards (other than Darth Vader) to reroll any number of dice in its attack pool.

Timing
You may resolve this Upgrade card in the 'Resolve Attack Effects' step while attacking.

Clarifications

  • If Grand Admiral Thrawn is discarded due to this Upgrade Card, any remaining command dials on the card cannot be revealed and discarded. [1]
  • If Emperor Palpatine is discarded due to this Upgrade Card, any remaining defensive tokens on the card cannot be discarded. [1]
  • If this Upgrade Card were to discard Intel Officer after it was used in the same attack, the effect of Intel Officer would remain active for this attack as it was exhausted and declared before being discarded. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Director Isard

Director Isard \ C

Card Text

When you reveal a command, you may look at all command dials assigned to 1 enemy ship.

Timing
This Upgrade Card may resolve when the ship it is equipped to reveals its Command Dial.

Clarifications

  • Since the timing is a shared 'when you reveal a command', you can look at an enemy ship's command dials before deciding whether to spend your ship's command dial as a command or to spend it for a token. [1]
  • This Upgrade Card can only trigger and/or resolve on that ship's 'revealed' dial, not dials that are 'gained'. [1]
  • When a ship equipped with this Upgrade Card does not 'reveal' a command dial (due to that dial being discarded), then you cannot resolve this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Director Krennic

Director Krennic \ C

Card Text

9: While attacking at medium-long range, if you spent a 9 dial, you may also reroll any number of red dice in your attack pool. If you spent a 9 token, you may also reroll up to 2 red dice in your attack pool.

Timing
This Upgrade Card may resolve if the Concentrate Fire command is resolved during the 'Resolve Attack Effects' step.

Clarifications

  • As an example, if you were to spend a :concentrate-fire: dial + token, you could first: Add a die from the :concentrate-fire: dial effect to the attack pool, and then reroll 1 die of any color in the attack pool from the :concentrate-fire: token effect, and second, reroll any red dice in the attack pool and then Reroll 2 red dice in the attack pool. [1]
  • This Upgrade Card's ability does not work at 'close' range or at 'extreme' range. [1]

Upgrade Interactions

  • If you spend a :concentrate-fire: token to resolve Ravager (Title)'s effect, you may also still resolve this Upgrade Card's :concentrate-fire: token effect. You add 1 die of a color already in the attack pool instead of rerolling 1 die of any color, and reroll 2 red dice. [1]
  • If you spend just a Concentrate Fire token and use Admiral Piett's ability on it, this Upgrade Card's ability will resolve as the Dial effect only, not as a token nor as dial+token. See more under Admiral Piett for a longer detailed explanation. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Governor Pryce

Governor Pryce \ C

Card Text

Once per activation, while performing an attack against an enemy ship, you may spend 1 shield from the attacking hull zone to change 1 die face to any face without an U icon.

Timing
This Upgrade Card may resolve during the 'Resolve Attack Effects' step.

Clarifications

  • Ignition attacks may benefit from this Upgrade Card as their attacks still originate from an attacking hull zone. An Onager's ignition attack, for instance, originates from its front hull zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Iden Versio

Iden Versio \ C

Card Text

When you resolve the 4 defense effect, you can cancel 1 die at close range or distance 1.

8: You may discard this card to choose 1 enemy ship at close range. That ship gains 1 raid token of your choice.

Timing
This Upgrade Card may resolve in two parts. First, during the 'Spend Defense Tokens' step, if an 4 defense token is spent. Second, when resolving a 8 command.

Clarifications

  • This Upgrade Card's effect provides an alternative way to resolve the 4 defense effect at close range. When the 4 defense effect is resolved in this way it does not also produce its normal effect; you do not reroll a die in addition to cancelling a die. [1]
  • If attacked by a larger ship and you discard an 4 token, this Upgrade Card would be able to cancel 2 dice instead of 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Instructor Goran

Instructor Goran \ C

Card Text

While a friendly non-Heavy squadron is at distance 1-2, it has Counter 1 or increases its Counter value by 1.

Timing
This Upgrade Card is active whenever non-Heavy squadrons are at distance 1-2 of this ship.
[1] ARC | 2025-07-11 | ARM 1.03

Lira Wessex

Lira Wessex \ C

Card Text

When you are dealt a faceup damage card, you may spend 1 0 token to flip that card facedown (without resolving its effect).

Timing
This Upgrade Card may resolve any time a faceup damage card is dealt.

Clarifications

  • A 0 token spent to resolve this Upgrade Card does not resolve its usual effect, and instead resolves the effect given by this Upgrade Card. [1]

Upgrade Interactions

  • This Upgrade Card's ability may not resolve when damage cards already dealt face down are flipped face up by another ability such as Boarding Engineers. [1]
  • A damage card chosen by General Dodonna's ability may be flipped face down by this Upgrade Card before it resolves its critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Minister Tua

Minister Tua \ C

Card Text

You gain an additional H icon in your upgrade bar. You cannot equip this card to a medium or large ship with a H icon in its upgrade bar.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • This Upgrade Card cannot be equipped to the SSD. [1]
  • A small ship with a Defensive Retrofit (such as the Arquitens-class Cruiser) that equips this Upgrade Card would be able to equip two Defensive Retrofit upgrade cards during Fleet Building. [1]
  • If this Upgrade Card is discarded in the course of the game, the Defensive Retrofit would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Reeva Demesne

Reeva Demesne \ C

Card Text

After you are declared as the target of an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to ready 1 defense token.

Timing
This Upgrade Card may be exhausted and resolved during the 'Declare Target' step before your opponent gathers dice.

Upgrade Interactions

  • If a defense token is spent by Admiral Sloane's card effect, this Upgrade Card cannot immediately refresh it as the timing window has passed; it could refresh the token with the next incoming attack, or initially before the squadron had rolled any dice. [1]

Counter and Salvo Interactions

  • This Upgrade Card can be used against a 6 attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Taskmaster Grint

Taskmaster Grint \ C

Card Text

Choose the command token for this card after deploying fleets.

When you reveal a command matching the token on this card, you may gain 1 matching command token without spending the command dial.

Timing
This Upgrade Card may resolve when the ship reveals its Command Dial.

Clarifications

  • This Upgrade Card can only resolve on that ship's 'revealed' dial, not on dials that are 'gained' (such as those provided by Grand Admiral Thrawn). [1]
  • When a ship equipped with this Upgrade Card does not 'reveal' a command dial (due to that dial being discarded), then you cannot resolve this Upgrade Card. [1]
  • If the ship this Upgrade Card is currently equipped to is not in the play area 'after deploying fleets' (via Hyperspace Assault, etc) then you cannot gain a command token to this card. This would prevent this Upgrade Card from resolving at any time for the rest of the game. [1]

Upgrade Interactions

  • Comms Net does not apply until 'after' the Reveal Command Dial step, so you could not immediately transfer the token gained by this Upgrade Card. You cannot transfer this Upgrade Card's token, and then gain the same token from the revealed command dial, for instance. [1]
[1] ARC | 2025-07-11 | ARM 1.03

The Grand Inquisitor

The Grand Inquisitor \ C

Card Text

When an enemy ship at distance 1-5 changes its speed, you may exhaust this card to increase or decrease your speed by 1.

Timing
This Upgrade Card may be exhausted to resolve its effect whenever an enemy ship in range changes its speed dial.

Upgrade Interactions

  • This Upgrade Card can only exhaust and resolve if an enemy ship's physical speed dial is changed. A ship temporarily slowed by a card effect such as the G-8 Experimental Projector does not change its speed dial and thus would not be an eligible target. [1]
  • This Upgrade Card can resolve from Admiral Konstantine's ability. [1]
  • This Upgrade Card can resolve from Phylon Q7 Tractor Beams being used on an enemy ship, if the owner of the ship is forced to change the speed dial. [1]

Damage Card Interactions

  • A ship with the Thruster Fissure damage card would suffer damage from changing speeds with this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wullf Yularen

Wullf Yularen \ C

Card Text

When you spend a command token, you may exhaust this card to gain 1 command token of the same type

Timing
This Upgrade Card may exhaust and resolve when a command token is spent.

Clarifications

  • You may exhaust and resolve this Upgrade Card anytime a physical command token is 'spent'. Commands that are resolved 'as if' you spent a command token do not fulfill the requirement. [1]
  • If a ship spends a command token to resolve a command, it cannot spend the matching token gained by exhausting this Upgrade Card to resolve that command or its effect again this round. [1]

Upgrade Interactions

  • This Upgrade Card does not work with Comms Net, as the token is 'removed and assigned' not 'spent'. [1]
  • This Upgrade Card does not work with Commander Beck, as the card effect resolves a command 'as if' a token was spent. [1]
  • This Upgrade Card may not resolve when a token is discarded, for example when clearing a Raid token, as the token is 'discarded' not 'spent'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Chart Officer

Chart Officer C

Card Text

After you execute a maneuver, if you overlapped an obstacle, you may discard this card instead of resolving the effects of overlapping that obstacle.

Timing
This Upgrade Card may resolve after executing a maneuver that ends with your ship overlapping an obstacle(s).

Clarifications

  • If a ship with this Upgrade Card overlaps more than one obstacle, it can ignore the effects of each obstacle. If the ship chooses to ignore the effects of one obstacle that it overlaps, it must ignore the effects of all obstacles it overlaps. [1]

Objective Interactions

  • When you resolve this Upgrade Card, an overlapping ship would not score an objective token in Dangerous Territory or Infested Fields. It would not score an objective token in Navigational Hazards unless it had the faceup damage card Damaged Controls. [1]
  • When you resolve this Upgrade Card, an overlapping ship would not recover a defense token in Asteroid Tactics. [1]

Damage Card Interactions

  • This Upgrade Card does not ignore the faceup damage card Damaged Controls when overlapping obstacles. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Damage Control Officer

Damage Control Officer C

Card Text

When you resolve the 5 defense effect, you can prevent the attacker from resolving any critical effects.

Timing
The defender must decide during the 'Spend Defense Tokens' step if they will use a Contain defense token. After that decision the attacker then declares whether they will use the standard critical effect or an alternate one, as critical effects are resolved in the 'Resolve Damage' step.

Clarifications

  • This Upgrade Card does not prevent Garel's Honor, Eclipse, or an Asteroid Obstacle from resolving their effects, as they are not attacks. [1]

Upgrade Interactions

  • If the opponent has Fire Control Team, using this Upgrade Card can prevent both critical effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Defense Liaison

Defense Liaison C

Card Text

Before you reveal a command, you may spend 1 command token to change that command to a 7 or 0 command.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • This card only affects the dial assigned directly to the ship and cannot be used to modify other dials or dial effects gained by upgrades such as Grand Admiral Thrawn. [1]

Upgrade Interactions

  • This Upgrade Card can change the dial for a ship with Commander Leia, and still gain her benefit when the dial is revealed. You may not use her virtual token to activate this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Engineering Captain

Engineering Captain C

Card Text

Before you reveal a command, you may change that command to a 0 command.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • This upgrade card only affects the dial assigned directly to the ship and cannot be used to modify other dials or dial effects gained by upgrades such as Grand Admiral Thrawn. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Expert Shield Tech

Expert Shield Tech C

Card Text

While defending, during the Spend Defense Tokens step, when you spend a 2 defense token, you may reduce the total damage from the attack by 1 instead of resolving that token's effect.

Timing
This Upgrade Card may resolve during the 'Resolve Damage' step of an attack.

Clarifications

  • When a ship equipped with this Upgrade Card is attacked, if that ship spent a Redirect defense token, in the 'Resolve Damage' step, before damage is suffered, this Upgrade Card can be resolved to reduce the total damage by 1. This Upgrade Card's damage reduction shares the same timing as Brace, so the defender can choose which is resolved first. [1]
  • A ship equipped with both this Upgrade Card and Commander Kyrsta Agate could first 'spend' a Redirect defense token to resolve this Upgrade Card's effect, and then 'discard' that token with Agate to resolve the standard Redirect effect. This is allowed as it is resolving two different effects. [1]
  • You may not 'discard' a redirect token with Agate to resolve this Upgrade Card as this Upgrade Card requires that you 'spend' a redirect token. [1]
  • Commander Obi-Wan Kenobi and this Upgrade Card can both resolve to reduce damage. [1]

Damage Card Interactions

  • A ship with Capacitor Failure is not able to use this Upgrade Card on a hull zone with no remaining shields, as the 'cannot' is absolute and prevents the spending of a Redirect token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flight Commander

Flight Commander C

Card Text

During your activation, you can resolve your 8 command after you execute a maneuver.

Timing
This Upgrade Card delays the resolution of a Squadron command until after its ship executes a maneuver, although you must still declare if you are using the dial, or converting it to a token, when you reveal the dial.

Upgrade Interactions

  • If a squadron activated by Yavaris moves during that ship's activation, it loses the chance to resolve Yavaris' card effect. [1]
  • The controlling player decides when to fulfill this Upgrade Card's ability if a ship was to conduct multiple maneuvers due to an ability such as Engine Techs or Rift Ambush objective special rule. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hondo Ohnaka

Hondo Ohnaka C

Card Text

At the start of the ship phase, you may discard this card to choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens you did not choose and places them on 2 different ships.

Timing
This Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • At the start of the ship phase, a ship equipped with this Upgrade Card may choose to discard this card. If you do, you choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens that you did not choose and also places them on 2 different ships. [1]
  • The tokens must be assigned to a ship, even if you must assign it to an enemy ship (for example you only have 1 ship in the play area). [1]
  • Your opponent can assign a token to a ship that was already given a token by you. [1]
  • When assigning a token to a ship, if a ship already holds its maximum number of command tokens according to its command value, the player that controls that ship may decide to either replace a current command token with that assigned token, or to discard the command token that was assigned. [1]
  • You can assign a token from this Upgrade Card to a ship that already has the same token already. It is then immediately discarded, unless that ship can hold multiple command tokens of the same type. [1]

Upgrade Interactions

  • If this Upgrade Card is used and Tantive IV is selected to receive a token, it may pass the token to be gained. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Intel Officer

Intel Officer C

Card Text

While attacking, after you roll your attack pool, you may exhaust this card to choose 1 defense token. If that token is spent during this attack, discard that token.

Timing
This Upgrade Card takes effect after rolling the initial attack pool but before the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card resolves immediately after rolling the initial attack pool. If you modify the dice in any way you have passed the timing window for this Upgrade Card and you may no longer resolve its effect. [1]
  • This Upgrade Card allows you to target 1 defense token of any squadron or ship in the play area during that attack; this is possible because the card does not specify or restrict which defense token can be chosen. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Skilled First Officer

Skilled First Officer C

Card Text

Before you reveal a command, you may discard this card to discard your top command dial.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • After using this Upgrade Card on a ship with Command 2 or greater, you would set two command dials in the next turn's Command Phase: one for the dial just discarded, and one for the dial revealed this turn. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Support Officer

Support Officer C

Card Text

At the start of the Command Phase, you may discard this card to discard all of your command dials.

Timing
This Upgrade Card may resolve at the start of the Command Phase.

Clarifications

  • After the command dials are discarded you then assign new command dials set to any command(s), according to the ship's command value (unless modified by other card abilities). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tactical Expert

Tactical Expert C

Card Text

Before you reveal a command, you may change that command to a :concentrate fire: command.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • This upgrade only affects the dial assigned directly to the ship and cannot be used to modify other dials or dial effects gained by upgrades such as Grand Admiral Thrawn. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Veteran Captain

Veteran Captain C

Card Text

When you reveal a command, you may discard this card to gain 1 command token of your choice.

Timing
This Upgrade Card may resolve when a ship reveals its Command Dial.

Clarifications

  • When a ship equipped with this Upgrade Card does not 'reveal' a command dial due to that dial being discarded, you cannot resolve this Upgrade Card. [1]

Upgrade Interactions

  • Comms Net does not apply until 'after' the Reveal Command Dial step, so you could not immediately transfer the token gained by this Upgrade Card. You cannot transfer this Upgrade Card's token, and then gain the same token from the revealed command dial, for instance. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Weapons Liaison

Weapons Liaison C

Card Text

Before you reveal a command, you may spend 1 command token to change that command to a 9 or 8 command.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • This upgrade only affects the dial assigned directly to the ship and cannot be used to modify other dials or dial effects gained by upgrades such as Grand Admiral Thrawn. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wing Commander

Wing Commander C

Card Text

Before you reveal a command, you may change that command to a 8 command.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • This upgrade only affects the dial assigned directly to the ship and cannot be used to modify other dials or dial effects gained by upgrades such as Grand Admiral Thrawn. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Adar Tallon

Adar Tallon [ C

Card Text

After you resolve a 8 command, exhaust this card to toggle the activation slider of 1 squadron activated with that command

Timing
This Upgrade Card may resolve during Ship Phase after resolving a Squadron command.

Clarifications

  • A squadron is considered either activated or unactivated based on its activation slider. A squadron that was activated and then has its activation slider toggled with this Upgrade Card's ability is no longer considered activated for card effects such as Hondo Ohnaka or Dutch Vander. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ahsoka Tano

Ahsoka Tano [ C

Card Text

During the activation of a friendly ship at distance 1-5, you may exhaust this card to discard 1 command token from that ship. If you do, that ship may gain 1 command token of any type.

Timing
This Upgrade Card may be resolved at any point during a friendly ship's 'activation' in the Ship Phase; the timing window is anytime from 'before' Reveal Command Dial until 'end of activation' (e.g. usually after the ship executes its maneuver).

Clarifications

  • A ship's activation begins when it is chosen for activation (before it reveals its command dial), and ends only after the player acknowledges the ship's activation is over, typically after the end of a maneuver. [1]
  • This Upgrade Card has a very liberal timing window. A ship which has a squadron token and a squadron dial which it does not intend to use may exhaust this Upgrade Card before revealing the command dial. It could then discard the squadron token and gain a token of a different type, and subsequently turn the squadron dial into a squadron token. This would also allow a different token to be converted to activate a Boarding Team. [1]
  • However this Upgrade Card's effect cannot be used in the middle of resolving a different card's effect. For example, a Rebel Pelta which resolves a Parts Resupply effect with Tantive IV nearby could not give itself a Repair token, use this Upgrade Card to change the Repair token into a different token type, and then use Tantive IV to give itself another Repair token. The Parts Resupply needs to completely resolve its effect; this Upgrade Card may be used before or afterwards but not in the middle. [1]
  • This Upgrade Card may only be used on the ship which is being activated; it may not affect tokens on ships which are not currently being activated. [1]

Upgrade Interactions

  • If this Upgrade Card is used during Tantive IV's activation, it may pass the token it would gain from this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Captain Rex

Captain Rex [ C

Card Text

8: You may choose 1 enemy ship at close range. That ship gains 1 raid token of your choice. While you are at distance 1-3 of an enemy ship, that ship can discard only 1 raid token of any type when it discards a command dial.

Timing
This Upgrade Card may resolve when resolving a Squadron Command.

Clarifications

  • This Upgrade Card does not need to spend a token for its effect, it is able to trigger anytime you resolve a squadron command whether via dial, token, or token + dial. You may command squadrons as usual with this command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ezra Bridger

Ezra Bridger [ C

Card Text

When you reveal a command, you may discard this card to move 1 obstacle at distance 1-2 so that it is within distance 1-2 of its current location.

Timing
This Upgrade Card may resolve when the ship reveals its Command Dial.

Clarifications

  • When a ship equipped with this Upgrade Card does not reveal a command dial, then you cannot resolve this Upgrade Card's effect. [1]

Objective Interactions

  • When playing Doomed Station, if an obstacle is moved by this Upgrade Card so it touches the Gravity Rift, it is not immediately removed. The timing for the removal of obstacles is only during 'End of Round' for that objective. [1]
  • All rules for 'Moving Obstacles' as defined in the Rebellion in the Rim RRG should be followed. This means you cannot move obstacles so they end underneath ships, but you can move an obstacle that is already underneath a ship out and place it so it is no longer underneath a ship. [1]
  • Any tokens (such as Proximity Mines) on an obstacle that is moved remain on that obstacle. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Lando Calrissian

Lando Calrissian [ C

Card Text

While defending, during the Spend Defense Tokens Step, you may discard this card to force the attacker to reroll 1 or more dice of your choice.

Timing
This Upgrade Card may be discarded during the 'Spend Defense Tokens' step.

Clarifications

  • Any accuracies rolled as a result of this Upgrade Card cannot be spent as the timing window (Resolve Attack Effects) has passed. However, a ship with SW-7 Ion Batteries equipped can use any blue die accuracies as damage, as they are 'unspent'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Major Derlin

Major Derlin [ C

Card Text

Before you suffer damage from an attack, you may exhaust this card to reduce the total damage by 1.

Timing
This Upgrade Card may resolve during the 'Resolve Damage' step.

Clarifications

[1] ARC | 2025-07-11 | ARM 1.03

Raymus Antilles

Raymus Antilles [ C

Card Text

When you reveal a command, you may gain 1 matching command token without spending the command dial.

Timing
This Upgrade Card may resolve when the ship reveals its Command Dial.

Clarifications

  • If a ship equipped with this Upgrade Card reveals a command, you may gain a command token matching the revealed command. [1]
  • When a ship equipped with this Upgrade Card does not reveal a command dial (due to that dial being discarded;) then you cannot resolve this Upgrade Card. [1]

Upgrade Interactions

  • The token gained via this Upgrade Card may be transferred to another ship via Tantive IV, but not Comms Net. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sabine Wren

Sabine Wren [ C

Card Text

At the start of the Ship Phase, you may discard this card to place 1 proximity mine token in the play area at distance 1-2 of an obstacle and beyond distance 3 of enemy ships.

Timing
This Upgrade Card may be discarded and resolved at the start of Ship Phase.

Clarifications

  • This Upgrade Card does not change the restriction on proximity mine tokens needing to be placed beyond distance 1 of other proximity mine tokens. [1]
  • The proximity mine token may be placed on an obstacle as an object is at distance 1 of itself. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Toryn Farr

Toryn Farr [ C

Card Text

While another friendly ship or squadron at distance 1-3 is attacking, it may reroll 1 blue die.

Timing
This Upgrade Card may resolve during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card does not work on the ship it is equipped to. [1]
  • This Upgrade Card only works on dice from an attack. Dice rolled outside of the attack step (such as Cluster Bombs) do not benefit from this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Walex Blissex

Walex Blissex [ C

Card Text

When you activate, you may discard this card to recover 1 of your discarded defense tokens.

Timing
This Upgrade Card may resolve when a ship activates.

Clarifications

  • Defense tokens recovered by this ability are readied. [1]
  • This Upgrade Card only recovers tokens which were discarded. [1]

Upgrade Interactions

  • This Upgrade Card can recover a defense token provided by a card effect, such as Commander Kyrsta Agate. [1]
  • This Upgrade Card cannot recover a defense token that was 'replaced' (for instance via Local Fire Control). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wedge Antilles

Wedge Antilles [ C

Card Text

Before the end of the Squadron Phase, you may spend 1 8 token to choose up to 3 friendly non-unique squadrons without Strategic at distance 1-5. Those squadrons gain Cloak until the end of the round.

Timing
This Upgrade Card may be resolved immediately before the end of the Squadron Phase, after the last squadron finishes its activation and before the 'Cloak' keyword takes place.

Clarifications

  • This Upgrade Card cannot select squadrons that are unique or have the Strategic keyword. [1]
  • This Upgrade Card has no effect if the ship it is equipped to is destroyed before the end of the squadron phase. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Adi Gallia

Adi Gallia | C

Card Text

While defending, when you suffer damage from an attack, you may suffer up to 1 of that damage on the shields of a hull zone adjacent to the defending hull zone for each defense token you spent during the Spend Defense Tokens step. If you do, suffer any remaining damage on the defending hull zone.

Timing
The effect of this Upgrade Card triggers during Attack step 5: 'Resolve Damage'.

Clarifications

  • This Upgrade Card's effect occurs 'when you suffer damage' and shares a timing window with the Redirect effect. However to benefit from both this Upgrade Card and Redirect, you must resolve this Upgrade Card effect first. [1]

Upgrade Interactions

  • There is no interaction between this Upgrade Card and XI7 Turbolasers. [1]
  • Only tokens spent during the Spend Defense Tokens step count for this Upgrade Card's effect, so a Brace token spent for Thermal Shields (or a Redirect spent for Barriss Offee) would not qualify. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Barriss Offee

Barriss Offee | C

Card Text

While defending, after the attacker declares the defending hull zone, you may spend 1 2 token. If you do, at the start of the Resolve Damage step, choose a different hull zone to be the defending hull zone for this attack.

Timing
The Redirect token must be spent before Attack Step 2: Roll Attack Dice to trigger the effect of this Upgrade Card. If it is, then the second part of this Upgrade Card takes effect at the start of Attack Step 5: Resolve Damage.

Clarifications

  • This Upgrade Card resolves before Critical Effects [1]
  • If this Upgrade Card is used during a Salvo attack, the Salvo attack would be directed against the new hull zone but would use the same measurements for range and line-of-sight as the original attack. [1]

Upgrade Interactions

  • A Redirect token spent using this Upgrade Card's ability counts toward Obi-Wan Kenobi's card effect. [1]

Objective Interactions

  • If playing Superior Positions, the attacker gains victory tokens (or not) depending on what hull zone is the defending hull zone when damage is suffered - which is after this Upgrade Card takes effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Clone Captain Silver

Clone Captain Silver | C

Card Text

When you execute a maneuver, during your Determine Course step, if you have not resolved a 7 command during this activation, you may exhaust this card to increase or decrease your speed by up to 3. If you do, you cannot resolve a 7 command during this activation. You can spend tokens from this card to ready it.

Timing
The effect of this Upgrade Card triggers during your Determine Course step.

Clarifications

  • You may not use this Upgrade Card if you perform a Navigate Command, which includes using a Navigate dial or token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Clone Captain Zak

Clone Captain Zak | C

Card Text

While attacking from your side or rear hull zones, you may exhaust this card to add 1 die to your attack pool of a color already in your attack pool (you cannot add dice to a 6 attack).

You can spend tokens from this card to ready it.

Timing
The initial effect of this card triggers when this ship is deployed 'during the Deploy Ships step of setup'; place 1 Concentrate Fire command token on this card. This Upgrade Card may be exhausted and resolved during Attack Step 3, Modifying Dice.

Clarifications

  • This add die effect only works on one attack, much like Concentrate Fire. You would not be able to add this die to each squadron you attack from an attacking hull zone. [1]
  • You cannot place a command token on this Upgrade Card if the ship it is equipped to is set aside; tokens are only placed on this card when this ship is deployed during Setup. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Clone Commander Wolffe

Clone Commander Wolffe | C

Card Text

8 : You may exhaust this card. If you do: Each of up to 3 squadrons that you activate without adept gain assault until the end of its activation. Each squadron that you activate with the assault keyword can spend a die with a S or U icon to resolve the assault effect. You can spend tokens from this card to ready it.

Timing
This Upgrade Card triggers after the Reveal Command Dial step, when resolving a squadron command.

Clarifications

[1] ARC | 2025-07-11 | ARM 1.03

Clone Navigation Officer

Clone Navigation Officer | C

Card Text

When you reveal a 9, 7, or 8 command, you may exhaust this card to choose a friendly ship at distance 1-5. That ship may gain 1 command token matching your command.

You can spend tokens from this card to ready it.

Timing
The initial effect of this card triggers when this ship is deployed during the 'Deploy Ships' step of setup; place 1 Navigation command token on this card. This Upgrade Card may be exhausted and resolved when a ship reveals its Command Dial.

Clarifications

  • You may assign a token to this Upgrade Card's ship. [1]
  • If a ship equipped with this Upgrade Card does not reveal a command dial, due to that dial being discarded, then you cannot resolve this Upgrade Card's effect. [1]
  • You cannot place a command token on this Upgrade Card if the ship it is equipped to is set aside during deployment; tokens are only placed on this card when this ship is deployed during Setup. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Asajj Ventress

Asajj Ventress } C

Card Text

After you perform an attack targeting a ship that has 1 or more raid tokens, if the defender suffered one or more damage, you may remove 1 raid token and 1 command token from the defender. If you do, gain a matching command token.

Timing
You may exhaust this Upgrade Card at any time during the activation of a friendly ship in range.

Clarifications

  • None [1]
[1] ARC | 2025-07-11 | ARM 1.03

Passel Argente

Passel Argente } C

Card Text

When you reveal a command, you may place a matching command token on this card. Then, if you have at least 1 7, 1 8, 1 9, and 1 0 command token on this card, you may gain 1 additional command dial of your choice.

Timing
This Upgrade Card is resolved during the Reveal Command Dial step.

Clarifications

  • This Upgrade Card does not allow you to resolve the same command twice, nor can you resolve two dials of the same command. [1]
  • If a ship equipped with this Upgrade Card reveals a command dial but discards it to clear a Raid token, this Upgrade Card is still eligible to gain a command token. [1]
  • If a ship equipped with this Upgrade Card does not reveal a command dial due to that dial being discarded before the reveal, then you cannot resolve this Upgrade Card's effect. [1]

Upgrade Interactions

  • This Upgrade Card does not gain a command token when Admiral Trench reveals a dial, as 'When you reveal a command...' only refers to the ship this Upgrade Card is equipped to. [1]
  • Nova Defiant has no real synergy with this Upgrade Card as it only triggers when a command dial is revealed, not when a token is spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rune Haako

Rune Haako } C

Card Text

When you reveal a command, you may choose another friendly ship at distance 1-5. If you do, discard any number of command tokens from that ship, this card, or both, to gain 1 matching command token for each discarded token.

Timing
This Upgrade Card may be resolved when a ship reveals its Command Dial.

Clarifications

  • This Upgrade Card's effect does not allow a ship to gain additional command tokens of the same type unless some other effect allows for it. [1]
  • You cannot place command tokens on this card if the ship it is equipped to is set aside as tokens are only placed on this Upgrade Card when this ship is deployed. [1]
  • If a ship equipped with this Upgrade Card does not reveal a command dial, due to that dial being discarded, then you cannot resolve this Upgrade Card's effect. [1]
  • If there is no other ship in range then you may not resolve this Upgrade Card. [1]
  • This Upgrade Card resolves before Repair or Squadron commands are resolved so you cannot spend existing Repair or Squadron tokens to make room for new ones gained via this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

San Hill

San Hill } C

Card Text

When a friendly ship at distance 1-5 resolves a 8 command, you may discard 1 8 token from this card. If you do, that friendly ship may activate 1 additional squadron during that command.

Timing
This Upgrade Card resolves when a ship in range resolves a Squadron command.

Clarifications

  • This Upgrade Card's Effect may be resolved at any time during the resolution of the Squadron command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Shu Mai

Shu Mai } C

Card Text

After deploying fleets, you may place 2 non-consecutive round tokens on this card.

During each round matching 1 of those tokens, while attacking a ship you may reroll up to 3 dice.

Timing
The first part of this Upgrade Card resolves after deployment. The second part of this Upgrade Card resolves during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's effect lasts throughout the round matching the relevant token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

T-series Tactical Droid

T-series Tactical Droid } C

Card Text

When you spend only a 0, 7 or 8 command token to resolve a command, you may exhaust this card. If you do, resolve that command as if you had spent a dial of the same type instead.

Timing
This Upgrade Card exhausts and resolves when ONLY resolving a Repair, Navigation, or Squadron command token.

Clarifications

  • When only a Repair, Navigation, or Squadron command token is spent, you may exhaust this Upgrade Card to turn the token into a dial instead. Since you are already spending a token to resolve the command, you cannot also then spend another token of the same command to increase the value of the command. [1]
  • This Upgrade Card does not allow you to resolve the same command twice, nor can you resolve two dials of the same command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

TI-99

TI-99 } C

Card Text

While a friendly unactivated squadron is at distance 1-3, it gains counter 3 or, if it has the printed counter keyword, gains an additional counter 1. After it performs a counter attack, toggle its activation slider to the activated side.

Timing
This Upgrade Card is always active to a friendly unactivated squadron at distance 1-3. Activate any friendly squadrons at distance 1-3 after they perform a Counter attack.

Clarifications

  • This Upgrade Card's effect is not optional; if an eligible squadron in range chooses to perform a Counter attack, then this Upgrade Card's effect will apply. [1]
  • A squadron in range may choose not to Counter, in which case it would not become activated. [1]

Upgrade Interactions

  • This Upgrade Card's timing means that it is always in effect. General Draven (Officer) would add a die to the attack pool while performing an anti-squadron attack against a friendly squadron in range of this Upgrade Card. [1]

Squadron Interactions

  • This Upgrade Card has no effect on activated squadrons. [1]
  • If a friendly squadron without the printed Counter ability is activated by Dutch Vander's ability, then this Upgrade Card would not apply and the friendly squadron would not be able to perform a Counter attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tikkes

Tikkes } C

Card Text

When you reveal a command, you may place a matching command token on this card. If you do, gain a command token of your choice. During the Command Phase, if you have a command token on this card, you must choose that command on each command dial that is to be assigned to you and show those dials to your opponent. Then discard that command token.

Timing
The first part of this Upgrade Card triggers during the Reveal Command dial step. The second part of this Upgrade Card triggers during the Command phase.

Clarifications

  • This Upgrade Card resolves before the window for Repair or Squadron commands. [1]

Upgrade Interactions

  • This Upgrade Card's timing occurs before that of Comms Net, which is after the Reveal Command dial step. Comms Net can send away a token gained from this Upgrade Card. However you may not gain a token from this Upgrade Card, send it to another ship using Comms Net, and then convert your dial to another command token. You also may not use Comms Net to make room for a token gained from this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wat Tambor

Wat Tambor } C

Card Text

0 : You may spend up to 2 shields from any of your hull zones or any 1 hull zone on another friendly ship at distance 1-5 to gain twice that many additional engineering points.

Timing
This Upgrade Card may be resolved when a ship resolves the Repair Command.

Clarifications

  • The engineering points gained from this Upgrade Card are in addition to whatever engineering points you have gained from the repair command dial, token, or dial+token. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Weapons Team I

Card Text

A I is a special type of upgrade card with the I icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A I can be equipped to any ship that has the I upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same I card.
Caitken and Shollan

Caitken and Shollan [ I

Card Text

While attacking, you may exhaust this card to reroll any number of dice of 1 color.

Timing
This Upgrade Card may be exhausted and resolved during the 'Resolve Attack Effects' step.

Clarifications

  • When resolving this card, you may choose to reroll any number of dice of one color, even if that number is fewer than the number in your attack pool. [1]
  • This upgrade may be used while attacking a squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Clone Gunners

Clone Gunners | I

Card Text

9: You may discard a 9 token assigned to another friendly ship at distance 1-5 of the defender. If you do, add 1 blue die set to the U to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card may only be resolved if the Concentrate Fire command has been resolved during this attack. [1]
  • This Upgrade Card requires another friendly ship to be at distance 1-5 of the defender to discard a Concentrate Fire token. This friendly ship has no distance requirement relative to the attacker. [1]
  • This effect may be used while attacking an enemy ship or an enemy squadron. [1]
  • This Upgrade Card resolves during the 'Resolve Attack Effects' step; therefore, if this effect is used while attacking an enemy squadron, its effects do not persist when attacking subsequent squadrons during the same attack. In other words, the 'blue die set to an accuracy' mentioned by this card can only be added against 1 squadron during an attack. [1]
  • Resolving the Concentrate Fire command is an action independent of its effects; the act of 'spending a Concentrate Fire Dial to resolve the Concentrate Fire Command' is distinct from 'Adding a die to the attack pool'. Therefore, the following sequence is legal: You may resolve the Concentrate Fire command, paying its cost (a dial, a token, or dial & token). You may subsequently trigger this upgrade card: add a blue die set to the accuracy icon while discarding a Concentrate Fire token from another friendly ship as instructed in this upgrade card's text. You may subsequently utilize the effects of your Concentrate Fire command, such as adding a die already in your attack pool (which now contains a blue die) or rerolling (which may target the aforementioned blue die set to an accuracy). [1]

Upgrade Interactions

  • Because the card specifies that you may discard 1 Concentrate Fire token assigned to another friendly ship, you cannot discard Concentrate Fire tokens that are assigned to upgrade cards, such as Munitions Resupply, to fuel this effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Fire-Control Team

Fire-Control Team I

Card Text

During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice.

Timing
This Upgrade Card takes effect during the Resolve Damage Step; after the Spend Defense Tokens step, when the attacker chooses a critical effect to resolve.

Clarifications

  • You cannot resolve the same critical effect twice during the same Resolve Damage Step; you may resolve the same critical effect on two separate attacks. [1]
  • The attacker chooses the order in which to resolve the critical effects. [1]
  • Every ship is able to resolve the Standard Critical Effect, which is as follows: 'If the defender is dealt at least one damage card by this attack, deal the first damage card face-up'. Thus, a ship may choose to exhaust this upgrade card to resolve the Standard Critical Effect and an additional one granted by an outside source, such as another upgrade card or an objective. Alternatively, a ship may choose to exhaust this upgrade card to resolve two different critical effects, neither of which is the Standard Critical Effect. [1]
  • Some critical effects require a critical icon of a specific color to be present in the attack pool (such as Assault Proton Torpedoes requiring a Black critical icon). This Upgrade Card does not remove these requirements. [1]
  • This Upgrade Card does not require multiple critical icons to be present in the attack pool; the same icon can satisfy the requirement for both critical effects (unless the two effects require icons of different colors, such as when a player attempts to resolve both Heavy Ion Emplacements and Assault Concussion Missiles). [1]

Upgrade Interactions

  • If a ship equipped with this Upgrade Card resolves the effect from XX-9 Turbolasers and the Standard Critical Effect, only the first two damage cards are dealt face up. This is because both effects reference the 'first' card, which is dealt face-up. [1]
  • If a ship equipped with this Upgrade Card resolves the effect from Assault Proton Torpedoes and the Standard Critical Effect, the 'first' card dealt to the defender will be the one dealt by Assault Proton Torpedoes and will be dealt face-up. Further damage cards will not be dealt face-up. [1]
  • If a ship equipped with this Upgrade Card resolves the effect from Assault Proton Torpedoes and XX-9 Turbolasers, the 'first' card will be the card dealt from Assault Proton Torpedoes. The second card, if dealt, will be dealt face-up. Further damage cards will not be dealt face-up. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flight Controllers

Flight Controllers I

Card Text

8: When a squadron you activate attacks, before gathering dice, increase its anti-squadron armament by 1 blue die until the end of the attack.

Timing
This Upgrade Card resolves when a ship resolves a squadron command.

Clarifications

  • This Upgrade Card affects any squadron activated by a ship's resolved squadron command. It grants a temporary increase of a squadron's anti-squadron armament by 1 blue die until the end of that squadron's activation. [1]
  • A squadron attacking using the Snipe keyword attacks with an 'anti-squadron armament' of X blue dice. Thus, this upgrade card increases Snipe attacks by 1 blue die. [1]
  • This card is not an 'Add' effect and does not resolve during the 'Resolve Attack Effects' step. Instead, it changes the anti-squadron armament of each squadron activated. The blue die is rolled with the initial attack pool and would be a candidate for removal if the attack is obstructed. [1]

Upgrade Interactions

  • A squadron activated by a ship with both this Upgrade Card and Ahsoka Tano (officer, Republic) would receive the benefit of both. Ahsoka would grant the squadron the Snipe keyword at the time of the squadron's activation, up to a maximum of Snipe 3, as written on the card. Subsequently, this Upgrade Card would increase the anti-squadron armament by one blue die. This would allow some squadrons (such as a V-19 Torrent) to perform a Snipe attack using 4 blue dice. [1]

Squadron Interactions

  • If a ship with this Upgrade Card activates Colonel Jendon, and Colonel Jendon 'passes' his attack to another squadron using his ability, that squadron will not receive the benefit of this card. [1]
  • The effect of this Upgrade Card persists through the entirety of a squadron's activation and terminates when that activation is concluded. Thus, in the exceedingly rare scenario where a squadron performs a 'Counter' attack during its own activation, it would receive the benefit of this upgrade card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gunnery Chief Varnillian

Gunnery Chief Varnillian \ I

Card Text

After you deploy, place 1 red die set to a blank face on this card. If you are the second player, set it to any face instead.

While attacking a ship, you may spend 1 die from the attack pool to exchange it with the die on this card. Both dice remain set to their current faces.

Timing
The first paragraph of this Upgrade Card is resolved after you deploy. The second paragraph of this Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • The first paragraph of this Upgrade Card triggers when you deploy. If this ship deploys at a different time (such as due to Corvus or Hyperspace Assault), it will trigger at that time. [1]

Upgrade Interactions

  • If a ship is equipped with both Corvus and this Upgrade Card, the first paragraph will resolve twice because the ship 'deploys' twice - once during deployment, and once when it 're-deploys' due to Corvus' effect. The player will therefore place two red dice on this card (with identical restrictions on first/second player). Because a given card effect may only be resolved once during each 'Resolve Attack Effects' step, it would not be possible to swap out both of these dice during the same attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gunnery Team

Gunnery Team I

Card Text

9: The next attack you perform this activation can be performed from this hull zone. Each of your hull zones cannot target the same ship or squadron more than once during your activation.

Timing
The first portion of this Upgrade Card occurs during the 'Resolve Attack Effects' step. The second portion of this Upgrade Card describes a continuous effect on the ship to which it is equipped.

Clarifications

  • If you wish to resolve the effects of this Upgrade Card and your first attack is against a squadron, you must resolve the Concentrate Fire command while attacking the final squadron of that attack sequence. [1]
  • While you are allowed to resolve the Concentrate Fire command during any attack, this upgrade will not have an effect when it is resolved on the last attack of a ship's activation. In order to initiate an attack from the same hull zone as a prior attack, it is necessary to have 'unlocked' that ability by resolving the Concentrate Fire command on the prior attack. [1]
  • This card does not preclude a ship from 'double-arcing'. You may attack the same ship or squadron multiple times in your attack step provided that the attacks originate from different hull zones. [1]

Upgrade Interactions

  • A ship may choose to use Admiral Ackbar's ability in conjunction with this Upgrade Card; Admiral Ackbar's ability would apply to both attacks. [1]
  • Upgrade cards which grant additional attacks (such as Impetuous or Ordnance Pods) do not supersede the 'cannot' in this card. Those additional attacks may not target the same ship or squadron if they have already been targeted by a given hull zone. [1]
  • A ship with an upgrade which limits the number of attacks it can make (such as Slaved Turrets or Patriot Fist) cannot attack again, even if it has this upgrade card equipped and has resolved the Concentrate Fire command. [1]

Objective Interactions

  • The 'cannot' in this card supersedes the benefits gained by being named as the objective ship in Advanced Gunnery. If an objective ship with this Upgrade Card equipped attacks a second time from the same hull zone during its activation, that ship cannot target the same ship or squadron more than once from that hull zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Local Fire Control

Local Fire Control I

Card Text

After you deploy, you must replace 1 of your defense tokens with a 6 defense token.

Timing
This Upgrade Card resolves when a ship is deployed.

Clarifications

  • The must in this card is absolute. A ship cannot choose to not replace one of its tokens with a salvo defense token. [1]
  • There is no limitation on which token must be replaced; a player may choose to replace a pre-existing Salvo defense token with this upgrade card, in effect making no changes to the ship's defense token complement. [1]
  • If a ship deploys at a non-typical time, such as due to Admiral Raddus, Profundity, or Hyperspace Assault, this Upgrade Card's effect will occur at the time that ship deploys. [1]

Upgrade Interactions

  • Some upgrade cards modify defense tokens at the start of the first round (such as Endeavor, Captain Needa or Vanguard). This Upgrade Card's effect takes place when a ship is deployed, which is typically before the start of the first round. Thus, extra defense tokens granted by such effects may not be replaced by this Upgrade Card's effect. [1]
  • A replaced defense token is not discarded. As such, effects which recover discarded defense tokens such as General Tagge or Walex Blissex cannot target the token replaced by this Upgrade Card. If, over the course of game play, the salvo granted by this Upgrade Card is discarded, effects which recover discarded defense tokens may recover the salvo granted by this Upgrade Card. [1]
  • Effects which grant defense tokens on deployment, such as Krysta Agate or Concord, may be targeted by this Upgrade Card. [1]
  • If a ship is equipped with both Corvus and this Upgrade Card, this Upgrade Card will resolve twice - once during deployment, and once after deployment when Corvus 're'-deploys. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ordnance Experts

Ordnance Experts I

Card Text

While attacking, you may reroll up to 2 black dice.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This effect may be used while attacking a squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ruthless Strategists

Ruthless Strategists I

Card Text

After attacking a squadron, you may deal 1 damage to a friendly squadron engaged with the defender. If you do, the defender suffers 1 damage.

Timing
This Upgrade Card resolves after an attack on a squadron has completed, before the 'Declare Additional Squadron Target' step.

Clarifications

  • 'After attacking a squadron' indicates that the defender must spend defense tokens and suffer damage before the attacker is required to decide if he is using Ruthless Strategists or not. The attacker must decide if he is using Ruthless Strategists before moving on to the 'Declare Additional Squadron Target' step. [1]

Upgrade Interactions

  • This damage takes place after an attack has been completed, and does not involve the attack step. Card abilities which are used to cancel or move damage during an attack (such as Gallant Haven) thus do not interact with this upgrade card. [1]
  • This Upgrade Card can trigger from any attack targeting a squadron. This includes cards which grant extra attacks targeting squadrons, such as Ordnance Pods, Impetuous, and Quad Laser Turrets. [1]
  • The 'Friendly Squadron' mentioned in this Upgrade Card may be a squadron that has zero hull points remaining thanks to the effect of General Riekkan. A squadron at zero hull points who suffers damage remains at zero hull points. [1]

Squadron Interactions

  • Damage suffered from resolving the effect of this Upgrade Card takes place after an attack, and does not involve the attack step. Squadron abilities which are used to cancel or move damage during an attack (such as Axe or Biggs) thus do not interact with this upgrade card. [1]
  • Tel Trevura's effect shares a timing window with Ruthless Strategists; both occur 'After an attack'. Therefore, the first player's effect will occur first and the second player's will occur second. If the second player's Tel Trevura discarded a defense token and is reduced to zero hull as a result of the first player's usage of Ruthless Strategists, the second player's Tel Trevura may still recover up to 3 hull points. This is because Tel Trevura's effect contains the stipulation 'even if you would be destroyed'. If Tel Trevura belonged to the first player and discarded a defense token in the initial attack (even if reduced to 0 hull), it would recover 3 hull points and then would take this Upgrade Card's damage leaving 2 hull points left. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sensor Team

Sensor Team I

Card Text

While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with an U icon.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • There is no restriction on the die that must be spent; it may be blank. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Veteran Gunners

Veteran Gunners I

Card Text

While attacking, you may exhaust this card to reroll all dice in your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • Dice spent from the attack pool are removed from the attack pool. As a result, if they are spent before this Upgrade Card is resolved, they are not rerolled and any effects gained from spending them will persist. This includes accuracy icons spent to prevent the usage of defense tokens or dice spent for the effects of objectives like 'Precision Strike', 'Rift Assault', or 'Close Range Intel Scan'. [1]
  • Any unspent accuracies in the attack pool will be rerolled along with all remaining dice when this Upgrade Card is resolved. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Weapons Battery Techs

Weapons Battery Techs I

Card Text

While attacking a ship, you may change 1 die face with a U icon to a face with T icon.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Objective Interactions

  • The objective 'Solar Corona' will remove a die with an accuracy icon 'before resolving any attack effects'. As a result, this upgrade card is not able to modify a die before it is removed by 'Solar Corona'. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Offensive Retro G

Card Text

A G is a special type of upgrade card with the G icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A G can be equipped to any ship that has the G upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same G card.
Advanced Transponder Net

Advanced Transponder Net G

Card Text

Modification.

Friendly heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships.

Timing
This Upgrade Card resolves during the 'Declare Target' step of the Attack step.

Upgrade Interactions

  • This Upgrade Card does not interact with Instigator. [1]

Squadron Interactions

  • Tycho Celchu is not prevented from attacking a ship equipped with this Upgrade Card even if he is engaged by enemy Heavy squadrons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

B2 Rocket Troopers

B2 Rocket Troopers } G

Card Text

While performing a non-6 attack against a ship at close-medium range, you may exhaust this card. If you do, the defender gains 1 raid token of your choice. While attacking a squadron, you may exhaust this card. If you do, add 1 die of a color already in your attack pool to your attack pool.

Timing
This Upgrade Card resolves during the 'Resolve Attack Effects' step of the Attack step.

Clarifications

  • If a ship equipped with B2 Rocket Troopers performs an attack at long range against a ship, it may not use B2 Rocket Troopers even if the entire ship is at close-medium range. [1]
  • B2 Rocket Troopers may be exhausted at any time during the 'Resolve Attack Effects' step of an attack to assign a raid token to a ship being attacked. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Boosted Comms

Boosted Comms G

Card Text

8 : You can activate friendly squadrons at close-long range (instead of close-medium).

Timing
This Upgrade Card ability resolves when a ship resolves the squadron command.

Upgrade Interactions

  • A squadron can resolve its Relay keyword even if it could only be activated because of this Upgrade Card [1]
  • Effects that reference a particular distance or range (such as Fighter Coordination Team or Triumphant) have no interaction with this card. However, effects that reference whether or not a squadron is at the appropriate range to be activated (such as Relay) would combine with the effects of this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Disposable Capacitors

Disposable Capacitors G

Card Text

When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round.

Timing
This Upgrade Card may be discarded when a ship equipped with this card activates. This occurs before it reveals its command dial.

Clarifications

  • This Upgrade Card does not affect attacks against squadrons. [1]

Upgrade Interactions

  • As this Upgrade Card's effect is applied while attacking ships, the blue dice in the battery armament of the equipped ship cannot be used to claim Fire Lanes objective tokens at long range on the round this Upgrade Card has been discarded. [1]
  • As this Upgrade Card's effect is effective until the end of the round, blue dice of the equipped ship can be used when performing Salvo attacks after this Upgrade Card has been discarded. [1]
  • This Upgrade Card does not apply to Ignition attacks, as Ignition arcs have a 'special battery armament' instead of a 'battery armament.' In addition, the close-long range mentioned in the card text refers to the distance from the ship's firing arcs, not the range measured from the Ignition token for the purposes of gathering dice. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Expanded Hangar Bay

Expanded Hangar Bay G

Card Text

Your squadron value is increased by 1.

Timing
This Upgrade Card increases a Ship's 'Squadron Value' by 1, unless this card is forced to be discarded by some other effect.

Upgrade Interactions

  • A ship equipped with this Upgrade Card has its 'Squadron Value' increased by 1 when activating squadrons or otherwise referencing the equipped ship's squadron value (e.g. Hyperspace Rings, Boarding Troopers, etc). This increase remains unless the equipped ship is destroyed or forced to discard this Upgrade Card by some other effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flag Bridge

Flag Bridge \[|}{ G

Card Text

Medium or large ship only.

Flagship only.

Modification

You gain 1 M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • The restriction on discarding a command token to resolve a Fleet Command's effect may require you to discard that Fleet Command. [1]

Upgrade Interactions

  • If this Upgrade Card is discarded by Darth Vader (Boarding Team) or Shriv Suurgav (Boarding Team), the equipped Fleet Command card granted by the title card ability remains. This Upgrade Card being discarded also removes the restriction of not being able to discard command tokens for the equipped Fleet Command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flak Guns

Flak Guns G

Card Text

Treat each die in your anti-squadron armament as black. While performing a 6 attack, the black dice in your battery armament can be used at medium range and the blue dice in your battery armament can be used at long range.

Timing
This Upgrade Card triggers during the 'Gather Dice' step of an attack.

Clarifications

  • The anti-squadron armament dice of a ship equipped with this Upgrade Card are treated as black dice. Therefore, a ship equipped with this Upgrade Card will be able to attack squadrons only at close range. [1]
  • This Upgrade Card does not change the printed anti-squadron armament. Therefore, when performing a Salvo attack against a squadron, a ship equipped with this Upgrade Card still uses its printed anti-squadron armament. [1]

Upgrade Interactions

  • A ship equipped with Quad Laser Turrets and this Upgrade Card must replace the blue die from Counter 1 with a black die when performing Counter attacks. [1]
  • A ship equipped with Agent Kallus and this Upgrade Card can add a die of any color (not only black) when performing attacks against a unique squadron. [1]
  • A ship equipped with General Draven (Officer) and this Upgrade Card can add a die of any color (not only black) when performing attacks against a squadron with Counter or Intel. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hardened Bulkheads

Hardened Bulkheads G

Card Text

Large ship only.

When you overlap a ship of a smaller size class (or are overlapped by a ship of a smaller size class), deal 1 fewer facedown damage card to your ship.

Timing
This Upgrade Card resolves after a ship executes a maneuver.

Upgrade Interactions

  • A ship equipped with this Upgrade Card and Amity would be dealt 1 damage card (instead of 2), if it chooses to resolve Amity's effect. [1]
  • A ship equipped with this Upgrade Card would be dealt 1 faceup damage card when it is overlapped by a ship equipped with Garel's Honor. [1]
  • A ship equipped with this Upgrade Card and Lira Wessex can turn the faceup damage card from Garel's Honor to a facedown damage card, but it cannot then trigger this Upgrade Card to not be dealt this facedown damage card. [1]

Damage Card Interactions

  • The additional facedown damage card dealt from Structural Damage cannot be discarded by this Upgrade Card, as it was not the result of an overlap, but from that critical card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hyperspace Rings

Hyperspace Rings | G

Card Text

Before deploying fleets, you may choose a number of friendly, non-rogue squadrons up to your squadron value. Those squadrons gain scout.

Timing
This Upgrade Card may be resolved before deploying fleets.

Clarifications

  • You can choose either Unique or non Unique squadrons to gain the Scout keyword. [1]

Upgrade Interactions

  • A ship equipped with this Upgrade Card and Expanded Hangar Bay is able to choose an additional squadron to gain the Scout keyword. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hyperwave Signal Boost

Hyperwave Signal Boost } G

Card Text

During the Squadron Phase, when it is your fleet's turn to activate squadrons, you may exhaust this card to choose a number of unactivated, friendly squadrons at close-long range up to your squadron value. This turn, activate each of those squadrons. While attacking, each of those squadrons with Ai are treated as if activated by a 8 command.

Timing
This Upgrade Card may be exhausted and resolved in the Squadron Phase, when it is your turn to activate squadrons.

Clarifications

  • Squadrons cannot move and attack when they are chosen for the purpose of this Upgrade Card effect. The phrasing 'as if activated by a squadron command' is a trigger for the Ai keyword and not to the ability of a squadron to both move and attack. [1]
  • This Upgrade Card's ability provides an alternative way to activate squadrons during the Squadron Phase, instead of the usual 2 Squadron activations when it is a player's turn to activate squadrons in this phase. [1]
  • As the equipped ship owner can choose any number of squadrons up to your squadron value when you resolve this Upgrade Card effect, they can choose to exhaust this Upgrade Card's effect to activate 0 squadrons on their turn, essentially passing on their turn's activations. [1]
  • Multiple copies of this Upgrade Card can each resolve their effect during your fleet's turn to activate squadrons. Each effect must be resolved separately. [1]

Upgrade Interactions

[1] ARC | 2025-07-11 | ARM 1.03

Phylon Q7 Tractor Beams

Phylon Q7 Tractor Beams G

Card Text

Modification.

When you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a 7 token or reduce its speed by 1 to a minimum of 1.

Timing
This Upgrade Card may be exhausted and resolved when a ship equipped with this card activates. This occurs before it reveals its command dial.

Clarifications

  • A ship affected by this ability must discard a Navigation token if it has one. Otherwise, it reduces its speed. [1]
  • The size classes of ships are 'small', 'medium', 'large', and 'huge'. A Flotilla is not its own distinct size class and may use this Upgrade Card to target ships of the same size class or smaller. [1]

Upgrade Interactions

  • The Grand Inquisitor can resolve from this Upgrade Card being used on an enemy ship, if the owner of the ship is forced to change the speed on its speed dial. [1]

Damage Card Interactions

  • The damage from Thruster Fissure will resolve if a ship is forced to change its speed as a result of this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Point-Defense Reroute

Point-Defense Reroute G

Card Text

While attacking a squadron at close range, you may reroll your T icons

Timing
This Upgrade Card may be used during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card may only be used once during the 'Resolve Attack Effects' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Proximity Mines

Proximity Mines G

Card Text

Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).

Timing
This Upgrade Card may be discarded and resolved after obstacles are placed and before fleets are deployed.

Clarifications

  • When Proximity Mine Tokens are placed, they must be placed beyond distance 1 of any other Proximity Mine Tokens. [1]
  • When a ship ends a movement at distance 1 of a Proximity Mine Token, remove that token from the play area and roll two blue dice. That ship is dealt one facedown damage card for each hit or critical icon rolled. [1]
  • When a ship performs an attack, it can declare one Proximity Mine Token as a target instead of attacking a ship or squadrons. The defending Proximity Mine Token is treated as a squadron with one hull point that is not friendly to any ship or squadron and has no keywords or defense tokens. If that token suffers at least one point of damage, remove that token from the play area. [1]
  • Squadrons cannot attack Proximity Mine Tokens. [1]
  • Ships that attack Proximity Mine Tokens cannot attack squadrons in the same arc with the same attack. [1]
  • A ship may only attack 1 proximity mine in arc during its anti-squadron attack. [1]
  • Proximity Mine Tokens are not considered 'friendly' to any ship or squadron. [1]
  • Proximity Mine Tokens cannot be moved by the 'Strategic' keyword, as they are not objective tokens. [1]
  • Proximity Mines Tokens can be placed on obstacles. If an obstacle with a Proximity Mines Token on it moves, the Proximity Mines Token moves with that obstacle. If that obstacle is rotated or flipped, that Proximity Mines Token should be placed as close to its original position as possible as determined by an opponent that did not move that obstacle. [1]
  • An attack against a Proximity Mine token can be obstructed. [1]
  • A ship can deploy near or on a Proximity Mines Token. The Proximity Mine token will not trigger until a ship executes a maneuver and ends its movement at distance 1 of it. [1]
  • If a ship is overlapping a Proximity Mines Token, it cannot attack that token. [1]
  • Proximity Mines Tokens cannot normally resolve against Armed or Unarmed Station as they do not move. [1]
  • If a ship with 1 hull overlaps another ship and would be destroyed, it still resolves any Proximity Mines Tokens it ends its maneuver near. [1]
  • When an obstacle with a Proximity Mines token on it is removed from the play area (such as on an Exogorth) the Proximity mine token remains in its last location before the obstacle was removed. [1]

Upgrade Interactions

  • This Upgrade Card and Admiral Raddus share the same timing, so proximity mine tokens can be placed before choosing an Admiral Raddus ship to set aside. [1]
  • Ruthless Strategists cannot be triggered when attacking a Proximity Mine Token. [1]
  • Linked Turbolaser Towers added die effect can be used on a Proximity Mine Token. [1]
  • Heavy Fire Zone may be used against Proximity Mines Tokens. [1]
  • A ship deployed by Raddus or Hyperspace Assault ship can be deployed on or near Proximity Mine Tokens without triggering them. [1]
  • Impetuous is able to attack a Proximity Mines Token. [1]
  • Ordnance Pods can use its attack to target a single Proximity Mines token but no other squadrons. [1]
  • Wide-Area Barrage cannot choose a Proximity Mines Token to suffer damage, as it is not a ship or squadron. [1]

Objective Interactions

  • Volatile Deposits special rule cannot choose a Proximity Mines Token to suffer damage, as it is not a ship or squadron. [1]
  • In Doomed Station, when an obstacle with a Proximity Mines Token on it is moved and touches the Gravity Rift in its final position and is to be removed from the play area, the Proximity Mines Token remains in its last location before the obstacle is removed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Quad Laser Turrets

Quad Laser Turrets G

Card Text

While defending at distance 1, if the attacker is a squadron, you have Counter 1.

Timing
This Upgrade Card grants a ship Counter 1 after being attacked by a squadron at distance 1.

Clarifications

  • A ship with this Upgrade card equipped rolls 1 blue die when performing a Counter attack. It does not use its anti-squadron armament. [1]
  • When a ship with this Upgrade Card equipped performs a Counter attack, the ship's owner chooses which hull zone the attack is performed from. [1]
  • A ship equipped with this Upgrade Card can perform a Counter attack even if it has been destroyed. [1]
  • If the Counter attack target is obstructed, the ship equipped with this Upgrade Card is unable to roll the initial attack pool, unless otherwise granted by some other card ability. [1]

Upgrade Interactions

  • If a ship has not yet resolved the Concentrate Fire command this round, it may use a Concentrate Fire token on this attack. But it then cannot use the Concentrate Fire command for the rest of the round. [1]
  • If a ship equipped with this Upgrade card is the first player Advanced Gunnery objective ship and performs a Counter attack using this Upgrade card's effect, the hull zone that performed the Counter attack can no longer target that squadron that round. [1]
  • Ruthless Strategists can trigger from this Upgrade Card's attacks. [1]
  • A ship equipped with Heavy Fire Zone and this Upgrade Card can replace the blue die from Counter 1 with a red die when performing Counter attacks, if the target is not engaged with a friendly squadron. [1]
  • A ship equipped with Flak Guns and this Upgrade Card must replace the blue die from Counter 1 with a black die when performing Counter attacks. [1]
  • A ship equipped with Agent Kallus and this Upgrade Card can add a die when performing Counter attacks against a unique squadron. [1]
  • A ship equipped with General Draven (Officer) and this Upgrade Card can add a die when performing Counter attacks against a squadron with Counter or Intel. [1]
  • Linked Turbolaser Towers' dice add effect cannot be used on this Upgrade Card's Counter attacks as they do not occur during that ship's activation. [1]
  • If an unactivated ship equipped with Slaved Turrets and this Upgrade Card chooses to perform a Counter attack, that ship cannot perform further Counter attacks, nor can it attack when that ship is activated. If the ship had activated and had attacked, it cannot perform any Counter attack. [1]
  • If a ship equipped with this Upgrade Card has declared Admiral Ackbar's ability, then that ship can only resolve attacks from either its left or right hullzones, and cannot attack from its front or rear. [1]

Damage Card Interactions

  • The faceup damage card Point-defense Failure would prevent a ship equipped with this Upgrade Card from attacking as no dice could be gathered. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rapid Launch Bays

Rapid Launch Bays G

Card Text

Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card. When you reveal a command, you may discard this card. If you do, place each squadron set aside with this card within distance 1-2 of you. Those squadrons cannot move during your activation.

Timing
This Upgrade Card sets aside squadrons before deploying fleets. Then a Ship may place those squadrons by discarding this Upgrade Card when it reveals a command.

Clarifications

  • Squadrons that are placed by this Upgrade Card are placed with their slider toggled on the unactivated side. [1]
  • Squadrons that are placed by this Upgrade Card may be activated by a Squadron Command during the equipped ship's activation, but will only be able to attack as they cannot move until the end of that ship's activation. [1]

Upgrade Interactions

  • A ship equipped with Fighter Coordination Team and this Upgrade Card cannot choose to move any squadrons on the round placed by this Upgrade Card on the round they are placed. [1]
  • If this Upgrade Card is discarded by another card ability such as Darth Vader (Boarding Team) then any squadrons currently set aside that have not been placed are considered destroyed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Reserve Hangar Deck

Reserve Hangar Deck G

Card Text

When a friendly non-unique squadron with swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to "2" and place that squadron unengaged at distance 1 with its activation slider toggled to the activated side.

Timing
This Upgrade Card may be discarded when a friendly non-unique squadron with Swarm is destroyed.

Clarifications

  • When a squadron is destroyed and replaced in the play area by this Upgrade card, the opponent does not score points for that squadron. A squadron is only counted as destroyed and scored for points when it is removed from the play area. [1]
  • When resolving this Upgrade Card, the squadron must be placed unengaged if possible. If this is not possible, then the squadron may be placed engaged with as few enemy squadrons as possible. [1]

Upgrade Interactions

  • If a squadron gains Swarm during its activation, such as from Nevoota Bee effect, and is destroyed during its activation, it can be chosen to trigger this Upgrade Card. [1]
  • A squadron that is chosen to trigger this Upgrade Card still counts as having been destroyed for triggering the effect of General Grievous. [1]
[1] ARC | 2025-07-11 | ARM 1.03

SPHA-T

SPHA-T | G

Card Text

Modification.

Decrease your squadron value by 2.

Ignition (Close)

Each of your front, left, or right firing arcs is also a special firing arc. You have a special battery armament of 5 blue dice and 1 black die.

After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.

Timing
This Upgrade Card's effect is permanent unless discarded.

Clarifications

  • For a ship equipped with this Upgrade Card, each hull zone listed (the front, left, and right zones) is considered to be a special firing arc capable of performing an Ignition attack. [1]
  • If a targeting token is not within a hull zone's special firing arc (for example if it has been moved on the line between two hull zones or to the equipped ship rear hull zone), no Ignition attack may be performed. [1]
  • You must conduct an Ignition attack from the hull zone that the targeting token is currently located within, as determined by its special firing arc, if able. This means if the targeting token had been moved from its left hull zone to its front hull zone, the Ignition attack would be conducted from the front hull zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Defensive Retro H

Card Text

A H is a special type of upgrade card with the H icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A H can be equipped to any ship that has the H upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same H card.
Advanced Projectors

Advanced Projectors H

Card Text

When you resolve the 2 token effect, you can choose more than one hull zone to suffer damage, which may include a nonadjacent hull zone

Timing
This Upgrade Card resolves during the 'Resolve Damage' step.

Clarifications

  • When the Redirect defense token is resolved, any hull zones with shields can be chosen to suffer damage. [1]

Upgrade Interactions

  • If an attacking ship is equipped with XI7 Turbolasers, then at most only one damage can be moved to each non defending hull zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Cluster Bombs

Cluster Bombs H

Card Text

After a squadron performs an attack against you, even if you are destroyed, you may discard this card to roll 4 blue dice. That squadron suffers 1 damage for each S or T icon rolled.

Timing
This Upgrade Card may be discarded after being attacked by a squadron.

Clarifications

  • After an attack by a squadron, even if the ship this card is equipped to is destroyed, you may discard this Upgrade Card to resolve its ability. [1]
  • Accuracies are not used for this effect and count for zero damage. [1]
  • This damage inflicted by this card is not an attack, it is a card effect. This damage cannot be reduced or canceled by defense tokens, nor can any card effects that involve moving or reducing damage be utilized (unless they are effects not used in the term 'attack' or otherwise stated). [1]
  • The dice rolled are not part of an attack, and thus cannot be modified by card effects unless a card effect states it is not used during an attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Early Warning System

Early Warning System H

Card Text

At the start of each Ship Phase, you may choose 1 of your hull zones and mark it with a chaff token. Until the end of the round, while a ship or squadron is attacking that hull zone, the attack is obstructed. After the Status Phase, remove that chaff token.

Timing
This Upgrade Card resolves at the start of each Ship Phase.

Clarifications

  • At the start of the Ship Phase, for each ship equipped with this Upgrade Card, choose a hull zone on each ship and place a chaff token on it to mark it as the selected hull zone benefiting from this Upgrade Card's ability. Until the end of the round, any attacks on this hull zone are treated as obstructed. Remove the chaff token at the end of the Status Phase but before the end of the round. [1]
  • If this card is discarded by another effect such as Darth Vader (Boarding Team) or Shriv Surgaav, the chaff token remains and continues to obstruct all attacks until the end of the Status Phase when it is removed. [1]

Upgrade Interactions

Damage Card Interactions

  • A ship with the damage card Disengaged Fire Control cannot attack a hull zone that is obstructed by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Electronic Countermeasures

Electronic Countermeasures H

Card Text

While defending you may exhaust this card to spend 1 defense token that your opponent targeted with an U result.

Timing
This Upgrade Card may be exhausted during the 'Spend Defense Tokens' step to resolve its effect.

Clarifications

  • This Upgrade Card does not allow the defender to spend a defense token while at speed '0'. [1]
  • This Upgrade Card does not allow the defender to spend a defense token of a type the defender has already spent during an attack. [1]
  • This Upgrade Card does not allow the defender to spend a defense token more than once during an attack. [1]

Upgrade Interactions

  • If a defense token was spent by the attacker through a card effect such as Admiral Sloane, and another defense token of the same type was locked by a spent accuracy in the same attack, this Upgrade Card does not allow for that defense token of the type already spent by the attacker to also be spent by the defender. [1]

Damage Card Interactions

  • This Upgrade Card does not allow an exhausted defense token to be spent by a ship with the face up damage card Faulty Countermeasures. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Reactive Gunnery

Reactive Gunnery H

Card Text

While defending, you may exhaust this card and spend a readied defense token to resolve the 6 defense effect instead of that token's effect. You cannot resolve the 6 defense effect more than once per attack.

Timing
This Upgrade Card may be exhausted during the Spend Defense Tokens Step.

Clarifications

  • The defender may only spend one type of defense token per attack. For example, you could spend a Redirect token to resolve this Upgrade Card but then you could not spend another Redirect token to resolve the standard effect. [1]
  • The defender cannot spend a readied defense token that has been targeted by an accuracy icon. [1]

Upgrade Interactions

  • If a readied defense token was spent by the attacker by a card effect such as Admiral Sloane, this Upgrade Card does not allow the defense token spent by the attacker to be used for this Upgrade Card's effect. [1]
  • If a readied defense token was spent by Obi-Wan Kenobi his effect will also resolve. [1]
  • Kyrsta Agate (officer)'s critical effect can be exhausted and resolved during a Salvo attack against a ship, which includes a Salvo granted by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Redundant Shields

Redundant Shields H

Card Text

Modification.

At the start of each Status Phase, you may recover 1 shield.

Timing
This Upgrade Card triggers at the start of the Status Phase.

Clarifications

  • This Upgrade Card does not resolve a Repair command and thus does not trigger cards such as Projection Experts, Auxiliary Shield Team, Engineering Team or Redemption. [1]
  • A ship with Aspiration may not recover shields if any hullzone exceeds its maximum shield value. [1]

Damage Card Interactions

  • A ship with the damage card Capacitor Failure cannot recover shields in hull zones that have '0' shields. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Reinforced Blast Doors

Reinforced Blast Doors H

Card Text

At the start of the Ship Phase, you may discard this card to discard up to 3 of your facedown damage cards.

Timing
This Upgrade Card triggers at the start of the Ship Phase.

Clarifications

  • Faceup damage cards cannot be discarded by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Thermal Shields

Thermal Shields |} H

Card Text

While defending, after the attacker gathers dice, you may spend 1 3 token. If you do, choose and remove half of the dice in the attack pool, rounded down.

Timing
This Upgrade Card triggers when the attacker gathers the initial dice pool but before the attacker rolls the attack dice.

Clarifications

  • A ship equipped with this Upgrade Card cannot spend a Brace token to activate its effect if that ship is at speed 0. [1]
  • If all dice are removed before the attack pool is rolled the attack is cancelled. e.g., an attack pool of 2 is reduced by obstruction and this card. [1]
  • If all dice of one color are removed from the attack pool with this Upgrade Card, dice of that color cannot be added to that pool using a Concentrate Fire dial unless another effect can add dice of that color back into the pool. [1]

Upgrade Interactions

  • Commander Sato replaces dice after this Upgrade Card removes dice. [1]

Objective Interactions

  • This Upgrade Card may be used against an attack from Plantery Ion Cannon. [1]
  • If an attack is traced across a Jamming Barrier and the defending ship is equipped with this Upgrade Card, the dice pool would be first reduced by the Jamming Barrier effect (attacker removes dice), and second by this Upgrade Card's effect (defender removes more dice). [1]
[1] ARC | 2025-07-11 | ARM 1.03


Turbolaser D

Card Text

A D is a special type of upgrade card with the D icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A D can be equipped to any ship that has the D upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same D card.
DBY-827 Heavy Turbolaser

DBY-827 Heavy Turbolaser D

Card Text

While performing a 6 attack, you may change 1 die to a face with a T icon.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can change a black die to a hit/crit face. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Dual Turbolaser Turrets

Dual Turbolaser Turrets D

Card Text

Modification.

While attacking you may exhaust this card to add 1 red die to your attack pool. If you do, remove 1 die from the attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • While you are resolving this Upgrade Card's effect, you cannot resolve other effects that modify dice until you have completely resolved this Upgrade Card's effect. [1]
  • If this Upgrade Card is resolved during a Salvo attack, you will not be able to add 1 red die, as you cannot add dice to Salvo attacks. You will, however, be required to choose and cancel one attack die. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Enhanced Armament

Enhanced Armament D

Card Text

Modification.

The battery armaments for your left and right hull zones are increased by 1 red die.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • A ship equipped with this Upgrade Card has its left and right hull zones' battery armament permanently increased by 1 red die. Therefore, this added die is part of the initial attack pool. [1]
  • This card ability only increases the 'Left' and 'Right' hull zones of a ship's battery armament. A Super Star Destroyer's 'Auxiliary Left' and 'Auxiliary Right' hull zones do not qualify. [1]
  • Battery armament is used when attacking a ship; this Upgrade Card does not increase anti squadron armament. [1]

Objective Interactions

  • These added dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ship's battery armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

H9 Turbolasers

H9 Turbolasers D

Card Text

Modification.

While attacking, you may change 1 die face with a S or T icon to a face with an U icon.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This effect cannot be used on black dice, as they have no accuracy icon. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Heavy Fire Zone

Heavy Fire Zone D

Card Text

While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron you may replace all of the blue dice in your anti-squadron armament with red dice.

Timing
This Upgrade Card may be resolved during the 'Declare Targets' step.

Clarifications

  • When a ship equipped with this Upgrade Card declares an enemy squadron as the target of an attack, if that squadron is not engaged with a friendly squadron, before moving on to the 'Roll Attack Dice' step you may replace all blue dice in that ship's anti squadron armament with red dice. This allows antisquadron attacks at long range. [1]
  • Ships may use this Upgrade Card effect to attack proximity mines; proximity mines cannot be 'engaged' by squadrons. [1]

Upgrade Interactions

  • A ship with Quad Laser Turrets equipped and this Upgrade Card has an anti-squadron armament of 1 blue die during Counter attacks and would be able to replace it with a red die. [1]
  • Targets at distance 1 of Instigator may still be affected by this Upgrade Card, as they are not engaged with any friendly squadrons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Heavy Turbolaser Turrets

Heavy Turbolaser Turrets D

Card Text

While attacking, the 3 defense effect cannot reduce the damage total by more than 1 unless it is the only defense token spent by the defender during the attack.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • When attacking a target, if the defender spends a Brace defense token and also spends another defense token, the total damage that can be reduced by Brace cannot be more than '1'. [1]

Upgrade Interactions

  • Effects such as Commander Kyrsta Agate or Admonition allow tokens to be discarded rather than spent. However this Upgrade Card states that a brace must be spent in order for the Brace effect to reduce damage by more than 1. [1]
  • If a Brace was spent and another token discarded via Agate, the full damage reduction from the Brace defense effect would apply - the defender spent a Brace defense token, and it was the only token spent during this attack. [1]
  • If another token was spent and the Brace was discarded via Agate, then the Brace effect would only reduce damage by 1. The defender spent a defense token other than Brace, and so the Brace defense effect would be limited by this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Linked Turbolaser Towers

Linked Turbolaser Towers D

Card Text

While attacking a squadron, you may reroll 1 red die in your attack pool.

While attacking a ship, if you have the bombard tag, you may reroll 1 red die in your attack pool.

During your activation, while attacking the first squadron during an attack, you may exhaust this card to add 2 dice of any color to your attack pool. If you do, you cannot declare additional squadron targets for this attack.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • Both dice added must be of the same color. [1]
  • The reroll effect may be resolved even when this Upgrade Card is exhausted. [1]
  • A ship equipped with this Upgrade Card can resolve the 'add dice' effect during any of its attacks but, because the card will exhaust, can only resolve it once during its activation. If the ship resolves this effect during an additional attack granted by another effect, such as the Ordnance Pods upgrade card, it cannot declare additional squadron targets during that attack. [1]
  • This Upgrade Card's add dice effect may be used on a proximity mine token as it is treated as a squadron during an attack. [1]

Upgrade Interactions

  • If you attack a squadron using this Upgrade Card's add dice effect, and are also equipped with Gunnery Team, you may choose to conduct your second attack from the same hullzone at other squadrons in arc/range but not the first squadron (due to Gunnery Team's restriction on attacking the same target). [1]
  • This Upgrade Card's add dice effect cannot be used on a Quad Laser Turrets or Salvo attack, as it is not 'your activation' (that ship's activation). This is in addition to the prohibition against adding dice to a Salvo attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Quad Battery Turrets

Quad Battery Turrets D

Card Text

Modification.

While attacking a ship with a higher speed than yours, you may add 1 blue die to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This die can be added to an attack targeting a ship, regardless of distance, if the requirements are met. [1]
  • This Upgrade Card's effect is based on a ship's speed as shown on its speed dial. Temporary speed changes (such as those due to the G8 Experimental Projector or the Gravity Rift obstacle) will not allow this Upgrade Card to trigger. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Quad Turbolaser Cannons

Quad Turbolaser Cannons D

Card Text

Modification.

While attacking, if at least 1 red die face has an U icon, add 1 red die set to the U icon to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This effect can trigger at any point during the 'Resolve Attack Effects' step. If the initial attack pool roll does not have a red die with an accuracy, a red die can be modified with a card ability (such as Home One) which will then allow this Upgrade Card's effect to trigger. [1]

Objective Interactions

  • The objective Solar Corona may remove the only red die showing an Accuracy icon in the pool. This would happen 'before resolving any attack effects', and thus this Upgrade Card would not be able to trigger. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Slaved Turrets

Slaved Turrets D

Card Text

Modification.

You cannot attack more than once per round. While attacking a ship, add 1 red die to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • If a ship equipped with this Upgrade Card targets squadrons with its single attack, it can attack all squadrons within that chosen hull zone's arc and range. [1]

Upgrade Interactions

  • The 'cannot attack more than once per round' is absolute. A ship equipped with this Upgrade Card can still only attack once even if it is equipped with Gunnery Team or is the objective ship in Advanced Gunnery. [1]
  • Counter and Salvo both count as an attack. A ship equipped with this Upgrade Card and Quad Laser Turrets, if it chooses to Counter a squadron attack, would not be able to attack on its activation. If it attacked on its activation it would be unable to Counter a subsequent squadron attack. [1]
  • A ship equipped with this Upgrade Card would be unable to trigger Ordnance Pods if it had previously attacked during the round. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Spinal Armament

Spinal Armament D

Card Text

Modification.

The battery armaments for your front and rear hull zones are increased by 1 red die.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • This Upgrade Card does not add a die to a Salvo attack, as it does not change the printed armament on the ship card. [1]
  • A ship equipped with this Upgrade Card has its front and rear hull zones' battery armament permanently increased by 1 red die. This die is part of the initial attack pool. [1]
  • Battery armament is used when attacking a ship; this Upgrade Card does not increase anti squadron armament. [1]

Objective Interactions

  • These dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ship's battery armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Swivel-Mount Batteries

Swivel-Mount Batteries |} D

Card Text

Modification.

When you reveal a command, you may exhaust this card to choose 1 of your hull zones and mark it with a focus token. While attacking a ship from that hull zone, add 1 die of any color from an adjacent hull zone's armament to your attack pool. While attacking from adjacent hull zones, remove 1 die from your attack pool. When you ready this card, remove that focus token.

Timing
This Upgrade Card resolves in several stages. The first part takes place when you reveal a command; at this time you mark a hull zone with a Focus token. The second part takes place while attacking, depending on the hull zone conducting the attack. A die is added during the 'Resolve Attack Effects' step, while a die is removed after gathering the attack pool but before rolling.

Clarifications

  • If you do not reveal a command dial, you cannot exhaust this Upgrade Card nor place a Focus token. [1]
  • When this ship is attacking another ship from a hull zone marked with a Focus token, during the 'Resolve Attack Effects' step, you can add 1 die of a color that is present in an adjacent hull zone's battery armament to your attack pool. [1]
  • For example, a black die could be chosen to be added to an attack, regardless of range, if that die is in an adjacent hull zone's battery armament. [1]
  • When this ship is attacking another ship or squadron from a hull zone adjacent to the hull zone with a Focus token, after you gather dice but before rolling your initial attack pool, remove 1 die. This includes any attacks made by card effects such as Ordnance Pods or Quad Laser Turrets if you choose to use the effect from a hull zone adjacent to one with the Focus token. Because this die is removed before the attack pool is rolled, an attack consisting of a single die will be cancelled. [1]
  • Salvo attacks from a hull zone adjacent to a hull zone with a Focus token must have a die removed as well, as they originate from the defending hull zone. [1]

Upgrade Interactions

  • Dice added by an upgrade card that increases battery armament in a hull zone are eligible to be added to an adjacent hull zone via a Focus token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Turbolaser Reroute Circuits

Turbolaser Reroute Circuits D

Card Text

While attacking, you may exhaust this card and spend 1 4 defense token to change 1 red die to a face with a T icon or 2 S icons.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can be used even if the ship is at speed 0. [1]

Damage Card Interactions

  • If a ship equipped with this Upgrade Card also has the faceup damage card Faulty Countermeasures, you cannot spend and discard exhausted Evade defense tokens to resolve this Upgrade Card's effect. You would only be eligible to spend readied Evade defense tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

XI7 Turbolasers

XI7 Turbolasers D

Card Text

While attacking, if the defender spends a 2 token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the 2 defense effect.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Upgrade Interactions

  • Commander Kyrsta Agate's effect 'discards' a defense token rather than 'spends' it. If a ship equipped with Commander Kyrsta Agate discards a redirect token, the effects of the XI7 Turbolasers would be bypassed. [1]
  • If the defender has Advanced Projectors, this Upgrade Card prevents more than one damage on each hull zone other than the defending hull zone. An example is given: an attack dealing five damage could result in one damage to each other hull zone and two damage to the original defending hull zone. [1]
  • Cards with critical effects causing damage to adjacent hull zones (e.g., Assault Concussion Missiles or Superheavy Composite Beam Turbolasers) do not interact with this Upgrade Card. The redirect defense effect is resolved after damage is applied to adjacent hull zones from the critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

XX-9 Turbolasers

XX-9 Turbolasers D

Card Text

T: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Upgrade Interactions

  • General Dodonna resolves once for each faceup damage card dealt. If two face-up damage cards are dealt, the player draws four cards once (Dodonna chooses one), and then draws four cards a second time (Dodonna chooses another). [1]
  • If a ship with Fire Control Team resolves both this Upgrade Card's critical effect and the standard critical effect, only the first 2 damage cards will be faceup. [1]
  • If a ship with Fire Control Team resolves the critical effects of both this Upgrade Card and Assault Proton Torpedoes, the damage card from Assault Proton Torpedoes is the 'first' faceup damage card. If additional hull damage is dealt, it would be the 'second' faceup damage card due to this Upgrade Card. Only two critical damage cards would be dealt faceup in total. [1]

Damage Card Interactions

  • If the first damage card dealt by this Upgrade Card's effect is Structural Damage, the additional card dealt by Structural Damage would not be dealt faceup. However, if another damage card is dealt due to the defender suffering hull damage, that card would be dealt faceup due to this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Ion Cannon E

Card Text

A E is a special type of upgrade card with the E icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A E can be equipped to any ship that has the E upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same E card.
Heavy Ion Emplacements

Heavy Ion Emplacements E

Card Text

BLUE T : You may exhaust this card. If you do, the defending hull zone and each adjacent hull zone loses 1 shield.

Timing
This Upgrade Card may be exhausted and resolved during the 'Resolve Damage' step.

Clarifications

  • The damage suffered by this card ability only affects the shield values of a ship; it does not cause any damage to a ship's hull. That shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer. [1]
  • This upgrade resolves during the 'Resolve Damage' step, meaning that the defender must decide whether or not to spend their defense tokens before this card may be triggered. [1]

Upgrade Interactions

  • A defending ship that has Tranquility equipped may choose to reallocate shields before the attacker can trigger this card. Tranquility triggers after the 'Spend Defense Tokens' step but before the 'Resolve Damage' step. [1]
  • Implacable cannot reduce the loss of shields from this card as Implacable only applies to the total damage dealt at the end of the 'Resolve Damage' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

High-Capacity Ion Turbines

High-Capacity Ion Turbines E

Card Text

Modification.

The battery armaments for your left and right hull zones are increased by 1 blue die.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • Battery armament is used when attacking a ship. This Upgrade Card does not increase that ship's anti squadron armament. [1]
  • This card ability only increases the 'Left' and 'Right' hull zones of a ship's battery armament; 'Auxiliary Left' and 'Auxiliary Right' hull zones (such as those on the Super Star Destroyer) do not qualify. [1]
  • This added die is part of the initial attack pool when gathering dice. [1]

Objective Interactions

  • The blue dice added by this card can be used to claim Fire Lanes objective tokens during the 'End of Round' step, as they are considered part of the ship's battery armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ion Cannon Batteries

Ion Cannon Batteries E

Card Text

Blue T: Choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.

Timing
This Upgrade Card may be exhausted and resolved during the 'Resolve Damage' step.

Clarifications

  • The damage suffered by this card ability only affects the shield values of a ship, it does not cause any damage to a ship's hull. When suffering the shield damage, that shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer. [1]
  • The defender may not choose to have the defending hull zone lose one shield instead of discarding a command token. [1]

Upgrade Interactions

  • A defending ship that has Tranquility equipped may choose to reallocate shields before the attacker can trigger this card as Tranquility resolves before the 'Resolve Damage' step. [1]
  • If a defending ship is the target of the Implacable effect during the 'Resolve Damage' step, because this card forces the defender to 'lose 1 shield' instead of 'suffer a damage', Implacable cannot reduce the loss of shields from this card, only any other damage present in the pool. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Leading Shots

Leading Shots E

Card Text

While attacking, you may spend 1 blue die to reroll any number of dice in your attack pool.

Timing
This Upgrade Card may be resolved once during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's ability works on attacks against both ships and squadrons. [1]
  • A blue die spent for any other effect does not also resolve this card; a die can only be spent for one effect at a time unless a card ability states otherwise. [1]
[1] ARC | 2025-07-11 | ARM 1.03

MS-1 Ion Cannons

MS-1 Ion Cannons E

Card Text

Blue T: Choose and exhaust 1 of the defender's upgrade cards.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • This Upgrade Card has no effect on cards that are already exhausted. [1]
  • Exhausting a card that does not have any abilities relating to its exhaustion (such as Spinal Armament or Intensify Firepower!) will have no effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

NK-7 Ion Cannons

NK-7 Ion Cannons E

Card Text

Blue T : Exhaust this card to force the defender to choose and discard 1 of its defense tokens.

Timing
This Upgrade Card may be exhausted and resolved during the 'Resolve Damage' step.

Clarifications

  • The defender can choose and discard any defense token of their choice including any exhausted defense tokens that were spent in the 'Spend Defense Tokens' step. [1]
  • If an Evade defense token was discarded to resolve the Evade effect, the defender must select another available token to be discarded by this card's effect. [1]
  • A token discarded by this Upgrade Card's effect will not resolve its normal effect. [1]

Upgrade Interactions

  • A defending ship that has Admonition equipped (and not discarded) cannot resolve the Admonition effect by discarding a token from this card as the 'Spend Defense Token' timing window has already passed. [1]

Damage Card Interactions

  • The faceup damage card Faulty Countermeasures does not prevent a defending ship from discarding an exhausted defense token due to this Upgrade Card; the token is 'discarded', not spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Overload Pulse

Overload Pulse E

Card Text

BLUE T : Exhaust all of the defender's defense tokens.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • This card ability does not resolve before defense tokens are spent. The Defender may still spend defense tokens in the 'Spend Defense Tokens' step, which is before the 'Resolve Damage' step. In the 'Resolve Damage' step, when the attacker chooses and resolves this critical effect, any remaining readied defense tokens will be flipped to the exhausted state. [1]
  • Exhausted defense tokens are not affected by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Point Defense Ion Cannons

Point Defense Ion Cannons E

Card Text

While defending at close range or distance 1, during the Spend Defense Tokens step, you may force the attacker to reroll 1 die of your choice.

Timing
This Upgrade Card is resolved during the Spend Defense Tokens step of the Attack step.
[1] ARC | 2025-07-11 | ARM 1.03

SW-7 Ion Batteries

SW-7 Ion Batteries E

Card Text

While attacking a ship, each of your unspent blue U icons adds 1 damage to the damage total.

Timing
This Upgrade Card is resolved during the 'Resolve Damage' step.

Clarifications

  • During the 'Spend Defense Tokens' step, if dice are rerolled by a defense token (Evade) or card effect (Lando Calrissian or Targeting Scrambler, etc), any accuracies rolled at that time cannot be spent to lock defense tokens as the 'Resolve Attack effects' step has already passed. However, this Upgrade Card will allow blue die accuracies to still be counted as damage, as they are 'unspent'. [1]
  • The Damage card 'Blinded Gunners' does not prevent this Upgrade Card's effect, as the accuracy dice are 'unspent'. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Ordnance F

Card Text

A F is a special type of upgrade card with the F icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A F can be equipped to any ship that has the F upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same F card.
Assault Concussion Missiles

Assault Concussion Missiles F

Card Text

BLACK T : Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step, when the attacker chooses and resolves one of his critical effects.

Clarifications

  • The damage from this Upgrade Card is first applied to any shields in the adjacent zones to the defending hull zone. If there are no shields, then the damage would be applied as facedown damage cards unless additional card effects allow for them to be applied faceup. [1]
  • Once the critical effect chosen by this card is chosen and resolved, the damage from this Upgrade Card cannot be reduced by the Brace defense token or otherwise mitigated by defense tokens. [1]

Upgrade Interactions

  • If a ship with both this Upgrade Card and XI7 Turbolasers equipped resolves this Upgrade Card effect, XI7 will have no effect on the damage dealt from this Upgrade Card. The redirect token effect is resolved after damage is applied to the adjacent hull zones from the critical effect, and the defender will be able to redirect 1 of the total damage dealt during the 'Resolve Damage' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Assault Proton Torpedoes

Assault Proton Torpedoes F

Card Text

BLACK T : Exhaust this card to deal 1 faceup damage card to the defender.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • When spending a Redirect defense token, the defender declares which adjacent hull zone(s) is being chosen to suffer damage in the 'spend defense token' step. This occurs before the attacker chooses and resolves a critical effect in the 'Resolve Attack Effects' step. Once chosen, the defender cannot select a different hull zone. This can be important for the effect of this Upgrade Card; faceup damage cards such as Shield Failure or Projector Misaligned that may reduce or remove all shields from the chosen hull zone(s). [1]

Upgrade Interactions

  • If a ship with Fire Control Team equipped resolves both this Upgrade Card critical effect and the standard critical effect, only the damage card dealt by resolving this Upgrade Card is dealt face up. [1]
  • If a ship equipped with Fire Control Team resolves the critical effects of both this Upgrade Card and XX-9 Turbolasers, the damage card dealt by this Upgrade Card would be the 'first' faceup damage card dealt. If any damage is then also dealt to the defending ship's hull, it would suffer its 'second' faceup damage card as XX-9 Turbolasers applies its effect. Only two faceup damage cards would be dealt faceup in total. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Expanded Launchers

Expanded Launchers F

Card Text

Modification.

The battery armament for your front hull zone is increased by 2 black dice.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • These dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ship's battery armament. [1]
  • Battery armament is used when attacking a ship, and thus this Upgrade Card does not increase that ship's anti-squadron armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

External Racks

External Racks F

Card Text

While attacking at close range, you may discard this card to add 2 black dice to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Upgrade Interactions

  • This Upgrade Card cannot be discarded in attacks being conducted at medium or long range. A ship with the title Insidious equipped that is attacking a ship at medium range cannot resolve the effect of this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flechette Torpedoes

Flechette Torpedoes F

Card Text

While attacking a squadron, you may spend 1 black die with a T icon to toggle its activation slider to the activated side.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • A black die that has been spent by this card effect does not contribute any damage in the 'Resolve Damage' step as it has been removed from the pool. [1]

Upgrade Interactions

  • If a ship equipped with this Upgrade Card performs a Counter attack (granted by a card ability such as Quad Laser Turrets combined with Agent Kallus or General Draven), spending a black die with crit icon to toggle a squadrons slider that is already activated does not end that squadron's activation. [1]
  • If the defending squadron is an unactivated squadron being granted an attack by another ability such as Colonel Jendon, a black die with crit icon could be spent to toggle that squadron's activation slider to the activated side. [1]

Damage Card Interactions

  • This Upgrade Card is not affected by the faceup damage card Targeter Disruption. A black dice with the critical icon is 'spent' to trigger a card effect; it is not a critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ordnance Pods

Ordnance Pods F

Card Text

Medium or large ship only.

At the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones. Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.

Timing
This Upgrade Card may be resolved at the end of the Attack Step, after the equipped ship has conducted all of its attacks.

Clarifications

  • A ship equipped with this Upgrade Card can perform the Ordnance Pods attack even if this chosen hull zone has already attacked from that zone this round. The chosen hull zone can attack each eligible target at close range and in that hullzone's firing arc. [1]

Upgrade Interactions

  • If a ship has declared the use of Admiral Ackbar's ability, a ship will not be able to use this Upgrade Card to attack with its front or rear hull zones. [1]
  • If the ship equipped with this Upgrade Card is also equipped with Gunnery Team, or was selected as the first player objective ship in Advanced Gunnery, this Upgrade Card's effect is not able to attack a target if that target has already been attacked from the chosen hull zone. [1]
  • Ruthless Strategists can trigger from this Upgrade Card's attacks. [1]
  • This Upgrade Card can be used to target a single proximity mines token, but then would not be able to attack other squadrons. [1]
  • If a ship is equipped with both this Upgrade Card and Slaved Turrets, the ship cannot attack more than once per round. If a ship has attacked this round, it is then not able to resolve this Upgrade Card at the end of its Attack Step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rapid Reload

Rapid Reload F

Card Text

Modification.

The battery armaments for your left and right hull zones are increased by 1 black die.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • These dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ships battery armament. [1]
  • Battery armament is used when attacking a ship, and thus this Upgrade Card does not increase that ship's anti squadron armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wide-Area Barrage

Wide-Area Barrage F

Card Text

Black T : If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black Icon Dice Hit icons in your attack pool, rounded up.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • As the effect of this Upgrade Card is not an attack, the damage from this Upgrade Card cannot be reduced or canceled by defense tokens. Card effects that involve moving or reducing damage during an attack cannot be utilized. Similar to the Debris obstacle, the ship suffering damage chooses a hull zone and suffers each point of damage on that hull zone, one at a time. [1]

Obstacle Interactions

  • This Upgrade Card cannot choose a proximity mine token to suffer damage, as it is a 'Token' and not a ship or squadron. [1]
  • This Upgrade Card can choose an Unarmed/Armed Station to suffer damage, as 'stations are treated as a ship when resolving effects'. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Fleet Support K

Card Text

A K is a special type of upgrade card with the K icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A K can be equipped to any ship that has the K upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same K card.
Bomber Command Center

Bomber Command Center K

Card Text

While a friendly squadron with Bomber at distance 1-5 is attacking a ship, it may reroll 1 die.

Timing
This Upgrade Card may resolve when a squadron with the keyword 'Bomber' is attacking a ship during 'Resolve Attack Effects'.

Clarifications

  • This card ability may only be resolved once per attack regardless of the number of this Upgrade Card in range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Comms Net

Comms Net K

Card Text

After the Reveal Command Dial Step, you may remove 1 command token from this ship to assign a matching token to another friendly ship at distance 1-5.

Timing
This Upgrade Card can only be resolved after the Reveal Command Dial step of the ship with this card equipped.
Squadron and Repair commands are typically resolved as part of the Reveal Command Step upgrades that resolve 'after the Reveal Command Dial step' unless another upgrade's effect modifies the timing of those commands (such as Flight Commander).
When an upgrade card effect gives you a token 'when you reveal a command' you cannot use this Upgrade Card to remove that token to assign one to another ship, and then turn the revealed dial into a token to also assign a token to another ship.

Upgrade Interactions

  • If a ship equipped with this Upgrade Card assigns its token to Tantive IV, then Tantive IV can use its card effect to move that token to another ship. [1]
  • The officer Wulff Yularen does not work with this Upgrade Card as the token is 'removed and assigned' not 'spent'. [1]
  • The officer Commander Vanto has a unique timing opportunity with this Upgrade Card. When you reveal a Repair or Squadron command those dials 'Resolve after revealing the ship's command dial.' This means you can resolve one of those commands, then exhaust Commander Vanto and gain a token, and now 'After the Reveal Command Dial Step' you can use this Upgrade Card to move that gained token. [1]

Damage Card Interactions

  • The Life Support Failure critical card prevents a ship from being able to save tokens, thus rendering it unable to use this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Jamming Field

Jamming Field K

Card Text

While a squadron at distance 1-2 is attacking a squadron or defending against a squadron, the attack must be treated as obstructed.

Timing
This Upgrade Card resolves before the attacker rolls dice during the 'Roll Attack dice' step.

Clarifications

  • This Upgrade Card does not prevent squadrons from being engaged. [1]

Squadron Interactions

  • Only one of the two squadrons needs to be in range of this Upgrade Card for the attack to be obstructed as this Upgrade Card triggers when any squadron in range is attacking or defending. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Munitions Resupply

Munitions Resupply K

Card Text

After your Reveal Command Dial step, you may exhaust this card and discard any number of 9 tokens from it to choose that many friendly ships at distance 1-5. Assign each chosen ship a 9 token.

Timing
The initial effect of this card triggers when this ship is deployed 'during the Deploy Ships step of setup', place 5 Concentrate Fire command tokens on this card. This Upgrade Card may be exhausted and resolved after the Reveals Command Dial step.

Clarifications

  • You cannot discard tokens from this Upgrade card to ready this card in the Status Phase. [1]
  • This Upgrade Card cannot place command tokens on this card if the ship it is equipped to is set aside as tokens are only placed on this card when this ship is deployed during Setup. [1]
  • Squadron and Repair commands must be resolved BEFORE upgrades that resolve 'after the Reveal Command Dial step' unless another upgrade's effect modifies the timing of those commands (such as Flight Commander). [1]

Upgrade Interactions

  • If this Upgrade Card assigns a token to Tantive IV, then Tantive IV can use its card effect to move that token to another ship. [1]
  • The officer Wulff Yularen does not work with this Upgrade Card as the tokens are assigned to an upgrade card, not the ship. Also the tokens are 'discarded' not 'spent'. [1]

Damage Card Interactions

  • The Life Support Failure damage card does not affect command tokens on upgrade cards. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Parts Resupply

Parts Resupply K

Card Text

After your Reveal Command Dial step, you may exhaust this card and discard any number of 0 tokens from it to choose that many friendly ships at distance 1-5. Assign each chosen ship a 0 token.

Timing
The initial effect of this card triggers when this ship is deployed 'during the Deploy Ships step of setup'; place 5 Repair command tokens on this card. This Upgrade Card may be exhausted and resolved after the Reveals Command Dial step.

Clarifications

  • You cannot discard tokens from this Upgrade card to ready this card in the Status Phase. [1]
  • This Upgrade Card cannot place command tokens on this card if the ship it is equipped to is set aside as tokens are only placed on this card when this ship is deployed during Setup. [1]
  • Squadron and Repair commands must be resolved BEFORE upgrades that resolve 'after the Reveal Command Dial step' unless another upgrade's effect modifies the timing of those commands (such as Flight Commander). [1]

Upgrade Interactions

  • If this Upgrade Card assigns a token to Tantive IV, then Tantive IV can use its card effect to move that token to another ship. [1]
  • The officer Wulff Yularen does not work with this Upgrade Card as the tokens are assigned to an upgrade card, not the ship. Also the tokens are 'discarded' not 'spent'. [1]

Damage Card Interactions

  • The Life Support Failure damage card does not affect command tokens on upgrade cards. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Repair Crews

Repair Crews K

Card Text

0: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1-2.

Timing
This Upgrade Card may resolve when resolving a Repair Command.

Clarifications

  • The ship equipped with this Upgrade Card can resolve this card effect on itself. [1]
  • This Upgrade Card effect replaces the standard spending of engineering points. Regardless of how many or how few engineering points are generated, none can be used for effects other than this Upgrade Card's. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Slicer Tools

Slicer Tools K

Card Text

After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. Look at the top command dial assigned to that ship. Then you may either choose a new command on its top command dial or that ship gains 1 raid token of your choice that does not match its top command dial. If the chosen ship has no top command dial, it gains 1 raid token of your choice.

Timing
This Upgrade Card may be exhausted and resolved after a ship executes a maneuver.

Clarifications

  • If there are no command dials currently on top of the targeted ships command stack, then there is no command dial to select to set a new command. [1]

Upgrade Interactions

  • This Upgrade Card cannot be used on Grand Admiral Thrawn's dials, as it can only target a ship's command stack. [1]
  • This Upgrade Card may be exhausted after a Quantum Storm maneuver, as long as it was not exhausted during that ship's initial maneuver. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Support Team J

Card Text

A J is a special type of upgrade card with the J icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A J can be equipped to any ship that has the J upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same J card.
Auxiliary Shields Team

Auxiliary Shields Team J

Card Text

0 : You may treat the maximum shield values of your right and left hull zones as increased by 1 when you recover or move shields to those zones. If you do, the number of shields in those zones cannot exceed a maximum of "4".

Timing
This Upgrade Card may resolve when resolving a Repair Command.

Upgrade Interactions

  • Note that only the ship equipped with this Upgrade Card can increase the maximum shield values as it says 'When you recover or move shields'. 'You' refers to the ship with this Upgrade Card, thus another ship could not move shields to increase the maximum with a card like Projection Experts. Projection Experts can still move shields to restore shields up to the value listed on that ship's ship card. [1]
  • If this Upgrade Card is discarded by another effect such as Darth Vader (Boarding Team), any shields that exceed a hull zone's maximum shield value are immediately lost. [1]
  • Redundant Shields and Shields to Maximum! do not resolve a Repair Command and thus, do not trigger this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Battle Droid Reserves

Battle Droid Reserves } J

Card Text

Droid only.

0 : You may exhaust this card. If you do:

  • Flip any number of your faceup damage cards with the Crew trait facedown.
  • Discarding facedown damage cards costs 1 fewer engineering point.
Timing
This Upgrade Card may resolve when resolving a Repair Command.

Upgrade Interactions

[1] ARC | 2025-07-11 | ARM 1.03

Engine Techs

Engine Techs J

Card Text

7 : After you execute a maneuver in which you did not overlap a ship, you may exhaust this card to execute a speed-1 maneuver.

Timing
This Upgrade Card may be exhausted after a maneuver is executed and only when a Navigation Command has been resolved.

Clarifications

  • This Upgrade Card should be interpreted as if it read: 'Navigation Command: After you execute a maneuver, you may exhaust this card to execute a speed-1 maneuver. WHILE you execute a maneuver, if you overlapped a ship, exhaust this card.' This clarifies the timing, making this Upgrade Card unable to be used if you overlapped a ship. [1]
  • When the ship executes this maneuver, it can click the first joint of the maneuver tool using its usual yaw value for the first joint at speed 1. [1]
  • The ship cannot resolve a navigation command during this Upgrade Card's maneuver, but can resolve other effects that trigger during a 'Maneuver course step' such as Admiral Ozzel. [1]
  • After this ship overlaps a ship, if this Upgrade Card is already exhausted it remains exhausted. [1]
  • A ship equipped with this Upgrade Card must have resolved a Navigation Command during that ship's Determine Course Step in order to resolve this Upgrade Card after a maneuver. A Navigation command can be resolved using a dial, token, or dial & token together. The Navigation command must be resolved during that ship's initial Determine Course Step maneuver before the ship executes a maneuver. A Navigation token or dial cannot be spent after the initial maneuver to subsequently resolve this Upgrade Card. [1]
  • After executing a maneuver, you may use the range ruler to verify ranges before deciding whether or not to exhaust this Upgrade Card. [1]
  • If you declare the use of this Upgrade Card and exhaust the card, once you have picked up the maneuver tool for the additional maneuver you are committed to using this Upgrade Card. You can no longer change your mind and not execute the maneuver, as the only time you can handle the maneuver tool is when a ship is conducting a maneuver. [1]

Upgrade Interactions

  • During Admiral Ozzel (Officer) movement, if you somehow have the ability to resolve a Navigation Command, you could then also resolve this Upgrade Card. [1]
  • If Demolisher is equipped with this Upgrade Card, it cannot perform attacks after it executes the maneuver granted by this Upgrade Card. [1]
  • The maneuver granted by this Upgrade Card may be affected by G-8 Experimental Projectors or the Gravity Rift Obstacle. [1]
  • Entrapment Formation only changes a ship's speed dial, it does not resolve the Navigation Command required to use this Upgrade Card. [1]
  • You cannot use Entrapment Formation to increase or decrease the speed of this Upgrade Card's maneuver, as it is a temporary speed 1 maneuver. You can, however, change your ship's speed dial by 1 during the Determine Course Step of this Upgrade Card's extra maneuver. [1]
  • Take Evasive Action applies to a ship's maneuver if the ship is at speed 1 when this Upgrade Card is resolved. [1]
  • General Madine's ability does not affect the maneuver granted by this Upgrade Card. This is because General Madine's ability must be resolved in the first maneuver's Determine Course Step. [1]

Damage Card Interactions

  • If a ship has the faceup damage card Thrust Control Malfunction, it only affects this Upgrade Card if the ship's physical speed dial is set to '1'. Other abilities can add the reduced yaw back. [1]
  • If a ship has the faceup damage card Ruptured Engine and if the ship's physical speed dial is greater than 1, an Engine Techs maneuver would damage the ship. However if your ship speed dial is set to 1, it would not damage the ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Engineering Team

Engineering Team J

Card Text

0 : Gain 1 additional engineering point.

Timing
This Upgrade Card resolves when resolving a Repair Command.

Clarifications

  • A ship gains 1 additional engineering point when a Repair Command is resolved. When a repair token is spent, you gain half the engineering value first and then add 1 point after. If a repair command dial and token are spent together, it is resolved as a single command. You only gain 1 additional engineering point from this Upgrade Card and not 2. [1]

Upgrade Interactions

  • The title Redemption can give an additional engineering point to give 2 additional engineering points in unison with this Upgrade Card. [1]
  • Redundant Shields and Shields to Maximum! do not resolve a Repair Command and thus, do not trigger this Upgrade Card. [1]

Damage Card Interactions

  • The faceup damage card Power Failure does not affect this Upgrade Card, as only a ship's engineering value is reduced, which determines the amount of points gained. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Fighter Coordination Team

Fighter Coordination Team J

Card Text

After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close-medium range. Those squadrons may move up to distance 1.

Timing
This Upgrade Card may resolve after a ship executes a maneuver.

Clarifications

  • This Upgrade Card's ability can be resolved multiple times if multiple ship maneuvers are executed. [1]
  • Squadrons that are unengaged may be moved even if they are at distance 1 of an enemy squadron if engagement is being prevented (by obstruction, for example). [1]
  • When a squadron with the Strategic keyword is 'moved' by this Upgrade Card it may resolve the Strategic keyword. [1]

Upgrade Interactions

  • All Fighters, Follow Me! Does not affect this Upgrade Card, as this card moves squadrons a 'distance', and does not involve a squadron's speed. [1]
  • When the squadron 'Mauler' Mithel is 'moved' by Fighter Coordination Team it may resolve its card effect. [1]
  • A ship that is equipped with Yavaris and this Upgrade Card cannot choose to move any squadrons that chose to utilize the Yavaris card ability. [1]
  • A ship that is equipped with this Upgrade Card cannot choose to move any of the squadrons that were placed by that ship from Rapid Launch Bays. [1]
  • Boosted Comms does not increase the range of this Upgrade Card's effect. [1]
  • This Upgrade Card does not interact with Admiral Chiraneau's ability as he may only resolve with a Squadron Command. [1]
  • The Admiral Ozzel (Officer) movement may resolve this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Medical Team

Medical Team J

Card Text

Before you are dealt a faceup damage card with the Crew trait, you may discard this card to discard that damage card.

Timing
This Upgrade Card may be discarded before a faceup damage card is dealt.

Clarifications

  • This Upgrade Card may discard a damage card chosen by General Dodonna's ability, if it has the Crew trait, before it is dealt and resolves its critical effect. [1]
  • This Upgrade Card cannot discard a damage card with the Crew trait that has already been dealt to a ship. [1]
  • An attacker may choose not to resolve any critical effect when attacking. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Projection Experts

Projection Experts J

Card Text

0 : You may spend up to 2 engineering points to move that many shields from your ship to a friendly ship at distance 1-5.

Timing
This Upgrade Card may resolve when a Repair Command is resolved.

Clarifications

  • When a ship resolves a Repair Command, if it is equipped with this Upgrade Card, it may spend 1 engineering point to move 1 shield (up to 2 points spent for 2 shields moved maximum) from its shields to another friendly ship at distance 1-5. The shield(s) chosen can be from any selected hullzone(s) that has shields remaining and may be moved to any chosen hull zone(s) of the target ship. [1]

Upgrade Interactions

  • Redundant Shields and Shields to Maximum! do not resolve a Repair Command and thus do not trigger this Upgrade Card. [1]
  • This Upgrade Card cannot increase the maximum left or right shield hull zones as granted by Auxiliary Shield Team. This Upgrade Card can still move shields to restore shields up to the value listed on that ship's ship card. [1]

Damage Card Interactions

  • Shields moved by Projection Experts from another ship are not prevented from moving shields to a hull zone with '0' shields on a ship that is currently dealt the faceup damage card Capacitor Failure. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Experimental Retro L

Card Text

A L is a special type of upgrade card with the L icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A L can be equipped to any ship that has the L upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same L card.
G-8 Experimental Projector

G-8 Experimental Projector L

Card Text

Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.

Timing
This upgrade card may be resolved before an enemy ship resolves its Determine Course Step.

Clarifications

  • When a ship's speed is temporarily reduced, its speed dial is not changed and its current speed is equal to the number on its speed dial minus one until the end of that maneuver. This temporary reduction never changes the speed value on the physical speed dial. [1]
  • When using this upgrade card its owner must use this card before an enemy ship resolves the Determine Course Step. The user of this Upgrade Card should declare their intentions and exhaust this card as soon as possible so their opponent may know the range of legal maneuvers. Adjusting the maneuver tool and resolving a Navigation command to adjust speed or yaw happen after this Upgrade Card is used. Waiting to use this Upgrade Card until an opponent is about to lock in a maneuver with the Maneuver Tool is a missed opportunity. [1]
  • This Upgrade Card may be resolved on an enemy ship executing a non-standard maneuver granted by an upgrade card, objective, or any other effect. [1]

Upgrade Interactions

  • The maneuver granted by Engine Techs, Quantum Storm, or Admiral Ozzel (officer) may be affected by this Upgrade Card. [1]
  • This Upgrade Card does not trigger The Grand Inquisitor as the ship's speed dial is not changed. [1]
  • If a ship's speed is temporarily slowed by an effect such as this Upgrade Card, that ship will not be able to use Take Evasive Action! For example, a ship's 'current speed' is 3. It is then temporarily slowed to '2', but this temporary reduction in speed does not change the ship's speed dial. Since the ship's 'current speed' is 3, but forced to conduct the maneuver at speed 2, Take Evasive Action! cannot modify the yaw value in the speed 2 chart. [1]
  • This Upgrade Card would not prevent Moff Jerjerrod's effect from resolving. [1]

Objective Interactions

  • This Upgrade Card effect stacks with the speed reduction of the Gravity Rift Obstacle. [1]
  • This Upgrade Card may affect the special rule maneuver granted by Rift Ambush. [1]
[1] ARC | 2025-07-11 | ARM 1.03

G7-X Grav Well Projector

G7-X Grav Well Projector L

Card Text

Before deploying fleets, place 1 grav well token anywhere in the play area.

When a ship deploys at distance 1-3 of a grav well token, its speed dial must be set to 0.

Timing
This Upgrade Card may resolve before deploying fleets, but after obstacles are placed.

Clarifications

  • Grav well tokens are never removed from play, and cannot be moved unless they are placed on an obstacle that is moved. This is important as ships that deploy during play from abilities such as Admiral Raddus or Hyperspace Assault can be affected by this Upgrade Card. [1]
  • Grav Well tokens may be placed anywhere in the play area, including deployment zones. [1]
  • Each copy of this Upgrade Card in a fleet grants one Grav Well token. [1]
  • A ship equipped with this Upgrade Card must be in the play area (not set aside or otherwise not in play) in order for its effect to be resolved. [1]

Upgrade Interactions

  • The maneuver granted by Admiral Ozzel (officer) is not affected by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Grav Shift Reroute

Grav Shift Reroute L

Card Text

Before deploying fleets, place 1 grav shift token anywhere in the play area.

After deploying fleets, you may move each obstacle at distance 1-3 of that token to within distance 1-2 of that obstacle's current location. Obstacles cannot overlap tokens, obstacles, or ships.

Timing
This Upgrade Card may resolve before deploying fleets, but after obstacles are placed. It resolves obstacle movement after deploying fleets.

Clarifications

  • Obstacles moved with this Upgrade Card's effect are restricted from overlapping tokens, obstacles, and ships only at their final position. If an obstacle overlaps one or more squadrons, move any overlapped squadron out of the way and place the obstacle. Then the player who is not moving the obstacle places the overlapped squadrons, regardless of who owns them, in any position touching or overlapping that obstacle. [1]
  • An obstacle moved with this Upgrade Card's effect can be rotated or flipped; however, no part of that obstacle can be beyond distance 2 of the object's original position. [1]
  • If an obstacle with an objective token or proximity mine on it is moved, that objective token or proximity mine remains on that obstacle in the same position. If the token or mine is bumped, moved, or falls off after final placement, the opponent should place that token nearest to the original placement. [1]
  • After deploying fleets, if the ship with this Upgrade Card equipped is not in play (because it has been set aside), that ship's owner cannot resolve the remainder of this Upgrade Card's effects. [1]
  • The Grav shift token remains in the play area until the end of the game. [1]

Objective Interactions

  • During the Doomed Station objective, if an obstacle is moved by this Upgrade Card so it is touching the Gravity Rift, the obstacle is not removed as obstacles are only removed during 'End of Round'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Targeting Scrambler

Targeting Scrambler L

Card Text

While a friendly ship at distance 1-3 is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice.

Timing
This Upgrade Card may be exhausted to resolve its effect during the Spend Defense Tokens step.

Clarifications

  • Multiple copies of this card can each resolve their effect during the same attack. Each card's effect must be resolved separately. [1]
  • This Upgrade Card can be used on any friendly ship defending at close range, such as from a ship, squadron, or armed/unarmed station. [1]
  • This Upgrade Card cannot be used on an attack that is not at close range. [1]

Squadron Interactions

  • This Upgrade Card cannot reroll a die that has been modified by the Lando Calrissian (squadron) card effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Fleet Command M

Card Text

A M is a special type of upgrade card with the M icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A M can be equipped to any ship that has the M upgrade icon in its ship card.
  • Only one M card of the same type can be in play for that fleet (or allied fleets in team play), if this M is discarded during play, it cannot be equipped by any other ship in that fleet, such as Chimaera.
  • If a M has an effect that triggers at the start of a phase, that card's effect will persist until the end of the round, even if the ship that card is equipped to is destroyed, or if that card is discarded by some other effect.
All Fighters, Follow Me!

All Fighters, Follow Me! M

Card Text

At the start of the Ship Phase, you may discard this card or spend a 8 token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.

Timing
This Upgrade Card resolves at the start of the Ship Phase. You may discard this card or spend a squadron command token to resolve this card's effect.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this effect, squadrons activated by friendly ships are still affected until the end of the round. [1]
  • A squadron's speed may not be increased to greater than 5. [1]
  • This Upgrade Card does not affect Squall or Fighter Coordination Team, as those cards move squadrons a 'distance', not a speed. [1]
  • Card abilities that change a squadron's speed such as Independence, Vector, or Corruptor will combine with this card's increase in a squadron's speed. [1]
  • Card abilities that allow a squadron to move at a 'printed' speed, such as Admiral Chiraneau, will allow that squadron to move by an additional speed of 1 if this Upgrade Card's effect is active. [1]
  • Triggering this Upgrade Card does not resolve a squadron command, and thus does not trigger abilities such as Flight Controllers. [1]

Squadron Interactions

  • Squadrons activated during the Squadron Phase of a round do not gain the benefit of this Upgrade Card. [1]
  • Ketsu Onyo reduces the speed of squadrons at distance 1 of her, to a minimum of 1. After that reduction, any speed enhancing card effects such as this Upgrade Card take place. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Entrapment Formation!

Entrapment Formation! M

Card Text

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may change its speed by 1 during its Determine Course step.

Timing
This Upgrade Card resolves at the start of the Ship Phase. You may discard this card or spend a Navigation command token to resolve this card's effect.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this effect, friendly ships are still affected until the end of the round. [1]

Upgrade Interactions

  • This Upgrade Card does not resolve a navigation command and thus does not trigger abilities such as Engine Techs or Quantum Storm. [1]
  • A ship may have multiple 'Determine Course' steps during its activation (due to card abilities like Engine Techs). A ship may utilize the benefit of this Upgrade Card and adjust the speed on its speed dial during each 'Determine Course' Step of its activation. [1]
  • Some card effects, like Engine Techs, grant the ability to perform a maneuver set to a particular speed. This Upgrade Card cannot change that specified maneuver speed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hot Landing

Hot Landing |} M

Card Text

At the start of the Squadron Phase, friendly squadrons with adept gain grit until the end of the phase. When a friendly squadron with adept is destroyed, you may choose 1 enemy ship at distance 1-2 of that squadron. If you do, that ship gains 1 raid token of your choice.

Timing
The effect of this Upgrade Card triggers during the squadron phase or when a friendly squadron has been destroyed by an attack or card effect.
If a ship with this Upgrade Card equipped is destroyed before the start of the Squadron Phase, then friendly squadrons with Adept do not gain Grit in that Squadron Phase.

Upgrade Interactions

  • If a player chooses to resolve Reserve Hangar Deck when a squadron is destroyed, the player may resolve this Upgrade Card's effect first to give out a raid token before resolving Reserve Hangar Deck. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Intensify Firepower!

Intensify Firepower! M

Card Text

At the start of the Ship Phase, you may discard this card or spend a 9 token. If you do, until the end of the round, while each friendly ship is attacking a ship, it may change 1 die to a face with 1 S icon and no other icons.

Timing
This Upgrade Card resolves at the start of the Ship Phase. You may discard this card or spend a Concentrate Fire command token to resolve this Upgrade Card's effect.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this effect, friendly ships are still affected until the end of the round. [1]

Upgrade Interactions

  • This Upgrade Card does not resolve a Concentrate Fire command and thus does not trigger abilities such as Director Krennic or Mon Karren. [1]

Counter and Salvo Interactions

  • This Upgrade Card works with Salvo attacks. [1]
  • This Upgrade Card does not work with Counter attacks as it is only valid while attacking a ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Jedi Hostage

Jedi Hostage } M

Card Text

When an enemy ship declares you as the target of a non-6 attack, if this card is readied, the attacker gains a raid token of its choice, if able. When an enemy ship at close range reveals a command, it may discard a 8 dial to exhaust this card. While defending, if this card is exhausted, you cannot spend more than 1 defense token.

Timing
The effect of this Upgrade Card triggers during an opponent's attack step 1: 'Declare Target'.

Clarifications

  • A squadron dial discarded to exhaust this Upgrade Card may not be used for another purpose, for example clearing Raid tokens or activating a Boarding Team. [1]
  • The attacker may not choose to receive a Raid token already assigned to the attacking ship. [1]
  • A pre-existing squadron Raid token does not prevent the discard of a squadron dial, as the Raid token only prevents resolution of a squadron command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mercy Mission

Mercy Mission | M

Card Text

Before deploying fleets, un-equip this card and choose 1 friendly small ship that is not your flagship. Equip this card to the chosen ship (even if it does not have a :fleet command: icon in its upgrade bar). At the end of the game, if you are within the enemy deployment zone, increase your score by 40 points; if you were destroyed, increase your opponent's score by 15 points.

Timing
This Upgrade Card's first effect occurs before deploying fleets. This Upgrade Card's second effect occurs at the end of the game, before tallying scores.

Clarifications

  • If the fleet has no non-flagship small ship, then this Upgrade Card remains equipped on the original ship regardless of that ship's size. [1]

Objective Interactions

  • If the only small ship in a player's fleet is set aside with Hyperspace Assault, this Upgrade Card remains equipped to the current ship. [1]
  • If the ship this Upgrade Card is equipped to is set aside by Hyperspace Assault, this Upgrade Card remains equipped to that ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Shields to Maximum!

Shields to Maximum! M

Card Text

At the start of the Ship Phase, you may discard this card or spend a 0 token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield.

Timing
This Upgrade Card resolves at the start of the Ship Phase. You may discard this Upgrade card or spend an Engineering command token to resolve this card's effect.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this effect, friendly ships are still affected until the end of the round. [1]

Upgrade Interactions

Damage Card Interactions

  • If a ship has the face up damage card Crew Panic, you can resolve this Upgrade Card before Crew Panic. [1]
  • If a ship has the face up damage card Capacitor Failure, you cannot recover a shield in a hull zone with '0' shields remaining. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Take Evasive Action!

Take Evasive Action! M

Card Text

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may increase the last yaw value of its current speed by 1 during its Determine Course step.

Timing
This Upgrade Card resolves at the start of the Ship Phase. You may discard this card or spend an Engineering command token to resolve this Upgrade Card's effect.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this effect, friendly ships are still affected until the end of the round. [1]

Upgrade Interactions

  • A ship performing an 'extra' speed 1 maneuver from an ability such as Engine Techs will not gain the benefit of This Upgrade Card if that ship's speed dial is set to a speed higher than 1. [1]
  • This Upgrade Card does not resolve a Navigation command, and thus does not trigger abilities such as Engine Techs or Quantum Storm. [1]
  • If a ship's speed is temporarily slowed by an effect such as the G-8 Experimental Projector, you will not be able to use this Upgrade Card as the maneuver speed no longer matches the value shown on the speed dial. [1]

Objective Interactions

  • This Upgrade Card cannot change the yaw value for the speed 1 maneuver for the 1st player in Rift Ambush as the maneuver 'must' be done with a yaw value of '-'. The 2nd player may add yaw to the forced executed maneuver (see above). [1]

Damage Card Interactions

  • This Upgrade Card can be used to add yaw back on the last joint if it was reduced by Thrust Control Malfunction. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Title A

Card Text

A A is a special type of upgrade card with the A icon on its card back and ship icon it equips too in the lower-left corner of the card front.

  • A A can be equipped to the ship shown in the lower-left corner of the card front.
  • A ship cannot equip more than one A card.
  • Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."
Admonition

Admonition [ A

Card Text

While defending, during the Spend Defense Tokens step, you may discard a defense token to cancel 1 attack die.

Timing
This Upgrade Card resolves during the “Spend Defense Tokens” step.

Clarifications

  • A token discarded to resolve the effect of this upgrade card will not resolve its regular effect, though you may spend a defense token for its effect, and then discard it to resolve this Upgrade Card. [1]
  • “Accuracy” icons are spent to prevent the spending of defense tokens. Similar to Kyrsta Agate, this card’s effect is a “discard” and thus bypasses “accuracy” icons. [1]

Upgrade Interactions

  • When Commander Kyrsta Agate discards a defense token to resolve her effect, it does not also allow this Upgrade Card to cancel a die. [1]

Squadron Interactions

  • Lando Calrissian’s (Millenium Falcon) effect prevents any further modification of a die. “Cancelling” a die is a modification, and thus this Upgrade Card cannot affect a die set to a face by Lando Calrissian. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Amity

Amity [ A

Card Text

Mark I only.

After you deploy, gain 1 4 defense token.

When an enemy ship overlaps you, you may deal 1 additional facedown damage card to both ships.

Timing
The first portion of this Upgrade Card resolves on deployment. The second part may be resolved after an enemy ship executes a maneuver that overlaps you.

Upgrade Interactions

  • Hardened Bulkheads will not alter the number of damage cards dealt by this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Annihilator

Annihilator \ A

Card Text

While attacking a squadron, you may reroll 1 attack die.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • While attacking a squadron, a ship equipped with this Upgrade Card may choose to reroll 1 die in the "Resolve Attack Effects" step. This can be resolved on each squadron or Proximity Mine this ship attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Arlionne

Arlionne | A

Card Text

T: You may exhaust this card. If you do, the defender suffers 1 damage. This occurs once for each of your exhausted defense tokens.

You can resolve this critical effect during a 6 attack. You cannot resolve this critical effect during an ignition attack.

Timing
This Upgrade Card may be resolved during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card's effect may only resolve on "exhausted" defense tokens, not discarded defense tokens. [1]
  • Because this Upgrade Card specifies "this occurs once", the defender will choose a new hull zone (or the same hull zone) for each instance of damage triggered by this Upgrade Card's effect. [1]
  • The damage inflicted by this Upgrade Card's effect is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage "from an attack" be utilized. [1]

Upgrade Interactions

  • A ship defending against an attack using both this Upgrade Card and XI-7 Turbolasers may suffer each damage from this Upgrade Card's critical effect on any of its hull zones, one at a time. The XI-7 effect will prevent the defender from redirecting more than 1 of the total damage dealt during the "Resolve Damage" step. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Aspiration

Aspiration [ A

Card Text

When you deploy this ship, you may move shields to up to 2 of your hull zones from your other hull zones. If you do, the number of shields in a zone cannot exceed a maximum of "6". You cannot recover shields while any zone is greater than its maximum shield value.

Timing
This Upgrade Card resolves when the ship is deployed.

Clarifications

  • “Recovering” shields and “moving” shields are different. Therefore, while this Upgrade Card does not allow a ship to recover shields, shields may still be moved (for example, due to the effects of Projection Experts). [1]
  • Cards which reference “recovering” shields (such as Redundant Shields or Shields to Maximum!) will have no effect while this ship has a hull zone with shields in excess of its maximum shield value. [1]
  • If this Upgrade Card is discarded in the course of the game, shields exceeding a hull zone’s maximum shield value are immediately lost. [1]
  • If this Upgrade Card is deployed at an uncommon time (such as due to Admiral Raddus), it will trigger at the time of deployment. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Avenger

Avenger \ A

Card Text

While attacking, you may exhaust this card. If you do, the defender cannot spend more than 1 exhausted defense token during this attack.

Timing
This Upgrade Card may be exhausted and resolved during the "Resolve Attack Effects" step.

Clarifications

  • Card abilities such as Commander Kyrsta Agate and Admonition do not “spend” defense tokens, they “discard” them, and are not prevented by this Upgrade Card effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Battle Cruiser

Battle Cruiser \ A

Card Text

'Combat Refit only.'

You gain 1 D icon in your upgrade bar.

After you deploy, you may replace 1 of your defense tokens with a 6 token.

Timing
This Upgrade Card's first effect occurs before deployment.
This Upgrade Card's second effect occurs after you deploy.

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the 6 token and D upgrade card slot granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Beast of Burden

Beast of Burden } A

Card Text

When you activate you may exhaust this card and spend 1 or more of your Defense Tokens to choose the same number of Defense Tokens of a friendly ship at distance 1-3 and ready those Defense Tokens.

Timing
This Upgrade Card resolves before the "Reveal Command Dial" step.

Clarifications

  • A ship is always at distance 1 to itself, so this Upgrade Card may affect the ship it is equipped to. [1]
  • This Upgrade Card’s ship may spend exhausted defense tokens. [1]

Damage Card Interactions

  • If this Upgrade Card’s ship has been dealt a Compartment Fire damage card, it cannot ready its own defense tokens. However if another ship has been dealt Compartment Fire, then this Upgrade Card would be able to ready that ship’s defense tokens. [1]
  • If this Upgrade Card’s ship has been dealt a Fault Countermeasures damage card, it cannot spend exhausted defense tokens to trigger this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Bright Hope

Bright Hope [ A

Card Text

While defending against an attack that does not target your rear hull zone, before you suffer damage reduce the total damage by 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step, before suffering damage and after critical effect(s) are resolved.

Clarifications

  • This Upgrade Card resolves after critical effects are resolved. As a result Assault Concussion Missiles and other critical effects which deal damage before the ship actually suffers damage will take effect before this Upgrade Card reduces the total damage by 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Cataclysm

Cataclysm \ A

Card Text

After the start of the Ship Phase, you may spend 1 9 to place your targeting token within your special firing arc within the range specified by one of your Ignition keywords.

Timing
This Upgrade Card may be resolved after the start of the Ship Phase.

Clarifications

  • After the start of the ship phase, a ship equipped with this Upgrade Card may choose to spend 1 concentrate fire token. If you do, you place your Ignition targeting token within your special firing arc and within the range specified by one of the Ignition keywords. If no card with the Ignition keyword is equipped you must place the token within the default Ignition range of close. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Centicore

Centicore \ A

Card Text

When another friendly ship resolves a 8 command, up to 2 of the squadrons it activates can be at close-medium range of you.

Timing
This Upgrade Card may resolve when other friendly ships resolve the Squadron command.

Clarifications

  • Centicore’s effective range may be boosted by the Relay keyword; if another friendly ship is resolving a squadron command, and Squadron A (with the Relay keyword) is at close-medium range of Centicore, Squadron B (at distance 1-3 of Squadron A) may be activated. [1]
  • There is no requirement for the other friendly ship to be at a specific distance from Centicore. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Chimaera

Chimaera \ A

Card Text

You gain 1 M icon in your upgrade bar. You cannot equip this card if you have a M icon in your upgrade bar. At the start of the Command Phase, you may discard 1 M upgrade card you have equipped and replace it with another M upgrade card.

Timing
This Upgrade Card resolves during Fleet Building and at the start of the Command Phase.

Clarifications

  • At the start of the Command Phase, a ship with this Upgrade Card may discard a Fleet Command to replace it with another Fleet Command not already in your fleet, regardless of that Fleet Command’s point cost. [1]
  • Using this Upgrade Card to discard a Fleet Command and replace it with another is different from discarding a Fleet Command for its effect. A Fleet Command discarded for its effect becomes unavailable for use for the rest of the game, as it is unique (whether the Fleet Command was equipped to Chimaera or another ship). A Fleet Command discarded and replaced through this Upgrade Card becomes available to be re-equipped in another Command Phase. [1]
  • You may not replace the Fleet Command with a Fleet Command not available to the faction. [1]
  • At the end of the game, when totalling up fleet points, the currently equipped Fleet Command is counted, not the Fleet Command that was equipped at the start of the game. This may increase or decrease the amount of points scored for the destruction of a ship with this Upgrade Card equipped. [1]
  • If this Upgrade Card is discarded, the currently equipped Fleet Command would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Concord

Concord [ A

Card Text

Mark I only.

After you deploy, gain 1 6 defense token.

While defending, if your speed is 0, during your Spend Defense Tokens step, you can spend 1 defense token.

Timing
This Upgrade Card immediately resolves the first effect after the ship is deployed. The second effect resolves during the "Spend Defense Tokens" step, and only if this ship is defending.

Clarifications

  • This Upgrade Card’s effect does not bypass effects which limit defense token spending (such as the Faulty Countermeasures upgrade card, or an accuracy icon being spent by the attacker). [1]

Upgrade Interactions

  • Commander Kyrsta Agate’s effect allows a ship to “discard” a defense token while that ship’s speed is not zero. This Upgrade Card’s effect allows a single “spend” of a defense token - and thus it cannot be combined with Commander Agate’s ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Corrupter

Corrupter \ A

Card Text

8: The speed of each squadron with Bomber you activate is increased by 1 until the end of its activation

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Upgrade Interactions

  • This Upgrade Card stacks with other effects that increase or modify squadron speed, such as All Fighters Follow Me! or Admiral Chiraneau. [1]
  • This Upgrade Card effect applies after the speed reduction from Ketsu Onyo. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Corvus

Corvus \ A

Card Text

After deploying fleets you may redeploy this ship within your deployment zone.

Timing
This Upgrade Card may resolve after deploying fleets.

Clarifications

  • Deployment involves setting a ship’s speed; when you redeploy you may choose a new speed for your ship. [1]

Upgrade Interactions

Objective Interactions

  • When playing Surprise Attack, if this ship is the first player’s flagship, it must deploy following the requirements of the objective. This Upgrade Card’s ability will trigger after deploying fleets, and this ship may choose to be redeployed within the deployment zone. It may choose any speed. [1]
  • When playing Fleet Ambush, this card's ability can only redeploy into your deployment zone. It cannot redeploy into the ambush zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Defiance

Defiance [ A

Card Text

While attacking a ship that has already activated this round, add 1 die of any color to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This Upgrade Card makes no distinctions based on range; it will allow, for example, 1 black die to be added at long range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Demolisher

Demolisher \ A

Card Text

During your Attack step, you can perform only 1 attack.

You can perform 1 of your attacks after you execute your first maneuver during your activation.

Timing
During this ship’s Attack step, you can only perform one attack before moving. After you perform your fist maneuver, you may perform the other attack.

Clarifications

  • A ship equipped with this Upgrade Card may only perform one attack at the typical time in the Attack step. It may also perform one attack after executing its first maneuver. It is not required to perform either attack. It may never perform both attacks during the same timing window. [1]
  • A ship with this Upgrade Card may make both of its attacks from the same physical location on the board, such as after executing a speed-0 maneuver (from either being at speed zero on the speed dial or ramming). [1]
  • After a ship with this Upgrade Card conducts a maneuver, it must suffer the effects of any mine (either from the Minefields objective or a proximity mine token) at distance 1 before it can attack. If it is destroyed by a ram, mine, or obstacle, it will not be able to attack. If it suffers effects (such as a faceup damage card from an asteroid or a mine, or repairing a faceup damage card), those changes to the ship will be in effect during the subsequent attack. [1]

Upgrade Interactions

  • If a ship equipped with this Upgrade Card is also equipped with Engine Techs, it cannot perform any attacks after it executes the maneuver granted by Engine Techs. The attack must be resolved after executing the first maneuver but before performing any additional maneuvers. [1]

Objective Interactions

  • A ship equipped with this Upgrade Card cannot perform any attacks after it executes the maneuver granted by the Rift Ambush objective.The attack must be resolved after executing the first maneuver but before performing any additional maneuvers. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Devastator

Devastator \ A

Card Text

Once per round, while attacking from your front hull zone, you may add 1 blue die to your attack pool for each of your discarded defense tokens.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • If this ship replaces one of its defense tokens (for example, using Captain Needa or Local Fire Control), its replaced defense token is not counted as discarded. [1]
  • If this ship recovers a discarded defense token, that token no longer counts as discarded. [1]
  • This Upgrade Card does not grant a new ability or timing to discard defense tokens; rather it grants an effect if defense tokens have already been discarded. [1]
  • This Upgrade Card effect can be used against squadrons, including when performing a Counter attack. Attacks from a ship using the Counter keyword are resolved from the hullzone of the defending player's choice (see Quad Laser Turrets). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Dodonna's Pride

Dodonna's Pride [ A

Card Text

BLUE T Cancel all attack dice to deal 1 faceup damage card to the defender.

Timing
This Upgrade Card may be resolved at the start of the "Resolve Damage" step, when the attacker chooses and resolves a critical effect.

Clarifications

  • Resolving the effect of this Upgrade Card cancels all the dice in the attack pool. This means that there will be no damage for the defender to take when they suffer damage; the only effect will be a single face-up damage card. [1]
  • The “Spend Defense Tokens” step occurs before the attacker chooses and resolves a critical effect at the start of the “Resolve Damage” step. Thus, the defender may remove the critical face before the effect has a chance to come to fruition. [1]
  • The “Spend Defense Tokens” step occurs before the attacker chooses and resolves a critical effect at the start of the “Resolve Damage” step. Thus, the defender will decide if they are spending a Contain token before the attacker decides if they want to resolve this critical effect or the Standard critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Dominator

Dominator \ A

Card Text

When attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • The attacker may spend shields from a single hull zone or from two different hull zones. [1]
  • This card ability only works when attacking at close-medium range, it cannot be used when attacking at long range with Disposable Capacitors. [1]
  • You may resolve this Upgrade Card while attacking a squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Eclipse

Eclipse \ A

Card Text

When an enemy ship overlaps you, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Timing
This Upgrade Card resolves after an enemy ship executes a maneuver that overlaps you.

Clarifications

  • Damage Control Officer does not prevent this Upgrade Card from resolving. [1]
  • Lira Wessex would be able to turn the faceup damage card facedown if a repair token is spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Endeavor

Endeavor [ A

Card Text

At the start of the first round, gain 1 5 defense token.

Timing
This Upgrade Card resolves at the start of the first round, before the Command Phase of the first round.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, the gained Contain token would remain. [1]

Upgrade Interactions

  • Because this Upgrade Card resolves at the start of the first round, it will not have an effect if the ship is set aside at that time due to Admiral Raddus. If Admiral Raddus were to deploy this ship at the start of the first round, then this upgrade card would have an effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Executor

Executor \ A

Card Text

You can be assigned any number of command tokens of any types, instead of a number of command tokens equal to your command value.

Timing
The effect of this Upgrade Card is permanent unless discarded.

Clarifications

  • A ship can only combine 1 command dial with 1 matching command token when it resolves a command. A ship cannot resolve the same command more than once during its activation. [1]
  • This Upgrade Card allows for a player to gain multiple command tokens, even of the same command. For example:The 1st from a dial that was “revealed”, the 2nd from the revealed dial itself when it is turned into a token, and possibly a 3rd if Grand Admiral Thrawn’s gained dial is turned into a token. [1]

Damage Card Interactions

  • The faceup damage card Life Support Failure requires you to discard all command tokens and prevents you from having any command tokens, even with this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

FB-88

FB-88 | A

Card Text

Before you reveal a command, you may discard your top command dial.

Timing
The effect of this Upgrade Card triggers when the ship is activated, before the Reveal Command Dial step.

Clarifications

  • After resolving this Upgrade Card effect, reveal the next available dial in the command stack, if possible. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Foreman's Labor

Foreman's Labor } A

Card Text

Before you suffer damage from an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to reduce the total damage by 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Upgrade Interactions

[1] ARC | 2025-07-11 | ARM 1.03

Foresight

Foresight [ A

Card Text

When you resolve the 4 defense effect, you can affect 1 additional die. When you resolve the 2 defense effect, you can choose 1 additional adjacent hull zone to suffer damage.

Timing
This Upgrade Card resolves during the "Spend Defense Tokens" and “Resolve Damage” steps.

Clarifications

  • This Upgrade Card does not change the timing of the effects of the redirect and evade defense tokens. When resolving the redirect defense effect, you may choose two hull zones during the spend defense token step, before the attacker chooses and resolves a critical effect and before damage is totalled and suffered. [1]
  • This Upgrade Card combines with the ability of smaller ships to discard an evade defense token to affect an extra die (when defending against ships of a larger size class). [1]

Upgrade Interactions

  • If an attacker is equipped with XI7 turbolasers, this Upgrade Card still allows the defender to resolve the redirect defense effect; select one additional adjacent hull zone to suffer damage. Only 1 damage may be suffered on each hull zone that is not the defending hull zone. [1]
  • This Upgrade Card may combine with the effects of Mon Mothma; the defender can choose to use Mon Mothma’s effect when resolving the evade defense effect and also utilize this upgrade card’s effect to affect one additional die. This may result in cancelling two dice at medium range or rerolling three dice at close range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gallant Haven

Gallant Haven [ A

Card Text

Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1, to a minimum of 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Clarifications

  • Ruthless Strategists, Cluster Bombs, and other similar effects which apply damage outside of the attack sequence will not have their damage reduced by this upgrade card’s effect. [1]
  • Wide Area Barrage and other critical effects do not deal damage “from” an attack. Therefore, this Upgrade Card cannot reduce damage from those effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Garel's Honor

Garel's Honor [ A

Card Text

When you overlap an enemy ship, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Timing
This Upgrade Card resolves after a ship executes a maneuver.

Clarifications

  • This Upgrade Card only resolves after the ship equipped with this Upgrade Card executes a maneuver. It does not resolve after any other ship (including ships which may overlap you) executes a maneuver. [1]
  • This Upgrade Card’s effect is not a critical effect and thus is not affected by cards which have to do with critical effects such as Damage Control Officer or Commander Gherant. [1]

Upgrade Interactions

  • Hardened Bulkheads does not preclude this upgrade card’s effect from resolving. [1]
  • Lira Wessex’s effect would be able to convert the face-up damage card into a facedown damage card. [1]
  • The timing does not allow for Lira Wessex to flip a damage card facedown and for Hardened Bulkheads to subsequently prevent it from being assigned to a ship. [1]
  • General Dodonna’s effect can resolve when this upgrade card’s effect deals a faceup damage card. If you are equipped with both General Dodonna and this Upgrade Card and are destroyed when you ram a ship, both upgrade cards would still trigger their effects. [1]
  • Medical Teams, Tide of Progress XII, and any other cards that would discard a faceup damage card, would apply to the faceup card dealt by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gilded Aegis

Gilded Aegis } A

Card Text

At the end of Command Phase or Ship Phase, you may discard a 2 defense token to move shields to 1 of your hull zones. If you do, the number if shields in that zone cannot exceed a maximum of "6". You cannot recover shields in that zone while it is greater than its maximum shield value.

Timing
This Upgrade Card triggers at the end of the Command or Ship phase.

Clarifications

  • This Upgrade Card may resolve more than once per round, but only if it has a Redirect defense token to discard, and only in the specified timing windows. [1]
  • If this Upgrade Card is discarded by another effect such as Darth Vader (Boarding Team), any shields that exceed a hull zone’s maximum shield value are immediately lost. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hand of Justice

Hand of Justice \ A

Card Text

Before you reveal a command, you may exhaust this card to choose another friendly ship at distance 1-5 and ready 1 of its defense tokens.

Timing
This Upgrade Card may be exhausted and resolved before the "Reveal Command Dial" step.

Clarifications

  • Hand of Justice can use its ability to ready a defense token on another ship that has the Compartment Fire damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Harrow

Harrow \ A

Card Text

You gain 1 additional J icon in your upgrade bar.

When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.

Timing
This Upgrade Card resolves during Fleet Building and when executing a speed 1 maneuver.

Upgrade Interactions

  • If a card such as Darth Vader (Boarding Team) were to discard this Upgrade Card, the Support Team equipped would remain. [1]
  • This Upgrade Card applies to a speed 1 maneuver granted by Admiral Ozzel (Officer), as the ship executes a maneuver. [1]
  • This Upgrade Card only works speed-1 maneuvers. It does not change the first yaw value on a speed 2 maneuver, even if the ship was slowed by the Gravity Rift or G-8 Experimental Projector. [1]
  • This Upgrade Card would work with a speed-1 maneuver granted by Engine Techs. [1]

Damage Card Interactions

  • The faceup damage card Thrust Control Malfunction would reduce this ship’s yaw value, however this Upgrade Card would then return a speed-1 maneuver’s yaw value to “II”. [1]

Obstacle Interactions

  • This Upgrade Card affects speed-1 maneuvers from a Gravity Rift only for the second player. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Home One

Home One [ A

Card Text

While another friendly ship at distance 1-5 is attacking, it may change 1 die to a face with an U icon.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This ability can be used while attacking ships both ships and squadrons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Impetuous

Impetuous \ A

Card Text

At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round.

Timing
This Upgrade Card may resolve at the end of the “Attack” step of a ship’s activation and before the “Determine Course” step.

Clarifications

  • If a ship equipped with this Upgrade Card is also equipped with Gunnery Team, or is the First Player’s objective ship while playing Advanced Gunnery, it is not able to attack the same target if that target has already been attacked from that hull zone. [1]
  • The attack granted by this Upgrade Card may target a Proximity Mine Token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Implacable

Implacable | A

Card Text

Before a friendly ship or squadron at distance 1-2 suffers damage from an attack, you may exhaust this card and spend up to 2 shields from your front hull zone to reduce the total damage by that amount.

Timing
This Upgrade Card resolves during the "Resolve Damage" step before a friendly ship or squadron suffers damage, but after the attacker determines a critical effect, if applicable.

Clarifications

  • This Upgrade Card’s effect shares the same timing as Brace, so the defender can choose which is resolved first. However there is no benefit to applying this Upgrade Card’s effect until after Brace. [1]
  • This Upgrade Card’s ship is able to choose itself as a target. For example, if the ship were attacked in the rear hull zone, you could choose to resolve this Upgrade Card and suffer up to 2 damage on the front zone. [1]
  • If one of your squadrons is attacked by "Dutch" Vander or an Exogorth, if this Upgrade Card is able to prevent that squadron from “suffering” any damage, then those effects would not resolve as that squadron did not “suffer” damage. [1]
  • This Upgrade Card is only able to be used on damage from “attacks”, not on any damage resulting outside of an “attack” such as obstacle damage, mines, or Cluster Bombs, as these are not attacks. [1]
  • This Upgrade Card is able to be used on friendly Unarmed Stations in Station Assault. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Independence

Independence [ A

Card Text

8 Each squadron you activate may increase its speed to 4 until the end of its activation. Squadrons that change speed in this way cannot attack this activation.

Timing
This Upgrade Card may resolve when resolving a Squadron command.

Clarifications

  • The simultaneous use of All Fighters, Follow Me! and this Upgrade Card will allow squadrons activated by this Upgrade Card to move at speed 5. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Insatiable

Insatiable } A

Card Text

8: When a squadron you activate uses Ai: Battery, you may suffer 1 damage. If you do, one of the dice it adds can be of any color.

Timing
This Upgrade Card's effect triggers when a squadron activated by this ship uses Ai: Battery.

Clarifications

  • When a ship suffers damage from this Upgrade Card's effect, the 1 damage dealt to the ship bypasses standard defense mechanics, and cannot be reduced or redirected. Damage can be dealt straight to hull as a facedown damage card if suffered on a hull zone with no shields remaining. You cannot bypass shields to take a facedown damage card. [1]
  • If you resolve this Upgrade Card's effect during a Squadron command, and suffer damage that would destroy your ship, it is immediately destroyed and the ship may not activate other squadrons in its activation. [1]

Squadron Interactions

  • As this Upgrade Card's effect allows the attacking squadron to swap the dice color upon resolving the Ai: Battery keyword, DBS-404 may choose to add a die of a color that is added through this Upgrade Card's effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Insidious

Insidious \ A

Card Text

The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.

Timing
This Upgrade Card resolves during the “Declare Target” step of an attack.

Clarifications

  • A ship equipped with this Upgrade Card can initiate an attack against the rear hull zone of an enemy ship at medium range even if it does not have red or blue dice in its armament. [1]

Objective Interactions

  • A ship with this Upgrade Card cannot claim any Fire Lanes tokens at medium range with its black dice battery armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Instigator

Instigator \ A

Card Text

Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.

Timing
This Upgrade Card is always in effect at distance 1 around the ship.

Upgrade Interactions

  • Squadrons who are at distance 1 of a ship equipped with this card but not engaged with any squadrons may be targeted by the effects of Heavy Fire Zone. [1]
  • This Upgrade Card has no interaction with Advanced Transponder Net. [1]

Squadron Interactions

  • If a squadron is at distance 1 of a ship equipped with this Upgrade Card but no enemy squadrons, it may attack this ship or any other ship at distance 1. [1]
  • If a squadron is at distance 1 of a ship equipped with this Upgrade Card and is engaged with Valen Rudor and/or only squadrons with Heavy, that squadron cannot attack Valen Rudor, but may attack the ship equipped with this card or any other ship at distance 1. [1]
  • If a squadron is at distance 1 of a ship equipped with this card and is engaged with Valen Rudor and one or more non-Heavy squadrons, that squadron cannot attack Valen Rudor, the ship equipped with Instigator, or any other ship at distance 1. [1]
  • Squadrons with Grit cannot move away from an enemy ship with this Upgrade Card attached. [1]
  • Friendly squadrons can resolve Swarm against enemy squadrons that are in range of this Upgrade Card’s ability. [1]
  • This Upgrade Card’s effect will not prevent Tycho Celchu from moving or attacking ships. [1]
  • This Upgrade Card’s ability will prevent the resolution of Malee Hurra’s ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Interdictor

Interdictor \ A

Card Text

When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship.

Timing
When any ship activates, you may exhaust this Upgrade Card. If you do, choose and ready an Upgrade Card equipped to this ship.

Clarifications

  • This Upgrade Card effect cannot be used to ready cards that were exhausted during the same activation that this Upgrade Card is being used. [1]
  • You do not pay the “Ready Cost” to ready cards using this Upgrade Card effect, as that cost is only applicable if the card is readied in the Status Phase. [1]
  • If Admiral Piett is exhausted and equipped to a ship equipped with this card, you may ready him for a second use when a ship activates. [1]
  • This Upgrade Card may be used when an enemy ship activates. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Intrepid

Intrepid \ A

Card Text

After you deploy, gain 1 5 defense token.

While a friendly squadron with no defense tokens at distance 1-2 suffers damage, you may spend 1 5 defense token. If you do, it may reduce the damage by 1.

Timing
This Upgrade Card's first effect triggers after the Deployment step.
This Upgrade Card's second effect triggers whenever a friendly squadron with no defense tokens at distance 1-2 suffers damage. This damage can be suffered from any source.

Clarifications

  • Squadrons suffering damage through both attack and non-attack effects, such as Anakin Skywalker (Delta-7), Ten Numb's splash effect, Exogorths, Purrgils, etc. may have the non-attack damage reduced by this Upgrade Card's second effect. [1]

Upgrade Interactions

  • The 5 defense token added by this Upgrade Card's first effect may be replaced through other card effects. [1]
  • If Emperor Palpatine Commander (Base Game) selects a contain defense token as the target for the round, as this Upgrade Card's second effect spends the token outside of the Spend Defense Tokens step, then it would not be discarded. [1]
  • If Emperor Palpatine Commander (ARC) selects a contain defense token as the target for the round, then this Upgrade Card's effect would trigger Emperor Palpatine and thus cause that contain token to be discarded. [1]
  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the 5 token granted from this title would remain. [1]

Squadron Interactions

  • If an unique squadron discards all of its defense tokens and is within distance 1-2 of this ship, then this Upgrade Card's effect may be used on that squadron as it no longer has defense tokens. [1]

Obstacle Interactions

  • Damage suffered by obstacle effects, such as Exogorths and Purrgils, are eligible for reduction from this Upgrade Card's second effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Invincible

Invincible } A

Card Text

You gain 1 additional :defensive retrofit: icon in your upgrade bar.

Timing
This Upgrade Bar resolves during Fleet Building.
[1] ARC | 2025-07-11 | ARM 1.03

Invisible Hand

Invisible Hand } A

Card Text

While deploying fleets, if you are in the play area, when you would deploy a squadron with Swarm, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons this way. 8 : Choose any number of squadrons set aside with this card. Then place them within distance 1-3 of you. During your activation, those squadrons cannot move, and if they have Ai, may increase their Ai value by 1.

Timing
The effect of this Upgrade Card triggers after the Reveal Command Dial step, when executing a squadron command.

Upgrade Interactions

  • A squadron set aside with Rapid Launch Bays would not benefit from this Upgrade Card’s effect on its deployment. [1]

Squadron Interactions

  • If a squadron’s Ai value is increased, the dice added to the attack pool may all be the same color or each a different color. They must be added and rolled at the same time. [1]
  • This Upgrade Card does not permanently increase the Ai value of a squadron. The bonus is lost when the ship finishes its activation. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Jaina's Light

Jaina's Light [ A

Card Text

You can ignore the effects of overlapping obstacles.

Your attacks cannot be obstructed.

Timing
This Upgrade Card may resolve during the "Roll Attack Dice" step and also may resolve after executing a maneuver if the maneuver overlapped an obstacle.

Clarifications

  • The dust cloud obstacle does not obstruct attacks. Instead, it cancels an attack when the line of sight is drawn over the obstacle. Therefore this upgrade card does not ignore the dust cloud obstacle when making an attack. [1]
  • If a ship equipped with this upgrade card overlaps multiple obstacles, it may ignore the effects of both obstacles. If the ship chooses to ignore the effects of any one obstacle it overlaps, it must ignore the effects of all obstacles it overlaps. [1]

Upgrade Interactions

  • The “cannot” in this card is absolute. Cards which instruct an attack to be treated as obstructed (such as General Cracken, Early Warning System, Ciena Ree, and Admiral Montferrat) are therefore ignored by this Upgrade Card. [1]

Objective Interactions

  • If you choose to ignore an obstacle's effect with this Upgrade Card during the objective Navigational Hazards, then the opposing fleet cannot claim a victory token. [1]

Damage Card Interactions

  • This Upgrade Card ignores the faceup damage cards Damaged Controls when overlapping obstacles and Disengaged Fire Control when attacking. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Koklivex

Koklivex } A

Card Text

You gain 1 G icon in your upgrade bar.

Timing
This Upgrade Card resolves during Fleet Building.

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the G icon granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Liberator

Liberator [ A

Card Text

You gain 1 additional M icon in you upgrade bar.

You cannot equip this card if you have a M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • Due to the restriction imposed by this Upgrade Card, you may be forced to discard your Fleet Command to resolve its effect. [1]
  • If this Upgrade Card is discarded in the course of the game, the Fleet Command granted by this Upgrade Card would remain. The restriction on spending a command token to resolve a Fleet Command’s effect would be removed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Liberty

Liberty [ A

Card Text

8: If you spent a 8 token, you may activate 1 additional squadron.

Timing
This Upgrade Card may resolve when resolving a Squadron command.

Clarifications

  • Commander Leia Organa’s effect allows ships to resolve a command “as if it had spent a matching command token”; this will trigger this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Lucid Voice

Lucid Voice } A

Card Text

Treat your rear hull zone's printed battery armament as 3 red dice. The battery armament of your left and right hull zones are each increased by 1 black die and decreased by 1 blue die.

Timing
This Upgrade Card’s effect is permanent unless it is discarded. Defense Token Interactions: This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament.
[1] ARC | 2025-07-11 | ARM 1.03

Mon Calamari Exodus Fleet

Mon Calamari Exodus Fleet [ A

Card Text

MC only.

0 : You may choose and exhaust another copy of this card on a friendly ship at distance 1-4. If you do, gain 2 additional engineering points.

Timing
This Upgrade Card resolves when resolving a Repair command.

Clarifications

  • In order to be used, this upgrade card requires a minimum of two copies in a given fleet. [1]
  • This upgrade card can only be equipped to “Mon Calamari” ships. “Mon Calamari” ships have an “MC” in the name of the ship on the ship card. [1]
  • You may only exhaust one copy of this card at a time when you resolve a repair command. [1]
  • Cards which manipulate a ship’s engineering value (such as the faceup damage card “Power Failure”) have no effect on this card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mon Karren

Mon Karren [ A

Card Text

9: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.

Timing
This Upgrade Card resolves during the "Spend Defense Tokens" step.

Clarifications

  • This Upgrade Card’s effect will only come into play if the attacker has resolved a Concentrate Fire command, using a dial or token or both. [1]

Upgrade Interactions

  • Defense tokens spent before this Upgrade Card resolves (due to upgrade cards such as Thermal Shields or Barriss Offee) count toward the total number of defense tokens spent during this attack. [1]
  • If a ship uses both Thermal Shields and Barriss Offee during this attack, both cards would resolve, but no further defense tokens may be spent after this Upgrade Card is declared in effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Nautilian

Nautilian [ A

Card Text

Gain 1 M icon in your upgrade bar.

When a friendly ship is choosing another copy of its non-unique A upgrade to exhaust, it may treat this card as if it were a copy of its A upgrade.

When you activate, you may ready this card.

Timing
This Upgrade Card's effect triggers when a friendly ship is choosing a non-unique title upgrade to exhaust.

Clarifications

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the M icon granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Nevoota Bee

Nevoota Bee | A

Card Text

8: Each non-unique squadron that you activate gains swarm until the end of its activation. Each squadron with swarm that you activate may reroll 1 die while attacking a ship.

Timing
This Upgrade Card resolves while resolving the Squadron command.

Clarifications

  • All squadrons with Swarm, including the squadrons that have gained Swarm from this Upgrade Card, are able to resolve the effect of rerolling 1 die while attacking a ship [1]
  • If a non-unique squadron that has gained Swarm (due to this Upgrade Card) is destroyed due to Counter or Salvo during this ship’s activation, Reserve Hangar Deck would be able to be discarded and resolved for that squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Nova Defiant

Nova Defiant } A

Card Text

When you are deployed, you must choose 1 of each type of command token for this card.

Your command value is increased to 4.

You can be assigned more than 1 of each type of command token.

When you reveal a command, you may discard all of the tokens from this card to gain them.

Timing
The first effect of this Upgrade Card triggers when the ship it is equipped to is deployed. The second and third effects of this Upgrade Card are permanent unless it is discarded. The last effect of this Upgrade Card triggers during the Reveal Command Dial step

Clarifications

  • This ship cannot resolve the same command more than once during its activation. [1]
  • This ship is still restricted to holding 4 command tokens (per its command value). [1]
  • If this Upgrade Card is discarded by another effect such as Darth Vader (Boarding Team), the ship would need to immediately discard command tokens until it reaches a legal state. If it was un-activated, it would keep the 4th dial, but would not set a 4th dial during the next command phase. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Paragon

Paragon [ A

Card Text

While attacking a ship you have already attacked this round, add 1 black die to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • Completing a Salvo attack will trigger this Upgrade Card’s effects during any subsequent attacks against the same ship this round, as a Salvo is an attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Patriot Fist

Patriot Fist } A

Card Text

While attacking a ship at medium-long range, if this is your first attack during your activation, you may add 2 blue dice to your attack pool. If you do, you cannot attack again during this activation.

Timing
This Upgrade Card triggers during attack step 3: 'Modify Dice'.

Clarifications

  • Range of an attack is measured from closest point to closest point. If any part of this ship's attacking hull zone is at close range, then this Upgrade Card's effect may not be used. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Petranaki

Petranaki } A

Card Text

While defending, if the attack is obstructed, you may choose which die is removed from the attack pool.

Timing
This Upgrade Card's first effect may resolve before the attacker rolls dice during the Roll Attack Dice step.
This Upgrade Card's second effect resolves during the Spend Defense Tokens step, and only if the ship it is equipped to is defending.

Clarifications

  • When an 4 defense token is discarded using this Upgrade Card's second effect, the defender cannot affect an additional die since the 4 defense token must have been spent and then discarded to be able to affect an additional die with the natural 4 defense effect. [1]
  • This Upgrade Card's second effect allows an 4 token to be discarded while at speed 0 to resolve the effect of that defense token. [1]
  • The ship this Upgrade Card is equipped to may discard an 4 token to resolve the Upgrade Card's second effect even if that token were targeted by an U. [1]
  • Similarly to Admonition, the ship this Upgrade Card is equipped to may 'double spend' an 4 token as there is not an explicit restriction against resolving the same defense effect twice. For example, while defending against an attack at long range against a small ship, an 4 token could be spent to remove 1 die from the attack pool, and then discarded with this Upgrade Card's second effect to remove another die from the attack pool. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Phoenix Home

Phoenix Home [ A

Card Text

You gain 1 additional C icon in your upgrade bar. You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value.

Timing
The effect of this Upgrade Card takes place in fleet building.

Clarifications

  • This Upgrade Card does not change this ship’s command value. Upgrade cards and effects (such as Garm Bel Iblis) which reference a ship’s command value will use this ship’s native command value, rather than “4”. [1]
  • If this Upgrade Card is discarded in the course of the game, the additional Officer assigned during fleetbuilding would remain attached to the ship. If the ship has 3 or 4 command tokens, the player must discard down to 2 command tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Profundity

Profundity [ A

Card Text

Before deploying fleets, you may set aside 1 small ship with a command value of 1.

At the start of any round, you may deploy the set-aside ship at distance 1. You may un-equip up to 1 B and 1 C upgrade cards and equip them to it (if able).

Timing
This Upgrade Card sets aside a small (command 1\) ship before deploying fleets. You may then may place that ship at the start of any round (before the Command Phase).

Clarifications

  • The second portion of this Upgrade Card’s ability will move the appropriate card(s) from the Profundity ship card to the deployed small ship; you should physically move them to be located near the small ship’s card to avoid any ambiguity. When either ship is destroyed, the point value of that ship will take into account the upgrade cards which they currently have equipped - not the ships to which they were originally attached. [1]
  • Any officers or commanders moved using this Upgrade Card’s ability must be able to be equipped to the small ship; if an officer specifies “Large Ship Only”, for example, it will not be able to be moved from the this Upgrade Card’s ship to the small ship. [1]
  • An officer or commander that has been discarded is still eligible to be moved. It will remain in its discarded state after having been moved. [1]
  • A flotilla can be set aside using this Upgrade Card’s effect; however, a flotilla cannot equip a Commander upgrade card, even if using this Upgrade Card’s effect. [1]
  • If this Upgrade Card is discarded in the course of the game before the set-aside small ship is deployed, the small ship will be counted as destroyed at the end of the game. [1]
  • “Deploying” the small ship will not count as “executing a maneuver” and will thus not trigger the effects of any obstacles, mines, or card effects which trigger on a ship’s maneuver. [1]
  • The small ship set aside by this upgrade card can be deployed overlapping obstacles, tokens, and squadrons. If the small ship is deployed overlapping squadrons, the other player will place those squadrons as if they had been overlapped after a maneuver. [1]
  • The deployed small ship cannot set its speed dial to zero, unless it is forced to by a card effect such as G7-X Grav Well Projector. [1]
  • The set-aside small ship will not trigger any effects from cards or objectives until it is deployed. As a result, it may lose the chance to resolve effects that trigger “after deploying fleets”, such as Opening Salvo. [1]
  • If the set-aside small ship has any cards that trigger “on deployment” (such as Local Fire Control), those effects will trigger at the time it is deployed. [1]
  • The set-aside small ship will still count toward a player’s total number of ships for the purposes of calculating Pass Tokens. [1]

Upgrade Interactions

  • If Commander Kyrsta Agate is transferred to a small ship as a result of this upgrade card, she will not grant that small ship a new defense token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Pursuant

Pursuant \ A

Card Text

When you reveal a command other than a 8 command, you may discard this card to resolve a 8 Command. You treat this command as if you spent a 8 dial.

Timing
This Upgrade Card may only be discarded and resolved during the "Reveal Command Dial" step when a command other than a Squadron Command was revealed.

Clarifications

  • You cannot convert the squadron dial granted by this Upgrade Card to a token, as it is already being resolved, not “gained”. [1]
  • The Squadron command is resolved “as if you spent a squad dial”. You may still add a Squadron token to this command. [1]
  • If the ship with this Upgrade Card equipped does not “reveal” a command dial, it cannot discard this Upgrade Card. [1]
  • The dial being resolved from this Upgrade Card cannot be discarded to clear raid tokens as it is not a command dial being “revealed”. [1]
  • The dial being resolved from this Upgrade Card cannot be discarded to use a Boarding Team. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Quantum Storm

Quantum Storm [ A

Card Text

7: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver with a yaw of "-".

Timing
This Upgrade Card may be exhausted after a Maneuver is executed and only when a Navigation command had previously been resolved.

Clarifications

  • Although a Navigate command must be resolved to have the opportunity to exhaust this Upgrade Card, the actual timing of the decision to exhaust this card occurs after a maneuver has been completed. As a result, a player may check ranges and distances before committing to the move granted by this Upgrade Card. They may not pre-measure with the maneuver tool. [1]
  • General Madine’s ability will not affect the maneuver granted by this Upgrade Card, as this Upgrade Card occurs “after you execute a maneuver” and General Madine applies to the “first” maneuver executed in an activation. [1]

Upgrade Interactions

  • Cards which may trigger while a ship executes a maneuver (such as G-8 Experimental Projector) may trigger as a result of the maneuver granted by this Upgrade Card. [1]
  • Cards which may trigger after a ship executes a maneuver (such as Flight Commander or Slicer Tools) may trigger as a result of the maneuver granted by this Upgrade Card. [1]
  • If the ship equipped with this upgrade card is travelling at speed 1 and the effect from Take Evasive Action! is active, the maneuver granted by this Upgrade Card would be conducted with a yaw value of “I”. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Radiant VII

Radiant VII | A

Card Text

You gain 1 K icon in your upgrade bar.

You cannot equip D or F upgrades.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Fleet Support card would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rakehell

Rakehell \ A

Card Text

7: While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of "I" for that maneuver.

Timing
This Upgrade Card may be resolved during a Maneuver only when a Navigation command has been resolved.

Clarifications

  • While a ship equipped with this Upgrade Card has resolved a Navigation Command, and is executing a speed 0 maneuver, this ship is treated as having a native yaw value of “I”. It can resolve clicks of yaw on the maneuver tool at the speed 0 joint. [1]
  • This yaw value can be increased to “II” by other yaw granting effects, such as a Navigation Command Dial, Moff Jerjerrod, Take Evasive Action!, etc. [1]
  • This ship can execute multiple speed 0 maneuvers using a combination of Engine Techs and the Gravity Rift obstacle, or if slowed by a G-8 Experimental Projector. Engine Techs is a speed 1 maneuver, but if near a Gravity Rift or if slowed by G-8 Experimental Projector, it would execute a speed 0 maneuver. [1]
  • Rakehell speed 0 maneuver is affected by Thrust Control Malfunction. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ravager

Ravager \ A

Card Text

9: Your 9 tokens can either reroll 1 attack die or add 1 die to your attack pool. If you add a die, that die must be of a color already in your attack pool.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • While attacking, if you resolve the Concentrate Fire command by spending a dial & token, you may add 1 die and reroll 1 die as normal, or use this Upgrade Card to add 2 dice (each of a color already in the attack pool). [1]
  • If you spend a Concentrate Fire token to resolve this Upgrade Card effect, you may also still resolve Director Krennic’s Concentrate Fire token effect. You add 1 die of a color already in the attack pool instead of rerolling 1 die of any color, and reroll 2 red dice. [1]
  • If a ship equipped with this Upgrade Card is conducting a Counter attack, if it has not yet resolved the Concentrate Fire command that round, it may spend a Concentrate Fire token to add a die to that attack. If it does so, no other Concentrate Fire Commands may be resolved until next round. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rebel One

Rebel One [ A

Card Text

While defending, you may discard 1 of your I or J upgrades and exhaust this card to spend a defense token an opponent targeted with an U.

While attacking, you may discard this card. If you do, you may add up to 3 dice of different colors equal to the number of your discarded I or J cards.

Timing
This Upgrade Card's first effect triggers while defending, during the Spend Defense Tokens step.
This Upgrade Card's second effect triggers while attacking, during the Resolve Attack Effects step.

Clarifications

  • As the dice addition from this Upgrade Card occurs during the Resolve Attack Effects step, it may occur in any order desired by the attacker. If a I or J upgrade were to be discarded during the course of an attack, as long as the upgrade is discarded before resolving this Upgrade Card's second effect, then that discarded upgrade would count towards the total. [1]
  • The dice addition from this Upgrade Card's second effect does not specify a range, meaning that this ship may discard this Upgrade Card to add dice of different colors at close, medium, or long range. [1]

Upgrade Interactions

  • If an I or J upgrade is discarded by an upgrade card effect, such as resolving Medical Team or the effect of an upgrade such as Darth Vader (Boarding Team) or Shriv Suurgav, that upgrade card still counts towards the number of discarded upgrades on the ship. [1]
  • Defense tokens spent by this Upgrade Card's effect are still affected by Emperor Palpatine's or Intel Officer's effects. [1]

Counter and Salvo Interactions

  • The dice addition from this Upgrade Card's second effect cannot be added to a 6 attack. [1]

Damage Card Interactions

  • A defense token effected by Faulty Countermeasures cannot be overruled by this Upgrade Card's second effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Redemption

Redemption [ A

Card Text

When a friendly ship at distance 1-5 resolves a 0 command, it gains 1 additional engineering point.

Timing
This Upgrade Card may resolve when a friendly ship at distance 1-5 resolves a Repair Command.

Clarifications

  • Other card effects which add engineering points (such as Engineering Team or Mon Calamari Exodus Fleet) may combine with this card to add further Engineering Points. [1]
  • Some card effects grant bonuses without requiring the Engineering Command (such as Shields To Maximum!). This upgrade card requires the resolution of the engineering command to grant its benefit. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Relentless

Relentless \ A

Card Text

The total number of command dials that must be assigned to your ship during the Command Phase is reduced by 1.

Timing
This Upgrade Card is always active unless discarded.

Clarifications

  • A ship equipped with this Upgrade Card only needs to assign 2 command dials instead of 3. The ship still has a command value of 3 for the purposes of stored tokens and scoring objectives. [1]
  • If this Upgrade Card is discarded the ship it was equipped to would need to set command dials to reach its command value in the next command phase. This may cause the player to set multiple command dials. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Resolute

Resolute | A

Card Text

You must choose at least 2 types of command tokens for this card. After you resolve a command by spending a dial, you may discard 1 matching command token from this card to gain that token.

Timing
This Upgrade Card’s effect triggers after its ship finishes resolving a command that matches a token on this Upgrade Card.

Clarifications

  • As long as this ship resolves a matching dial (whether in conjunction with a token or not), this Upgrade Card’s effect may resolve. [1]
  • If multiple dials are spent during an activation (via Bail Organa or Admiral Tarkin), this Upgrade Card may trigger multiple times, one for each dial spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sa Nalaor

Sa Nalaor } A

Card Text

While defending, if you are at speed 2 or higher, you may spend a defense token to resolve the 4 defense effect instead of that token's effect. You cannot resolve the 4 defense effect more than once per attack.

Timing
This Upgrade Card may resolve during the “Spend Defense Tokens” step.

Clarifications

  • This Upgrade Card does not give the ability to discard the spent defense token to affect an additional die against larger ships. [1]
  • A Brace token spent earlier via Thermal Shields may not be spent again for this Upgrade Card’s effect, as a defense token may only be spent once per attack. Upgrade Card Interactions [1]
  • This Upgrade Card cannot be used to power Turbolaser Reroute Circuits as it specifies “While defending…”. [1]
  • This Upgrade Card’s effect does not stack with that of Expert Shield Techs. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Salvation

Salvation [ A

Card Text

While attacking a ship from your front hull zone, your T icons count as 2 damage instead of 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Clarifications

  • The effect of this upgrade card is not a critical effect. [1]
  • If a ship equipped with this upgrade card performs a Salvo attack, this upgrade card’s effect would only resolve if this Upgrade Card’s ship is being attacked in the front hull zone. [1]
  • While attacking from the front hull zone, a hit/crit face on a black die would count as three damage total, and a blue critical face would count as two damage. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Seventh Fleet Star Destroyer

Seventh Fleet Star Destroyer \ A

Card Text

Star Destroyer only.

While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1.

Timing
This Upgrade Card may be exhausted during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card can only be equipped by ships with “Star Destroyer” in their title. This Upgrade Card cannot be equipped to the Onager Testbed or any Star Dreadnaught (sometimes referred to as a “Super Star Destroyer”). [1]
  • Only one copy of this Upgrade Card can be exhausted during the “Resolve Damage” step. [1]
  • Even if the total damage is reduced to zero, the attacker can still resolve critical effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sovereign

Sovereign \ A

Card Text

At the start of Ship Phase, you may exhaust this card to discard 1 command token from up to 3 friendly ships at distance 1-5. If you do, each of those ships may gain 1 command token of any type.

Timing
This Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card does not allow a ship to hold duplicate command tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Squall

Squall \ A

Card Text

When you activate, you may choose up to 3 unengaged, friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement engaged.

Timing
This Upgrade Card resolves before the "Reveal Command Dial" step.

Clarifications

  • This Upgrade Card effect resolves before your ship dial is revealed [1]
  • Boosted Comms does not increase the range of this Upgrade Card’s effect. [1]
  • Squadrons that are engaged cannot move. However if squadrons are obstructed by an obstacle or a ship, and thus not engaged, they may move. [1]
  • This Upgrade Card’s effect timing is before the ship reveals a command dial, so squadrons with the Strategic keyword could move and bring an objective token into range so the ship can interact with the objective token during the “Reveal Command Dial” step. This affects objectives such as Capture the VIP, Intel Sweep, Salvage Run, and Sensor Net. [1]
  • All Fighters, Follow Me! does not interact with this Upgrade Card effect as this Upgrade Card moves squadrons a “distance”, not a speed. [1]
  • Admiral Chiraneau's ability may only resolve when a squadron command is resolved. It does not interact with this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Stellar Rise

Stellar Rise | A

Card Text

Your printed squadron value is treated as 3. You cannot spend 8 dials to resolve the 8 command.

Clarifications

  • While a ship equipped with this Upgrade Card would resolve a 8 command, it may only resolve the effect of 8 tokens. The effect of a dial cannot be used. [1]
  • Ships equipped with this Upgrade Card may still spend a 8 dial to receive a 8 token, they just cannot resolve the 8 command with that dial. [1]

Upgrade Interactions

  • A ship equipped with this Upgrade Card may set aside up to 3 squadrons with Rapid Launch Bays' effect. [1]
  • When a ship equipped with this Upgrade Card resolves Boarding Troopers, it may spend up to 3 defense tokens on the chosen enemy ship. [1]
  • If a ship is equipped with this Upgrade Card, it may choose up to 3 friendly squadrons when resolving Fighter Coordination Team. [1]
  • If a ship equipped with this Upgrade Card is eligible for Admiral Yularen's first effect and resolves the effect of a 8 token, it may still activate an extra squadron from Admiral Yularen's effect. [1]
  • Ships equipped with this Upgrade Card may still discard a 8 dial to clear raid tokens, resolve another card effect, or damage card effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Stronghold

Stronghold \ A

Card Text

While a friendly squadron with Swarm at distance 1-2 is defending, the attack is treated as obstructed.

Timing
This Upgrade Card resolves before the attacker rolls dice during the “Roll Attack dice” step.

Clarifications

  • Attacks that cannot be obstructed overrule this Upgrade Card effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sunder

Sunder \ A

Card Text

Blue or Black T: You may discard this card to choose and discard 1 G, H, F, E, or D upgrade card equipped to the defender.

Timing
This Upgrade Card may resolve during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card effect may target a Boarding Team as it is an offensive retrofit. [1]
  • You cannot resolve additional critical effects when you resolve this Upgrade Card (unless this ship is also equipped with and resolves Fire-Control Team). Damage Card Clarifications: [1]
  • This Upgrade Card cannot be resolved by a ship with the faceup damage card Targeting Disruption. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Suppressor

Suppressor \ A

Card Text

After an enemy ship ends its activation, if it is at distance 1-3, you may choose and exhaust 1 of its defense tokens.

Timing
This Upgrade Card may resolve after an enemy ship's activation.

Clarifications

  • This Upgrade Card only “exhausts” defense tokens, it does not “spend” them. [1]
  • The player that controls the ship equipped with this Upgrade Card chooses which defense token is exhausted. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Surrogator

Surrogator | A

Card Text

8: Squadrons you activate at distance 1 of a squadron with the printed Assault keyword may reroll 1 T icon when attacking.

Timing
This Upgrade Card's effect occurs when a squadron that is at distance 1 of a friendly squadron with the printed Assault keyword is activated by this ship's 8 command.

Clarifications

  • The squadron does not have to begin its activation at distance 1 of a friendly squadron with the printed Assault keyword to gain this Upgrade Card's effect. It only has to be at distance 1 when performing its attack. [1]
  • The reroll granted by this Upgrade Card may be used while attacking a ship or squadron. [1]

Upgrade Interactions

  • Squadrons that gain Assault from an effect such as Clone Commander Wolffe, but do not have the Assault keyword printed on their squadron card do not trigger this Upgrade Card. [1]
  • Squadrons activated by a ship equipped with both this Upgrade Card and Clone Commander Wolffe that begin their activation at distance 1 of a friendly squadron with the printed Assault keyword may reroll 1 die while attacking a ship, and spend a die with either a T or an U icon to resolve the Assault effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Swift Return

Swift Return | A

Card Text

During your Determine Course step, if you are at distance 1-2 of an obstacle, you may change your speed by 1 or increase 1 yaw value by 1.

Timing
This Upgrade Card resolves in a friendly ship's Determine Course step.

Damage Card Interactions

  • This Upgrade Card can be used to add a yaw back to a yaw joint after a Thrust Control Malfunction reduction. [1]

Obstacle Interactions

  • The Station in Contested Outpost is an obstacle, and still fulfills the requirements needed for this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tantive IV

Tantive IV [ A

Card Text

Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.

Timing
This Upgrade Card may resolve anytime before gaining a command token.

Clarifications

  • If a card effect assigns a token to a ship equipped with this Upgrade Card (such as Comms Net, Hondo Ohnaka, or Munitions Resupply) that token can be passed to a different ship. [1]
  • If a ship equipped with this Upgrade Card would gain a command token but is unable to (such as already having a copy of that command token assigned to this ship, or already having command token(s) up to its command value), it can use this upgrade card’s effect to assign that token to another friendly ship without discarding a token. [1]
  • Once a command token is assigned to this ship, this upgrade card is no longer able to pass it to another friendly ship. [1]

Upgrade Interactions

  • If Raymus Antilles is equipped to a ship with this title, you can gain and pass both the token gained from Raymus Antilles’ effect and the native dial (if it is turned into a token). [1]
  • If the ship equipped with this Upgrade Card chooses to use the effect of Ahsoka Tano during its activation - discarding and then gaining a token - it may choose to use the effect of this Upgrade Card to pass the token to be gained before it is gained. [1]
  • If the ship equipped with this Upgrade Card has the damage card Life Support Failure and would gain a command token, a friendly ship at distance 1-5 may gain that command token instead. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Task Force Antilles

Task Force Antilles [ A

Card Text

When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3. If you do, that ship suffers 1 of your damage instead. While this card is exhausted, you cannot spend engineering points.

Timing
This Upgrade Card may be exhausted during the "Resolve Damage" step.

Clarifications

  • You may only exhaust one copy of this card at a time during the Resolve Damage Step of a given attack. [1]
  • A ship may still resolve the repair command even if it is unable to spend any engineering points (for example, if it wishes to discard its objective token when playing the objective Ion Storm). [1]
  • The friendly ship which suffers damage due to this Upgrade Card’s effect will choose a hull zone and suffer damage on that hull zone, one point at a time. This means that ship will not be able to send a single point of damage “straight to hull” unless it chooses a hull zone with no shields remaining. [1]
  • The friendly ship which suffers a damage due to this Upgrade Card’s effect will not be the target of any of the attacker’s critical effects. [1]
  • If the usage of this Upgrade Card reduces the total damage of an attack to zero, the attacker may still choose and resolve one of their critical effects. [1]
  • There are not currently any critical effects in the game which would interact with this Upgrade Card to cause deleterious effects on the friendly ship at distance 1-3 who suffers damage as a result of this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Task Force Organa

Task Force Organa [ A

Card Text

While attacking, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3 to reroll up to 2 attack dice. While this card is exhausted, you cannot attack ships.

Timing
This Upgrade Card may be exhausted during the "Resolve Attack Effects" step.

Clarifications

  • A ship can still attack squadrons or proximity mines if this Upgrade Card is exhausted. [1]
  • “Choose and exhaust a copy of this card” indicates that only one copy of this card may be exhausted during the Resolve Attack Effects Step of a given attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

TB-73

TB-73 | A

Card Text

After you deploy, gain 1 additional 4 defense token.

Timing
The effect of this Upgrade Card triggers after deploying the ship.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, the additional Evade token would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Thunder Wasp

Thunder Wasp | A

Card Text

When you would add a die from the 9 dial effect, that die may be of any color.

Timing
This Upgrade Card's effect occurs when the ship is resolving a 9 command as a dial.

Clarifications

  • The die added may be of any color, and does not have to match a color already in the attack pool. [1]
  • The die can be added regardless of range, so a black die may be added at medium and long range, and a blue die may be added at long range. [1]
  • After rolling dice, if all dice are removed from the attack pool (such as Solar Corona forcing a die to be discarded) so there are no dice remaining, this Upgrade Card can still be used to add a die of any color to the attack pool. [1]

Upgrade Interactions

  • This Upgrade Card's effect may be used before or after effects like Clone Gunners which also share the 9 command timing window. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Tide of Progress XII

Tide of Progress XII } A

Card Text

Before you are dealt a faceup damage card with the Ship trait, you may exhaust this card to discard that damage card (without resolving its effect).

Timing
This Upgrade Card triggers during Attack step 5: “Resolve Damage”

Clarifications

  • This Upgrade Card cannot discard a damage card with the Ship trait that has already been dealt to a ship. [1]
  • A ship with this Upgrade Card equipped and on 1 health would not be destroyed if it is dealt a faceup damage card with the ship trait, as this Upgrade Card discards the damage card before it is dealt. [1]
  • An attacker may choose to not resolve any critical effect while attacking. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tranquility

Tranquility | A

Card Text

While defending, after the Spend Defense Tokens step, if you spent fewer than 2 defense tokens, you may move up to 2 shields from 1 of your hull zones to the defending hull zone. If you do, the number of shields in that zone cannot exceed a maximum of '6'. You cannot recover shields while any zone is greater than its maximum shield value.

Timing
This Upgrade Card may be resolved after the “Spend Defense Tokens” step.

Clarifications

  • Shields can be moved to hull zones on the ship this Upgrade Card is equipped to (via Projection Experts for example), as long as the number of shields in the hull zone they are moved to does not exceed that hull zone’s maximum shield value. [1]
  • If this Upgrade Card is discarded in the course of the game, shields exceeding a hull zone’s maximum shield value are immediately lost. [1]
  • You may use this Upgrade Card’s effect even if no damage is dealt by an attack. [1]

Upgrade Interactions

  • Spent tokens for Thermal Shields and/or Barriss Offee count toward the total number of defense tokens spent for this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Triumphant

Triumphant | A

Card Text

While another friendly non-flotilla ship resolves a 8 command, up to 3 squadrons without adept that it activates can be at close range of you (even if the squadrons are beyond close-medium range of that ship). This effect is not active during the first round.

Timing
This Upgrade Card may resolve during the Ship Phase when another ship resolves a Squadron command after the first round.

Clarifications

  • There is no range restriction when another ship resolves a Squadron command using this Upgrade Card’s effect. [1]

Squadron Interactions

  • Squadrons activated using both “Matchstick’s” and this Upgrade Card’s effects must have the Bomber keyword and not have the Adept keyword. [1]
  • A ship resolving a Squadron command using this Upgrade Card’s ability may choose to activate up to 3 squadrons with Bomber at distance 1-3 of “Matchstick” if “Matchstick” is at close range of the ship equipped with this Upgrade Card. [1]
  • The maximum number of squadrons that may be activated using this Upgrade Card’s ability is 3, regardless if Matchstick is involved or not. [1]
  • A squadron may resolve Relay when using this Upgrade Card’s effect as long as it is in range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Unity

Unity [ A

Card Text

After you deploy, gain 1 2 defense token.

While attacking a squadron, if the defender is engaged with a friendly squadron without the printed Heavy keyword, you may reroll 1 die.

Timing
This Upgrade Card immediately resolves when a ship is deployed. The second effect resolves during the "Resolve Attack Effects" step.

Clarifications

  • A squadron granted the keyword “Heavy” by some effect does not have the “printed” keyword Heavy. [1]
  • If this Upgrade Card is discarded in the course of the game, the gained Redirect token would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Vanguard

Vanguard [ A

Card Text

You gain 1 additional I icon in your upgrade bar.

At the start of the first round, you may replace 1 of your defense tokens with a 2 defense token.

Timing
This Upgrade Card resolves once during Fleet Building. It also resolves at the start of the first round, before the Command Phase. Interpretation / Interactions: If this Upgrade Card is discarded in the course of the game, the Weapons Team equipped and the Redirect defense token would remain.
[1] ARC | 2025-07-11 | ARM 1.03

Vector

Vector \ A

Card Text

8: The speed of each squadron without heavy you activate is increased by 1, to a maximum of 5, until the end of its activation.

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Clarifications

  • Squadrons that are given the keyword Heavy by a card effect will not be affected by this Upgrade Card. [1]
  • This Upgrade Card will combine with other speed-enhancing abilities such as All Fighters, Follow Me! [1]
  • This Upgrade Card will take effect after the speed reductions of Admiral Chiraneau & Ketsu Onyo. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Visgura

Visgura } A

Card Text

After you reveal a command, you may discard a command token and choose 1 friendly ship at distance 1-5. If you do, you may change that ship's top command to match the discarded command token.

Timing
This upgrade card's effect triggers before the Reveal Command Dial Step.

Clarifications

  • Because this upgrade card occurs before the Reveal Command Dial Step, it can be used to change the top command dial on the ship it is equipped to. [1]

Upgrade Interactions

  • This Upgrade Card's effect can be used to change a command dial that was required to be set to a specific command by Tikkes. [1]
  • This Upgrade Card's effect can change a command dial that was previously changed by Slicer Tools. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Warlord

Warlord \ A

Card Text

While attack, you may change 1 die face with an U icon to a face with a S icon.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This Upgrade Card can change a red die to a face with two hit icons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Yavaris

Yavaris [ A

Card Text

8: Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool.

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Clarifications

  • Any squadrons that have already moved during this ship’s activation, from any effect, are not eligible to add a die. [1]
  • Any squadron that chooses to take the benefit from this upgrade card may not move during this ship’s activation, from any effect. [1]
  • The squadron may wait till after rolling dice to decide if it wants to use this Upgrade Card’s effect (assuming it is eligible). [1]

Upgrade Interactions

  • Using effects that move squadrons during a ship’s activation but outside of a squadron’s activation (such as Fighter Coordination Teams) will prevent squadrons from utilizing the effects of this Upgrade Card. [1]
  • The use of Adar Tallon does not remove the restrictions of this upgrade card. A squadron which takes the benefit of this Upgrade Card, whose activation slider is then slid to the unactivated side by Adar Tallon, still may not move during this ship’s activation. [1]
  • A Turbolaser can be equipped to any ship that has the Turbolaser upgrade icon in its ship card. [1]
  • A ship cannot equip more than one copy of the same Turbolaser card. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Leader

Brother in Arms - Leader

Brother in Arms - Leader |

Card Text

Non-adept only.

While a friendly non-adept squadron is attacking a squadron, 1 unactivated, friendly, non-adept squadron at distance 1 of the attacker may toggle its activation slider to the activated side. If it does, the attacking squadron may add 2 dice from the anti-squadron armament of the squadron that was toggled to its attack pool.


Buzz Droids - Leader

Buzz Droids - Leader }

Card Text

While a friendly, non-unique squadron with 3 or fewer hull remaining is defending, treat the attack as obstructed.

While performing a non-counter attack, friendly squadrons with Ai at distance 1 of a friendly squadron with relay are treated as if activated by a 8 command.


Callous Tactician - Leader

Callous Tactician - Leader \

Card Text

Swarm only

While a friendly, non-unique squadron with swarm is destroyed, you may exhaust this card and discard a token from it. If you do, set that squadron's hull points to '2' and place that squadron, unengaged, at distance 1-2 of you with its activation slider toggled to the activated side.


Inspiring Leader - Leader

Inspiring Leader - Leader [

Card Text

After 1 or more friendly squadrons are destroyed during an enemy squadron's activation, you may discard a 8 token from this card and choose a friendly, non-unique squadron at distance 1 of the enemy squadron. The chosen squadron may attack that enemy squadron (even if it has already activated).


Jedi Master - Leader

Jedi Master - Leader |

Card Text

Adept only.

After deploying fleets, you may choose another, friendly, non-unique squadron with adept. That squadron gains 1 1 defense token.

While that squadron is attacking a squadron at distance 1 of you during its activation, it may add 1 blue die set to an U icon to its attack pool.


Linked Neural Network - Leader

Linked Neural Network - Leader }

Card Text

Relay only.

During your fleet's first turn to activate squadrons, you and up to 2 other friendly, non-unique squadrons with Ai at distance 1 may activate as if activated by a 8 command. If you do, no other squadrons may activate this turn.

While performing a non-counter attack, friendly squadrons with Ai at distance 1 of a friendly squadron with relay are treated as if activated by a 8 command.



Super Weapon N

Magnite Crystal Tractor Beam Array

Magnite Crystal Tractor Beam Array [ N

Card Text

After the end of your activation, you may exhaust this card to choose 1 enemy ship at distance 1-5. That ship's speed is increased or decreased to match your speed.

While your speed is 0, you cannot ready this card.

Timing
This Upgrade Card may be resolved at the end of the ship's activation.

Clarifications

  • The targeted ship's owner changes the ship's speed, not the player triggering this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Orbital Bombardment Particle Cannons

Orbital Bombardment Particle Cannons \ N

Card Text

Modification.

Ignition [Long]

Ignition Red T: Each other ship at distance 1 of the defender suffers 2 damage, and each squadron at distance 1 of the defender suffers 1 damage.

Timing
This Upgrade Card may be resolved during the Resolve Damage step.

Clarifications

  • The damage inflicted by this effect granted by this Upgrade Card is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage 'from an attack' be utilized. [1]
  • When this Upgrade Card causes a ship to suffer damage, it is suffered on one chosen hull zone chosen by the defender. [1]
  • This Upgrade Card cannot cause a proximity mine token to suffer damage, as it is a token and not a ship or squadron. [1]

Objective Interactions

  • This Upgrade Card will affect unarmed or armed stations at distance 1 of the defender to suffer damage. Stations are treated as a ship when resolving effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Skilled Bombardier - Leader

Skilled Bombardier - Leader [

Card Text

Bomber only.

When a friendly squadron with bomber activates, you may exhaust this card. If you do, that squadron may place 1 bomb token at distance 1. If it does, it cannot attack this turn (but it may still move).


Superheavy Composite Beam Turbolasers

Superheavy Composite Beam Turbolasers \ N

Card Text

Modification.

Ignition [Medium]

Ignition Red T: The defender suffers 1 damage. This occurs once for each red or blue T icon in the pool.

Timing
This Upgrade Card may be resolved during the Resolve Damage step.

Clarifications

  • The damage inflicted by this effect granted by this Upgrade Card is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage 'from an attack' be utilized. [1]
  • Because the wording of this Upgrade Card is 'this occurs once...', the defender will choose a new hull zone (or the same hull zone) for each instance of damage triggered by this Upgrade Card. [1]

Upgrade Interactions

  • A ship defending against an attack using both this Upgrade Card and XI-7 Turbolasers may suffer each damage from this Upgrade Card's critical effect on any of its hull zones, one at a time. The XI-7 effect will prevent the defender from redirecting more than 1 of the the total damage dealt during the 'resolve damage' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Weapons System Expert - Leader

Weapons System Expert - Leader \

Card Text

At the start of the Squadron Phase, you may choose up to 3 friendly squadrons. Assign a 9 token to each of those squadrons. Until the end of the round, when one of those squadrons attacks during its activation, before gathering dice, increase its anti-squadron armament by 1 blue die until the end of the attack. Remove each 9 token at the end of the Squadron Phase.



Nexus Upgrades


Boarding Teams I

Card Text

For brevity and clarity, this document will refer to IG upgrade cards as Boarding Team upgrade cards.

Boarding Team IG - is a special type of upgrade card with the IG icon on its card back and upgrade icon in the lower-left corner of the card front.

  • Some upgrade cards have more than one upgrade icon.
  • A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same Boarding Team card.
  • A Boarding Team can be equipped to any ship that has the IG upgrade icon(s) in its ship card.

Clarifications

  • To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
  • If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
New Republic Infiltrators

New Republic Infiltrators I

Card Text

New Republic only.

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. That ship must discard its command dial without resolving a command during its next activation.



Commander B

Card Text

A is a special type of upgrade card with the B icon on its card back and no upgrade icon in the card front.

  • A B can be equipped to any ship except Flotillas.
  • A fleet cannot have more than one B.
  • A ship with a B equipped is a flagship.
  • A B must be in the play area to be able to resolve. If this card has been set aside, then the B ability cannot resolve.
Admiral Ackbar

Admiral Ackbar B

Card Text

Before a friendly ship's Attack step, it may choose to attack only once this activation. If it does, it may add 2 red dice to its attack pool while attacking a ship.


Etahn A'baht

Etahn A'baht B

Card Text

While a friendly ship is defending, during the Spend Defense Tokens step, it may discard a 3 defense token to resolve that token's effect.

While a friendly ship or squadron resolves the 3 defense effect, if it is at distance 1-3 of another friendly ship, it reduces the total damage to half rounded down, to a minimum of 1.


Garm Bel Iblis

Garm Bel Iblis B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. During each round matching 1 of those tokens, when a friendly ship activates, it may gain 1 additional command dial of your choice.


General Cracken

General Cracken B

Card Text

When a friendly ship at distance 1-5 is declared the target of an attack by an enemy ship, it may spend a readied defense token to obstruct that attack.


Traest Kre'fey

Traest Kre'fey B

Card Text

While a friendly ship is attacking, it may remove a die from its attack pool and place it on this card.

While a friendly ship at distance 1-3 or a friendly non-New Class ship at distance 1-5 is attacking, it may exhaust this card to cancel any number of dice in its attack pool and replace them with an equal number of dice from this card. All dice remain set to their current faces.


Wedge Antilles

Wedge Antilles B

Card Text

While a friendly ship resolves a 8 command, if it spent a 8 token, each squadron it activates may increase its speed by 1 to a maximum of 5 until the end of its activation.

Friendly squadrons without Escort gain Grit while at distance 1 of friendly squadrons with Escort.


Hera Syndulla

Hera Syndulla [ B


Admiral Kilian

Admiral Kilian | B

Card Text

While a friendly ship is perfoming a non-ignition, non-salvo attack against a ship, before it gathers dice, it may replace 1 die in its battery armament with a red die.

If that ship has the Bombard tag, it may replace up to 2 dice instead.

Timing
This Upgrade Card's effect triggers before gathering dice for an attack against a ship.

Clarifications

  • This Upgrade Card's effect does not work when gathering dice for an attack against a squadron, as those use the "anti-squadron armament" and not the "battery armament". [1]

Upgrade Interactions

  • Dice replaced using this Upgrade Card's effect include added dice from upgrade cards. For example, the dice added from Rapid Reload or Expanded Launchers may be replaced with red dice through using this card. [1]
  • Dice replacement from this Upgrade Card's effect occurs before Thermal Shields would resolve, as Thermal Shields trigger "after an attacker gathers dice". [1]
  • If a ship would be granted the Bombard tag through an effect, before gathering dice, this Upgrade Card's effect would apply to that ship. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may resolve on a salvo attack, as dice are being replaced instead of added. [1]
  • This Upgrade Card's effect does not apply to Counter attacks, as those specify an anti-squadron armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Hondo Ohnaka

Hondo Ohnaka B

Card Text

Before an enemy ship at distance 1-5 of a friendly ship would gain a command token, you may exhaust this card to assign it to that friendly ship instead.

At the start of the Ship Phase, you may exhaust this card to discard any number of command tokens from friendly ships and assign that number of matching raid tokens to enemy ship at distance 1-5.

Timing
This Upgrade Card's first effect occurs whenever an enemy ship at distance 1-5 of a friendly ship would gain a command token, no matter the source of the command token.
This Upgrade Card's second effect occurs at the start of the Ship Phase.

Clarifications

  • The timing window on this Upgrade Card's first effect is very broad, it works on basically all command tokens gaining upgrades in the game. [1]
  • A ship may replace a command token with a token gained from this Upgrade Card's first effect. [1]
  • If a ship were to gain a command token at the Start of the Ship Phase, through an upgrade card effect such as Grand Moff Tarkin, this Upgrade Card's first effect may still trigger. As an example, if Grand Moff Tarkin would cause a ship to gain a command token to then resolve a Fleet Command, as they share the same timing, this Upgrade Card's first effect could steal that command token before the enemy ship could then resolve the Fleet Command effect. [1]
  • This Upgrade Card's first effect may only trigger on a single command token. [1]
  • This Upgrade Card's second effect occurs in the same timing window as effects such as resolving a Fleet Command or resolving Surprise Attack's Special Rule, and can be resolved in any order of the player's choice. [1]

Upgrade Interactions

  • When Ahsoka Tano (Officer), R2-D2 (Twilight) or similar effects would resolve by removing a command token from a ship and causing a ship to gain a command token, this triggers this Upgrade Card's first effect. [1]

Objective Interactions

  • The timing window of this Upgrade Card's first effect does allow for use during the timestep of "After Deploying Fleets", meaning that objectives such as Precision Strike and Abandoned Mining Facility that lead to ships gaining command tokens are eligible for stealing from this effect, as long as the distance window condition is met. [1]

Damage Card Interactions

  • This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]

Deployment Interactions

  • When command tokens are placed on a ship or upgrade card (for example Clone Navigation Officer) as part of a deployment effect, this Upgrade Card's first effect does not trigger. [1]
[1] Doty | 2026-03-05 | Website Updates

Jerid Sykes

Jerid Sykes { B

Card Text

When a friendly squadron begins its activation at distance 1-2 of a friendly ship, it gains Rogue until the end of its activation.

Timing
This Upgrade Card's effect occurs whenever a friendly squadron begins its activation and occurs until the end of that squadron's activation.

Clarifications

  • The Rogue keyword gained from this Upgrade Card's effect lasts through the entire activation of that friendly squadron, including squadrons activated by a friendly ship. Any card effects or abilities that trigger off of the Rogue keyword may affect that squadron, if eligible, while the Upgrade Card effect is active. [1]
[1] Doty | 2026-03-05 | Website Updates

Maul

Maul { B

Card Text

While a friendly ship is attacking, it may spend 1 of its defense tokens. If it does, it may exhaust a matching defense token on the defender.

Timing
This Upgrade Card's first effect applies to the flagship upon deployment.
This Upgrade Card's second effect applies at any point during the attack window after a target is declared.

Clarifications

  • A token exhausted by this Upgrade Card's second effect may be spent by the defender during that attack, and in addition other tokens of the same type may be exhausted during that attack. This is notably different from Admiral Sloane (Commander) due to the "exhaust" vs "spend" wording. [1]
  • This Upgrade Card's second effect does not specify "while attacking a ship", meaning that it may be resolved on flak attacks against squadrons. [1]
  • If a target of an attack cannot be declared, due to obstruction, card effects like Disengaged Fire Control, then this Upgrade Card's second effect cannot apply. [1]
  • All cases where upgrade cards specify "spent" defense tokens, unless an additional card effect spends a token once exhausted from this Upgrade Card's second effect, then this Upgrade Card does not apply. [1]

Upgrade Interactions

  • After a target is declared, before gathering dice, if a friendly ship spends its brace token to resolve this Upgrade Card's second effect, it may resolve the effect of this Upgrade Card before resolving the effect of Thermal Shields. [1]
  • As Barriss Offee (Officer)'s timing window resolves "after the attacker declares the defending hull zone", Barriss's effect would occur after an attack is already initiated. Because this Upgrade Card's second effect takes place at any point during the "while attacking" window, a friendly ship may spend its redirect token to exhaust the defender's redirect token before Barriss Offee (Officer) would resolve its effect. [1]
  • Due to the broad timing window of this Upgrade Card's second effect, the attacker may choose to exhaust the defender's defense tokens during the "Spend Defense Tokens" step. [1]
  • Tokens exhausted by this Upgrade Card's second effect do not count as "spent" when interacting with Adi Gallia (Officer). [1]
  • If the defender resolves an ability during the attack timing window that would destroy a "friendly ship or squadron", then a token exhausted by this Upgrade Card's second effect may be readied by General Grievous (Commander). [1]
  • Tokens exhausted by this Upgrade Card's second effect may be readied by Luminara Unduli (Commander)'s effect unless they were otherwise spent by the defender or a card effect. [1]
  • Redirect Tokens exhausted by this Upgrade Card's second effect, unless they are readied before the Spend Defense Tokens step, do not count as readied for the sake of resolving Obi-Wan Kenobi (Commander)'s effect. [1]

Counter and Salvo Interactions

  • As the timing window for this Upgrade Card's second effect does not specify the type of attack made, all effects and interactions also apply to 6 and Counter attacks, unless otherwise specified (You cannot add dice to a 6 attack). [1]
  • If a friendly ship spends a defense token to resolve a 6 attack, it may spend that same token to resolve this Upgrade Card's second effect once the 6 attack has been initiated. [1]

Damage Card Interactions

  • If a friendly ship resolves this Upgrade Card's second effect, and the defender has the damage card Faulty Countermeasures, it may not spend a defense token exhausted by the attacker until that damage card is removed. It still may spend an unexhausted token of the same type. [1]

Deployment Interactions

  • The "Mandalorian" tag granted by this Upgrade Card's first effect triggers upon deployment in-game. [1]
[1] Doty | 2026-03-05 | Website Updates

Pre Vizsla

Pre Vizsla { B

Card Text

While attacking a ship, a friendly ship may add 1 die of any color to its attack pool. If it does, choose and cancel 1 die.

If that ship has the tag Mandalorian, do not cancel any dice instead.


Prince Xizor

Prince Xizor { B

Card Text

While defending, before a friendly ship would be dealt 1 or more damage cards, you may deal 1 of those damage cards to another friendly ship at distance 1-4 of the defender.

Timing
This Upgrade Card's effect triggers right before a friendly ship would be dealt 1 or more damage cards in an attack.

Clarifications

  • This Upgrade Card's effect may trigger from an attack from a ship or squadron. [1]
  • Because of the timing window specifying "before" a friendly ship would be dealt 1 or more damage cards, once the defender chooses to resolve this Upgrade Card's effect, that damage card must be dealt to another ship before being flipped faceup. [1]
  • Damage cards dealt to other friendly ships through resolving this Upgrade Card's effect do need to be dealt in the order that they would be drawn from the damage deck. For example, if the defender would be dealt 1 face-up damage card and 2 face-down damage cards, the defender may declare which card is moved to the other friendly ship before it would be drawn. So in this case, the defender could choose to suffer a faceup damage card on itself, deal the first facedown damage card to another eligible friendly ship, and then be dealt the second facedown damage card on itself. [1]
  • A ship selected to be dealt a damage card from this Upgrade Card's effect may not spend defense tokens before receiving the damage card, as it is not the defender. [1]

Upgrade Interactions

  • A faceup damage card dealt from a critical effect, such as from Assault Proton Torpedoes, would be dealt to another friendly ship instead before resolving on the defender when resolving this Upgrade Card's effect. [1]
  • If two face-up damage cards would be dealt through resolving the effect of XX-9 Turbolasers, a similar effect, or through resolving a combination of critical effects, such as the standard critical effect and Assault Proton Torpedoes through Fire-Control Team, if this Upgrade Card's effect is used, the other friendly ship selected from this Upgrade Card's effect would suffer the first faceup damage cards. [1]
  • If the selected ship from this Upgrade Card's effect or defender has an upgrade card such as Tide of Progress XII (Title), that specifies the timing window as "before you are dealt a faceup/facedown damage card", that upgrade card may still be resolved. If the defender has an upgrade with the same timestep as this card (before a friendly ship/you would be dealt a damage card) it may be resolved in any order. [1]

Squadron Interactions

  • Damage cards dealt from abilities like Boba Fett (Slave I) are not considered "attacks" for the purposes of resolving this Upgrade Card's effect. [1]

Objective Interactions

  • For the purposes of gaining victory tokens from Precision Strike, a faceup damage card being selected by this Upgrade Card's effect to be dealt to another ship is only scored once, when it is revealed faceup on the selected ship. [1]

Counter and Salvo Interactions

  • Damage cards dealt from a 6 attack are eligible for this Upgrade Card's effect. [1]

Damage Card Interactions

  • If resolving the effect of the Thruster Fissure damage card would cause that ship to suffer a facedown damage card, that damage card would not be eligible for this Upgrade Card's effect as it would not be dealt from an attack. [1]
  • If a friendly ship is dealt the faceup damage card Structural Damage, that ship may choose to declare this Upgrade Card's effect if there is an eligible friendly ship to receive the damage card, and may deal the damage card given from Structural Damage to a friendly ship instead. Then the Structural Damage would be flipped facedown. [1]

Obstacle Interactions

  • Damage cards dealt through movement/overlapping, such as from landing on an asteroid field or granted through the effect of the Damaged Controls damage card, are not dealt during an attack, and therefore would not trigger this Upgrade Card's effect. [1]
[1] Doty | 2026-03-05 | Website Updates

Tyber Zann

Tyber Zann { B

Card Text

At the start of each Ship Phase, you may reveal and discard 1 command token from this card. If you do, until the end of the round, when a friendly ship resolves a matching command, it may gain 1 command token of its choice. When an enemy ship resolves a matching command, it gains 1 raid token of its choice.


Linwodo

Linwodo } B



Officer C

Card Text

A C is a special type of upgrade card with the C icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A C can be equipped to any ship that has the C upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same C card.
Dedra Meero

Dedra Meero \ C

Card Text

Enemy ships at distance 1-4 have their squadron values reduced by 1, to a minimum of 1.


General Romodi

General Romodi \ C

Card Text

Non-huge ship only.

When attacking a squadron, your attacks cannot be obstructed.

Timing
This Upgrade Card resolves during the "Roll Attack Dice" step.

Upgrade Interactions

  • The "cannot" in this card is absolute. Cards which instruct an attack to be treated as obstructed (such as Ciena Ree, and Stronghold) are therefore ignored by this Upgrade Card. [1]

Counter and Salvo Interactions

  • If a ship equipped with this Upgrade Card performs a Salvo or Counter attack against a squadron, that attack also ignores obstruction. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Areta Bell

Areta Bell C

Card Text

8: While a friendly squadron with Snipe is attacking a ship, your opponent may not force you to reroll dice in your battery armament.


Borsk Fey'lya

Borsk Fey'lya C

Card Text

While defending at distance 1-2 of a friendly ship, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.


Cilghal

Cilghal C

Card Text

At the beginning of the Ship Phase, you may spend 1 2 token to move up to 2 shields from 1 of your hull zones to another hull zones. If you do, the number of shields in that hull zone cannot exceed '6.' You cannot recover shields while any hull zone is greater than its maximum shield value.


Commodore Turk Brand

Commodore Turk Brand C

Card Text

While attacking, you may discard 1 command token from this card to reroll 1 die at long range, 2 dice at medium range, or 3 dice at close range.


Leia Organa Solo

Leia Organa Solo C

Card Text

You gain the Senate tag. When you reveal a command, you may discard one command token from this card to discard a matching command token from an enemy ship at distance 1-3.


New Republic Commodore

New Republic Commodore C

Card Text

During the activation of a friendly ship at distance 1-5, you may discard 1 command token from this card to assign 1 command token to that ship or discard 1 raid token from that ship.


Talon Karrde

Talon Karrde { C

Card Text

When you reveal a command, you may discard one command token from this card to discard a matching command token from an enemy ship at distance 1-3.


Cassian Andor

Cassian Andor [ C

Card Text

8: While a squadron you activate is attacking a ship with 1 or more raid tokens, before rolling attack dice, it may replace 1 die in its attack pool with a die of any color.

Timing
This Upgrade Card's effect resolves after the Gather Dice step and before the attack pool is rolled.

Clarifications

  • Only friendly squadrons with Bomber chosen to be activated by this Upgrade Card benefit from its effect. [1]

Upgrade Interactions

  • If a friendly squadron with Bomber with 2 or more dice in its battery armament targets a ship equipped with Thermal Shields, this Upgrade Card's replace effect occurs after dice are removed by Thermal Shields. [1]

Squadron Interactions

  • If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons with Bomber activated with Fenn Rau's ability may resolve this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Depa Billaba

Depa Billaba | C

Card Text

While attacking an enemy ship, you may reroll 1 die for each exhausted defense token you have.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step.

Clarifications

  • Discarded defense tokens do not trigger this Upgrade Card's effect. Only exhausted defense tokens will. [1]

Upgrade Interactions

  • This Upgrade Card can use rerolls to trigger the effect of Arlionne, which also uses the same exhausted defense tokens as this card. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be used during a Salvo attack. [1]
  • The Salvo defense token exhausted to perform the Salvo attack will then trigger this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Padme Amidala

Padme Amidala | C

Card Text

While attacking, you may exhaust this card to reroll a number of dice up to the number of copies of 'Padme Amidala' in your fleet.

If a friendly ship with an exhausted copy of 'Padme Amidala' is destroyed, discard all copies of 'Padme Amidala' from your fleet.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step.

Clarifications

  • If a friendly ship with a copy of this Upgrade Card equipped is destroyed, but that card is Readied, no other copies of this Upgrade Card are discarded. [1]
  • If a friendly ship is destroyed and has an Exhausted copy of this Upgrade Card equipped, all other copies of this Upgrade Card in the fleet are immediately discarded. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be used during a Salvo attack. [1]
  • If a ship equipped with this Upgrade Card effect would be destroyed, but first performs a Salvo attack, if that ship exhausts a readied copy of this Upgrade Card during that Salvo attack, and is destroyed after, all other copies of this Upgrade Card in the fleet are also discarded. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Death Watch Lieutenant

Death Watch Lieutenant { C

Card Text

While attacking, if at least 1 of your defense tokens is exhausted or discarded, you may add 1 die of any color to the attack.


Gar Saxon

Gar Saxon { C

Card Text

You may add 1 die of any color to the attack pool.


Jiro

Jiro { C

Card Text

Pirate only.

When you activate, a friendly ship at distance 1-5 may discard 1 of its B or C cards (other than Jiro) to recover 1 of your discarded defense tokens.


Savage Oppress

Savage Oppress { C

Card Text

While attacking, if at least 1 of your defense tokens is exhausted or discarded, you may add 1 die of any color to the attack.


Silri

Silri { C

Card Text

After a ship at distance 1-5 gains a raid token, you may exhaust this card. If you do, that ship gains 1 additional raid token of its choice.


Urai Fen

Urai Fen { C

Card Text

When a friendly squadron at distance 1-5 would suffer damage other than from an attack, you may discard a token from this card to reduce the damage total by 1.


Ziton Moj

Ziton Moj { C

Card Text

When you would be dealt a facedown damage card, you may choose for it to be faceup. If you do, flip 1 damage card facedown on another friendly ship at distance 1-4. If it is their only damage card, discard it.



Weapons Team I

Card Text

A I is a special type of upgrade card with the I icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A I can be equipped to any ship that has the I upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same I card.
Gun Captains

Gun Captains { I

Card Text

While attacking, you may reroll 1 die for each readied defense token on the defender.


Magistrate Oro

Magistrate Oro { I

Card Text

8: While a non-'Mandalorian' squadron you activate is attacking, it may add 1 red die to its attack pool. If it is attacking a ship, it must then cancel 1 attack die.

Friendly non-'Mandalorian' squadrons at distance 1-3 may reroll 1 red die while attacking a squadron.



Offensive Retro G

Card Text

A G is a special type of upgrade card with the G icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A G can be equipped to any ship that has the G upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same G card.
Ambush

Ambush { G

Card Text

While deploying fleets, you may deploy a number of your friendly squadrons up to your squadron value within distance 1 of obstacles. Squadrons must be placed beyond distance 1-5 of all enemy ships and squadrons, and beyond distance 1-5 of the opponent's board edge.


Boarding Pods

Boarding Pods { G

Card Text

Small or medium only.

Any :weapons-team-offensive-retro: upgrade you equip may be used at close-medium range.

Gain 1 G icon in your upgrade bar.


External Droid Storage

External Droid Storage } G

Card Text

Before a friendly squadron at distance 1-3 with Ai would suffer damage, you may place a 8 token on this card. If you do, reduce the damage total by 1. If the number of tokens on this card is greater than your squadron value, discard this card.

Unique squadrons may not be affected by more than 1 'External Droid Storage' card per attack.

Timing
This Upgrade Card resolves before a friendly non-unique squadron suffers damage.

Clarifications

  • This Upgrade Card's effect can be resolved to reduce damage from any source, not only from an attack. [1]

Squadron Interactions

  • If "Dutch" Vander is attacking and this Upgrade Card's effect prevents the defender from suffering damage, "Dutch" Vander's effect does not toggle the defender's activation slider. [1]
  • If Anakin Skywalker (Delta-7) is attacking and this Upgrade Card's effect prevents the defender from suffering damage, Anakin Skywalker (Delta-7)'s ability would not resolve. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Shield Leecher

Shield Leecher { G

Card Text

After attacking, if the defender suffered at least 1 damage to shields, you may exhaust this card to gain 1 9 or 0 token (if able).



Defensive Retro H

Card Text

A H is a special type of upgrade card with the H icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A H can be equipped to any ship that has the H upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same H card.
Smuggler's Cache

Smuggler's Cache { H

Card Text

You may spend or discard command dials from this card as if they were matching command tokens assigned to your ship.



Turbolaser D

Card Text

A D is a special type of upgrade card with the D icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A D can be equipped to any ship that has the D upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same D card.
AG-2G Quad Laser Cannons

AG-2G Quad Laser Cannons D

Card Text

While performing a non-IGNITION attack against a ship, during the Spend Defense Tokens step, if a die would be removed from the attack pool, the defender must choose to keep or reroll that die instead.

Timing
This Upgrade Card's first effect is permanent unless it is discarded.
This Upgrade Card's second effect resolves during the Resolve Attack Effects step.

Clarifications

  • If a ship with at least one red die in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 blue die. [1]
  • If a ship with no red dice in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 red die. [1]

Upgrade Interactions

  • Blue dice from this Upgrade Card's effect can be replaced with red dice by Heavy Fire Zone. [1]

Counter and Salvo Interactions

  • Because this Upgrade Card's effect increases printed anti-squadron armament, when a ship equipped with this Upgrade Card performs a Salvo attack against a squadron, the die from this Upgrade Card's effect is included. [1]
  • While performing a Counter or Salvo attack against a squadron, a ship equipped with this Upgrade Card may reroll 1 die. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Precision Turbolaser Turrets

Precision Turbolaser Turrets \ D

Card Text

While performing a non-IGNITION attack against a ship, during the Spend Defense Tokens step, if a die would be removed from the attack pool, the defender must choose to keep or reroll that die instead.

Timing
This Upgrade Card resolves during the Spend Defense Tokens step.

Clarifications

  • Any effect that would cancel one or more dice during the Spend Defense Tokens step can only be used to reroll them instead. [1]
  • The 1 defense token cancels all dice, and would instead reroll all dice. Dice that are "spent," such as one with an U icon, are removed from the attack pool and not rerolled. [1]
  • Dice with an U icon that are not spent remain in the dice pool and would be rerolled if a 1 defense token is used. [1]

Upgrade Interactions

  • A die chosen to be cancelled by an effect such as Captain Brunson would be rerolled instead. [1]
  • Upgrade Card effects such as Mon Mothma, Iden Versio, and Foresight that allow you to use the Evade defense token to affect additional dice or cancel dice at close or medium range would instead be rerolled. [1]
  • After rerolling dice through this Upgrade Card's effect, if unspent accuracy icons remain in the attack pool, Upgrade Card effects such as SW-7 Ion Batteries may still add damage to the damage total. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect works during Salvo attacks. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Tibanna Disruptors

Tibanna Disruptors { D

Card Text

RED T: Look at the top 2 damage cards of the defender's damage deck. Deal 1 of them faceup to the defender and discard the other. Then suffer 1 damage.



Ordnance F

Card Text

A F is a special type of upgrade card with the F icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A F can be equipped to any ship that has the F upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same F card.
Counter-battery Retrofit

Counter-battery Retrofit F

Card Text

After you deploy, gain 1 6 defense token.

While attacking a ship you have already attacked this round, you may exhaust this card to reroll 1 die of any color.


Super-Heavy Concussion Missiles

Super-Heavy Concussion Missiles { F

Card Text

Modification Mandalorian only. Non-small ship only.

Ignition[Medium]

Your printed squadron value is reduced by 2 to a minimum of 1. Each of your front, left, or right arcs is also a special firing arc. You have a special black battery armament of 4 black dice. After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.



Support Team J

Card Text

A J is a special type of upgrade card with the J icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A J can be equipped to any ship that has the J upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same J card.
New Republic Fighter Techs

New Republic Fighter Techs J

Card Text

After a friendly unengaged squadron at distance 1 ends its activation, that squadron may recover 1 hull.

While a friendly non-swarm squadron at distance 1-2 is attacking, it may reroll 1 blue die.


Pirate Crew

Pirate Crew { J

Card Text

Pirate only.

When a friendly ship at distance 1-5 gains a command token, you may exhaust this card to gain 1 command token matching the one on this card.


Twilek Entertainers

Twilek Entertainers { J

Card Text

When you would exhaust a commander, officer, or weapons team card, exhaust this card instead.



Fleet Command M

Card Text

A M is a special type of upgrade card with the M icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A M can be equipped to any ship that has the M upgrade icon in its ship card.
  • Only one M card of the same type can be in play for that fleet (or allied fleets in team play), if this M is discarded during play, it cannot be equipped by any other ship in that fleet, such as Chimaera.
  • If a M has an effect that triggers at the start of a phase, that card's effect will persist until the end of the round, even if the ship that card is equipped to is destroyed, or if that card is discarded by some other effect.
Nova Flare

Nova Flare M

Card Text

At the start of each Ship Phase, you may discard this card or spend a 9 token. If you do, until the end of the round, while a friendly ship or squadron with Bomber is attacking a ship, if the defending hull zone has 1 or more shields, it may reroll 1 die.


Peace Accords

Peace Accords M

Card Text

Before deploying fleets, un-equip this card and choose 1 friendly small ship with the senate tag that is not your flagship. Equip this card to the chosen ship (even if it does not have a :fleet command: icon in its upgrade bar). At the end of the game, if you are at distance 1-2 of the enemy flagship, increase your score by 40 points.


The Big Score

The Big Score { M

Card Text

While defending, after rolling dice, if there are two or more dice in the attack pool, the attacker must choose and cancel 1 die with a S or T icon on its face, if able.

When an enemy ship at close range reveals a command, it may discard a 8 dial or token to discard this card and deal you two face-down damage cards.



Title A

Card Text

A A is a special type of upgrade card with the A icon on its card back and ship icon it equips too in the lower-left corner of the card front.

  • A A can be equipped to the ship shown in the lower-left corner of the card front.
  • A ship cannot equip more than one A card.
  • Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."
A'Den

A'Den { A

Card Text

Your squadron value is increased by 1. You cannot equip E upgrades.


Anvil

Anvil { A

Card Text

After gathering dice for a 6 attack, you may change the color of any number of dice in the attack pool.


Blue Hawk

Blue Hawk \ A

Card Text

Treat your rear hull zone's printed battery armament as 2 blue dice.

You gain 1 I icon in your upgrade bar.

Timing
The first part of this Upgrade Card is permanent unless it is discarded.
The second part of this Upgrade Card's effect resolves during Fleet Building.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Weapons Team card would remain. [1]

Counter and Salvo Interactions

  • This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Boldheart

Boldheart A

Card Text

While another friendly ship at distance 1-2 is defending, before it suffers damage, you may exhaust this card and suffer 1 damage to reduce the total damage by 1.


Brilliant

Brilliant A

Card Text

While defending, you may exhaust a readied defense token to resolve the 4 defense effect instead of that token's effect.


Broken Horn

Broken Horn { A

Card Text

Before deploying fleets, you may be set aside. At the start of any round, you may be deployed at distance 1 of your flagship. You may not be deployed overlapping squadrons.

While an enemy ship is attacking, before rolling dice, if line of sight is drawn through you, that ship must choose and remove 1 additional die.


Champion

Champion A

Card Text

While defending at distance 1-2 of a friendly ship, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.


Charybdis

Charybdis { A

Card Text

The printed shield values of your front, left, and right hull zones are increased by 1.


Claymore of Bonadan

Claymore of Bonadan | A

Card Text

During your activation, after attacking a ship you have already attacked this round, you may exhaust this card to immediately perform a speed-1 maneuver.

Timing
This Upgrade Card can be resolved during the first or second attack during your activation.

Clarifications

  • Completing a Salvo attack will trigger this Upgrade Card's effects during any subsequent attacks against the same ship this round, as a Salvo is an attack. [1]
  • This Upgrade Card allows the ship it is equipped to to immediately perform a speed 1 maneuver after an attack. If this was the 1st attack of its activation, it may still perform a 2nd attack as normal. [1]
  • The maneuver granted by this Upgrade Card's effect does not prevent the ship from performing its regular maneuver during the Determine Course Step. [1]

Upgrade Interactions

  • A maneuver performed with this Upgrade Card's effect that overlaps another ship would exhaust an equipped copy of Engine Techs. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be triggered using a Salvo attack earlier in the round, if it targeted the same ship. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Condor

Condor [ A

Card Text

8: Each squadron you activate, up to your squadron value, that has only 1 die in its battery armament may add 1 red die to its attack pool when attacking a ship.

Timing
This Upgrade Card's effect resolves during the Resolve Attack Effects step.

Clarifications

  • This effect can be applied to any friendly squadron with only 1 die in its battery armament, regardless of keywords. [1]

Upgrade Interactions

  • Expanded Hangar Bay increases a ship's squadron value by 1, and if equipped to the same ship as this Upgrade Card, increases the number of squadrons that can resolve this Upgrade Card's effect by 1. [1]

Squadron Interactions

  • If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons activated with Fenn Rau's ability may resolve this Upgrade Card's effect, up to this ship's squadron value. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Defiance

Defiance A

Card Text

While attacking a ship that has already activated this round, add 1 die of any color to the attack pool.


Deliverance

Deliverance | A

Card Text

While friendly squadrons at close-medium range of you are attacking a ship, they may spend an accuracy to choose a die in the attack pool. That die cannot be modified.


Devastation

Devastation } A

Card Text

Beam only.

When you would discard a N card on the equipped ship, you may discard this card instead.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step of an ignition attack.

Clarifications

  • This Upgrade Card is restricted by the Beam tag, so it may only be equipped to the Subjugator-Class Testbed. [1]
  • If this Upgrade Card is resolved during an attack, all 9 tokens must be discarded and that number of black dice must be added to the attack pool. [1]

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
  • This Upgrade Card can only trigger on an Ignition attack, and cannot be used during a Counter or Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Di'Kut

Di'Kut { A

Card Text

After you resolve a command dial, you may exhaust this card to gain a token matching that command dial.


End of Days

End of Days { A

Card Text

Gain 1 F icon in your upgrade bar.


Endurance

Endurance A

Card Text

While deploying fleets, if you are in the play area, when you would deploy a squadron with Snipe, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons in this way.

8: Choose any number of squadrons set aside with this card. Then place them within distance 1-4 of you. During your activation, those squadrons cannot move and treat all enemy squadrons as if they are Heavy.


Flatline

Flatline { A

Card Text

Treat your printed battery armament in your rear hull zone as 1 blue and 1 black die.

After you deploy, gain 1 6 defense token.


Freedom's Wing

Freedom's Wing A

Card Text

You gain 1 I icon in your upgrade bar.

Before you suffer damage from an attack, if the attacker is at close range, you may exhaust this card to reduce the total damage by 1.


Furious

Furious \ A

Card Text

While attacking a squadron, each of your unspent U icons add 1 damage to the damage total.

Timing
This Upgrade Card is resolved during the "Resolve Damage" step.

Clarifications

  • During the "Spend Defense Tokens" step, if dice are rerolled by a defense token 4 or card effect, any accuracies rolled at that time cannot be spent to lock defense tokens as the "Resolve Attack effects" step has already passed. [1]
  • This Upgrade Card will allow blue die accuracies to still be counted as damage, as they are "unspent". [1]
  • The Damage card "Blinded Gunners" does not prevent this Upgrade Card's effect, as the accuracy dice are "unspent". [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may be resolved during a Salvo or Counter attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Galactic Voyager

Galactic Voyager A

Card Text

After the Reveal Command Dial step, you may choose up to 2 friendly ships at distance 1-5. Each chosen ship discards 1 command token. For each token discarded this way, that ship may gain 1 command token of your choice.


Gratua

Gratua { A

Card Text

After you deploy, gain 1 5 token.

While defending, you may spend a 5 token to resolve the 2 defense effect. You cannot resolve the 2 defense effect more than once per attack.


Harbinger

Harbinger A

Card Text

During your Attack Step, you may perform 3 attacks. You cannot attack from the same hull zone more than once per activation.


Intrepid

Intrepid A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Judicial Fleet

Judicial Fleet | A

Card Text

placeholder

Timing
"Choose and exhaust a copy of this card" indicates that only one copy of this card may be exhausted during the "Resolve Attack Effects" step of a given attack.

Clarifications

  • This Upgrade Card may be equipped to any ship in the Republic Faction with the Senate Tag. [1]
  • This Upgrade Card may be used while performing an attack against a ship or squadron. [1]
  • This Upgrade Card may be used to add 1 blue die to the attack pool regardless of attack range. [1]
  • This Upgrade Card may be used before or after other dice add effects, except for Ki-Adi-Mundi. [1]

Counter and Salvo Interactions

  • You cannot add dice to a salvo attack. [1]
  • This Upgrade Card's effect may be used when performing a Counter attack against a squadron such as the one granted by Quad Laser Turrets. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Katana Fleet

Katana Fleet | A

Card Text

Before you reveal a command, you may exhaust a copy of this card on a friendly ship at distance 1-5 to discard your top command dial without revealing it.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • After using this Upgrade Card on a ship with Command 2 or greater, you would set two command dials in the next turn's Command Phase: one for the dial just discarded, and one for the dial revealed this turn. [1]
  • "Exhaust a copy of this card" indicates that only one copy of this card may be exhausted before a command dial is revealed. [1]

Upgrade Interactions

  • This Upgrade Card shares the same timing with Skilled First Officer and either or both may be used in any order. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Malevolence

Malevolence } A

Card Text

Ion only.

Ignition,T: Cancel all attack dice and reduce the defender's speed to 0, then discard this card.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card is restricted by the Ion tag, so it may only be equipped to the Subjugator-Class Heavy Cruiser. [1]
  • The attacker may choose not to resolve this Upgrade Card's effect, but if they do, they must discard the title. [1]

Upgrade Interactions

  • If a ship has this Upgrade Card and Fire Control Teams, it may choose a different crit effect, including the standard one, to trigger before this Upgrade Card triggers and cancels all attack dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Merchant One

Merchant One { A

Card Text

When an enemy ship at distance 1-5 activates, you may discard this card to execute a speed-2 maneuver.


Omze's Incredible Traveling Starport

Omze's Incredible Traveling Starport { A

Card Text

You can be assigned any number of command tokens of any types.

When a friendly ship at distance 1-5 reveals a command dial, it may discard 1 command token assigned to you to gain a matching command token.


Parjai IV

Parjai IV { A

Card Text

8 : After a squadron you activate destroys an enemy ship or squadron, that squadron recovers 1 hull point.

After you destroy an enemy ship, you may discard one of your facedown damage cards.


Poison Moon

Poison Moon { A

Card Text

When you reveal a command dial, you may discard this card. If you do, until the end of the round, black dice in your battery armament may be used at medium range and blue dice in your battery armament may be used at long range.


Pulsar

Pulsar \ A

Card Text

You gain 1 F upgrade in your upgrade bar. You may only equip one G upgrade.

At the end of the Squadron Phase, you may attack 1 enemy squadron at distance 1 with your printed anti-squadron armament. You cannot add dice to this attack.

Timing
The first part of this Upgrade Card resolves during Fleet Building and at the end of the Squadron Phase during the "Resolve Attack Effects" step.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Ordnance card would remain. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ralroost

Ralroost A

Card Text

While attacking, you may exhaust this card to ready 1 other upgrade card equipped to this ship.


Redhawk

Redhawk { A

Card Text

You gain 1 D icon in your upgrade bar.

You lose 1 H icon in your upgrade bar.


Rendili's Sword

Rendili's Sword | A

Card Text

While attacking a ship, if you are at speed 0 or 1, you may add one die of a color already in the attack pool to the attack pool.

Timing
This Upgrade Card's effect revolves during the Resolve Attack Effects step.

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Resolve

Resolve A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Ruination

Ruination } A

Card Text

When you reveal a command dial, you may spend a 6 token and exhaust this card to flip 1 face-up damage card face down.

While attacking a ship out of your side hull zones, you may exhaust this card and spend a 6 token to add 1 to the damage toal for each face-up damage card you have, to a maximum of 5 damage.

Timing
The first part of this Upgrade Card may be resolved when you reveal a command dial.
The second part of this Upgrade Card's effect occurs during the Resolve Damage step.

Clarifications

  • If this ship does not reveal a command dial, it cannot trigger the first part of this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used during a Salvo attack. The same Salvo defense token that triggered the Salvo attack, or a different Salvo defense token can be spent. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Saak'ak

Saak'ak } A

Card Text

After you deploy, gain a 5 token.

During the Spend Defense Tokens step, you may spend a 5 token to prevent the attacker from resolving any critical effects.


Savrip

Savrip { A

Card Text

While attacking, if your speed is 0 or 1 and this is your first attack during your activation, you may add 2 dice of any color to your attack pool.

If you do, you cannot attack again during this activation.


Shadow

Shadow [ A

Card Text

While a friendly ship at distance 1-2 is the target of an attack at long or extreme range, the attack is treated as obstructed.

Timing
This Upgrade Card's effect resolves before the attacker rolls dice during the Roll Attack Dice step.

Clarifications

  • Attacks that cannot be obstructed (such as Jaina's Light) overrule this Upgrade Card's effect. [1]

Upgrade Interactions

  • This Upgrade Card's effect does not interact with General Romodi. [1]

Counter and Salvo Interactions

  • Salvo attacks can be obstructed by this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Starworm

Starworm } A

Card Text

While attacking a ship you have already attacked during your activation, you may add 1 die of any color to your attack pool.


Stockade

Stockade } A

Card Text

After you execute a maneuver, if you overlapped an obstacle, you may exhaust this card instead of resolving the effects of overlapping that obstacle.

When you overlap a ship, you may exhaust this card to deal 1 fewer damage card to your ship.


Subjugator

Subjugator } A

Card Text

After you deploy, you must replace 1 of your defense tokens with a 2 defense token.

When you resolve the 2 effect, you may redirect damage to 1 of your auxiliary hull zones, even if it is not adjacent to the defending hull zone.

Timing
The first part of this Upgrade Card effect resolves when a ship is deployed.
The second part of this Upgrade Card effect resolves when a faceup damage card would be dealt.

Clarifications

  • The second part of this Upgrade Card can be resolved for any faceup upgrade card that would be dealt while this ship is defending. [1]

Upgrade Interactions

  • Faceup damage cards dealt by Upgrade Cards such as Assault Proton Torpedoes can be instead dealt facedown via this Upgrade Card's second effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used against a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Vanity Price

Vanity Price { A

Card Text

Your printed anti-squadron armament is increased by 1 black die.

While attacking a squadron, you may spend 1 die with a T icon to toggle it's activation slider to the activated side.


Venture

Venture A

Card Text

During the Reveal Command Dial step, you may exhaust this card. If you do, when you spend only a 8 command token to resolve the 8 command, you may resolve that command as if you had spent a dial and token instead.


Vuuntun Palaa

Vuuntun Palaa } A

Card Text

8 Squadron you activate may reroll 1 die while attacking.


Wild Karrde

Wild Karrde { A

Card Text

Your printed battery armament for your front hull zone is increased by 1 blue die.



Super Weapon N

Ion Pulse Emitter

Ion Pulse Emitter } N

Card Text

Modification.

Ignition [Long]

When you perform an ignition attack, you may exhaust this card and spend a defense token. If you do, after the modify dice step, discard all attack dice. For each matching die face, resolve the following effects:

S: The defending hull zone loses 1 shield.

T: Each hull zone adjacent to the defending hull zone loses 1 shield.

Timing
This Upgrade Card resolves before the Spend Defense Tokens step.

Clarifications

  • This Upgrade Card grants Ignition [Long] permanently unless it is discarded by an effect such as Darth Vader Boarding Team. Exhausting this card does not change the range effect. [1]
  • Because this Upgrade Card occurs before the Spend Defense Tokens step, no defense tokens may be used to modify the attack. [1]
  • This Upgrade Card cancels all attack dice before the Spend Defense Tokens Step, so Point Defense Ion Cannons has nothing to reroll. [1]
  • The damage suffered by this Upgrade Card's effect only affects the shield values of a ship; it does not cause any damage to a ship's hull. That shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer. [1]

Upgrade Interactions

  • Thermal Shields may be used as normal against this Upgrade Card. [1]
  • The effect of this Upgrade Card occurs after a 2 Token is spent via Barriss Offee, but the effect of this Upgrade Card is resolved before the Spend Defense Tokens step, so Barriss Offee cannot change which hull zone this Upgrade Card's effect targets. [1]
  • Adi Gallia's effect is for Defense Tokens spent during the Defense Tokens Step, and resolves after this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ionic Plasma Rotors

Ionic Plasma Rotors } N

Card Text

Modification.

Ignition [Long]

Ignition,T: Toggle the activation slider for each squadron within distance 1-2 of the defender to the activated side.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card permanently gives the ship it is equipped to Ignition [Long] unless it is discarded by an effect such as Darth Vader Boarding Team. [1]
  • The effect of this Upgrade Card can trigger off of any crit, and is not restricted by the color of the die. [1]

Squadron Interactions

  • If this Upgrade Card's effect is used, all friendly and enemy squadrons at distance 1-2 of the defending ship must have their activation slider toggled to the activated side. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Cannon

Kyber Beam Cannon } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
The first part of this Upgrade Card occurs before the Gather Dice Step.
The second part of this Upgrade Card occurs at the end of the Resolve Damage step of the attack.

Upgrade Interactions

  • Thermal Shields occur after the dice are gathered with this Upgrade Card's effect and would still allow the defender to remove half of the dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Plasma Refit

Kyber Beam Plasma Refit } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
This Upgrade Card's effect resolves during the Resolve Damage step of an attack.

Clarifications

  • All dice added to an attack are rolled unless otherwise specified. [1]
  • Dice added by this Upgrade Card's effect with an U icon cannot be spent to target the defender's defense tokens. [1]
  • Dice added by this Upgrade Card's effect cannot be modified by the attacker or defender as they are added in the Resolve Damage step of the attack. [1]

Upgrade Interactions

  • Dice added by this Upgrade Card's effect with an U icon can still add damage with an effect like SW-7 Ion Batteries. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates