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Commander B

Card Text

A is a special type of upgrade card with the B icon on its card back and no upgrade icon in the card front.

  • A B can be equipped to any ship except Flotillas.
  • A fleet cannot have more than one B.
  • A ship with a B equipped is a flagship.
  • A B must be in the play area to be able to resolve. If this card has been set aside, then the B ability cannot resolve.
Admiral Konstantine

Admiral Konstantine \ B

Card Text

At the start of each Status Phase, you may choose any number of enemy ships at distance 1-5 of at least 2 friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship you may discard 1 7 token from it or increase or decrease its speed by 1 to a minimum of speed 1.

Timing
The effect of this Upgrade Card is resolved at the start of the Status Phase.

Clarifications

  • This Upgrade Card's ability may resolve against all enemy ships in range. [1]

Upgrade Interactions

  • The Grand Inquisitor may resolve from this Upgrade Card's effect. [1]

Damage Card Interactions

  • If this Upgrade Card's effect changes the speed of a ship with a faceup Thruster Fissure damage card, that ship does not suffer 1 damage from Thruster Fissure's effect since this Upgrade Card is forcing the speed change, and not the ship's owner. [1]

Obstacle Interactions

  • This Upgrade Card can be used in conjunction with Unarmed Stations; they are treated as ships when resolving effects. [1]
  • Unarmed Stations are a non-flotilla ship with no size class. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Motti

Admiral Motti \ B

Card Text

The hull value of each friendly ship is increased according to its size class:

Small ship: 1

Medium ship: 2

Large ship: 3

Timing
The effect of this Upgrade Card is permanent unless the flagship is destroyed, then all ships of the fleet lose their additional hull point(s).

Clarifications

  • The additional hull value is a permanent effect unless the flagship is destroyed. If this happens, check any remaining friendly ships in this card's fleet; if a ship meets or exceeds its printed hull value on its ship card, they are immediately destroyed and removed from the play area. [1]
  • This Upgrade Card does not work with Super Star Destroyers as it has no effect on a huge ship. [1]

Obstacle Interactions

  • This card does not work with Armed Stations or Unarmed Stations as they are not given a size class. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Ozzel

Admiral Ozzel \ B

Card Text

During each friendly ship's Determine Course step, it may change its speed by 1.

Timing
This Upgrade Card resolves in a friendly ship's 'Determine Course' step.

Clarifications

  • During a friendly ship's 'Determine Course' step, the player may change the speed of that ship by 1. This effect can resolve during any of your ships' 'Determine Course' steps such as when conducting a maneuver from Rift Ambush or Engine Techs. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Piett

Admiral Piett \ B

Card Text

When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves that command as if it had spent a dial of the same type instead.

Timing
This Upgrade Card is exhausted and triggers when resolving only a command token.

Clarifications

  • When only a command token is spent, you may exhaust this Upgrade Card to turn the token into a dial instead. Since you are already spending a token to resolve the command, you cannot also then spend another token of the same command to increase the value of the command. [1]
  • This card does not grant the Super Star Destroyer an additional token from changing a command token into a dial, as the dial is not "revealed". It gains a token from a "revealed" dial. [1]

Upgrade Interactions

  • If this Upgrade Card is equipped to a ship with the Interdictor (Title) upgrade, this Upgrade Card can be chosen to become unexhausted. [1]
  • Commander Beck's ability can be used by this card for one command. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Screed

Admiral Screed \ B

Card Text

Once per activation, when a friendly ship is attacking, it may spend 1 die to change a die to a face with a T icon.

Timing
This Upgrade Card's effect is resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can use its effect only once per activation, when a friendly ship is attacking during the 'Resolve Attack Effects' step. [1]
  • In a friendly ship's activation, if attacking squadrons, that ship may only use this Upgrade Card's effect on one squadron within that attack. [1]
  • Ships that resolve this Upgrade Card's effect may spend a die to change any other die in their attack pool to a face with a T icon, even a ST icon. [1]
  • This Upgrade Card's effect can resolve once during any ship or squadron's activation, even an opponent's. For example, this Upgrade Card's effect may be used in an enemy ship's activation to resolve on a 6 attack, or on a g attack against a squadron. [2]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates

Admiral Screed

Admiral Screed \ B

Card Text

Once per activation, when a friendly ship is attacking, it may spend 1 die to change a die to a face with a T icon. That die cannot be rerolled.

Timing
This Upgrade Card's effect is resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can use its effect only once per activation, when a friendly ship is attacking during the 'Resolve Attack Effects' step. [1]
  • In a friendly ship's activation, if attacking squadrons, that ship may only use this Upgrade Card's effect on one squadron within that attack. [1]
  • Ships that resolve this Upgrade Card's effect may spend a die to change any other die in their attack pool to a face with a T icon, even a ST icon. [1]
  • This Upgrade Card's effect can resolve once during any ship or squadron's activation, even an opponent's. For example, this Upgrade Card's effect may be used in an enemy ship's activation to resolve on a 6 attack, or on a g attack against a squadron. [2]
  • A die set to a face by this upgrade card's effect cannot be rerolled, either by attack effects (such as Leading Shots) or defense effects (such as Point Defense Ion Cannons). The die may still be modified in other ways, such as being set to a different face, cancelled, or spent. Unlike Lando Calrissian (Millennium Falcon), the die from this upgrade card's effect is still vulnerable to the 1 defense token effect (which cancels dice) but not to the 4 defense token effect when resolved at medium range (which rerolls a die). [3]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates
[3] ARC | 2026-07-07 | ARM v1.1

Admiral Sloane

Admiral Sloane \ B

Card Text

While a friendly squadron without Rogue is attacking, it may spend 1 die with an U icon to choose and spend 1 of the defender's defense tokens. While attacking a ship, it may also reroll 1 die with a T icon.

Timing
The effect of this Upgrade Card triggers while a squadron is attacking, during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card can trigger on any squadron attack, including Counter, as long as the friendly squadron does not have Rogue. [1]
  • A token spent by this card's effect cannot be spent by the defender during that attack. The defender may spend another token of the same type during that attack. [1]
  • 1 die with the U icon may be 'spent' during 'Resolve Attack Effects' to spend 1 of the defender's defense tokens of the attacker's choice. [1]
  • While a squadron is attacking a ship, it can reroll 1 die showing the T icon in the 'Resolve Attack Effects' step. [1]

Upgrade Interactions

  • Electronic Countermeasures does not allow the defender to spend a defense token that, during this attack, has already been spent by this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Darth Vader (Commander)

Darth Vader (Commander) \ B

Card Text

While a friendly ship is attacking a ship, it may spend 1 defense token to reroll any number of dice in its attack pool.

Timing
This Upgrade Card may be resolved when a ship is attacking during the 'Resolve Attack Effects' step.

Clarifications

  • While a friendly ship is attacking, during the 'Resolve Attack Effects' step, it can spend a defense token to reroll any die in its attack pool, even if the attacking ship is at speed 0. Speed 0 only prevents a ship from spending tokens during the 'Spend Defense Tokens' step of an attack. [1]
  • This Upgrade Card's effect cannot be used when attacking squadrons or proximity mine tokens. This Upgrade Card's effect can be used when attacking Unarmed or Armed Stations, as these are treated as ships while attacking or defending. [2]
  • This Upgrade Card's effect cannot be used when attacking squadrons or proximity mine tokens. [1]
    This ruling has been superseded by the ruling made by Doty which covers the condition for attacking Stations.

Upgrade Interactions

  • Intel Officer allows a player to target their own defense tokens. If that targeted defense token is chosen by this Upgrade Card's effect to be spent for a reroll, that defense token would be discarded. [1]

Damage Card Interactions

  • If a ship has the critical card Faulty Countermeasures ('You cannot spend exhausted defense tokens.'), a ship eligible for this Upgrade Card's effect may not spend an exhausted defense token for this card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2026-03-03 | Website Updates

Emperor Palpatine

Emperor Palpatine \ B

Card Text

After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token during its Spend Defense Tokens step, discard that token.

Timing
The initial effect of this Upgrade Card triggers 'after deploying fleets' when you place 1 defense token of each type on this card. This Upgrade Card may be then resolved at the start of a Ship Phase by discarding a defense token.

Clarifications

  • If the ship this Upgrade Card is equipped to is destroyed, this Upgrade Card's ability (if active) will remain in effect until the end of the round. [1]
  • This card can only resolve against enemy ships that spend tokens in their 'Spend Defense Tokens' step. Any defense tokens that are spent 'while attacking' would not be discarded due to this Upgrade Card's effect. [1]
  • If this Upgrade Card is discarded due to Darth Vader (Officer), any remaining defensive tokens on this Upgrade Card cannot be discarded. However if a defensive token was discarded at the beginning of the turn, the card ability will remain in effect until the end of the turn. [1]

Squadron Interactions

  • This Upgrade Card will resolve against Jan Ors' card ability, as it is still a defense token being 'spent' in the 'Spend Defense Tokens' step. [1]
  • This Upgrade Card will not resolve against Axe as his effect takes place outside of the 'Spend Defense Tokens' step. [1]

Damage Card Interactions

  • The Injured Crew damage card only affects the ship's defense tokens, not those on this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Emperor Palpatine

Emperor Palpatine \ B

Card Text

After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token, discard that token. This card's effect cannot be resolved against friendly ships or squadrons.


General Romodi

General Romodi \ B

Card Text

While a friendly ship is attacking a ship, if the attack is obstructed by a ship or obstacle, the attacker does not remove a die (even if the attack is also obstructed by a card effect), and may add 1 red die to the attack pool.

Timing
This Upgrade Card is resolved during the 'Roll Attack Dice' step (not removing a die due to obstruction) and in the 'Resolve Attack Effects' step (adding a die).
After rolling your initial attack pool, you may roll 1 red die.

Upgrade Interactions

  • This Upgrade Card's ability would not prevent the obstruction caused by Early Warning System, General Cracken, and Admiral Montferrat. However if line of sight would also trace through an obstacle or another ship this Upgrade Card would supersede those cards' effects, no longer removing a die and adding 1 red to the attack pool. [1]

Objective Interactions

  • When determining control of tokens in Fire Lanes, this Upgrade Card would not prevent the removal of a die due to obstruction as this is not an attack against a ship. [1]

Counter and Salvo Interactions

  • If a 6 attack is obstructed by another ship or obstacle and the attacker has this Upgrade Card, then the attacking ship would not lose a die due to obstruction, but it would not add any dice either. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Tagge

General Tagge \ B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens each friendly ship may recover 1 of its discarded defense tokens.

Timing
The first part of this Upgrade Card resolves after fleets are deployed. The second half of this card may resolve at the start of the selected rounds' Ship Phase.

Clarifications

  • This Upgrade Card does not 'ready' any exhausted defense tokens. [1]
  • This Upgrade Card will not resolve if the card is discarded, as it is no longer in play when the appropriate timing window is reached to resolve its effect. [1]

Upgrade Interactions

  • This Upgrade Card cannot choose to recover any defense token 'replaced' by card effects such as Captain Needa and Local Fire Control. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Grand Admiral Thrawn

Grand Admiral Thrawn \ B

Card Text

Choose command dials for this card after deploying fleets.

At the start of each Ship Phase, you may reveal and discard 1 dial from this card. If you do, until the end of the round, when each friendly ship activates, it gains 1 additional dial matching that discarded dial.

Timing
The first effect (choosing command dials) triggers 'after deploying fleets'. The second effect (revealing and discarding a dial, and friendly ships gaining a matching dial) resolves at the start of a Ship Phase and, when active, when each friendly ship activates.

Clarifications

  • A dial 'gained' from this card can be converted into a matching command token. [1]
  • A ship gaining a command dial from this effect can spend it to resolve that command, but cannot resolve the same command more than once during its activation. [1]
  • If the ship equipped with this Upgrade Card is destroyed, any command dial already revealed and discarded can still be gained by other friendly ships activating for the rest of the turn. [1]
  • Huge ships do not gain a matching token from this Upgrade Card's dials because they are 'gained' not 'revealed'. [1]
  • A ship cannot discard a dial gained from card effects (like Thrawn's) to discard raid tokens directly. However, it can use the dial to gain a matching token, and then discard that token to remove a matching raid token. [1]

Upgrade Interactions

  • This Upgrade Card's dials cannot be targeted by effects like Slicer Tools, the damage card Comm Noise, or the boarding team Cham Syndulla. This is because these effects target dials in a ship's command stack, and Thrawn's dials are not kept in a command stack; they are gained at the beginning of the ship phase. [1]
  • If this Upgrade Card is discarded due to Darth Vader (Officer), any remaining command dials on the card cannot be revealed and discarded. [1]
  • Dials gained from this card can be discarded to trigger Boarding Teams, provided any command dial is being revealed by the ship. The squadron dial being discarded does not need to be the one being revealed. [1]
  • Upgrades that trigger or resolve only on a ship's 'revealed' dial (e.g., Commandant Aresko, Taskmaster Grint, Wing Commander) do not trigger or resolve on dials 'gained' from this Upgrade Card's effect. [1]
  • For ships with Comms Net: When a ship 'reveals' its command dial, it also 'gains' a dial from this Upgrade Card at the same time. The player must declare if these dials will be used or gained as tokens. If the ship is at maximum token capacity, the gained dial would replace an existing token before it could be assigned by Comms Net. [1]
  • This Upgrade Card's timing occurs before Comms Net's timing (which is after the Reveal Command dial step). Comms Net can send away a token gained from this Upgrade Card. However, a player cannot gain a token from this Upgrade Card, send it away with Comms Net, and then convert their dial to another command token. Also, Comms Net cannot be used to make room for a token gained from this Upgrade Card. [1]

Objective Interactions

  • This Upgrade Card will not gain facedown command dials if the ship it is equipped to is set aside before fleets are deployed (e.g., by Hyperspace Assault's Setup effect). [1]

Damage Card Interactions

  • The Crew Panic damage card only affects dials on a ship's command stack, not the dials on this Upgrade Card, as they are 'gained' not 'revealed'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Grand Moff Tarkin

Grand Moff Tarkin \ B

Card Text

At the start of each Ship Phase, you may choose 1 command. Each friendly ship gains a command token matching that command.

Timing
This Upgrade Card triggers at the start of each Ship Phase.

Clarifications

  • A ship may replace a token with a token gained from this card. [1]
  • You may resolve this Upgrade Card's ability before you choose to resolve Fleet Commands, as they share the same timing. [1]

Damage Card Interactions

  • This Upgrade card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Moff Jerjerrod

Moff Jerjerrod \ B

Card Text

While a friendly ship executes a maneuver, during the Determine Course step, that ship may suffer 1 damage to change the first yaw value of that maneuver to 'II'.

Timing
This Upgrade Card may resolve during a ship's Determine Course step.

Clarifications

  • When a ship is determining its course with the maneuver tool, before the maneuver tool is locked in it may suffer 1 damage to any selected hull zone. This changes the first yaw value of the ship's current speed to 'II' until the end of its activation. 'Current Speed' refers to the numeric value that is currently displayed on the ship's speed dial, not the speed of any maneuver granted by another effect, such as Engine Techs or Rift Ambush. [1]
  • If the ship's 'current speed' is speed 1, then this Upgrade Card's effect would last until the end of that ship's activation and affect movement from Engine Techs, Admiral Ozzel (Officer) or Rift Ambush (see below). [1]
  • When a ship suffers damage from this Upgrade Card's effect, that damage must be taken on a selected hull zone. That hull zone would suffer damage to shields in that zone first. If no shields are present, then that damage would be taken to the ship's hull as a facedown damage card. You cannot bypass shields to take a facedown damage card. [1]
  • A first yaw value of 'II' does not require you to use both clicks. [1]

Upgrade Interactions

  • This Upgrade Card effect can be resolved with Rakehell (Title) to add an additional yaw at speed 0. [1]

Objective Interactions

  • In Rift Ambush, if you are first player, the Rift Ambush special rule overrides this Upgrade Card's effect because 'it must execute a speed-1 maneuver with a yaw of '-'. [1]

Damage Card Interactions

  • This Upgrade Card can be used to add a yaw back to a yaw joint after Thrust Control Malfunction reduction if a ships speed dial is set to 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Ackbar

Admiral Ackbar [ B

Card Text

Before a friendly ship's Attack step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship.

Timing
This Upgrade Card may be resolved only before an activated ship's 'Attack' step.

Upgrade Interactions

  • If a ship is equipped with Gunnery Teams, this Upgrade Card's effect may apply to both attacks performed from the same hull zone. [1]
  • Using this Upgrade Card will prevent a ship from attacking from its front or rear hull zones with upgrade cards such as Ordnance Pods. [1]

Objective Interactions

  • Ships that have chosen to use this Upgrade Card's effect can claim Fire Lanes tokens with their front and rear ship batteries. However, this Upgrade Card's effect does not increase a ship's battery armament, and the extra dice added from this card cannot be used to claim Fire Lanes tokens. [1]

Counter and Salvo Interactions

  • Resolving this Upgrade Card's effect would not prevent a ship from attacking from its left or right hull zones with a 6 or Counter attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Raddus

Admiral Raddus [ B

Card Text

Before deploying fleets, you may set aside 1 other friendly ship. At the start of any round, you may deploy that ship at distance 1 of a friendly ship. That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round.

Timing
This Upgrade Card's effect triggers at the start of a game round, before command dials are set in the Command Phase.

Clarifications

  • If the ship with this Upgrade Card equipped is destroyed after resolving this Upgrade Card's effect to deploy a ship, the ship that was deployed by this Upgrade Card's effect still cannot be the first ship to activate that round. [1]
  • Ships deployed with this Upgrade Card's effect can be deployed overlapping anything except other ships and squadrons. [1]
  • This Upgrade Card must be on a ship in the play area in order to trigger its effect. For example, if this Upgrade Card's ship was set aside by Hyperspace Assault or into Profundity (Title), that ship must be deployed before being able to use this Upgrade Card. [1]

Upgrade Interactions

  • You cannot set aside this Upgrade Card's ship into Profundity (Title), and then set aside Profundity (Title) with this Upgrade Card. This is because this Upgrade Card is no longer in effect after being set aside, and there would be no way to deploy Profundity (Title) if it was also set aside with this Upgrade Card. [1]
  • When a ship set aside by this Upgrade Card is equipped with Aspiration (Title)or Local Fire Control, those effects trigger during deployment, since those effects resolve when the ship deploys. [1]

Objective Interactions

  • Objectives which target ships in the play area cannot target a ship set aside by this Upgrade Card. Objectives which target ships not yet in the play area can target a ship set aside by this Upgrade Card. For this reason, a ship set aside by this Upgrade Card can be chosen for Intel Sweep and will receive a token for Blockade Run; it cannot be assigned as an objective ship for Most Wanted. [1]
  • Proximity Mines and this Upgrade Card share the same timing window, so Proximity Mine tokens can be placed before choosing a ship to be set aside by this Upgrade Card (subject to first and second player considerations). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Sato

Commander Sato [ B

Card Text

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.

Timing
This Upgrade Card's effect triggers before rolling attack dice during the 'Roll Attack Dice' step.

Clarifications

  • A ship using this Upgrade Card's effect may replace 1 die with a die of another color or may replace 2 dice with 2 dice of any color(s) before rolling attack dice. [1]

Upgrade Interactions

  • Any dice gained by equipped cards that increase the battery armament of a ship (e.g. Spinal Armament, Rapid Reload) are eligible to be chosen. [1]
  • Thermal Shields trigger 'after an attacker gathers dice' while this Upgrade Card's effect triggers 'before rolling attack dice'. During the Roll Attack Dice Step, the attacker will gather dice and then roll attack dice, so Thermal Shields will trigger before this Upgrade Card's effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Commander Sato

Commander Sato [ B

Card Text

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, the attacker may add 2 dice, each of any color. If it does, it must cancel 1 attack dice.


Garm Bel Iblis

Garm Bel Iblis [ B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens, each friendly ship may gain a number of command tokens equal to its command value.

Timing
This Upgrade Card's effect resolves at the start of Ship Phase for the two non-consecutive rounds chosen.

Clarifications

  • At the start of the Ship Phase for the chosen rounds, each ship can choose to gain command tokens equal to its command value. As usual, a ship can only have as many tokens as its command value and one of each type of token. [1]
  • This Upgrade Card's effect resolves at the start of the Ship Phase and not at the start of a round. [1]

Upgrade Interactions

  • Phoenix Home does not increase a ship's command value; it allows it to be assigned up to 4 command tokens. However, this Upgrade Card only allows ships to gain command tokens equal to its command value, so Phoenix Home would only gain 2 command tokens. If Phoenix Home already has 2 command tokens and this Upgrade Card's effect triggers at the start of a Ship Phase, it could gain another 2 command tokens. [1]
  • When this Upgrade Card assigns command tokens, if a ship has the title Tantive IV, before it gains its command token, it may assign that token to another ship in range. [1]

Damage Card Interactions

  • This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Cracken

General Cracken [ B

Card Text

While a friendly small or medium ship is defending against a ship, if the defender is at speed 3 or higher, the attack is treated as obstructed.

Timing
This Upgrade Card's effect may resolve before the attacker rolls dice during the 'Roll Attack Dice' step.

Clarifications

  • This Upgrade Card's effect is active whenever a small or medium base ship's speed dial is at 3 or higher. [1]

Upgrade Interactions

  • Attacks made by a ship equipped with Jaina's Light ignore this Upgrade Card's effect as those attacks cannot be obstructed. [1]
  • If an attacking ship is using General Romodi's effect, and the defending ship is using this Upgrade Card's effect, the attack does not benefit from General Romodi's effect unless line of sight is traced over an obstacle or another ship. [1]

Squadron Interactions

  • This Upgrade Card's effect does not affect squadron attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Dodonna

General Dodonna [ B

Card Text

Before an enemy ship is dealt a faceup damage card, look at the top 4 cards of the damage deck, place 1 on top of the deck and discard the others.

Timing
This Upgrade Card's effect triggers before an enemy ship would be dealt a faceup damage card.

Clarifications

  • This Upgrade Card resolves for each faceup damage card dealt, separately. [1]
  • The player with this Upgrade Card does not have to reveal what damage cards were drawn to their opponent. The cards in the discard pile also cannot be looked at. [1]

Upgrade Interactions

  • If this Upgrade Card is equipped to a ship that is also equipped with Garel's Honor and that ship overlaps an enemy ship but is destroyed in doing so, this Upgrade Card's effect may still trigger and resolve before that ship is destroyed. [1]
  • This Upgrade Card's effect is not resolved when damage cards already dealt face down are flipped face up (e.g. Boarding Engineers or Precision Strike). [1]
  • A damage card chosen by this Upgrade Card's effect may be flipped face down by Lira Wessex before the damage card resolves its effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Draven

General Draven [ B

Card Text

Choose command dials for this card after deploying fleets.

At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when an enemy ship spends a matching command dial, it resolves that dial as though it spent a token of the same type instead. .

Timing
This Upgrade Card's effect triggers at the end of the command phase and again after an enemy ship resolves a command, either token or dial.

Clarifications

  • This Upgrade Card may have any number of command tokens of any number of types on it. Tokens do not need to be discarded from this card except when resolving this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Draven

General Draven [ B

Card Text

After an enemy ship resolves a command, you may discard a matching command token from this card. If you do, that enemy ship gains 1 matching raid token.

While a friendly squadron is attacking, if it is at distance 1-2 of an enemy ship with at least 1 raid token, it may reroll 1 die.


General Madine

General Madine [ B

Card Text

When a friendly ship is executing its first maneuver during its activation, during the Determine Course step, it may increase 1 yaw value by 1.

Timing
This Upgrade Card's effect is active during the 'Determine Course' step of the first maneuver of a friendly ship's activation.

Upgrade Interactions

  • This Upgrade Card's effect does not trigger during a maneuver from Engine Techs as it is not the first maneuver a ship would perform during its activation. [1]
  • If a ship's yaw value is reduced by a card effect or damage card, this Upgrade Card's effect can be used to add yaw back after the reduction. [1]

Objective Interactions

  • This Upgrade Card's effect does not trigger during a maneuver from the Rift Ambush special rule as it is not the first maneuver a ship would perform during its activation. [1]
[1] ARC | 2025-07-11 | ARM 1.03

General Rieekan

General Rieekan [ B

Card Text

Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase.

Timing
This Upgrade Card's effect triggers when a friendly ship or unique squadron is dealt damage equal to or higher than its hull value, which would result in it being destroyed.

Clarifications

  • Ships and squadrons affected by this Upgrade Card are destroyed at the end of the Status Phase regardless of the number of damage cards or hull points they have at that time. These ships or squadrons are removed before resolving any 'end of round' or 'end of game' effects. [1]
  • Ships and squadrons affected by this effect are treated as not destroyed until the end of the Status Phase for all purposes (attacking, defending, resolving card abilities, etc). These ships and squadrons can suffer additional damage from resolving effects such as Ruthless Strategists. [1]
  • This Upgrade Card's effect affects the ship he is equipped to. If this effect prevents the last ship in this Upgrade Card's fleet from being destroyed, the game ends at the end of the game round. [1]
  • A ship or unique squadron may continue to be attacked and/or suffer damage while in the play area. Damage cards are still drawn on a ship that has been destroyed yet still in the play area under the effect of this Upgrade Card. [1]
  • Once a ship or unique squadron is destroyed and under the effect of this Upgrade Card, it must be removed from the play area at the end of the Status Phase, even if it had recovered lost hull. [1]

Squadron Interactions

  • Biggs Darklighter cannot move damage to a friendly unique squadron that is destroyed yet still in play due to this Upgrade Card's effect. [1]

Objective Interactions

  • A ship under this Upgrade Card's effect may still be used by the opponent to score points from objectives such as Precision Strike and Superior Positions. [1]
  • A ship or squadron under this Upgrade Card's effect is removed from the play area at the end of the Status Phase, meaning that it cannot score on objectives that take place 'end of round' or 'end of game'. [1]
  • This Upgrade Card's effect may be used on an armed or unarmed station that the player controls as 'stations are treated as ships when resolving effects'. This ruling is primarily for Station Assault and Corellian Conflict objectives. [1]

Play Area Interactions

  • If a ship or squadron would be destroyed by leaving the play area, it is destroyed immediately (regardless of this Upgrade Card's effect). [1]
  • If the ship that this Upgrade Card is equipped to leaves the play area, a ship or squadron already affected by this effect remains in the play area until the end of the Status Phase. [1]

Campaign Interactions

  • In the Corellian Conflict campaign, if a ship is under the effect of this Upgrade Card and it departs the area via hyperspace retreat, then the ship is NOT considered destroyed (although its points are scored as if it had been). That ship is also not scarred, as it was never removed from the play area. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Kyrsta Agate

Kyrsta Agate [ B

Card Text

After you deploy, gain 1 non-1 defense token.

During your "Spend Defense Tokens" step, if your speed is not 0, you may discard 1 defense token to resolve the effect of that defense token. You cannot resolve the effect of each type of defense token more than once per attack.

Timing
This Upgrade Card's first effect immediately resolves when a ship is deployed. This Upgrade Card's second effect resolves during the 'Spend Defense Tokens' step, and only if the flagship is defending.

Clarifications

  • When an 4 defense token is discarded using this Upgrade Card's second effect, the defender cannot affect an additional die since the 4 defense token must have been 'spent' and then discarded to be able to affect an additional die. [1]

Upgrade Interactions

  • A ship equipped with both this Upgrade Card and Expert Shield Tech may spend a 2 defense token and resolve the Expert Shield Tech card effect, and then discard that token to resolve this Upgrade Card's second effect to resolve the standard 2 defense token effect. This is because these are two different defense token effects. However, a ship cannot discard a 2 defense token using this Upgrade Card's second effect and choose to resolve the Expert Shield Tech card effect as that effect requires a defense token to be 'spent' and not 'discarded'. [1]
  • A ship equipped with this Upgrade Card defending against an attack using the Heavy Turbolaser Turrets upgrade effect may resolve the 3 defense token effect by spending a 3 defense token and also discard another type of defense token to resolve a different defense token effect without suffering the effect of Heavy Turbolaser Turrets. This is because this Upgrade Card's second effect 'discards' a defense token to resolve a defense token effect. However, if the defender uses this Upgrade Card's second effect to discard a 3 defense token to resolve its defense token effect, then the Heavy Turbolaser Turrets upgrade effect would trigger and the defender would not be able to reduce the damage total by more than 1. This is because Heavy Turbolaser Turrets requires the defender to 'spend' a single 3 defense token, not 'discard'. [1]
  • A ship equipped with this Upgrade Card defending against an attack using XI7 Turbolasers may use this Upgrade Card's second effect to discard a 2 defense token and effectively ignore the effect of XI7 Turbolasers. This is because XI7 Turbolasers requires the defender to 'spend' a 2 defense token, whereas this Upgrade Card has the defender 'discard' a 2 defense token to resolve that defense token effect. [1]
  • Upgrades such as Avenger (Title) and Mon Karren (Title) do not prevent a defender equipped with this Upgrade Card from discarding a defense token to resolve its effect. [1]
  • Walex Blissex can choose to recover a defense token granted by this Upgrade Card's first effect. [1]
  • A ship at speed 0 and equipped with the Concord (Title) may spend 1 defense token while defending. If this ship is also equipped with this Upgrade Card it would not be able to resolve this Upgrade Card's second effect and discard a defense token at speed 0. [1]
  • When a ship is equipped with both Admonition (Title) and this Upgrade Card, it may not resolve both effects when using Admonition (Title)to discard a single defense token while defending. Each card requires its own separate discard. [1]
  • If this Upgrade Card is equipped to a ship deployed by Profundity (Title), the deployed ship would not be granted a defense token by this Upgrade Card's second effect. This is because the ship is deployed and then equipped with this Upgrade Card, thus missing the timing window. [1]

Objective Interactions

  • When a ship equipped with this Upgrade Card deploys from being set aside by Hyperspace Assault, it may resolve this Upgrade Card's first effect, since it is 'after you deploy'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Leia Organa

Leia Organa [ B

Card Text

When a friendly ship resolves a command by spending a command dial, if it has not resolved another command this round, it may resolve that command as if it also spent a matching command token. If it does, that ship cannot resolve additional commands this round.

Timing
This Upgrade Card's effect triggers during a ship's activation when resolving a command.

Clarifications

  • This Upgrade Card's effect cannot be resolved when a ship resolves a command by spending a command dial and a matching command token. To be eligible to use this Upgrade Card's effect, a ship must resolve a command by only spending a command dial. [1]

Upgrade Interactions

  • This Upgrade Card's effect is unimpeded when spending tokens for Fleet Command upgrade cards or upgrade cards like Boarding Teams, because those cards do not resolve commands. [1]
  • However, if a dial must be discarded for a card or otherwise, this Upgrade Card's effect would not be able to trigger since there is no dial with which to resolve a command. [1]
  • A ship using this Upgrade Card's effect is considered to have spent a command token, which would resolve cards such as Liberty (Title) or Nav Team. [1]

Damage Card Interactions

  • This Upgrade Card's effect is unaffected by Life Support Failure. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Leia Organa

Leia Organa [ B

Card Text

When a friendly ship resolves a command by spending the command dial it revealed, it may resolve that command as if it also spent a matching command token.


Mon Mothma

Mon Mothma [ B

Card Text

When a friendly ship resolves the 4 token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

Timing
This Upgrade Card's effect is used during a ship's 'Spend Defense Tokens' step during an attack.

Clarifications

  • This Upgrade Card's effect provides an alternative way to resolve the 4 defense effect at medium range. When the 4 defense effect is resolved in this way it does not also produce its normal effect. [1]

Upgrade Interactions

  • This Upgrade Card's effect works alongside Foresight (Title) to affect an additional die when a ship resolves the 4 defense effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mon Mothma

Mon Mothma [ B

Card Text

When a friendly ship resolves the 4 token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

While a friendly ship is defending, it may spend an 4 token that the attacker has targeted with an U result.


Admiral Coburn

Admiral Coburn | B

Card Text

While a friendly ship at distance 1-2 of an enemy ship or obstacle is executing a maneuver, before the Determine Course step, it may change each of its '-' yaw values to 'I' until the end of that maneuver.

Timing
This Upgrade Card's effect occurs before the Determine Course step.

Clarifications

  • If a friendly ship does not have any native '-' yaw values in its navigation chart, it cannot resolve this Upgrade Card's effect. [1]
  • If a ship's yaw effect is reduced by a card effect or damage card during the Determine Course step, this Upgrade Card's effect cannot be used to increase the yaw effect in that timestep. This is different than General Madine, who resolves during the Determine Course step, not before the Determine Course step. [1]
  • This Upgrade Card's effect may apply to any maneuvers executed during a ship's activation, including a second maneuver granted by Engine Techs or Rift Assault. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Admiral Tarkin

Admiral Tarkin | B

Card Text

At the start of each Ship Phase, you may discard 1 command token from this card. If you do, either you gain 1 matching command dial, or each friendly ship gains 1 matching command token.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup', place only 6 command tokens of any type on this card. The second part of this Upgrade Card triggers at the start of each Ship Phase.

Clarifications

  • This Upgrade Card would not receive any command tokens on this card (and would thus be useless) if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • The dial that is 'gained' from this Upgrade Card may be turned into a matching command token. [1]
  • You cannot resolve two dials of the same command. You may use this Upgrade Card's effect to generate a token if you have revealed the matching command dial. Only a dial, or a token, or a dial + token together may be resolved in the same activation. [1]
  • This Upgrade Card's dial cannot be discarded to clear all Raid tokens. Only a ship's 'revealed' dial may be discarded, and this Upgrade Card's dials are 'gained' not 'revealed'. However this Upgrade Card's dial can be turned into a token that may be used to clear a matching Raid token. This would allow a command to be resolved if the ship's dial is also of that command. [1]

Upgrade Interactions

  • As long as a ship has 'revealed' a dial, this Upgrade Card's dial can be discarded to trigger Boarding Teams, as the squadron dial being discarded does not need to be the one being revealed. [1]
  • This Upgrade Card's ability can be resolved before you choose to resolve Fleet Commands, as they share the same timing. [1]
  • This Upgrade Card's timing occurs before that of Comms Net, which is after the Reveal Command dial step. Comms Net can send away a token gained from this Upgrade Card. However you may not gain a token from this Upgrade Card, send it to another ship using Comms Net, and then convert your dial to another command token. You also may not use Comms Net to make room for a token gained from this Upgrade Card. [1]

Damage Card Interactions

  • The Crew Panic damage card only affects the ship's dial, not this Upgrade Card's dial as they are 'gained' not 'revealed'. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Yularen

Admiral Yularen | B

Card Text

When a friendly ship resolves a 8 command, if it spend a 8 token, it may activate 1 additional squadron. When a friendly ship resolves a 0 command, it may spend engineering points on the following repair effect: Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3. That squadron recovers 1 hull point.

Timing
This Upgrade Card triggers after the Reveal Command Dial step.

Clarifications

  • A ship with a 8 dial and token would activate as many squadrons as its Squadron Value, plus an additional one from a 8 token, and another additional squadron from this Upgrade Card's effect. [1]
  • Using a 8 token to clear a Raid token would not count as spending a 8 token for the purpose of this Upgrade Card's ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Anakin Skywalker

Anakin Skywalker | B

Card Text

While a friendly ship is attacking a ship, if the defender is at distance 1-5 of at least 2 other friendly ships, 1 other friendly ship at distance 1-5 of the defender may spend 1 defense token. If it does, the attacker may reroll up to 3 dice.

Timing
This ability may be resolved in the 'Resolve Attack Effects' step.

Clarifications

  • While a friendly ship at distance 1-5 of at least 2 other friendly ships is attacking, during 'Resolve Attack Effects', another friendly ship at distance 1-5 may spend 1 defense token. Even if the other ship is at speed 0, it may spend a token, as only defending ships are not allowed to spend defense tokens at speed 0. [1]
  • You cannot use this ability when attacking squadrons or proximity mines. [1]

Damage Card Interactions

  • If a ship has the Faulty Countermeasures critical card ('You cannot spend exhausted defense tokens.') it may not spend its defense token to allow another friendly attacking ship to resolve this Upgrade Card's ability if it has no readied defense tokens. If the attacking ship has the Faulty Countermeasures damage card, it may still choose another friendly ship at distance 1-5 and resolve this Upgrade Card's ability even if it has no readied defense tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Bail Organa

Bail Organa | B

Card Text

When a friendly ship reveals a command, you may discard up to 1 token of each type from this card. For each token you discard, that ship gains 1 additional command dial matching that token's type.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may then resolve when one of your ships activates and 'reveals' its command dial.

Clarifications

  • This Upgrade Card would not gain any command tokens on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • The dial that is gained from this Upgrade Card may be turned into a matching command token. [1]
  • You cannot resolve two dials of the same command. You may use this Upgrade Card's effect to generate a token if you have revealed the matching command dial. Only a dial, or a token, or a dial + token together may be resolved. [1]
  • Only a ship's 'revealed' dial may be discarded to clear raid tokens. This Upgrade Card's dials are 'gained' not 'revealed' and thus may not be used to clear Raid tokens. This Upgrade Card's dials can be turned into a token that may be then used to clear a matching Raid token. This would allow a command to be resolved if the ship's dial is also of that command. [1]

Upgrade Interactions

  • Upgrades that trigger and resolve, or resolve on, that ship's 'revealed' dial, do not trigger on this Upgrade Card's 'gained' dial. Examples include; Clone Navigation Officer, Navigation Officer, Engineering Captain, Tactical Expert, Wing Commander, Weapons Liaison, Defense Liaison, and Support Officer. [1]
  • This Upgrade Card's timing occurs before that of Comms Net, which is after the Reveal Command dial step. Comms Net can send away a token gained from this Upgrade Card. However you may not gain a token from this Upgrade Card, send it to another ship using Comms Net, and then convert your dial to another command token. You also may not use Comms Net to make room for a token gained from this Upgrade Card. [1]

Damage Card Interactions

  • If a ship does not 'reveal' a command because it chose to discard it due to a card effect such as Crew Panic or another effect, then you cannot resolve this Upgrade Card's effect. [1]
  • A ship with this Upgrade Card as well as the Crew Panic damage card may reveal a normal command dial as well as gain this Upgrade Card's dial, and only suffer 1 damage (not 2), as Crew Panic only affects the ship dial. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ki-Adi-Mundi

Ki-Adi-Mundi | B

Card Text

While a friendly ship is attacking, after they roll their attack pool, it may suffer one damage to add one dice of any color already in its attack pool to the attack pool. Then, the attacker gains a ) token. If it already has a ), the attacking hull zone suffers one damage.

Timing
This Upgrade Card's effect triggers after rolling the initial attack pool, but before the 'Resolve Attack Effects' step.
The timing window to add the die from this Upgrade Card is shared with Intel Officer, meaning that you must add the die from this Upgrade Card before resolving additional attack effects. In this case, as the timing window is shared, the attacker may choose to resolve this Upgrade Card's effect or Intel Officer's effect in either order.
Dice addition effects which may add dice of other colors, such as Clone Gunners, Quad Battery Turrets, Swivel-Mount Batteries, Dual Turbolaser Turrets, and Opening Salvo, must be declared after this Upgrade Card’s effect. This means this Upgrade Card may only add dice of a color in the original attack pool, before these upgrades resolve.

Clarifications

  • When a ship suffers damage from this Upgrade Card's effect, the 2 damage dealt to the attacking hull zone bypasses standard defense mechanics, and cannot be reduced or redirected. Damage can be dealt straight to hull as a facedown damage card if suffered on a hull zone with one or no shields remaining. You cannot bypass shields to take a facedown damage card. [1]
  • If you resolve this Upgrade Card's effect during an attack, and the attacker suffers damage from this card's effect that would destroy it, it is immediately destroyed and the attack ends without resolving. However, if the ship is performing a Counter attack, the attack will resolve completely. [1]
  • You may resolve this Upgrade Card's effect when a ship is already destroyed and resolving a Counter attack, as it would suffer damage and then be removed from the board as normal. [1]
  • This Upgrade Card cannot cause a proximity mine token to suffer damage, as a token does not make an attack and is not a ship. [1]

Upgrade Interactions

  • This Upgrade Card's effect can be applied to an attack initiated from Ordnance Pods. [1]
  • This Upgrade Card's effect can be applied to an anti-squadron attack using Linked Turbolaser Towers, although due to the timing window, the attacker must add a die of a color already in the attack pool, not add dice of a color only added through Linked Turbolaser Towers's effect. [1]
  • This Upgrade Card's effect does not count as "suffering damage from an attack" for interactions with upgrades like Adi Gallia. [1]

Squadron Interactions

  • This Upgrade Card's effect can be used during an anti-squadron attack against any number of squadrons. The attacker may choose which squadron(s) to apply this Upgrade's effect to and which to resolve normally. The cost (gaining a raid token or suffering 2 damage) applies once for each instance the ability is used during the anti-squadron attack, and is applied as the ability use is declared. [1]
  • If you add a die using this Upgrade Card's effect to a squadron you attack, you are not required to add a die against other squadrons in that attack. [1]

Objective Interactions

  • This Upgrade Card's effect has a timing window at the start of the "Resolve Attack Effects" step that must be declared before other dice adding or modifying effects, such as from Opening Salvo, can occur. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect cannot be added to a 6 attack as you cannot add dice to a 6 attack. [1]
  • This Upgrade Card can be added to a Counter attack, such as one granted by Quad Laser Turrets. [1]

Obstacle Interactions

  • This Upgrade Card's effect applies to Armed Stations. Armed Stations are treated as ships when resolving effects, and although you cannot assign an raid token to an Armed Station, you can still add a die to its attack pool as the dice-add effect occurs before the raid token assignment. In addition, because the station cannot be assigned a raid token, it cannot suffer 2 damage for having a raid token equipped. [1]
[1] Legacy | 2025-07-17 | FAQ 1.1

Luminara Unduli

Luminara Unduli | B

Card Text

While a friendly ship or unique squadron is defending, after the Spend Defense Tokens step, if it spent fewer than 2 defense tokens, it may either ready 1 of its defense tokens it did not spend, or choose another friendly ship at distance 1-5 and ready 1 of that ship's defense tokens.

Timing
This Upgrade Card triggers after Attack Step 4: Spend Defense Tokens.

Clarifications

  • This Upgrade Card can resolve with any defending friendly ship or unique squadron owned by that player, even if the defending ship or unique squadron has no defense tokens. [1]
  • This Upgrade Card effect is able to be resolved if 0 defense tokens are spent by a defending ship or unique squadron. [1]
  • A 'readied' defense token which was spent to be 'exhausted' by an attacker (for example, using Admiral Sloane's ability), can be chosen by the defender with this Upgrade Card's effect to 'ready' and return it to its 'readied' side. [1]
  • This Upgrade Card may be used in conjunction with Unarmed Stations. They are treated as a ship that spent 0 defense tokens and are friendly to the second player. [1]

Upgrade Interactions

  • If a ship spends a defense token to resolve Thermal Shields, that spent defense token is counted when determining if this Upgrade Card's effect can be resolved. [1]

Squadron Interactions

  • Spending a defense token using Axe's ability to reduce damage on a friendly squadron does not resolve this Upgrade Card effect as Axe is not the defending squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Obi-Wan Kenobi

Obi-Wan Kenobi | B

Card Text

While a friendly ship is defending, when it spends a readied 2 token, it may reduce the total damage by 1 before it suffers damage.

Timing
This Upgrade Card resolves in the 'Spend Defense Tokens' step.

Clarifications

  • This reduction shares the same timing as 3, so the defender can choose which effect is resolved first. [1]
  • The defender must be able to spend the 2 token, so an U could prevent this Upgrade Card effect from triggering. [1]

Upgrade Interactions

  • This Upgrade Card's effect does not take the place of the standard 2 effect. As such, cards that do replace the standard 2 effect (such as Expert Shield Tech or Reactive Gunnery) would be able to stack with the effects of this Upgrade Card. If a ship had all three cards it would have to choose between the latter two, in addition to this Upgrade Card effect. [1]
  • A defender cannot spend more than one defense token of each type per attack. For example, a defender cannot spend one 2 token to resolve the 2 effect and a second 2 token to resolve Reactive Gunnery to trigger this Upgrade Card twice. [1]

Damage Card Interactions

  • The Capacitor Failure critical prevents the spending of a 2 token when the condition is triggeredand would prevent this Upgrade Card's effect from triggering. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Plo Koon

Plo Koon | B

Card Text

While a friendly squadron is attacking a ship that is at distance 1-3 of a friendly ship, the attacker may add 1 blue die set to an U icon to its attack pool. That die cannot be rerolled or changed. Friendly squadrons without Adept gain Grit while they are at distance 1 of a friendly squadron with Adept.

Timing
The first effect of this Upgrade Card triggers during a friendly squadron's Attack step 3: 'Modifying Dice'.

Clarifications

  • Grit only applies as long as the 'at distance 1 of a friendly Adept squadron' condition is satisfied. If that condition is lost (by either the friendly squadron or the Adept squadron moving away) then Grit will also be lost instantly. [1]
  • If Kickback performs an attack before moving while at distance 1 of a friendly squadron with Adept but moves out of distance 1 using his ability, he would lose Grit and not be able to move after the attack if engaged by a squadron. The same would apply in reverse if he used his ability to move into distance 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Admiral Trench

Admiral Trench } B

Card Text

At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command, that ship resolves that command as if it had spent a dial and token of the same type instead.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card would not gain any command dials on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
  • If a ship under the effect of this Upgrade Card has a Raid token, it may not spend a matching command token to resolve This Upgrade Card's ability. [1]
  • If the ship this Upgrade Card is equipped to is destroyed after this Upgrade Card's effect is resolved, the effect would last until the end of the round. [1]
  • Effects which trigger when a ship 'Reveals' a command dial are not triggered by this Upgrade Card, as this Upgrade Card's dials are on the card, not its ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Count Dooku

Count Dooku } B

Card Text

You must choose at least 2 types of command tokens for this card. At the start of each Ship Phase, you may discard 1 command token from this card. If you do, each enemy ship gains a raid token matching that command token.

Timing
The initial effect of this card triggers when that ship is deployed 'during the Deploy Ships step of setup'. The second part of this Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card would not gain any command tokens on this card if the ship it is equipped to is set aside before fleets are deployed, such as by Hyperspace Assault's Setup effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Daultay Dofine

Daultay Dofine } B

Card Text

When activated by a ship, friendly non-unique squadrons with Ai: Anti-Squadron may add a die of any color using Ai: Anti-Squadron instead of a color already in their attack pool and friendly non-unique squadrons with Ai: Battery may reroll one die in their attack pool when attacking a ship.

Timing
The effects of this Upgrade Card trigger during a squadron's attack step when it resolves Ai: Anti-Squadron or Ai: Battery.

Clarifications

  • This Upgrade Card only affects non-unique squadrons. Unique squadrons do not benefit from either effect. [1]
  • The reroll granted after using Ai: Battery occurs after the Ai die has been added, and must occur before a reroll from another source, such as Bomber Command Center. [1]

Upgrade Interactions

  • Squadrons chosen by Hyperwave Signal Boost may also use this Upgrade Card's effect. [1]

Squadron Interactions

  • When using Ai: Anti-Squadron, if the squadron is adding more than 1 die (such as with an Ai value greater than 1), only 1 of those dice may be of any color. The others must follow standard Ai rules. [1]
  • When using Ai: Battery, squadrons may reroll a die from the initial attack pool, or one added from Ai: Battery. [1]

Counter and Salvo Interactions

  • This Upgrade Card does not apply to Counter attacks made outside of a squadron's activation, as those do not resolve the Ai keyword. [1]
  • This Upgrade Card's first effect applies to a Counter attack made during a friendly squadron's activation. For example, Haor Chall Prototypes resolves its ability and initiates an anti-squadron attack against a friendly squadron during its activation. If that friendly squadron has both Ai: Anti-Squadron and Counter, the Counter attack occurs during that squadron's activation, and thus it may resolve the Ai keyword. If it does, it could resolve this Upgrade Card's first effect. [1]
[1] Legacy | 2025-07-17 | FAQ 1.1

General Grievous

General Grievous } B

Card Text

When a friendly ship or squadron is destroyed, you may choose 1 friendly ship or unique squadron at distance 1-5 of the destroyed ship or squadron. If you do, the chosen ship or unique squadron may either ready 1 of its defense tokens or recover 1 of its discarded defense tokens and then exhaust that token.

Timing
The effect of this card triggers immediately upon the destruction of a friendly ship or squadron at distance 1-5.

Clarifications

  • If a player chooses to resolve the Reserve Hangar Deck effect when a squadron is destroyed, the squadron is still considered destroyed and would resolve this Upgrade Card's effect. These effects share a timing window and can be resolved in the order of the controlling player's choice. [1]
  • If a player chooses to move a ship or squadron so that any of it is outside of the play area; i.e., fly it off the board, it is considered destroyed and would trigger this Upgrade Card's effect. [1]
  • This Upgrade Card's effect can resolve when a friendly Unarmed Stations is destroyed as Unarmed Stations are treated as ships when resolving effects. [1]
  • The squadron's position when it was destroyed would be used when determining distance for this Upgrade Card effect, not the squadron's position after being placed by Reserve Hangar Deck. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Kraken

Kraken } B

Card Text

Once per activation, while a friendly ship is attacking a ship, if another friendly ship is at close-medium range of the defender, the attacker may change 1 die to a face with any 1 icon (and no other icons).

Timing
This ability may be resolved in the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's effect can resolve once per enemy ship's activation while performing a Salvo attack. [1]
  • You cannot change a die to a blank face, a double hit icon, or a hit/crit icon. [1]
  • This Upgrade Card's effect does not work against enemy squadrons. [1]

Obstacle Interactions

  • This Upgrade Card's requirement of a friendly ship at close-medium range of the defender can be met by a friendly Unarmed Station, as Unarmed Stations are treated as ships when resolving effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mar Tuuk

Mar Tuuk } B

Card Text

While a friendly ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool.

While a friendly ship is attacking a ship that has no shields remaining, after rolling the attack dice, the attacker must cancel 1 attack die.

Timing
This Upgrade Card's effect can be resolved in the 'Resolve Attack Effects' step - after rolling dice during an attack.

Clarifications

  • If a ship with this Upgrade Card's ability performs an attack with a single die in the attack pool against a ship that has no shields remaining, the attack would not be canceled despite having no dice in the pool. It has already passed the 'Gather Dice' step (at which point the attack would be cancelled if there were no dice) and has now moved on to the 'Roll Dice' step of the attack. At this point the attack must continue. Effects that add additional dice may still add dice to this attack pool, such as Quad Battery Turrets, or External Racks. Effects that have a requirement based on dice currently in the attack would only trigger if dice were later added to the pool. e.g., Concentrate Fire adds a die of any color already present in the attack pool. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Poggle the Lesser

Poggle the Lesser } B

Card Text

After deploying fleets, each friendly ship gains a command token. Friendly ships may be assigned 1 more command token than their command value. After you or a friendly small non-flotilla ship is declared the target of an attack, it may discard 1 command token to obstruct the attack.

Timing
This Upgrade Card's first effect to grant a command token occurs after deploying fleets.
This Upgrade Card's second effect is permanent until the flagship is destroyed, then all ships in the fleet must choose and discard any excess command tokens.
This Upgrade Card's third effect occurs after the Declare Target step before rolling dice.

Clarifications

  • This Upgrade Card's first effect only applies after deploying fleets, meaning that ships held off the board, such as through Hyperspace Assault, would not gain a command token after they deploy. [1]
  • This Upgrade Card's obstruction effect may resolve against ships or squadrons. [1]
  • Command token assignment from this Upgrade Card's second effect only affects the number of tokens that can be "held" on a ship, not the number of tokens that may be gained by converting a command dial to a command token as an example. [1]
  • Command tokens discarded to resolve this Upgrade Card's effect may not resolve other effects that trigger off of a command token discard. [1]

Upgrade Interactions

  • The obstruction granted by this Upgrade Card's effect counts as obstruction granted by a card effect for interacting with General Romodi. [1]
  • The additional command token assignment from this Upgrade Card's effect stacks with other assignment effects, such as from Nova Defiant. [1]
  • A ship equipped with Petranaki may discard a command token to resolve this Upgrade Card's effect, and then may resolve the effect of Petranaki (Title). [1]

Counter and Salvo Interactions

  • If a ship or squadron with a single die declares an attack against a ship which resolves this Upgrade Card's third effect, the ship may not perform a Counter or 6 attack against it as dice were removed before rolling. If the dice is removed through resolving Petranaki (Title)'s effect, then a ship may perform a Counter or 6 attack against it as dice are removed after rolling and the attack is not cancelled. [1]

Damage Card Interactions

  • As Disengaged Fire Control happens "when declaring the target of an attack", but this Upgrade Card's effect resolves "after an eligible ship is declared the target of an attack", a ship with the damage card Disengaged Fire Control may still attack a hull zone obstructed through this Upgrade Card's effect. [1]
[1] Legacy | 2026-02-26 | Legacy FAQ

TF-1726

TF-1726 } B

Card Text

Once per activation, while a friendly ship is attacking a ship, the attacker adds 1 black die to its attack pool for each raid token the defender has, to a maximum of 2 additional dice.

Timing
This Upgrade Card's effect triggers during the 'Resolve Attack Effects' step.

Clarifications

  • This Upgrade Card's effect is treated as a 'may' effect so the attacking player may choose which attack to resolve the effect with, once per activation. [1]
  • The black dice can be added at any range. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Nexus Upgrades


Commander B

Card Text

A is a special type of upgrade card with the B icon on its card back and no upgrade icon in the card front.

  • A B can be equipped to any ship except Flotillas.
  • A fleet cannot have more than one B.
  • A ship with a B equipped is a flagship.
  • A B must be in the play area to be able to resolve. If this card has been set aside, then the B ability cannot resolve.
Admiral Ackbar

Admiral Ackbar B

Card Text

Before a friendly ship's Attack step, it may choose to attack only once this activation. If it does, it may add 2 red dice to its attack pool while attacking a ship.


Etahn A'baht

Etahn A'baht B

Card Text

While a friendly ship is defending, during the Spend Defense Tokens step, it may discard a 3 defense token to resolve that token's effect.

While a friendly ship or squadron resolves the 3 defense effect, if it is at distance 1-3 of another friendly ship, it reduces the total damage to half rounded down, to a minimum of 1.


Garm Bel Iblis

Garm Bel Iblis B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. During each round matching 1 of those tokens, when a friendly ship activates, it may gain 1 additional command dial of your choice.


General Cracken

General Cracken B

Card Text

When a friendly ship at distance 1-5 is declared the target of an attack by an enemy ship, it may spend a readied defense token to obstruct that attack.


Traest Kre'fey

Traest Kre'fey B

Card Text

While a friendly ship is attacking, it may remove a die from its attack pool and place it on this card.

While a friendly ship at distance 1-3 or a friendly non-New Class ship at distance 1-5 is attacking, it may exhaust this card to cancel any number of dice in its attack pool and replace them with an equal number of dice from this card. All dice remain set to their current faces.


Wedge Antilles

Wedge Antilles B

Card Text

While a friendly ship resolves a 8 command, if it spent a 8 token, each squadron it activates may increase its speed by 1 to a maximum of 5 until the end of its activation.

Friendly squadrons without Escort gain Grit while at distance 1 of friendly squadrons with Escort.


Hera Syndulla

Hera Syndulla [ B


Admiral Kilian

Admiral Kilian | B

Card Text

While a friendly ship is perfoming a non-ignition, non-salvo attack against a ship, before it gathers dice, it may replace 1 die in its battery armament with a red die.

If that ship has the Bombard tag, it may replace up to 2 dice instead.

Timing
This Upgrade Card's effect triggers before gathering dice for an attack against a ship.

Clarifications

  • This Upgrade Card's effect does not work when gathering dice for an attack against a squadron, as those use the "anti-squadron armament" and not the "battery armament". [1]

Upgrade Interactions

  • Dice replaced using this Upgrade Card's effect include added dice from upgrade cards. For example, the dice added from Rapid Reload or Expanded Launchers may be replaced with red dice through using this card. [1]
  • Dice replacement from this Upgrade Card's effect occurs before Thermal Shields would resolve, as Thermal Shields trigger "after an attacker gathers dice". [1]
  • If a ship would be granted the Bombard tag through an effect, before gathering dice, this Upgrade Card's effect would apply to that ship. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may resolve on a salvo attack, as dice are being replaced instead of added. [1]
  • This Upgrade Card's effect does not apply to Counter attacks, as those specify an anti-squadron armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Hondo Ohnaka

Hondo Ohnaka B

Card Text

Before an enemy ship at distance 1-5 of a friendly ship would gain a command token, you may exhaust this card to assign it to that friendly ship instead.

At the start of the Ship Phase, you may exhaust this card to discard any number of command tokens from friendly ships and assign that number of matching raid tokens to enemy ship at distance 1-5.

Timing
This Upgrade Card's first effect occurs whenever an enemy ship at distance 1-5 of a friendly ship would gain a command token, no matter the source of the command token.
This Upgrade Card's second effect occurs at the start of the Ship Phase.

Clarifications

  • The timing window on this Upgrade Card's first effect is very broad, it works on basically all command tokens gaining upgrades in the game. [1]
  • A ship may replace a command token with a token gained from this Upgrade Card's first effect. [1]
  • If a ship were to gain a command token at the Start of the Ship Phase, through an upgrade card effect such as Grand Moff Tarkin, this Upgrade Card's first effect may still trigger. As an example, if Grand Moff Tarkin would cause a ship to gain a command token to then resolve a Fleet Command, as they share the same timing, this Upgrade Card's first effect could steal that command token before the enemy ship could then resolve the Fleet Command effect. [1]
  • This Upgrade Card's first effect may only trigger on a single command token. [1]
  • This Upgrade Card's second effect occurs in the same timing window as effects such as resolving a Fleet Command or resolving Surprise Attack's Special Rule, and can be resolved in any order of the player's choice. [1]

Upgrade Interactions

  • When Ahsoka Tano (Officer), R2-D2 (Twilight) or similar effects would resolve by removing a command token from a ship and causing a ship to gain a command token, this triggers this Upgrade Card's first effect. [1]

Objective Interactions

  • The timing window of this Upgrade Card's first effect does allow for use during the timestep of "After Deploying Fleets", meaning that objectives such as Precision Strike and Abandoned Mining Facility that lead to ships gaining command tokens are eligible for stealing from this effect, as long as the distance window condition is met. [1]

Damage Card Interactions

  • This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]

Deployment Interactions

  • When command tokens are placed on a ship or upgrade card (for example Clone Navigation Officer) as part of a deployment effect, this Upgrade Card's first effect does not trigger. [1]
[1] Doty | 2026-03-05 | Website Updates

Jerid Sykes

Jerid Sykes { B

Card Text

When a friendly squadron begins its activation at distance 1-2 of a friendly ship, it gains Rogue until the end of its activation.

Timing
This Upgrade Card's effect occurs whenever a friendly squadron begins its activation and occurs until the end of that squadron's activation.

Clarifications

  • The Rogue keyword gained from this Upgrade Card's effect lasts through the entire activation of that friendly squadron, including squadrons activated by a friendly ship. Any card effects or abilities that trigger off of the Rogue keyword may affect that squadron, if eligible, while the Upgrade Card effect is active. [1]
[1] Doty | 2026-03-05 | Website Updates

Maul

Maul { B

Card Text

While a friendly ship is attacking, it may spend 1 of its defense tokens. If it does, it may exhaust a matching defense token on the defender.

Timing
This Upgrade Card's first effect applies to the flagship upon deployment.
This Upgrade Card's second effect applies at any point during the attack window after a target is declared.

Clarifications

  • A token exhausted by this Upgrade Card's second effect may be spent by the defender during that attack, and in addition other tokens of the same type may be exhausted during that attack. This is notably different from Admiral Sloane (Commander) due to the "exhaust" vs "spend" wording. [1]
  • This Upgrade Card's second effect does not specify "while attacking a ship", meaning that it may be resolved on flak attacks against squadrons. [1]
  • If a target of an attack cannot be declared, due to obstruction, card effects like Disengaged Fire Control, then this Upgrade Card's second effect cannot apply. [1]
  • All cases where upgrade cards specify "spent" defense tokens, unless an additional card effect spends a token once exhausted from this Upgrade Card's second effect, then this Upgrade Card does not apply. [1]

Upgrade Interactions

  • After a target is declared, before gathering dice, if a friendly ship spends its brace token to resolve this Upgrade Card's second effect, it may resolve the effect of this Upgrade Card before resolving the effect of Thermal Shields. [1]
  • As Barriss Offee (Officer)'s timing window resolves "after the attacker declares the defending hull zone", Barriss's effect would occur after an attack is already initiated. Because this Upgrade Card's second effect takes place at any point during the "while attacking" window, a friendly ship may spend its redirect token to exhaust the defender's redirect token before Barriss Offee (Officer) would resolve its effect. [1]
  • Due to the broad timing window of this Upgrade Card's second effect, the attacker may choose to exhaust the defender's defense tokens during the "Spend Defense Tokens" step. [1]
  • Tokens exhausted by this Upgrade Card's second effect do not count as "spent" when interacting with Adi Gallia (Officer). [1]
  • If the defender resolves an ability during the attack timing window that would destroy a "friendly ship or squadron", then a token exhausted by this Upgrade Card's second effect may be readied by General Grievous (Commander). [1]
  • Tokens exhausted by this Upgrade Card's second effect may be readied by Luminara Unduli (Commander)'s effect unless they were otherwise spent by the defender or a card effect. [1]
  • Redirect Tokens exhausted by this Upgrade Card's second effect, unless they are readied before the Spend Defense Tokens step, do not count as readied for the sake of resolving Obi-Wan Kenobi (Commander)'s effect. [1]

Counter and Salvo Interactions

  • As the timing window for this Upgrade Card's second effect does not specify the type of attack made, all effects and interactions also apply to 6 and Counter attacks, unless otherwise specified (You cannot add dice to a 6 attack). [1]
  • If a friendly ship spends a defense token to resolve a 6 attack, it may spend that same token to resolve this Upgrade Card's second effect once the 6 attack has been initiated. [1]

Damage Card Interactions

  • If a friendly ship resolves this Upgrade Card's second effect, and the defender has the damage card Faulty Countermeasures, it may not spend a defense token exhausted by the attacker until that damage card is removed. It still may spend an unexhausted token of the same type. [1]

Deployment Interactions

  • The "Mandalorian" tag granted by this Upgrade Card's first effect triggers upon deployment in-game. [1]
[1] Doty | 2026-03-05 | Website Updates

Pre Vizsla

Pre Vizsla { B

Card Text

While attacking a ship, a friendly ship may add 1 die of any color to its attack pool. If it does, choose and cancel 1 die.

If that ship has the tag Mandalorian, do not cancel any dice instead.


Prince Xizor

Prince Xizor { B

Card Text

While defending, before a friendly ship would be dealt 1 or more damage cards, you may deal 1 of those damage cards to another friendly ship at distance 1-4 of the defender.

Timing
This Upgrade Card's effect triggers right before a friendly ship would be dealt 1 or more damage cards in an attack.

Clarifications

  • This Upgrade Card's effect may trigger from an attack from a ship or squadron. [1]
  • Because of the timing window specifying "before" a friendly ship would be dealt 1 or more damage cards, once the defender chooses to resolve this Upgrade Card's effect, that damage card must be dealt to another ship before being flipped faceup. [1]
  • Damage cards dealt to other friendly ships through resolving this Upgrade Card's effect do need to be dealt in the order that they would be drawn from the damage deck. For example, if the defender would be dealt 1 face-up damage card and 2 face-down damage cards, the defender may declare which card is moved to the other friendly ship before it would be drawn. So in this case, the defender could choose to suffer a faceup damage card on itself, deal the first facedown damage card to another eligible friendly ship, and then be dealt the second facedown damage card on itself. [1]
  • A ship selected to be dealt a damage card from this Upgrade Card's effect may not spend defense tokens before receiving the damage card, as it is not the defender. [1]

Upgrade Interactions

  • A faceup damage card dealt from a critical effect, such as from Assault Proton Torpedoes, would be dealt to another friendly ship instead before resolving on the defender when resolving this Upgrade Card's effect. [1]
  • If two face-up damage cards would be dealt through resolving the effect of XX-9 Turbolasers, a similar effect, or through resolving a combination of critical effects, such as the standard critical effect and Assault Proton Torpedoes through Fire-Control Team, if this Upgrade Card's effect is used, the other friendly ship selected from this Upgrade Card's effect would suffer the first faceup damage cards. [1]
  • If the selected ship from this Upgrade Card's effect or defender has an upgrade card such as Tide of Progress XII (Title), that specifies the timing window as "before you are dealt a faceup/facedown damage card", that upgrade card may still be resolved. If the defender has an upgrade with the same timestep as this card (before a friendly ship/you would be dealt a damage card) it may be resolved in any order. [1]

Squadron Interactions

  • Damage cards dealt from abilities like Boba Fett (Slave I) are not considered "attacks" for the purposes of resolving this Upgrade Card's effect. [1]

Objective Interactions

  • For the purposes of gaining victory tokens from Precision Strike, a faceup damage card being selected by this Upgrade Card's effect to be dealt to another ship is only scored once, when it is revealed faceup on the selected ship. [1]

Counter and Salvo Interactions

  • Damage cards dealt from a 6 attack are eligible for this Upgrade Card's effect. [1]

Damage Card Interactions

  • If resolving the effect of the Thruster Fissure damage card would cause that ship to suffer a facedown damage card, that damage card would not be eligible for this Upgrade Card's effect as it would not be dealt from an attack. [1]
  • If a friendly ship is dealt the faceup damage card Structural Damage, that ship may choose to declare this Upgrade Card's effect if there is an eligible friendly ship to receive the damage card, and may deal the damage card given from Structural Damage to a friendly ship instead. Then the Structural Damage would be flipped facedown. [1]

Obstacle Interactions

  • Damage cards dealt through movement/overlapping, such as from landing on an asteroid field or granted through the effect of the Damaged Controls damage card, are not dealt during an attack, and therefore would not trigger this Upgrade Card's effect. [1]
[1] Doty | 2026-03-05 | Website Updates

Tyber Zann

Tyber Zann { B

Card Text

At the start of each Ship Phase, you may reveal and discard 1 command token from this card. If you do, until the end of the round, when a friendly ship resolves a matching command, it may gain 1 command token of its choice. When an enemy ship resolves a matching command, it gains 1 raid token of its choice.


Linwodo

Linwodo } B