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Nexus Upgrades


Boarding Teams I

Card Text

For brevity and clarity, this document will refer to IG upgrade cards as Boarding Team upgrade cards.

Boarding Team IG - is a special type of upgrade card with the IG icon on its card back and upgrade icon in the lower-left corner of the card front.

  • Some upgrade cards have more than one upgrade icon.
  • A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same Boarding Team card.
  • A Boarding Team can be equipped to any ship that has the IG upgrade icon(s) in its ship card.

Clarifications

  • To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
  • If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
New Republic Infiltrators

New Republic Infiltrators I

Card Text

New Republic only.

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. That ship must discard its command dial without resolving a command during its next activation.



Commander B

Card Text

A is a special type of upgrade card with the B icon on its card back and no upgrade icon in the card front.

  • A B can be equipped to any ship except Flotillas.
  • A fleet cannot have more than one B.
  • A ship with a B equipped is a flagship.
  • A B must be in the play area to be able to resolve. If this card has been set aside, then the B ability cannot resolve.
Admiral Ackbar

Admiral Ackbar B

Card Text

Before a friendly ship's Attack step, it may choose to attack only once this activation. If it does, it may add 2 red dice to its attack pool while attacking a ship.


Etahn A'baht

Etahn A'baht B

Card Text

While a friendly ship is defending, during the Spend Defense Tokens step, it may discard a 3 defense token to resolve that token's effect.

While a friendly ship or squadron resolves the 3 defense effect, if it is at distance 1-3 of another friendly ship, it reduces the total damage to half rounded down, to a minimum of 1.


Garm Bel Iblis

Garm Bel Iblis B

Card Text

After deploying fleets, place 2 non-consecutive round tokens on this card. During each round matching 1 of those tokens, when a friendly ship activates, it may gain 1 additional command dial of your choice.


General Cracken

General Cracken B

Card Text

When a friendly ship at distance 1-5 is declared the target of an attack by an enemy ship, it may spend a readied defense token to obstruct that attack.


Traest Kre'fey

Traest Kre'fey B

Card Text

While a friendly ship is attacking, it may remove a die from its attack pool and place it on this card.

While a friendly ship at distance 1-3 or a friendly non-New Class ship at distance 1-5 is attacking, it may exhaust this card to cancel any number of dice in its attack pool and replace them with an equal number of dice from this card. All dice remain set to their current faces.


Wedge Antilles

Wedge Antilles B

Card Text

While a friendly ship resolves a 8 command, if it spent a 8 token, each squadron it activates may increase its speed by 1 to a maximum of 5 until the end of its activation.

Friendly squadrons without Escort gain Grit while at distance 1 of friendly squadrons with Escort.


Hera Syndulla

Hera Syndulla [ B


Admiral Kilian

Admiral Kilian | B

Card Text

While a friendly ship is perfoming a non-ignition, non-salvo attack against a ship, before it gathers dice, it may replace 1 die in its battery armament with a red die.

If that ship has the Bombard tag, it may replace up to 2 dice instead.

Timing
This Upgrade Card's effect triggers before gathering dice for an attack against a ship.

Clarifications

  • This Upgrade Card's effect does not work when gathering dice for an attack against a squadron, as those use the "anti-squadron armament" and not the "battery armament". [1]

Upgrade Interactions

  • Dice replaced using this Upgrade Card's effect include added dice from upgrade cards. For example, the dice added from Rapid Reload or Expanded Launchers may be replaced with red dice through using this card. [1]
  • Dice replacement from this Upgrade Card's effect occurs before Thermal Shields would resolve, as Thermal Shields trigger "after an attacker gathers dice". [1]
  • If a ship would be granted the Bombard tag through an effect, before gathering dice, this Upgrade Card's effect would apply to that ship. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may resolve on a salvo attack, as dice are being replaced instead of added. [1]
  • This Upgrade Card's effect does not apply to Counter attacks, as those specify an anti-squadron armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Hondo Ohnaka

Hondo Ohnaka B

Card Text

Before an enemy ship at distance 1-5 of a friendly ship would gain a command token, you may exhaust this card to assign it to that friendly ship instead.

At the start of the Ship Phase, you may exhaust this card to discard any number of command tokens from friendly ships and assign that number of matching raid tokens to enemy ship at distance 1-5.

Timing
This Upgrade Card's first effect occurs whenever an enemy ship at distance 1-5 of a friendly ship would gain a command token, no matter the source of the command token.
This Upgrade Card's second effect occurs at the start of the Ship Phase.

Clarifications

  • The timing window on this Upgrade Card's first effect is very broad, it works on basically all command tokens gaining upgrades in the game. [1]
  • A ship may replace a command token with a token gained from this Upgrade Card's first effect. [1]
  • If a ship were to gain a command token at the Start of the Ship Phase, through an upgrade card effect such as Grand Moff Tarkin, this Upgrade Card's first effect may still trigger. As an example, if Grand Moff Tarkin would cause a ship to gain a command token to then resolve a Fleet Command, as they share the same timing, this Upgrade Card's first effect could steal that command token before the enemy ship could then resolve the Fleet Command effect. [1]
  • This Upgrade Card's first effect may only trigger on a single command token. [1]
  • This Upgrade Card's second effect occurs in the same timing window as effects such as resolving a Fleet Command or resolving Surprise Attack's Special Rule, and can be resolved in any order of the player's choice. [1]

Upgrade Interactions

  • When Ahsoka Tano (Officer), R2-D2 (Twilight) or similar effects would resolve by removing a command token from a ship and causing a ship to gain a command token, this triggers this Upgrade Card's first effect. [1]

Objective Interactions

  • The timing window of this Upgrade Card's first effect does allow for use during the timestep of "After Deploying Fleets", meaning that objectives such as Precision Strike and Abandoned Mining Facility that lead to ships gaining command tokens are eligible for stealing from this effect, as long as the distance window condition is met. [1]

Damage Card Interactions

  • This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card. [1]

Deployment Interactions

  • When command tokens are placed on a ship or upgrade card (for example Clone Navigation Officer) as part of a deployment effect, this Upgrade Card's first effect does not trigger. [1]
[1] Doty | 2026-03-05 | Website Updates

Jerid Sykes

Jerid Sykes { B

Card Text

When a friendly squadron begins its activation at distance 1-2 of a friendly ship, it gains Rogue until the end of its activation.

Timing
This Upgrade Card's effect occurs whenever a friendly squadron begins its activation and occurs until the end of that squadron's activation.

Clarifications

  • The Rogue keyword gained from this Upgrade Card's effect lasts through the entire activation of that friendly squadron, including squadrons activated by a friendly ship. Any card effects or abilities that trigger off of the Rogue keyword may affect that squadron, if eligible, while the Upgrade Card effect is active. [1]
[1] Doty | 2026-03-05 | Website Updates

Maul

Maul { B

Card Text

While a friendly ship is attacking, it may spend 1 of its defense tokens. If it does, it may exhaust a matching defense token on the defender.

Timing
This Upgrade Card's first effect applies to the flagship upon deployment.
This Upgrade Card's second effect applies at any point during the attack window after a target is declared.

Clarifications

  • A token exhausted by this Upgrade Card's second effect may be spent by the defender during that attack, and in addition other tokens of the same type may be exhausted during that attack. This is notably different from Admiral Sloane (Commander) due to the "exhaust" vs "spend" wording. [1]
  • This Upgrade Card's second effect does not specify "while attacking a ship", meaning that it may be resolved on flak attacks against squadrons. [1]
  • If a target of an attack cannot be declared, due to obstruction, card effects like Disengaged Fire Control, then this Upgrade Card's second effect cannot apply. [1]
  • All cases where upgrade cards specify "spent" defense tokens, unless an additional card effect spends a token once exhausted from this Upgrade Card's second effect, then this Upgrade Card does not apply. [1]

Upgrade Interactions

  • After a target is declared, before gathering dice, if a friendly ship spends its brace token to resolve this Upgrade Card's second effect, it may resolve the effect of this Upgrade Card before resolving the effect of Thermal Shields. [1]
  • As Barriss Offee (Officer)'s timing window resolves "after the attacker declares the defending hull zone", Barriss's effect would occur after an attack is already initiated. Because this Upgrade Card's second effect takes place at any point during the "while attacking" window, a friendly ship may spend its redirect token to exhaust the defender's redirect token before Barriss Offee (Officer) would resolve its effect. [1]
  • Due to the broad timing window of this Upgrade Card's second effect, the attacker may choose to exhaust the defender's defense tokens during the "Spend Defense Tokens" step. [1]
  • Tokens exhausted by this Upgrade Card's second effect do not count as "spent" when interacting with Adi Gallia (Officer). [1]
  • If the defender resolves an ability during the attack timing window that would destroy a "friendly ship or squadron", then a token exhausted by this Upgrade Card's second effect may be readied by General Grievous (Commander). [1]
  • Tokens exhausted by this Upgrade Card's second effect may be readied by Luminara Unduli (Commander)'s effect unless they were otherwise spent by the defender or a card effect. [1]
  • Redirect Tokens exhausted by this Upgrade Card's second effect, unless they are readied before the Spend Defense Tokens step, do not count as readied for the sake of resolving Obi-Wan Kenobi (Commander)'s effect. [1]

Counter and Salvo Interactions

  • As the timing window for this Upgrade Card's second effect does not specify the type of attack made, all effects and interactions also apply to 6 and Counter attacks, unless otherwise specified (You cannot add dice to a 6 attack). [1]
  • If a friendly ship spends a defense token to resolve a 6 attack, it may spend that same token to resolve this Upgrade Card's second effect once the 6 attack has been initiated. [1]

Damage Card Interactions

  • If a friendly ship resolves this Upgrade Card's second effect, and the defender has the damage card Faulty Countermeasures, it may not spend a defense token exhausted by the attacker until that damage card is removed. It still may spend an unexhausted token of the same type. [1]

Deployment Interactions

  • The "Mandalorian" tag granted by this Upgrade Card's first effect triggers upon deployment in-game. [1]
[1] Doty | 2026-03-05 | Website Updates

Pre Vizsla

Pre Vizsla { B

Card Text

While attacking a ship, a friendly ship may add 1 die of any color to its attack pool. If it does, choose and cancel 1 die.

If that ship has the tag Mandalorian, do not cancel any dice instead.


Prince Xizor

Prince Xizor { B

Card Text

While defending, before a friendly ship would be dealt 1 or more damage cards, you may deal 1 of those damage cards to another friendly ship at distance 1-4 of the defender.

Timing
This Upgrade Card's effect triggers right before a friendly ship would be dealt 1 or more damage cards in an attack.

Clarifications

  • This Upgrade Card's effect may trigger from an attack from a ship or squadron. [1]
  • Because of the timing window specifying "before" a friendly ship would be dealt 1 or more damage cards, once the defender chooses to resolve this Upgrade Card's effect, that damage card must be dealt to another ship before being flipped faceup. [1]
  • Damage cards dealt to other friendly ships through resolving this Upgrade Card's effect do need to be dealt in the order that they would be drawn from the damage deck. For example, if the defender would be dealt 1 face-up damage card and 2 face-down damage cards, the defender may declare which card is moved to the other friendly ship before it would be drawn. So in this case, the defender could choose to suffer a faceup damage card on itself, deal the first facedown damage card to another eligible friendly ship, and then be dealt the second facedown damage card on itself. [1]
  • A ship selected to be dealt a damage card from this Upgrade Card's effect may not spend defense tokens before receiving the damage card, as it is not the defender. [1]

Upgrade Interactions

  • A faceup damage card dealt from a critical effect, such as from Assault Proton Torpedoes, would be dealt to another friendly ship instead before resolving on the defender when resolving this Upgrade Card's effect. [1]
  • If two face-up damage cards would be dealt through resolving the effect of XX-9 Turbolasers, a similar effect, or through resolving a combination of critical effects, such as the standard critical effect and Assault Proton Torpedoes through Fire-Control Team, if this Upgrade Card's effect is used, the other friendly ship selected from this Upgrade Card's effect would suffer the first faceup damage cards. [1]
  • If the selected ship from this Upgrade Card's effect or defender has an upgrade card such as Tide of Progress XII (Title), that specifies the timing window as "before you are dealt a faceup/facedown damage card", that upgrade card may still be resolved. If the defender has an upgrade with the same timestep as this card (before a friendly ship/you would be dealt a damage card) it may be resolved in any order. [1]

Squadron Interactions

  • Damage cards dealt from abilities like Boba Fett (Slave I) are not considered "attacks" for the purposes of resolving this Upgrade Card's effect. [1]

Objective Interactions

  • For the purposes of gaining victory tokens from Precision Strike, a faceup damage card being selected by this Upgrade Card's effect to be dealt to another ship is only scored once, when it is revealed faceup on the selected ship. [1]

Counter and Salvo Interactions

  • Damage cards dealt from a 6 attack are eligible for this Upgrade Card's effect. [1]

Damage Card Interactions

  • If resolving the effect of the Thruster Fissure damage card would cause that ship to suffer a facedown damage card, that damage card would not be eligible for this Upgrade Card's effect as it would not be dealt from an attack. [1]
  • If a friendly ship is dealt the faceup damage card Structural Damage, that ship may choose to declare this Upgrade Card's effect if there is an eligible friendly ship to receive the damage card, and may deal the damage card given from Structural Damage to a friendly ship instead. Then the Structural Damage would be flipped facedown. [1]

Obstacle Interactions

  • Damage cards dealt through movement/overlapping, such as from landing on an asteroid field or granted through the effect of the Damaged Controls damage card, are not dealt during an attack, and therefore would not trigger this Upgrade Card's effect. [1]
[1] Doty | 2026-03-05 | Website Updates

Tyber Zann

Tyber Zann { B

Card Text

At the start of each Ship Phase, you may reveal and discard 1 command token from this card. If you do, until the end of the round, when a friendly ship resolves a matching command, it may gain 1 command token of its choice. When an enemy ship resolves a matching command, it gains 1 raid token of its choice.


Linwodo

Linwodo } B



Officer C

Card Text

A C is a special type of upgrade card with the C icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A C can be equipped to any ship that has the C upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same C card.
Dedra Meero

Dedra Meero \ C

Card Text

Enemy ships at distance 1-4 have their squadron values reduced by 1, to a minimum of 1.


General Romodi

General Romodi \ C

Card Text

Non-huge ship only.

When attacking a squadron, your attacks cannot be obstructed.

Timing
This Upgrade Card resolves during the "Roll Attack Dice" step.

Upgrade Interactions

  • The "cannot" in this card is absolute. Cards which instruct an attack to be treated as obstructed (such as Ciena Ree, and Stronghold) are therefore ignored by this Upgrade Card. [1]

Counter and Salvo Interactions

  • If a ship equipped with this Upgrade Card performs a Salvo or Counter attack against a squadron, that attack also ignores obstruction. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Areta Bell

Areta Bell C

Card Text

8: While a friendly squadron with Snipe is attacking a ship, your opponent may not force you to reroll dice in your battery armament.


Borsk Fey'lya

Borsk Fey'lya C

Card Text

While defending at distance 1-2 of a friendly ship, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.


Cilghal

Cilghal C

Card Text

At the beginning of the Ship Phase, you may spend 1 2 token to move up to 2 shields from 1 of your hull zones to another hull zones. If you do, the number of shields in that hull zone cannot exceed '6.' You cannot recover shields while any hull zone is greater than its maximum shield value.


Commodore Turk Brand

Commodore Turk Brand C

Card Text

While attacking, you may discard 1 command token from this card to reroll 1 die at long range, 2 dice at medium range, or 3 dice at close range.


Leia Organa Solo

Leia Organa Solo C

Card Text

You gain the Senate tag. When you reveal a command, you may discard one command token from this card to discard a matching command token from an enemy ship at distance 1-3.


New Republic Commodore

New Republic Commodore C

Card Text

During the activation of a friendly ship at distance 1-5, you may discard 1 command token from this card to assign 1 command token to that ship or discard 1 raid token from that ship.


Talon Karrde

Talon Karrde { C

Card Text

When you reveal a command, you may discard one command token from this card to discard a matching command token from an enemy ship at distance 1-3.


Cassian Andor

Cassian Andor [ C

Card Text

8: While a squadron you activate is attacking a ship with 1 or more raid tokens, before rolling attack dice, it may replace 1 die in its attack pool with a die of any color.

Timing
This Upgrade Card's effect resolves after the Gather Dice step and before the attack pool is rolled.

Clarifications

  • Only friendly squadrons with Bomber chosen to be activated by this Upgrade Card benefit from its effect. [1]

Upgrade Interactions

  • If a friendly squadron with Bomber with 2 or more dice in its battery armament targets a ship equipped with Thermal Shields, this Upgrade Card's replace effect occurs after dice are removed by Thermal Shields. [1]

Squadron Interactions

  • If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons with Bomber activated with Fenn Rau's ability may resolve this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Depa Billaba

Depa Billaba | C

Card Text

While attacking an enemy ship, you may reroll 1 die for each exhausted defense token you have.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step.

Clarifications

  • Discarded defense tokens do not trigger this Upgrade Card's effect. Only exhausted defense tokens will. [1]

Upgrade Interactions

  • This Upgrade Card can use rerolls to trigger the effect of Arlionne, which also uses the same exhausted defense tokens as this card. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be used during a Salvo attack. [1]
  • The Salvo defense token exhausted to perform the Salvo attack will then trigger this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Padme Amidala

Padme Amidala | C

Card Text

While attacking, you may exhaust this card to reroll a number of dice up to the number of copies of 'Padme Amidala' in your fleet.

If a friendly ship with an exhausted copy of 'Padme Amidala' is destroyed, discard all copies of 'Padme Amidala' from your fleet.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step.

Clarifications

  • If a friendly ship with a copy of this Upgrade Card equipped is destroyed, but that card is Readied, no other copies of this Upgrade Card are discarded. [1]
  • If a friendly ship is destroyed and has an Exhausted copy of this Upgrade Card equipped, all other copies of this Upgrade Card in the fleet are immediately discarded. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be used during a Salvo attack. [1]
  • If a ship equipped with this Upgrade Card effect would be destroyed, but first performs a Salvo attack, if that ship exhausts a readied copy of this Upgrade Card during that Salvo attack, and is destroyed after, all other copies of this Upgrade Card in the fleet are also discarded. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Death Watch Lieutenant

Death Watch Lieutenant { C

Card Text

While attacking, if at least 1 of your defense tokens is exhausted or discarded, you may add 1 die of any color to the attack.


Gar Saxon

Gar Saxon { C

Card Text

You may add 1 die of any color to the attack pool.


Jiro

Jiro { C

Card Text

Pirate only.

When you activate, a friendly ship at distance 1-5 may discard 1 of its B or C cards (other than Jiro) to recover 1 of your discarded defense tokens.


Savage Oppress

Savage Oppress { C

Card Text

While attacking, if at least 1 of your defense tokens is exhausted or discarded, you may add 1 die of any color to the attack.


Silri

Silri { C

Card Text

After a ship at distance 1-5 gains a raid token, you may exhaust this card. If you do, that ship gains 1 additional raid token of its choice.


Urai Fen

Urai Fen { C

Card Text

When a friendly squadron at distance 1-5 would suffer damage other than from an attack, you may discard a token from this card to reduce the damage total by 1.


Ziton Moj

Ziton Moj { C

Card Text

When you would be dealt a facedown damage card, you may choose for it to be faceup. If you do, flip 1 damage card facedown on another friendly ship at distance 1-4. If it is their only damage card, discard it.



Weapons Team I

Card Text

A I is a special type of upgrade card with the I icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A I can be equipped to any ship that has the I upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same I card.
Gun Captains

Gun Captains { I

Card Text

While attacking, you may reroll 1 die for each readied defense token on the defender.


Magistrate Oro

Magistrate Oro { I

Card Text

8: While a non-'Mandalorian' squadron you activate is attacking, it may add 1 red die to its attack pool. If it is attacking a ship, it must then cancel 1 attack die.

Friendly non-'Mandalorian' squadrons at distance 1-3 may reroll 1 red die while attacking a squadron.



Offensive Retro G

Card Text

A G is a special type of upgrade card with the G icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A G can be equipped to any ship that has the G upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same G card.
Ambush

Ambush { G

Card Text

While deploying fleets, you may deploy a number of your friendly squadrons up to your squadron value within distance 1 of obstacles. Squadrons must be placed beyond distance 1-5 of all enemy ships and squadrons, and beyond distance 1-5 of the opponent's board edge.


Boarding Pods

Boarding Pods { G

Card Text

Small or medium only.

Any :weapons-team-offensive-retro: upgrade you equip may be used at close-medium range.

Gain 1 G icon in your upgrade bar.


External Droid Storage

External Droid Storage } G

Card Text

Before a friendly squadron at distance 1-3 with Ai would suffer damage, you may place a 8 token on this card. If you do, reduce the damage total by 1. If the number of tokens on this card is greater than your squadron value, discard this card.

Unique squadrons may not be affected by more than 1 'External Droid Storage' card per attack.

Timing
This Upgrade Card resolves before a friendly non-unique squadron suffers damage.

Clarifications

  • This Upgrade Card's effect can be resolved to reduce damage from any source, not only from an attack. [1]

Squadron Interactions

  • If "Dutch" Vander is attacking and this Upgrade Card's effect prevents the defender from suffering damage, "Dutch" Vander's effect does not toggle the defender's activation slider. [1]
  • If Anakin Skywalker (Delta-7) is attacking and this Upgrade Card's effect prevents the defender from suffering damage, Anakin Skywalker (Delta-7)'s ability would not resolve. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Shield Leecher

Shield Leecher { G

Card Text

After attacking, if the defender suffered at least 1 damage to shields, you may exhaust this card to gain 1 9 or 0 token (if able).



Defensive Retro H

Card Text

A H is a special type of upgrade card with the H icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A H can be equipped to any ship that has the H upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same H card.
Smuggler's Cache

Smuggler's Cache { H

Card Text

You may spend or discard command dials from this card as if they were matching command tokens assigned to your ship.



Turbolaser D

Card Text

A D is a special type of upgrade card with the D icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A D can be equipped to any ship that has the D upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same D card.
AG-2G Quad Laser Cannons

AG-2G Quad Laser Cannons D

Card Text

While performing a non-IGNITION attack against a ship, during the Spend Defense Tokens step, if a die would be removed from the attack pool, the defender must choose to keep or reroll that die instead.

Timing
This Upgrade Card's first effect is permanent unless it is discarded.
This Upgrade Card's second effect resolves during the Resolve Attack Effects step.

Clarifications

  • If a ship with at least one red die in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 blue die. [1]
  • If a ship with no red dice in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 red die. [1]

Upgrade Interactions

  • Blue dice from this Upgrade Card's effect can be replaced with red dice by Heavy Fire Zone. [1]

Counter and Salvo Interactions

  • Because this Upgrade Card's effect increases printed anti-squadron armament, when a ship equipped with this Upgrade Card performs a Salvo attack against a squadron, the die from this Upgrade Card's effect is included. [1]
  • While performing a Counter or Salvo attack against a squadron, a ship equipped with this Upgrade Card may reroll 1 die. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Precision Turbolaser Turrets

Precision Turbolaser Turrets \ D

Card Text

While performing a non-IGNITION attack against a ship, during the Spend Defense Tokens step, if a die would be removed from the attack pool, the defender must choose to keep or reroll that die instead.

Timing
This Upgrade Card resolves during the Spend Defense Tokens step.

Clarifications

  • Any effect that would cancel one or more dice during the Spend Defense Tokens step can only be used to reroll them instead. [1]
  • The 1 defense token cancels all dice, and would instead reroll all dice. Dice that are "spent," such as one with an U icon, are removed from the attack pool and not rerolled. [1]
  • Dice with an U icon that are not spent remain in the dice pool and would be rerolled if a 1 defense token is used. [1]

Upgrade Interactions

  • A die chosen to be cancelled by an effect such as Captain Brunson would be rerolled instead. [1]
  • Upgrade Card effects such as Mon Mothma, Iden Versio, and Foresight that allow you to use the Evade defense token to affect additional dice or cancel dice at close or medium range would instead be rerolled. [1]
  • After rerolling dice through this Upgrade Card's effect, if unspent accuracy icons remain in the attack pool, Upgrade Card effects such as SW-7 Ion Batteries may still add damage to the damage total. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect works during Salvo attacks. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Tibanna Disruptors

Tibanna Disruptors { D

Card Text

RED T: Look at the top 2 damage cards of the defender's damage deck. Deal 1 of them faceup to the defender and discard the other. Then suffer 1 damage.



Ordnance F

Card Text

A F is a special type of upgrade card with the F icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A F can be equipped to any ship that has the F upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same F card.
Counter-battery Retrofit

Counter-battery Retrofit F

Card Text

After you deploy, gain 1 6 defense token.

While attacking a ship you have already attacked this round, you may exhaust this card to reroll 1 die of any color.


Super-Heavy Concussion Missiles

Super-Heavy Concussion Missiles { F

Card Text

Modification Mandalorian only. Non-small ship only.

Ignition[Medium]

Your printed squadron value is reduced by 2 to a minimum of 1. Each of your front, left, or right arcs is also a special firing arc. You have a special black battery armament of 4 black dice. After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.



Support Team J

Card Text

A J is a special type of upgrade card with the J icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A J can be equipped to any ship that has the J upgrade icon in its ship card.
  • A ship cannot equip more than one copy of the same J card.
New Republic Fighter Techs

New Republic Fighter Techs J

Card Text

After a friendly unengaged squadron at distance 1 ends its activation, that squadron may recover 1 hull.

While a friendly non-swarm squadron at distance 1-2 is attacking, it may reroll 1 blue die.


Pirate Crew

Pirate Crew { J

Card Text

Pirate only.

When a friendly ship at distance 1-5 gains a command token, you may exhaust this card to gain 1 command token matching the one on this card.


Twilek Entertainers

Twilek Entertainers { J

Card Text

When you would exhaust a commander, officer, or weapons team card, exhaust this card instead.



Fleet Command M

Card Text

A M is a special type of upgrade card with the M icon on its card back and upgrade icon in the lower-left corner of the card front.

  • A M can be equipped to any ship that has the M upgrade icon in its ship card.
  • Only one M card of the same type can be in play for that fleet (or allied fleets in team play), if this M is discarded during play, it cannot be equipped by any other ship in that fleet, such as Chimaera.
  • If a M has an effect that triggers at the start of a phase, that card's effect will persist until the end of the round, even if the ship that card is equipped to is destroyed, or if that card is discarded by some other effect.
Nova Flare

Nova Flare M

Card Text

At the start of each Ship Phase, you may discard this card or spend a 9 token. If you do, until the end of the round, while a friendly ship or squadron with Bomber is attacking a ship, if the defending hull zone has 1 or more shields, it may reroll 1 die.


Peace Accords

Peace Accords M

Card Text

Before deploying fleets, un-equip this card and choose 1 friendly small ship with the senate tag that is not your flagship. Equip this card to the chosen ship (even if it does not have a :fleet command: icon in its upgrade bar). At the end of the game, if you are at distance 1-2 of the enemy flagship, increase your score by 40 points.


The Big Score

The Big Score { M

Card Text

While defending, after rolling dice, if there are two or more dice in the attack pool, the attacker must choose and cancel 1 die with a S or T icon on its face, if able.

When an enemy ship at close range reveals a command, it may discard a 8 dial or token to discard this card and deal you two face-down damage cards.



Title A

Card Text

A A is a special type of upgrade card with the A icon on its card back and ship icon it equips too in the lower-left corner of the card front.

  • A A can be equipped to the ship shown in the lower-left corner of the card front.
  • A ship cannot equip more than one A card.
  • Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."
A'Den

A'Den { A

Card Text

Your squadron value is increased by 1. You cannot equip E upgrades.


Anvil

Anvil { A

Card Text

After gathering dice for a 6 attack, you may change the color of any number of dice in the attack pool.


Blue Hawk

Blue Hawk \ A

Card Text

Treat your rear hull zone's printed battery armament as 2 blue dice.

You gain 1 I icon in your upgrade bar.

Timing
The first part of this Upgrade Card is permanent unless it is discarded.
The second part of this Upgrade Card's effect resolves during Fleet Building.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Weapons Team card would remain. [1]

Counter and Salvo Interactions

  • This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Boldheart

Boldheart A

Card Text

While another friendly ship at distance 1-2 is defending, before it suffers damage, you may exhaust this card and suffer 1 damage to reduce the total damage by 1.


Brilliant

Brilliant A

Card Text

While defending, you may exhaust a readied defense token to resolve the 4 defense effect instead of that token's effect.


Broken Horn

Broken Horn { A

Card Text

Before deploying fleets, you may be set aside. At the start of any round, you may be deployed at distance 1 of your flagship. You may not be deployed overlapping squadrons.

While an enemy ship is attacking, before rolling dice, if line of sight is drawn through you, that ship must choose and remove 1 additional die.


Champion

Champion A

Card Text

While defending at distance 1-2 of a friendly ship, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.


Charybdis

Charybdis { A

Card Text

The printed shield values of your front, left, and right hull zones are increased by 1.


Claymore of Bonadan

Claymore of Bonadan | A

Card Text

During your activation, after attacking a ship you have already attacked this round, you may exhaust this card to immediately perform a speed-1 maneuver.

Timing
This Upgrade Card can be resolved during the first or second attack during your activation.

Clarifications

  • Completing a Salvo attack will trigger this Upgrade Card's effects during any subsequent attacks against the same ship this round, as a Salvo is an attack. [1]
  • This Upgrade Card allows the ship it is equipped to to immediately perform a speed 1 maneuver after an attack. If this was the 1st attack of its activation, it may still perform a 2nd attack as normal. [1]
  • The maneuver granted by this Upgrade Card's effect does not prevent the ship from performing its regular maneuver during the Determine Course Step. [1]

Upgrade Interactions

  • A maneuver performed with this Upgrade Card's effect that overlaps another ship would exhaust an equipped copy of Engine Techs. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be triggered using a Salvo attack earlier in the round, if it targeted the same ship. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Condor

Condor [ A

Card Text

8: Each squadron you activate, up to your squadron value, that has only 1 die in its battery armament may add 1 red die to its attack pool when attacking a ship.

Timing
This Upgrade Card's effect resolves during the Resolve Attack Effects step.

Clarifications

  • This effect can be applied to any friendly squadron with only 1 die in its battery armament, regardless of keywords. [1]

Upgrade Interactions

  • Expanded Hangar Bay increases a ship's squadron value by 1, and if equipped to the same ship as this Upgrade Card, increases the number of squadrons that can resolve this Upgrade Card's effect by 1. [1]

Squadron Interactions

  • If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons activated with Fenn Rau's ability may resolve this Upgrade Card's effect, up to this ship's squadron value. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Defiance

Defiance A

Card Text

While attacking a ship that has already activated this round, add 1 die of any color to the attack pool.


Deliverance

Deliverance | A

Card Text

While friendly squadrons at close-medium range of you are attacking a ship, they may spend an accuracy to choose a die in the attack pool. That die cannot be modified.


Devastation

Devastation } A

Card Text

Beam only.

When you would discard a N card on the equipped ship, you may discard this card instead.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step of an ignition attack.

Clarifications

  • This Upgrade Card is restricted by the Beam tag, so it may only be equipped to the Subjugator-Class Testbed. [1]
  • If this Upgrade Card is resolved during an attack, all 9 tokens must be discarded and that number of black dice must be added to the attack pool. [1]

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
  • This Upgrade Card can only trigger on an Ignition attack, and cannot be used during a Counter or Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Di'Kut

Di'Kut { A

Card Text

After you resolve a command dial, you may exhaust this card to gain a token matching that command dial.


End of Days

End of Days { A

Card Text

Gain 1 F icon in your upgrade bar.


Endurance

Endurance A

Card Text

While deploying fleets, if you are in the play area, when you would deploy a squadron with Snipe, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons in this way.

8: Choose any number of squadrons set aside with this card. Then place them within distance 1-4 of you. During your activation, those squadrons cannot move and treat all enemy squadrons as if they are Heavy.


Flatline

Flatline { A

Card Text

Treat your printed battery armament in your rear hull zone as 1 blue and 1 black die.

After you deploy, gain 1 6 defense token.


Freedom's Wing

Freedom's Wing A

Card Text

You gain 1 I icon in your upgrade bar.

Before you suffer damage from an attack, if the attacker is at close range, you may exhaust this card to reduce the total damage by 1.


Furious

Furious \ A

Card Text

While attacking a squadron, each of your unspent U icons add 1 damage to the damage total.

Timing
This Upgrade Card is resolved during the "Resolve Damage" step.

Clarifications

  • During the "Spend Defense Tokens" step, if dice are rerolled by a defense token 4 or card effect, any accuracies rolled at that time cannot be spent to lock defense tokens as the "Resolve Attack effects" step has already passed. [1]
  • This Upgrade Card will allow blue die accuracies to still be counted as damage, as they are "unspent". [1]
  • The Damage card "Blinded Gunners" does not prevent this Upgrade Card's effect, as the accuracy dice are "unspent". [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may be resolved during a Salvo or Counter attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Galactic Voyager

Galactic Voyager A

Card Text

After the Reveal Command Dial step, you may choose up to 2 friendly ships at distance 1-5. Each chosen ship discards 1 command token. For each token discarded this way, that ship may gain 1 command token of your choice.


Gratua

Gratua { A

Card Text

After you deploy, gain 1 5 token.

While defending, you may spend a 5 token to resolve the 2 defense effect. You cannot resolve the 2 defense effect more than once per attack.


Harbinger

Harbinger A

Card Text

During your Attack Step, you may perform 3 attacks. You cannot attack from the same hull zone more than once per activation.


Intrepid

Intrepid A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Judicial Fleet

Judicial Fleet | A

Card Text

placeholder

Timing
"Choose and exhaust a copy of this card" indicates that only one copy of this card may be exhausted during the "Resolve Attack Effects" step of a given attack.

Clarifications

  • This Upgrade Card may be equipped to any ship in the Republic Faction with the Senate Tag. [1]
  • This Upgrade Card may be used while performing an attack against a ship or squadron. [1]
  • This Upgrade Card may be used to add 1 blue die to the attack pool regardless of attack range. [1]
  • This Upgrade Card may be used before or after other dice add effects, except for Ki-Adi-Mundi. [1]

Counter and Salvo Interactions

  • You cannot add dice to a salvo attack. [1]
  • This Upgrade Card's effect may be used when performing a Counter attack against a squadron such as the one granted by Quad Laser Turrets. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Katana Fleet

Katana Fleet | A

Card Text

Before you reveal a command, you may exhaust a copy of this card on a friendly ship at distance 1-5 to discard your top command dial without revealing it.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • After using this Upgrade Card on a ship with Command 2 or greater, you would set two command dials in the next turn's Command Phase: one for the dial just discarded, and one for the dial revealed this turn. [1]
  • "Exhaust a copy of this card" indicates that only one copy of this card may be exhausted before a command dial is revealed. [1]

Upgrade Interactions

  • This Upgrade Card shares the same timing with Skilled First Officer and either or both may be used in any order. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Malevolence

Malevolence } A

Card Text

Ion only.

Ignition,T: Cancel all attack dice and reduce the defender's speed to 0, then discard this card.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card is restricted by the Ion tag, so it may only be equipped to the Subjugator-Class Heavy Cruiser. [1]
  • The attacker may choose not to resolve this Upgrade Card's effect, but if they do, they must discard the title. [1]

Upgrade Interactions

  • If a ship has this Upgrade Card and Fire Control Teams, it may choose a different crit effect, including the standard one, to trigger before this Upgrade Card triggers and cancels all attack dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Merchant One

Merchant One { A

Card Text

When an enemy ship at distance 1-5 activates, you may discard this card to execute a speed-2 maneuver.


Omze's Incredible Traveling Starport

Omze's Incredible Traveling Starport { A

Card Text

You can be assigned any number of command tokens of any types.

When a friendly ship at distance 1-5 reveals a command dial, it may discard 1 command token assigned to you to gain a matching command token.


Parjai IV

Parjai IV { A

Card Text

8 : After a squadron you activate destroys an enemy ship or squadron, that squadron recovers 1 hull point.

After you destroy an enemy ship, you may discard one of your facedown damage cards.


Poison Moon

Poison Moon { A

Card Text

When you reveal a command dial, you may discard this card. If you do, until the end of the round, black dice in your battery armament may be used at medium range and blue dice in your battery armament may be used at long range.


Pulsar

Pulsar \ A

Card Text

You gain 1 F upgrade in your upgrade bar. You may only equip one G upgrade.

At the end of the Squadron Phase, you may attack 1 enemy squadron at distance 1 with your printed anti-squadron armament. You cannot add dice to this attack.

Timing
The first part of this Upgrade Card resolves during Fleet Building and at the end of the Squadron Phase during the "Resolve Attack Effects" step.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Ordnance card would remain. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ralroost

Ralroost A

Card Text

While attacking, you may exhaust this card to ready 1 other upgrade card equipped to this ship.


Redhawk

Redhawk { A

Card Text

You gain 1 D icon in your upgrade bar.

You lose 1 H icon in your upgrade bar.


Rendili's Sword

Rendili's Sword | A

Card Text

While attacking a ship, if you are at speed 0 or 1, you may add one die of a color already in the attack pool to the attack pool.

Timing
This Upgrade Card's effect revolves during the Resolve Attack Effects step.

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Resolve

Resolve A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Ruination

Ruination } A

Card Text

When you reveal a command dial, you may spend a 6 token and exhaust this card to flip 1 face-up damage card face down.

While attacking a ship out of your side hull zones, you may exhaust this card and spend a 6 token to add 1 to the damage toal for each face-up damage card you have, to a maximum of 5 damage.

Timing
The first part of this Upgrade Card may be resolved when you reveal a command dial.
The second part of this Upgrade Card's effect occurs during the Resolve Damage step.

Clarifications

  • If this ship does not reveal a command dial, it cannot trigger the first part of this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used during a Salvo attack. The same Salvo defense token that triggered the Salvo attack, or a different Salvo defense token can be spent. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Saak'ak

Saak'ak } A

Card Text

After you deploy, gain a 5 token.

During the Spend Defense Tokens step, you may spend a 5 token to prevent the attacker from resolving any critical effects.


Savrip

Savrip { A

Card Text

While attacking, if your speed is 0 or 1 and this is your first attack during your activation, you may add 2 dice of any color to your attack pool.

If you do, you cannot attack again during this activation.


Shadow

Shadow [ A

Card Text

While a friendly ship at distance 1-2 is the target of an attack at long or extreme range, the attack is treated as obstructed.

Timing
This Upgrade Card's effect resolves before the attacker rolls dice during the Roll Attack Dice step.

Clarifications

  • Attacks that cannot be obstructed (such as Jaina's Light) overrule this Upgrade Card's effect. [1]

Upgrade Interactions

Counter and Salvo Interactions

  • Salvo attacks can be obstructed by this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Starworm

Starworm } A

Card Text

While attacking a ship you have already attacked during your activation, you may add 1 die of any color to your attack pool.


Stockade

Stockade } A

Card Text

After you execute a maneuver, if you overlapped an obstacle, you may exhaust this card instead of resolving the effects of overlapping that obstacle.

When you overlap a ship, you may exhaust this card to deal 1 fewer damage card to your ship.


Subjugator

Subjugator } A

Card Text

After you deploy, you must replace 1 of your defense tokens with a 2 defense token.

When you resolve the 2 effect, you may redirect damage to 1 of your auxiliary hull zones, even if it is not adjacent to the defending hull zone.

Timing
The first part of this Upgrade Card effect resolves when a ship is deployed.
The second part of this Upgrade Card effect resolves when a faceup damage card would be dealt.

Clarifications

  • The second part of this Upgrade Card can be resolved for any faceup upgrade card that would be dealt while this ship is defending. [1]

Upgrade Interactions

  • Faceup damage cards dealt by Upgrade Cards such as Assault Proton Torpedoes can be instead dealt facedown via this Upgrade Card's second effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used against a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Vanity Price

Vanity Price { A

Card Text

Your printed anti-squadron armament is increased by 1 black die.

While attacking a squadron, you may spend 1 die with a T icon to toggle it's activation slider to the activated side.


Venture

Venture A

Card Text

During the Reveal Command Dial step, you may exhaust this card. If you do, when you spend only a 8 command token to resolve the 8 command, you may resolve that command as if you had spent a dial and token instead.


Vuuntun Palaa

Vuuntun Palaa } A

Card Text

8 Squadron you activate may reroll 1 die while attacking.


Wild Karrde

Wild Karrde { A

Card Text

Your printed battery armament for your front hull zone is increased by 1 blue die.



Super Weapon N

Ion Pulse Emitter

Ion Pulse Emitter } N

Card Text

Modification.

Ignition [Long]

When you perform an ignition attack, you may exhaust this card and spend a defense token. If you do, after the modify dice step, discard all attack dice. For each matching die face, resolve the following effects:

S: The defending hull zone loses 1 shield.

T: Each hull zone adjacent to the defending hull zone loses 1 shield.

Timing
This Upgrade Card resolves before the Spend Defense Tokens step.

Clarifications

  • This Upgrade Card grants Ignition [Long] permanently unless it is discarded by an effect such as Darth Vader Boarding Team. Exhausting this card does not change the range effect. [1]
  • Because this Upgrade Card occurs before the Spend Defense Tokens step, no defense tokens may be used to modify the attack. [1]
  • This Upgrade Card cancels all attack dice before the Spend Defense Tokens Step, so Point Defense Ion Cannons has nothing to reroll. [1]
  • The damage suffered by this Upgrade Card's effect only affects the shield values of a ship; it does not cause any damage to a ship's hull. That shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer. [1]

Upgrade Interactions

  • Thermal Shields may be used as normal against this Upgrade Card. [1]
  • The effect of this Upgrade Card occurs after a 2 Token is spent via Barriss Offee, but the effect of this Upgrade Card is resolved before the Spend Defense Tokens step, so Barriss Offee cannot change which hull zone this Upgrade Card's effect targets. [1]
  • Adi Gallia's effect is for Defense Tokens spent during the Defense Tokens Step, and resolves after this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ionic Plasma Rotors

Ionic Plasma Rotors } N

Card Text

Modification.

Ignition [Long]

Ignition,T: Toggle the activation slider for each squadron within distance 1-2 of the defender to the activated side.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card permanently gives the ship it is equipped to Ignition [Long] unless it is discarded by an effect such as Darth Vader Boarding Team. [1]
  • The effect of this Upgrade Card can trigger off of any crit, and is not restricted by the color of the die. [1]

Squadron Interactions

  • If this Upgrade Card's effect is used, all friendly and enemy squadrons at distance 1-2 of the defending ship must have their activation slider toggled to the activated side. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Cannon

Kyber Beam Cannon } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
The first part of this Upgrade Card occurs before the Gather Dice Step.
The second part of this Upgrade Card occurs at the end of the Resolve Damage step of the attack.

Upgrade Interactions

  • Thermal Shields occur after the dice are gathered with this Upgrade Card's effect and would still allow the defender to remove half of the dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Plasma Refit

Kyber Beam Plasma Refit } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
This Upgrade Card's effect resolves during the Resolve Damage step of an attack.

Clarifications

  • All dice added to an attack are rolled unless otherwise specified. [1]
  • Dice added by this Upgrade Card's effect with an U icon cannot be spent to target the defender's defense tokens. [1]
  • Dice added by this Upgrade Card's effect cannot be modified by the attacker or defender as they are added in the Resolve Damage step of the attack. [1]

Upgrade Interactions

  • Dice added by this Upgrade Card's effect with an U icon can still add damage with an effect like SW-7 Ion Batteries. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates