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Boarding Teams I

Card Text

For brevity and clarity, this document will refer to IG upgrade cards as Boarding Team upgrade cards.

Boarding Team IG - is a special type of upgrade card with the IG icon on its card back and upgrade icon in the lower-left corner of the card front.

  • Some upgrade cards have more than one upgrade icon.
  • A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same Boarding Team card.
  • A Boarding Team can be equipped to any ship that has the IG upgrade icon(s) in its ship card.

Clarifications

  • To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
  • If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
Boarding Engineers

Boarding Engineers I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time).

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • When damage cards are chosen using this Upgrade Card, they cannot be chosen again and any new damage cards dealtcannot be chosen. [1]
  • You do not need to reveal to your opponent which facedown damage cards you did not choose. [1]
  • When damage cards are flipped faceup by this Upgrade Card, they are not 'dealt' to the target, so abilities such as General Dodonna and Lira Wessex cannot trigger. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Boarding Troopers

Boarding Troopers I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and spend a number of its defense tokens up to your squadron value.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • The same defense token cannot be chosen twice when resolving this Upgrade Card's effect. [1]
  • The defense tokens are 'spent' outside of the normal attack sequence, and thus do not resolve their effects. Any defense tokens chosen that are 'readied' are flipped to the 'exhausted' side. Any defense tokens chosen that are 'exhausted' are discarded. [1]

Damage Card Interactions

  • If a ship equipped with this Upgrade Card also has the faceup damage card 'Faulty Countermeasures', then 'exhausted' defense tokens cannot be spent when resolving this Upgrade Card's effect, even those belonging to enemy ships. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Cham Syndulla

Cham Syndulla [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If you do you may choose a new command for each command dial assigned to that ship. Then you may choose a new command dial for each of those command dials to be set to.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • This Upgrade Card cannot target dials on Grand Admiral Thrawn's card, since those dials are not equipped to a ship. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Darth Vader (Boarding Team)

Darth Vader (Boarding Team) \ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 non-B upgrade card equipped to that ship.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Upgrade Interactions

  • If this Upgrade Card were to discard Relentless, that ship would now need to set one additional command dial (according to its command value) in the next Command Phase. [1]
  • If Rapid Launch Bays, Invisible Hand, or Profundity were discarded by this Upgrade Card, then any squadrons or ships currently set aside that have not been placed are considered destroyed. [1]
  • If this Upgrade Card were to discard Captain Needa, Endeavor, Vanguard, or other defense token granting upgrades after their respective timing windows, the defense token granted by these upgrades would remain. [1]
  • If upgrades which restrict the use of command tokens to resolve fleet command effects, such as the Liberator title or Flag Bridge upgrade, were discarded by this Upgrade Card, the fleet command upgrade could now resolve by spending a command token. [2]
  • If this Upgrade Card were to discard Early Warning System, the chaff token remains and continues to obstruct all attacks on that hull zone until the end of the Status Phase, when it is removed. [1]
  • If this Upgrade Card were to discard Swivel-Mount Batteries, the focus token remains but does not grant Swivel-Mount Batteries's effect to the ship. As the timing window to remove the focus token is 'when you ready this card', the token is not removed after the card is discarded. [2]
  • If this Upgrade Card were to discard Chimaera, Minister Tua, Phoenix Home, Vanguard, Harrow, Radiant VII, or other upgrade slot granting upgrades, the upgrade card (if one was equipped in the granted upgrade slot) would remain. [1]
  • If this Upgrade Card were to discard upgrades that allow for shields to be equipped on a hull zone beyond its printed shield capacity, such as Aspiration, Auxiliary Shield Team, Gilded Aegis, or Tranquility, any shields that exceed a hull zone's maximum shield value are immediately lost. [1]
  • If this Upgrade Card were to discard a Fleet Command that was resolved by spending a command token at the start of the Ship Phase, that Fleet Command will continue to resolve until the end of the round. [1]
[1] ARC | 2025-07-11 | ARM 1.03
[2] Doty | 2025-07-11 | ARM 1.03

Jyn Erso

Jyn Erso [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If that ship has no raid tokens, it gains 2 raid tokens of your choice. If that ship has an objective token, you may also gain 1 victory token.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • If a victory token is gained, but the objective being played has no victory points associated with that victory token, then that victory token is worth 0 points. [1]
  • Current Assault, Defensive, and Navigation objectives that relate to this Upgrade Card's effect: Ion Storm, Marked For Destruction, Rift Assault, Blockade Run (as first player only) Fleet in Being, Capture the VIP Intel Sweep, Hyperspace Migration. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Shriv Surgaav

Shriv Surgaav [ I

Card Text

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 I, J, G, H, F, E, or D upgrade card equipped to that ship.

Timing
This Upgrade Card may be resolved when a ship reveals a command dial.

Clarifications

  • This Upgrade Card can discard any card with any of the listed icons, regardless of any other icons it might have. The word 'or' is used to make it clear that only one card can be discarded, not one matching each icon. Upgrade icons are properties that upgrade cards possess, and which are sometimes used to refer to them, but the rules have never distinguished a 'Boarding Team' or a 'Weapons Team + Offensive Retrofit' card from another card with only one of those icons for any game mechanics [1]

Upgrade Interactions

  • If Rapid Launch Bays, or an upgrade that allows for squadrons to be set aside and placed on the ugprade card, is discarded by this Upgrade Card, then any squadrons or ships currently set aside that have not been placed are considered destroyed. [1]
  • If this Upgrade Card were to discard Flag Bridge, the Fleet Command upgrade card that can be equipped could now resolve by spending a command token, as the restriction against using command tokens to power the Fleet Command would have been removed by this Upgrade Card. [1]
  • If this Upgrade Card were to discard Early Warning System, the chaff token remains and continues to obstruct all attacks on that hull zone until the end of the Status Phase, when it is removed. [1]
  • If this Upgrade Card were to discard Auxiliary Shiled Team, or other upgrade that allows for shields to be equipped on a hull zone beyond its printed shield capacity, any shields that exceed a hull zone's maximum shield value are immediately lost. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Nexus Upgrades


Boarding Teams I

Card Text

For brevity and clarity, this document will refer to IG upgrade cards as Boarding Team upgrade cards.

Boarding Team IG - is a special type of upgrade card with the IG icon on its card back and upgrade icon in the lower-left corner of the card front.

  • Some upgrade cards have more than one upgrade icon.
  • A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same Boarding Team card.
  • A Boarding Team can be equipped to any ship that has the IG upgrade icon(s) in its ship card.

Clarifications

  • To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
  • If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
New Republic Infiltrators

New Republic Infiltrators I

Card Text

New Republic only.

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. That ship must discard its command dial without resolving a command during its next activation.