
While attacking a ship, if there is at least 1 friendly unengaged squadron with Bomber within distance 1 of you, you may add a red die to your attack pool.

While attacking a ship, if there is at least 1 friendly unengaged squadron with Bomber within distance 1 of you, you may add a red die to your attack pool.

While defending against a unique squadron, when you would reroll a die, you may cancel it instead.

While attacking a unique squadron, you may set 1 die to any face.

Once per round, after you perform an attack, you may spend a defense token to perform an additional attack against the same target using an anti-squadron armament of 2 blue dice.

After an enemy squadron at distance 1-2 of you suffers damage from a squadron attack, you may spend a readied defense token. If you do, the defender suffers 1 damage.

While attacking a ship, if the defending hull zone has no shields, you may reroll any number of dice in your attack pool.

While attacking, after you roll your attack pool, if there is an U icon in your attack pool, you may add one die of any color to the attack pool.

Enemy squadrons at distance 1 of you cannot move.

While performing an attack against a squadron,m your may decrease your anti-squadron armament by 1 die to recover 1 hull point, or suffer 1 damage to increase your anti-squadron armament by 1 blue die.

Enemy squadrons at distance 1 of you cannot move.

When a friendly squadron with Escort at distance 1 is declared as the target of an attack, you may spend 1 defense token to treat the attack as obstructed.

While attacking an activated squadron, if the defender is engaged with another friendly squadron with Escort, you may add 2 blue dice to the attack pool.

While a friendly squadron at distance 1 is defending, you may spend 1 defense token to force the attacker to reroll 1 die of your choice.

When you assign a raid token, you may discard 1 matching command token from the defender. You are not prevented from attacking ships while engaged with 2 or fewer squadrons.

When you perform an attack with Counter against a unique squadron, increase your Counter by 1.

While deploying fleets, you count as deploying two squadrons.

While attacking, if you are touching the defender's base, you may reroll up to 2 dice.

When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.

While attacking, if you have 6 or fewer hull points remaining, you may add 1 blue die set to the U icon to your attack pool.


While attacking, you may reroll 1 die for each enemy squadron or enemy ship at distance 1.

While another friendly squadron is at distance 1-2, it has Counter 1 or increases its Counter value by 1.

While attacking, if there are no other friendly squadrons at distance 1 of you, you may reroll up to 2 of your dice.

While attacking, if the defender is at distance 1-3 from a friendly ship with the Mandalorian tag, you may change 1 die to any face.

While a friendly 'Mandalorian' squadron at distance 1 is attacking a squadron with adept or dodge, it may add 1 red die to a face with an U icon to its attack pool.

During the Ship Phase, when an enemy squadron at distance 1-3 would activate, you may toggle your activation slider to the activated side to immediately activate as if by a 8 command.

At the start of the squadron phase, you may activate as if activated by a 8 command.

At the start of the Ship Phase, you may activate as if you were activated by a 8 command.

During your activation, instead of attacking, you may toggle the activation slider of 1 squadron at distance 1 to the activated side. If it was already activated, you may place it anywhere at distance 1 of you.

You ignore the dodge and escort keywords on enemy squadrons.

When you overlap an obstacle, you may recover 1 hull.

While attacking, you may discard a defense token to set 1 die to any face. That die cannot be modified again.
While defending you may spend 1 of your defense tokens to force the attacker to reroll 1 or more dice of your choice.

This squadron counts as 'Mandalorian'. For each other friendly 'Mandalorian' squadron at distance 1, you gain adept 1, up to a maximum of adept 2.

While a friendly squadron with heavy at distance 1 is attacking a ship with one or more raid tokens, it may add 1 black die to its attack pool. If it does, it must choose and cancel 1 die.

After a ship at distance 1 performs a non-counter attack against you, you may attack that ship with a battery armament of 2 blue dice.

Blue T : If the defender is a ship, you may choose and discard 1 of its defense tokens.

During your activation, instead of attacking, you may choose 1 friendly non-unique squadron at distance 1 and toggle its activation slider.

Friendly 'Mandalorian' squadrons at distance 1 with assault gain bomber.

When activated by a squadron command, you may place 1 proximity mine at distance 1 of you. If you do, you may not move or attack this activation. This mine must be placed beyond distance 1-2 of enemy ships.

When a squadron at distance 1-2 is destroyed, you may move up to distance 1, even if you are engaged.

At the start of the Squadron Phase, you may move up to distance 3 and toggle your activation slider to the activated side. If you do, the first 4 non-unique squadrons with Ai that you activate at distance 1-2 of this squadron gain Rogue this phase.