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Leader

Brother in Arms - Leader

Brother in Arms - Leader |

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Non-adept only.

While a friendly non-adept squadron is attacking a squadron, 1 unactivated, friendly, non-adept squadron at distance 1 of the attacker may toggle its activation slider to the activated side. If it does, the attacking squadron may add 2 dice from the anti-squadron armament of the squadron that was toggled to its attack pool.


Buzz Droids - Leader

Buzz Droids - Leader }

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While a friendly, non-unique squadron with 3 or fewer hull remaining is defending, treat the attack as obstructed.

While performing a non-counter attack, friendly squadrons with Ai at distance 1 of a friendly squadron with relay are treated as if activated by a 8 command.


Callous Tactician - Leader

Callous Tactician - Leader \

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Swarm only

While a friendly, non-unique squadron with swarm is destroyed, you may exhaust this card and discard a token from it. If you do, set that squadron's hull points to '2' and place that squadron, unengaged, at distance 1-2 of you with its activation slider toggled to the activated side.


Inspiring Leader - Leader

Inspiring Leader - Leader [

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After 1 or more friendly squadrons are destroyed during an enemy squadron's activation, you may discard a 8 token from this card and choose a friendly, non-unique squadron at distance 1 of the enemy squadron. The chosen squadron may attack that enemy squadron (even if it has already activated).


Jedi Master - Leader

Jedi Master - Leader |

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Adept only.

After deploying fleets, you may choose another, friendly, non-unique squadron with adept. That squadron gains 1 1 defense token.

While that squadron is attacking a squadron at distance 1 of you during its activation, it may add 1 blue die set to an U icon to its attack pool.


Linked Neural Network - Leader

Linked Neural Network - Leader }

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Relay only.

During your fleet's first turn to activate squadrons, you and up to 2 other friendly, non-unique squadrons with Ai at distance 1 may activate as if activated by a 8 command. If you do, no other squadrons may activate this turn.

While performing a non-counter attack, friendly squadrons with Ai at distance 1 of a friendly squadron with relay are treated as if activated by a 8 command.


Skilled Bombardier - Leader

Skilled Bombardier - Leader [

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Bomber only.

When a friendly squadron with bomber activates, you may exhaust this card. If you do, that squadron may place 1 bomb token at distance 1. If it does, it cannot attack this turn (but it may still move).


Weapons System Expert - Leader

Weapons System Expert - Leader \

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At the start of the Squadron Phase, you may choose up to 3 friendly squadrons. Assign a 9 token to each of those squadrons. Until the end of the round, when one of those squadrons attacks during its activation, before gathering dice, increase its anti-squadron armament by 1 blue die until the end of the attack. Remove each 9 token at the end of the Squadron Phase.