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Ordnance F

Card Text

A F is a special type of upgrade card with the F icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A F can be equipped to any ship that has the F upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same F card.
Assault Concussion Missiles

Assault Concussion Missiles F

Card Text

BLACK T : Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step, when the attacker chooses and resolves one of his critical effects.

Clarifications

  • The damage from this Upgrade Card is first applied to any shields in the adjacent zones to the defending hull zone. If there are no shields, then the damage would be applied as facedown damage cards unless additional card effects allow for them to be applied faceup. [1]
  • Once the critical effect chosen by this card is chosen and resolved, the damage from this Upgrade Card cannot be reduced by the Brace defense token or otherwise mitigated by defense tokens. [1]

Upgrade Interactions

  • If a ship with both this Upgrade Card and XI7 Turbolasers equipped resolves this Upgrade Card effect, XI7 will have no effect on the damage dealt from this Upgrade Card. The redirect token effect is resolved after damage is applied to the adjacent hull zones from the critical effect, and the defender will be able to redirect 1 of the total damage dealt during the 'Resolve Damage' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Assault Proton Torpedoes

Assault Proton Torpedoes F

Card Text

BLACK T : Exhaust this card to deal 1 faceup damage card to the defender.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • When spending a Redirect defense token, the defender declares which adjacent hull zone(s) is being chosen to suffer damage in the 'spend defense token' step. This occurs before the attacker chooses and resolves a critical effect in the 'Resolve Attack Effects' step. Once chosen, the defender cannot select a different hull zone. This can be important for the effect of this Upgrade Card; faceup damage cards such as Shield Failure or Projector Misaligned that may reduce or remove all shields from the chosen hull zone(s). [1]

Upgrade Interactions

  • If a ship with Fire Control Team equipped resolves both this Upgrade Card critical effect and the standard critical effect, only the damage card dealt by resolving this Upgrade Card is dealt face up. [1]
  • If a ship equipped with Fire Control Team resolves the critical effects of both this Upgrade Card and XX-9 Turbolasers, the damage card dealt by this Upgrade Card would be the 'first' faceup damage card dealt. If any damage is then also dealt to the defending ship's hull, it would suffer its 'second' faceup damage card as XX-9 Turbolasers applies its effect. Only two faceup damage cards would be dealt faceup in total. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Expanded Launchers

Expanded Launchers F

Card Text

Modification.

The battery armament for your front hull zone is increased by 2 black dice.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • These dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ship's battery armament. [1]
  • Battery armament is used when attacking a ship, and thus this Upgrade Card does not increase that ship's anti-squadron armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

External Racks

External Racks F

Card Text

While attacking at close range, you may discard this card to add 2 black dice to your attack pool.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Upgrade Interactions

  • This Upgrade Card cannot be discarded in attacks being conducted at medium or long range. A ship with the title Insidious equipped that is attacking a ship at medium range cannot resolve the effect of this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Flechette Torpedoes

Flechette Torpedoes F

Card Text

While attacking a squadron, you may spend 1 black die with a T icon to toggle its activation slider to the activated side.

Timing
This Upgrade Card may be resolved during the 'Resolve Attack Effects' step.

Clarifications

  • A black die that has been spent by this card effect does not contribute any damage in the 'Resolve Damage' step as it has been removed from the pool. [1]

Upgrade Interactions

  • If a ship equipped with this Upgrade Card performs a Counter attack (granted by a card ability such as Quad Laser Turrets combined with Agent Kallus or General Draven), spending a black die with crit icon to toggle a squadrons slider that is already activated does not end that squadron's activation. [1]
  • If the defending squadron is an unactivated squadron being granted an attack by another ability such as Colonel Jendon, a black die with crit icon could be spent to toggle that squadron's activation slider to the activated side. [1]

Damage Card Interactions

  • This Upgrade Card is not affected by the faceup damage card Targeter Disruption. A black dice with the critical icon is 'spent' to trigger a card effect; it is not a critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ordnance Pods

Ordnance Pods F

Card Text

Medium or large ship only.

At the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones. Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.

Timing
This Upgrade Card may be resolved at the end of the Attack Step, after the equipped ship has conducted all of its attacks.

Clarifications

  • A ship equipped with this Upgrade Card can perform the Ordnance Pods attack even if this chosen hull zone has already attacked from that zone this round. The chosen hull zone can attack each eligible target at close range and in that hullzone's firing arc. [1]

Upgrade Interactions

  • If a ship has declared the use of Admiral Ackbar's ability, a ship will not be able to use this Upgrade Card to attack with its front or rear hull zones. [1]
  • If the ship equipped with this Upgrade Card is also equipped with Gunnery Team, or was selected as the first player objective ship in Advanced Gunnery, this Upgrade Card's effect is not able to attack a target if that target has already been attacked from the chosen hull zone. [1]
  • Ruthless Strategists can trigger from this Upgrade Card's attacks. [1]
  • This Upgrade Card can be used to target a single proximity mines token, but then would not be able to attack other squadrons. [1]
  • If a ship is equipped with both this Upgrade Card and Slaved Turrets, the ship cannot attack more than once per round. If a ship has attacked this round, it is then not able to resolve this Upgrade Card at the end of its Attack Step. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rapid Reload

Rapid Reload F

Card Text

Modification.

The battery armaments for your left and right hull zones are increased by 1 black die.

Timing
This Upgrade Card is always active, unless it is discarded.

Clarifications

  • These dice can be used to claim Fire Lanes objective tokens, as they are considered part of the ships battery armament. [1]
  • Battery armament is used when attacking a ship, and thus this Upgrade Card does not increase that ship's anti squadron armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Wide-Area Barrage

Wide-Area Barrage F

Card Text

Black T : If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black Icon Dice Hit icons in your attack pool, rounded up.

Timing
This Upgrade Card may be resolved during the 'Resolve Damage' step.

Clarifications

  • As the effect of this Upgrade Card is not an attack, the damage from this Upgrade Card cannot be reduced or canceled by defense tokens. Card effects that involve moving or reducing damage during an attack cannot be utilized. Similar to the Debris obstacle, the ship suffering damage chooses a hull zone and suffers each point of damage on that hull zone, one at a time. [1]

Obstacle Interactions

  • This Upgrade Card cannot choose a proximity mine token to suffer damage, as it is a 'Token' and not a ship or squadron. [1]
  • This Upgrade Card can choose an Unarmed/Armed Station to suffer damage, as 'stations are treated as a ship when resolving effects'. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Nexus Upgrades


Ordnance F

Card Text

A F is a special type of upgrade card with the F icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A F can be equipped to any ship that has the F upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same F card.
Counter-battery Retrofit

Counter-battery Retrofit F

Card Text

After you deploy, gain 1 6 defense token.

While attacking a ship you have already attacked this round, you may exhaust this card to reroll 1 die of any color.


Super-Heavy Concussion Missiles

Super-Heavy Concussion Missiles { F

Card Text

Modification Mandalorian only. Non-small ship only.

Ignition[Medium]

Your printed squadron value is reduced by 2 to a minimum of 1. Each of your front, left, or right arcs is also a special firing arc. You have a special black battery armament of 4 black dice. After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.