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Title A

Card Text

A A is a special type of upgrade card with the A icon on its card back and ship icon it equips too in the lower-left corner of the card front.

  • A A can be equipped to the ship shown in the lower-left corner of the card front.
  • A ship cannot equip more than one A card.
  • Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."
Admonition

Admonition [ A

Card Text

While defending, during the Spend Defense Tokens step, you may discard a defense token to cancel 1 attack die.

Timing
This Upgrade Card resolves during the “Spend Defense Tokens” step.

Clarifications

  • A token discarded to resolve the effect of this upgrade card will not resolve its regular effect, though you may spend a defense token for its effect, and then discard it to resolve this Upgrade Card. [1]
  • “Accuracy” icons are spent to prevent the spending of defense tokens. Similar to Kyrsta Agate, this card’s effect is a “discard” and thus bypasses “accuracy” icons. [1]

Upgrade Interactions

  • When Commander Kyrsta Agate discards a defense token to resolve her effect, it does not also allow this Upgrade Card to cancel a die. [1]

Squadron Interactions

  • Lando Calrissian’s (Millenium Falcon) effect prevents any further modification of a die. “Cancelling” a die is a modification, and thus this Upgrade Card cannot affect a die set to a face by Lando Calrissian. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Amity

Amity [ A

Card Text

Mark I only.

After you deploy, gain 1 4 defense token.

When an enemy ship overlaps you, you may deal 1 additional facedown damage card to both ships.

Timing
The first portion of this Upgrade Card resolves on deployment. The second part may be resolved after an enemy ship executes a maneuver that overlaps you.

Upgrade Interactions

  • Hardened Bulkheads will not alter the number of damage cards dealt by this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Annihilator

Annihilator \ A

Card Text

While attacking a squadron, you may reroll 1 attack die.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • While attacking a squadron, a ship equipped with this Upgrade Card may choose to reroll 1 die in the "Resolve Attack Effects" step. This can be resolved on each squadron or Proximity Mine this ship attacks. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Arlionne

Arlionne | A

Card Text

T: You may exhaust this card. If you do, the defender suffers 1 damage. This occurs once for each of your exhausted defense tokens.

You can resolve this critical effect during a 6 attack. You cannot resolve this critical effect during an ignition attack.

Timing
This Upgrade Card may be resolved during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card's effect may only resolve on "exhausted" defense tokens, not discarded defense tokens. [1]
  • Because this Upgrade Card specifies "this occurs once", the defender will choose a new hull zone (or the same hull zone) for each instance of damage triggered by this Upgrade Card's effect. [1]
  • The damage inflicted by this Upgrade Card's effect is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage "from an attack" be utilized. [1]

Upgrade Interactions

  • A ship defending against an attack using both this Upgrade Card and XI-7 Turbolasers may suffer each damage from this Upgrade Card's critical effect on any of its hull zones, one at a time. The XI-7 effect will prevent the defender from redirecting more than 1 of the total damage dealt during the "Resolve Damage" step. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Aspiration

Aspiration [ A

Card Text

When you deploy this ship, you may move shields to up to 2 of your hull zones from your other hull zones. If you do, the number of shields in a zone cannot exceed a maximum of "6". You cannot recover shields while any zone is greater than its maximum shield value.

Timing
This Upgrade Card resolves when the ship is deployed.

Clarifications

  • “Recovering” shields and “moving” shields are different. Therefore, while this Upgrade Card does not allow a ship to recover shields, shields may still be moved (for example, due to the effects of Projection Experts). [1]
  • Cards which reference “recovering” shields (such as Redundant Shields or Shields to Maximum!) will have no effect while this ship has a hull zone with shields in excess of its maximum shield value. [1]
  • If this Upgrade Card is discarded in the course of the game, shields exceeding a hull zone’s maximum shield value are immediately lost. [1]
  • If this Upgrade Card is deployed at an uncommon time (such as due to Admiral Raddus), it will trigger at the time of deployment. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Avenger

Avenger \ A

Card Text

While attacking, you may exhaust this card. If you do, the defender cannot spend more than 1 exhausted defense token during this attack.

Timing
This Upgrade Card may be exhausted and resolved during the "Resolve Attack Effects" step.

Clarifications

  • Card abilities such as Commander Kyrsta Agate and Admonition do not “spend” defense tokens, they “discard” them, and are not prevented by this Upgrade Card effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Battle Cruiser

Battle Cruiser \ A

Card Text

'Combat Refit only.'

You gain 1 D icon in your upgrade bar.

After you deploy, you may replace 1 of your defense tokens with a 6 token.

Timing
This Upgrade Card's first effect occurs before deployment.
This Upgrade Card's second effect occurs after you deploy.

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the 6 token and D upgrade card slot granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Beast of Burden

Beast of Burden } A

Card Text

When you activate you may exhaust this card and spend 1 or more of your Defense Tokens to choose the same number of Defense Tokens of a friendly ship at distance 1-3 and ready those Defense Tokens.

Timing
This Upgrade Card resolves before the "Reveal Command Dial" step.

Clarifications

  • A ship is always at distance 1 to itself, so this Upgrade Card may affect the ship it is equipped to. [1]
  • This Upgrade Card’s ship may spend exhausted defense tokens. [1]

Damage Card Interactions

  • If this Upgrade Card’s ship has been dealt a Compartment Fire damage card, it cannot ready its own defense tokens. However if another ship has been dealt Compartment Fire, then this Upgrade Card would be able to ready that ship’s defense tokens. [1]
  • If this Upgrade Card’s ship has been dealt a Fault Countermeasures damage card, it cannot spend exhausted defense tokens to trigger this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Bright Hope

Bright Hope [ A

Card Text

While defending against an attack that does not target your rear hull zone, before you suffer damage reduce the total damage by 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step, before suffering damage and after critical effect(s) are resolved.

Clarifications

  • This Upgrade Card resolves after critical effects are resolved. As a result Assault Concussion Missiles and other critical effects which deal damage before the ship actually suffers damage will take effect before this Upgrade Card reduces the total damage by 1. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Cataclysm

Cataclysm \ A

Card Text

After the start of the Ship Phase, you may spend 1 9 to place your targeting token within your special firing arc within the range specified by one of your Ignition keywords.

Timing
This Upgrade Card may be resolved after the start of the Ship Phase.

Clarifications

  • After the start of the ship phase, a ship equipped with this Upgrade Card may choose to spend 1 concentrate fire token. If you do, you place your Ignition targeting token within your special firing arc and within the range specified by one of the Ignition keywords. If no card with the Ignition keyword is equipped you must place the token within the default Ignition range of close. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Centicore

Centicore \ A

Card Text

When another friendly ship resolves a 8 command, up to 2 of the squadrons it activates can be at close-medium range of you.

Timing
This Upgrade Card may resolve when other friendly ships resolve the Squadron command.

Clarifications

  • Centicore’s effective range may be boosted by the Relay keyword; if another friendly ship is resolving a squadron command, and Squadron A (with the Relay keyword) is at close-medium range of Centicore, Squadron B (at distance 1-3 of Squadron A) may be activated. [1]
  • There is no requirement for the other friendly ship to be at a specific distance from Centicore. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Chimaera

Chimaera \ A

Card Text

You gain 1 M icon in your upgrade bar. You cannot equip this card if you have a M icon in your upgrade bar. At the start of the Command Phase, you may discard 1 M upgrade card you have equipped and replace it with another M upgrade card.

Timing
This Upgrade Card resolves during Fleet Building and at the start of the Command Phase.

Clarifications

  • At the start of the Command Phase, a ship with this Upgrade Card may discard a Fleet Command to replace it with another Fleet Command not already in your fleet, regardless of that Fleet Command’s point cost. [1]
  • Using this Upgrade Card to discard a Fleet Command and replace it with another is different from discarding a Fleet Command for its effect. A Fleet Command discarded for its effect becomes unavailable for use for the rest of the game, as it is unique (whether the Fleet Command was equipped to Chimaera or another ship). A Fleet Command discarded and replaced through this Upgrade Card becomes available to be re-equipped in another Command Phase. [1]
  • You may not replace the Fleet Command with a Fleet Command not available to the faction. [1]
  • At the end of the game, when totalling up fleet points, the currently equipped Fleet Command is counted, not the Fleet Command that was equipped at the start of the game. This may increase or decrease the amount of points scored for the destruction of a ship with this Upgrade Card equipped. [1]
  • If this Upgrade Card is discarded, the currently equipped Fleet Command would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Concord

Concord [ A

Card Text

Mark I only.

After you deploy, gain 1 6 defense token.

While defending, if your speed is 0, during your Spend Defense Tokens step, you can spend 1 defense token.

Timing
This Upgrade Card immediately resolves the first effect after the ship is deployed. The second effect resolves during the "Spend Defense Tokens" step, and only if this ship is defending.

Clarifications

  • This Upgrade Card’s effect does not bypass effects which limit defense token spending (such as the Faulty Countermeasures upgrade card, or an accuracy icon being spent by the attacker). [1]

Upgrade Interactions

  • Commander Kyrsta Agate’s effect allows a ship to “discard” a defense token while that ship’s speed is not zero. This Upgrade Card’s effect allows a single “spend” of a defense token - and thus it cannot be combined with Commander Agate’s ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Corrupter

Corrupter \ A

Card Text

8: The speed of each squadron with Bomber you activate is increased by 1 until the end of its activation

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Upgrade Interactions

  • This Upgrade Card stacks with other effects that increase or modify squadron speed, such as All Fighters Follow Me! or Admiral Chiraneau. [1]
  • This Upgrade Card effect applies after the speed reduction from Ketsu Onyo. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Corvus

Corvus \ A

Card Text

After deploying fleets you may redeploy this ship within your deployment zone.

Timing
This Upgrade Card may resolve after deploying fleets.

Clarifications

  • Deployment involves setting a ship’s speed; when you redeploy you may choose a new speed for your ship. [1]

Upgrade Interactions

  • Cards which resolve “on deployment” will resolve twice. This includes Local Fire Control and Gunnery Chief Varnillian. [1]

Objective Interactions

  • When playing Surprise Attack, if this ship is the first player’s flagship, it must deploy following the requirements of the objective. This Upgrade Card’s ability will trigger after deploying fleets, and this ship may choose to be redeployed within the deployment zone. It may choose any speed. [1]
  • When playing Fleet Ambush, this card's ability can only redeploy into your deployment zone. It cannot redeploy into the ambush zone. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Defiance

Defiance [ A

Card Text

While attacking a ship that has already activated this round, add 1 die of any color to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This Upgrade Card makes no distinctions based on range; it will allow, for example, 1 black die to be added at long range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Demolisher

Demolisher \ A

Card Text

During your Attack step, you can perform only 1 attack.

You can perform 1 of your attacks after you execute your first maneuver during your activation.

Timing
During this ship’s Attack step, you can only perform one attack before moving. After you perform your fist maneuver, you may perform the other attack.

Clarifications

  • A ship equipped with this Upgrade Card may only perform one attack at the typical time in the Attack step. It may also perform one attack after executing its first maneuver. It is not required to perform either attack. It may never perform both attacks during the same timing window. [1]
  • A ship with this Upgrade Card may make both of its attacks from the same physical location on the board, such as after executing a speed-0 maneuver (from either being at speed zero on the speed dial or ramming). [1]
  • After a ship with this Upgrade Card conducts a maneuver, it must suffer the effects of any mine (either from the Minefields objective or a proximity mine token) at distance 1 before it can attack. If it is destroyed by a ram, mine, or obstacle, it will not be able to attack. If it suffers effects (such as a faceup damage card from an asteroid or a mine, or repairing a faceup damage card), those changes to the ship will be in effect during the subsequent attack. [1]

Upgrade Interactions

  • If a ship equipped with this Upgrade Card is also equipped with Engine Techs, it cannot perform any attacks after it executes the maneuver granted by Engine Techs. The attack must be resolved after executing the first maneuver but before performing any additional maneuvers. [1]

Objective Interactions

  • A ship equipped with this Upgrade Card cannot perform any attacks after it executes the maneuver granted by the Rift Ambush objective.The attack must be resolved after executing the first maneuver but before performing any additional maneuvers. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Devastator

Devastator \ A

Card Text

Once per round, while attacking from your front hull zone, you may add 1 blue die to your attack pool for each of your discarded defense tokens.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • If this ship replaces one of its defense tokens (for example, using Captain Needa or Local Fire Control), its replaced defense token is not counted as discarded. [1]
  • If this ship recovers a discarded defense token, that token no longer counts as discarded. [1]
  • This Upgrade Card does not grant a new ability or timing to discard defense tokens; rather it grants an effect if defense tokens have already been discarded. [1]
  • This Upgrade Card effect can be used against squadrons, including when performing a Counter attack. Attacks from a ship using the Counter keyword are resolved from the hullzone of the defending player's choice (see Quad Laser Turrets). [1]
[1] ARC | 2025-07-11 | ARM 1.03

Dodonna's Pride

Dodonna's Pride [ A

Card Text

BLUE T Cancel all attack dice to deal 1 faceup damage card to the defender.

Timing
This Upgrade Card may be resolved at the start of the "Resolve Damage" step, when the attacker chooses and resolves a critical effect.

Clarifications

  • Resolving the effect of this Upgrade Card cancels all the dice in the attack pool. This means that there will be no damage for the defender to take when they suffer damage; the only effect will be a single face-up damage card. [1]
  • The “Spend Defense Tokens” step occurs before the attacker chooses and resolves a critical effect at the start of the “Resolve Damage” step. Thus, the defender may remove the critical face before the effect has a chance to come to fruition. [1]
  • The “Spend Defense Tokens” step occurs before the attacker chooses and resolves a critical effect at the start of the “Resolve Damage” step. Thus, the defender will decide if they are spending a Contain token before the attacker decides if they want to resolve this critical effect or the Standard critical effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Dominator

Dominator \ A

Card Text

When attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • The attacker may spend shields from a single hull zone or from two different hull zones. [1]
  • This card ability only works when attacking at close-medium range, it cannot be used when attacking at long range with Disposable Capacitors. [1]
  • You may resolve this Upgrade Card while attacking a squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Eclipse

Eclipse \ A

Card Text

When an enemy ship overlaps you, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Timing
This Upgrade Card resolves after an enemy ship executes a maneuver that overlaps you.

Clarifications

  • Damage Control Officer does not prevent this Upgrade Card from resolving. [1]
  • Lira Wessex would be able to turn the faceup damage card facedown if a repair token is spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Endeavor

Endeavor [ A

Card Text

At the start of the first round, gain 1 5 defense token.

Timing
This Upgrade Card resolves at the start of the first round, before the Command Phase of the first round.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, the gained Contain token would remain. [1]

Upgrade Interactions

  • Because this Upgrade Card resolves at the start of the first round, it will not have an effect if the ship is set aside at that time due to Admiral Raddus. If Admiral Raddus were to deploy this ship at the start of the first round, then this upgrade card would have an effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Executor

Executor \ A

Card Text

You can be assigned any number of command tokens of any types, instead of a number of command tokens equal to your command value.

Timing
The effect of this Upgrade Card is permanent unless discarded.

Clarifications

  • A ship can only combine 1 command dial with 1 matching command token when it resolves a command. A ship cannot resolve the same command more than once during its activation. [1]
  • This Upgrade Card allows for a player to gain multiple command tokens, even of the same command. For example:The 1st from a dial that was “revealed”, the 2nd from the revealed dial itself when it is turned into a token, and possibly a 3rd if Grand Admiral Thrawn’s gained dial is turned into a token. [1]

Damage Card Interactions

  • The faceup damage card Life Support Failure requires you to discard all command tokens and prevents you from having any command tokens, even with this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

FB-88

FB-88 | A

Card Text

Before you reveal a command, you may discard your top command dial.

Timing
The effect of this Upgrade Card triggers when the ship is activated, before the Reveal Command Dial step.

Clarifications

  • After resolving this Upgrade Card effect, reveal the next available dial in the command stack, if possible. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Foreman's Labor

Foreman's Labor } A

Card Text

Before you suffer damage from an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to reduce the total damage by 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Upgrade Interactions

  • This Upgrade Card only works on “attacks”, not on “damage” suffered through such effects like Obstacles, Wide-Area Barrage, Mines, Assault Concussion Missiles, etc. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Foresight

Foresight [ A

Card Text

When you resolve the 4 defense effect, you can affect 1 additional die. When you resolve the 2 defense effect, you can choose 1 additional adjacent hull zone to suffer damage.

Timing
This Upgrade Card resolves during the "Spend Defense Tokens" and “Resolve Damage” steps.

Clarifications

  • This Upgrade Card does not change the timing of the effects of the redirect and evade defense tokens. When resolving the redirect defense effect, you may choose two hull zones during the spend defense token step, before the attacker chooses and resolves a critical effect and before damage is totalled and suffered. [1]
  • This Upgrade Card combines with the ability of smaller ships to discard an evade defense token to affect an extra die (when defending against ships of a larger size class). [1]

Upgrade Interactions

  • If an attacker is equipped with XI7 turbolasers, this Upgrade Card still allows the defender to resolve the redirect defense effect; select one additional adjacent hull zone to suffer damage. Only 1 damage may be suffered on each hull zone that is not the defending hull zone. [1]
  • This Upgrade Card may combine with the effects of Mon Mothma; the defender can choose to use Mon Mothma’s effect when resolving the evade defense effect and also utilize this upgrade card’s effect to affect one additional die. This may result in cancelling two dice at medium range or rerolling three dice at close range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gallant Haven

Gallant Haven [ A

Card Text

Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1, to a minimum of 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Clarifications

  • Ruthless Strategists, Cluster Bombs, and other similar effects which apply damage outside of the attack sequence will not have their damage reduced by this upgrade card’s effect. [1]
  • Wide Area Barrage and other critical effects do not deal damage “from” an attack. Therefore, this Upgrade Card cannot reduce damage from those effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Garel's Honor

Garel's Honor [ A

Card Text

When you overlap an enemy ship, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Timing
This Upgrade Card resolves after a ship executes a maneuver.

Clarifications

  • This Upgrade Card only resolves after the ship equipped with this Upgrade Card executes a maneuver. It does not resolve after any other ship (including ships which may overlap you) executes a maneuver. [1]
  • This Upgrade Card’s effect is not a critical effect and thus is not affected by cards which have to do with critical effects such as Damage Control Officer or Commander Gherant. [1]

Upgrade Interactions

  • Hardened Bulkheads does not preclude this upgrade card’s effect from resolving. [1]
  • Lira Wessex’s effect would be able to convert the face-up damage card into a facedown damage card. [1]
  • The timing does not allow for Lira Wessex to flip a damage card facedown and for Hardened Bulkheads to subsequently prevent it from being assigned to a ship. [1]
  • General Dodonna’s effect can resolve when this upgrade card’s effect deals a faceup damage card. If you are equipped with both General Dodonna and this Upgrade Card and are destroyed when you ram a ship, both upgrade cards would still trigger their effects. [1]
  • Medical Teams, Tide of Progress XII, and any other cards that would discard a faceup damage card, would apply to the faceup card dealt by this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Gilded Aegis

Gilded Aegis } A

Card Text

At the end of Command Phase or Ship Phase, you may discard a 2 defense token to move shields to 1 of your hull zones. If you do, the number if shields in that zone cannot exceed a maximum of "6". You cannot recover shields in that zone while it is greater than its maximum shield value.

Timing
This Upgrade Card triggers at the end of the Command or Ship phase.

Clarifications

  • This Upgrade Card may resolve more than once per round, but only if it has a Redirect defense token to discard, and only in the specified timing windows. [1]
  • If this Upgrade Card is discarded by another effect such as Darth Vader (Boarding Team), any shields that exceed a hull zone’s maximum shield value are immediately lost. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Hand of Justice

Hand of Justice \ A

Card Text

Before you reveal a command, you may exhaust this card to choose another friendly ship at distance 1-5 and ready 1 of its defense tokens.

Timing
This Upgrade Card may be exhausted and resolved before the "Reveal Command Dial" step.

Clarifications

  • Hand of Justice can use its ability to ready a defense token on another ship that has the Compartment Fire damage card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Harrow

Harrow \ A

Card Text

You gain 1 additional J icon in your upgrade bar.

When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.

Timing
This Upgrade Card resolves during Fleet Building and when executing a speed 1 maneuver.

Upgrade Interactions

  • If a card such as Darth Vader (Boarding Team) were to discard this Upgrade Card, the Support Team equipped would remain. [1]
  • This Upgrade Card applies to a speed 1 maneuver granted by Admiral Ozzel (Officer), as the ship executes a maneuver. [1]
  • This Upgrade Card only works speed-1 maneuvers. It does not change the first yaw value on a speed 2 maneuver, even if the ship was slowed by the Gravity Rift or G-8 Experimental Projector. [1]
  • This Upgrade Card would work with a speed-1 maneuver granted by Engine Techs. [1]

Damage Card Interactions

  • The faceup damage card Thrust Control Malfunction would reduce this ship’s yaw value, however this Upgrade Card would then return a speed-1 maneuver’s yaw value to “II”. [1]

Obstacle Interactions

  • This Upgrade Card affects speed-1 maneuvers from a Gravity Rift only for the second player. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Home One

Home One [ A

Card Text

While another friendly ship at distance 1-5 is attacking, it may change 1 die to a face with an U icon.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This ability can be used while attacking ships both ships and squadrons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Impetuous

Impetuous \ A

Card Text

At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round.

Timing
This Upgrade Card may resolve at the end of the “Attack” step of a ship’s activation and before the “Determine Course” step.

Clarifications

  • If a ship equipped with this Upgrade Card is also equipped with Gunnery Team, or is the First Player’s objective ship while playing Advanced Gunnery, it is not able to attack the same target if that target has already been attacked from that hull zone. [1]
  • The attack granted by this Upgrade Card may target a Proximity Mine Token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Implacable

Implacable | A

Card Text

Before a friendly ship or squadron at distance 1-2 suffers damage from an attack, you may exhaust this card and spend up to 2 shields from your front hull zone to reduce the total damage by that amount.

Timing
This Upgrade Card resolves during the "Resolve Damage" step before a friendly ship or squadron suffers damage, but after the attacker determines a critical effect, if applicable.

Clarifications

  • This Upgrade Card’s effect shares the same timing as Brace, so the defender can choose which is resolved first. However there is no benefit to applying this Upgrade Card’s effect until after Brace. [1]
  • This Upgrade Card’s ship is able to choose itself as a target. For example, if the ship were attacked in the rear hull zone, you could choose to resolve this Upgrade Card and suffer up to 2 damage on the front zone. [1]
  • If one of your squadrons is attacked by "Dutch" Vander or an Exogorth, if this Upgrade Card is able to prevent that squadron from “suffering” any damage, then those effects would not resolve as that squadron did not “suffer” damage. [1]
  • This Upgrade Card is only able to be used on damage from “attacks”, not on any damage resulting outside of an “attack” such as obstacle damage, mines, or Cluster Bombs, as these are not attacks. [1]
  • This Upgrade Card is able to be used on friendly Unarmed Stations in Station Assault. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Independence

Independence [ A

Card Text

8 Each squadron you activate may increase its speed to 4 until the end of its activation. Squadrons that change speed in this way cannot attack this activation.

Timing
This Upgrade Card may resolve when resolving a Squadron command.

Clarifications

  • The simultaneous use of All Fighters, Follow Me! and this Upgrade Card will allow squadrons activated by this Upgrade Card to move at speed 5. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Insatiable

Insatiable } A

Card Text

8: When a squadron you activate uses Ai: Battery, you may suffer 1 damage. If you do, one of the dice it adds can be of any color.

Timing
This Upgrade Card's effect triggers when a squadron activated by this ship uses Ai: Battery.

Clarifications

  • When a ship suffers damage from this Upgrade Card's effect, the 1 damage dealt to the ship bypasses standard defense mechanics, and cannot be reduced or redirected. Damage can be dealt straight to hull as a facedown damage card if suffered on a hull zone with no shields remaining. You cannot bypass shields to take a facedown damage card. [1]
  • If you resolve this Upgrade Card's effect during a Squadron command, and suffer damage that would destroy your ship, it is immediately destroyed and the ship may not activate other squadrons in its activation. [1]

Squadron Interactions

  • As this Upgrade Card's effect allows the attacking squadron to swap the dice color upon resolving the Ai: Battery keyword, DBS-404 may choose to add a die of a color that is added through this Upgrade Card's effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Insidious

Insidious \ A

Card Text

The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.

Timing
This Upgrade Card resolves during the “Declare Target” step of an attack.

Clarifications

  • A ship equipped with this Upgrade Card can initiate an attack against the rear hull zone of an enemy ship at medium range even if it does not have red or blue dice in its armament. [1]

Objective Interactions

  • A ship with this Upgrade Card cannot claim any Fire Lanes tokens at medium range with its black dice battery armament. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Instigator

Instigator \ A

Card Text

Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.

Timing
This Upgrade Card is always in effect at distance 1 around the ship.

Upgrade Interactions

  • Squadrons who are at distance 1 of a ship equipped with this card but not engaged with any squadrons may be targeted by the effects of Heavy Fire Zone. [1]
  • This Upgrade Card has no interaction with Advanced Transponder Net. [1]

Squadron Interactions

  • If a squadron is at distance 1 of a ship equipped with this Upgrade Card but no enemy squadrons, it may attack this ship or any other ship at distance 1. [1]
  • If a squadron is at distance 1 of a ship equipped with this Upgrade Card and is engaged with Valen Rudor and/or only squadrons with Heavy, that squadron cannot attack Valen Rudor, but may attack the ship equipped with this card or any other ship at distance 1. [1]
  • If a squadron is at distance 1 of a ship equipped with this card and is engaged with Valen Rudor and one or more non-Heavy squadrons, that squadron cannot attack Valen Rudor, the ship equipped with Instigator, or any other ship at distance 1. [1]
  • Squadrons with Grit cannot move away from an enemy ship with this Upgrade Card attached. [1]
  • Friendly squadrons can resolve Swarm against enemy squadrons that are in range of this Upgrade Card’s ability. [1]
  • This Upgrade Card’s effect will not prevent Tycho Celchu from moving or attacking ships. [1]
  • This Upgrade Card’s ability will prevent the resolution of Malee Hurra’s ability. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Interdictor

Interdictor \ A

Card Text

When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship.

Timing
When any ship activates, you may exhaust this Upgrade Card. If you do, choose and ready an Upgrade Card equipped to this ship.

Clarifications

  • This Upgrade Card effect cannot be used to ready cards that were exhausted during the same activation that this Upgrade Card is being used. [1]
  • You do not pay the “Ready Cost” to ready cards using this Upgrade Card effect, as that cost is only applicable if the card is readied in the Status Phase. [1]
  • If Admiral Piett is exhausted and equipped to a ship equipped with this card, you may ready him for a second use when a ship activates. [1]
  • This Upgrade Card may be used when an enemy ship activates. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Intrepid

Intrepid \ A

Card Text

After you deploy, gain 1 5 defense token.

While a friendly squadron with no defense tokens at distance 1-2 suffers damage, you may spend 1 5 defense token. If you do, it may reduce the damage by 1.

Timing
This Upgrade Card's first effect triggers after the Deployment step.
This Upgrade Card's second effect triggers whenever a friendly squadron with no defense tokens at distance 1-2 suffers damage. This damage can be suffered from any source.

Clarifications

  • Squadrons suffering damage through both attack and non-attack effects, such as Anakin Skywalker (Delta-7), Ten Numb's splash effect, Exogorths, Purrgils, etc. may have the non-attack damage reduced by this Upgrade Card's second effect. [1]

Upgrade Interactions

  • The 5 defense token added by this Upgrade Card's first effect may be replaced through other card effects. [1]
  • If Emperor Palpatine Commander (Base Game) selects a contain defense token as the target for the round, as this Upgrade Card's second effect spends the token outside of the Spend Defense Tokens step, then it would not be discarded. [1]
  • If Emperor Palpatine Commander (ARC) selects a contain defense token as the target for the round, then this Upgrade Card's effect would trigger Emperor Palpatine and thus cause that contain token to be discarded. [1]
  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the 5 token granted from this title would remain. [1]

Squadron Interactions

  • If an unique squadron discards all of its defense tokens and is within distance 1-2 of this ship, then this Upgrade Card's effect may be used on that squadron as it no longer has defense tokens. [1]

Obstacle Interactions

  • Damage suffered by obstacle effects, such as Exogorths and Purrgils, are eligible for reduction from this Upgrade Card's second effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Invincible

Invincible } A

Card Text

You gain 1 additional :defensive retrofit: icon in your upgrade bar.

Timing
This Upgrade Bar resolves during Fleet Building.
[1] ARC | 2025-07-11 | ARM 1.03

Invisible Hand

Invisible Hand } A

Card Text

While deploying fleets, if you are in the play area, when you would deploy a squadron with Swarm, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons this way. 8 : Choose any number of squadrons set aside with this card. Then place them within distance 1-3 of you. During your activation, those squadrons cannot move, and if they have Ai, may increase their Ai value by 1.

Timing
The effect of this Upgrade Card triggers after the Reveal Command Dial step, when executing a squadron command.

Upgrade Interactions

  • A squadron set aside with Rapid Launch Bays would not benefit from this Upgrade Card’s effect on its deployment. [1]

Squadron Interactions

  • If a squadron’s Ai value is increased, the dice added to the attack pool may all be the same color or each a different color. They must be added and rolled at the same time. [1]
  • This Upgrade Card does not permanently increase the Ai value of a squadron. The bonus is lost when the ship finishes its activation. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Jaina's Light

Jaina's Light [ A

Card Text

You can ignore the effects of overlapping obstacles.

Your attacks cannot be obstructed.

Timing
This Upgrade Card may resolve during the "Roll Attack Dice" step and also may resolve after executing a maneuver if the maneuver overlapped an obstacle.

Clarifications

  • The dust cloud obstacle does not obstruct attacks. Instead, it cancels an attack when the line of sight is drawn over the obstacle. Therefore this upgrade card does not ignore the dust cloud obstacle when making an attack. [1]
  • If a ship equipped with this upgrade card overlaps multiple obstacles, it may ignore the effects of both obstacles. If the ship chooses to ignore the effects of any one obstacle it overlaps, it must ignore the effects of all obstacles it overlaps. [1]

Upgrade Interactions

  • The “cannot” in this card is absolute. Cards which instruct an attack to be treated as obstructed (such as General Cracken, Early Warning System, Ciena Ree, and Admiral Montferrat) are therefore ignored by this Upgrade Card. [1]

Objective Interactions

  • If you choose to ignore an obstacle's effect with this Upgrade Card during the objective Navigational Hazards, then the opposing fleet cannot claim a victory token. [1]

Damage Card Interactions

  • This Upgrade Card ignores the faceup damage cards Damaged Controls when overlapping obstacles and Disengaged Fire Control when attacking. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Koklivex

Koklivex } A

Card Text

You gain 1 G icon in your upgrade bar.

Timing
This Upgrade Card resolves during Fleet Building.

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the G icon granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Liberator

Liberator [ A

Card Text

You gain 1 additional M icon in you upgrade bar.

You cannot equip this card if you have a M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • Due to the restriction imposed by this Upgrade Card, you may be forced to discard your Fleet Command to resolve its effect. [1]
  • If this Upgrade Card is discarded in the course of the game, the Fleet Command granted by this Upgrade Card would remain. The restriction on spending a command token to resolve a Fleet Command’s effect would be removed. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Liberty

Liberty [ A

Card Text

8: If you spent a 8 token, you may activate 1 additional squadron.

Timing
This Upgrade Card may resolve when resolving a Squadron command.

Clarifications

  • Commander Leia Organa’s effect allows ships to resolve a command “as if it had spent a matching command token”; this will trigger this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Lucid Voice

Lucid Voice } A

Card Text

Treat your rear hull zone's printed battery armament as 3 red dice. The battery armament of your left and right hull zones are each increased by 1 black die and decreased by 1 blue die.

Timing
This Upgrade Card’s effect is permanent unless it is discarded. Defense Token Interactions: This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament.
[1] ARC | 2025-07-11 | ARM 1.03

Mon Calamari Exodus Fleet

Mon Calamari Exodus Fleet [ A

Card Text

MC only.

0 : You may choose and exhaust another copy of this card on a friendly ship at distance 1-4. If you do, gain 2 additional engineering points.

Timing
This Upgrade Card resolves when resolving a Repair command.

Clarifications

  • In order to be used, this upgrade card requires a minimum of two copies in a given fleet. [1]
  • This upgrade card can only be equipped to “Mon Calamari” ships. “Mon Calamari” ships have an “MC” in the name of the ship on the ship card. [1]
  • You may only exhaust one copy of this card at a time when you resolve a repair command. [1]
  • Cards which manipulate a ship’s engineering value (such as the faceup damage card “Power Failure”) have no effect on this card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Mon Karren

Mon Karren [ A

Card Text

9: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.

Timing
This Upgrade Card resolves during the "Spend Defense Tokens" step.

Clarifications

  • This Upgrade Card’s effect will only come into play if the attacker has resolved a Concentrate Fire command, using a dial or token or both. [1]

Upgrade Interactions

  • Defense tokens spent before this Upgrade Card resolves (due to upgrade cards such as Thermal Shields or Barriss Offee) count toward the total number of defense tokens spent during this attack. [1]
  • If a ship uses both Thermal Shields and Barriss Offee during this attack, both cards would resolve, but no further defense tokens may be spent after this Upgrade Card is declared in effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Nautilian

Nautilian [ A

Card Text

Gain 1 M icon in your upgrade bar.

When a friendly ship is choosing another copy of its non-unique A upgrade to exhaust, it may treat this card as if it were a copy of its A upgrade.

When you activate, you may ready this card.

Timing
This Upgrade Card's effect triggers when a friendly ship is choosing a non-unique title upgrade to exhaust.

Clarifications

Upgrade Interactions

  • If this Upgrade Card were to be removed from this ship after deployment through a card effect, such as Darth Vader (Boarding Team), then the M icon granted from this title would remain. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Nevoota Bee

Nevoota Bee | A

Card Text

8: Each non-unique squadron that you activate gains swarm until the end of its activation. Each squadron with swarm that you activate may reroll 1 die while attacking a ship.

Timing
This Upgrade Card resolves while resolving the Squadron command.

Clarifications

  • All squadrons with Swarm, including the squadrons that have gained Swarm from this Upgrade Card, are able to resolve the effect of rerolling 1 die while attacking a ship [1]
  • If a non-unique squadron that has gained Swarm (due to this Upgrade Card) is destroyed due to Counter or Salvo during this ship’s activation, Reserve Hangar Deck would be able to be discarded and resolved for that squadron. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Nova Defiant

Nova Defiant } A

Card Text

When you are deployed, you must choose 1 of each type of command token for this card.

Your command value is increased to 4.

You can be assigned more than 1 of each type of command token.

When you reveal a command, you may discard all of the tokens from this card to gain them.

Timing
The first effect of this Upgrade Card triggers when the ship it is equipped to is deployed. The second and third effects of this Upgrade Card are permanent unless it is discarded. The last effect of this Upgrade Card triggers during the Reveal Command Dial step

Clarifications

  • This ship cannot resolve the same command more than once during its activation. [1]
  • This ship is still restricted to holding 4 command tokens (per its command value). [1]
  • If this Upgrade Card is discarded by another effect such as Darth Vader (Boarding Team), the ship would need to immediately discard command tokens until it reaches a legal state. If it was un-activated, it would keep the 4th dial, but would not set a 4th dial during the next command phase. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Paragon

Paragon [ A

Card Text

While attacking a ship you have already attacked this round, add 1 black die to your attack pool.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • Completing a Salvo attack will trigger this Upgrade Card’s effects during any subsequent attacks against the same ship this round, as a Salvo is an attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Patriot Fist

Patriot Fist } A

Card Text

While attacking a ship at medium-long range, if this is your first attack during your activation, you may add 2 blue dice to your attack pool. If you do, you cannot attack again during this activation.

Timing
This Upgrade Card triggers during attack step 3: 'Modify Dice'.

Clarifications

  • Range of an attack is measured from closest point to closest point. If any part of this ship's attacking hull zone is at close range, then this Upgrade Card's effect may not be used. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Petranaki

Petranaki } A

Card Text

While defending, if the attack is obstructed, you may choose which die is removed from the attack pool.

Timing
This Upgrade Card's first effect may resolve before the attacker rolls dice during the Roll Attack Dice step.
This Upgrade Card's second effect resolves during the Spend Defense Tokens step, and only if the ship it is equipped to is defending.

Clarifications

  • When an 4 defense token is discarded using this Upgrade Card's second effect, the defender cannot affect an additional die since the 4 defense token must have been spent and then discarded to be able to affect an additional die with the natural 4 defense effect. [1]
  • This Upgrade Card's second effect allows an 4 token to be discarded while at speed 0 to resolve the effect of that defense token. [1]
  • The ship this Upgrade Card is equipped to may discard an 4 token to resolve the Upgrade Card's second effect even if that token were targeted by an U. [1]
  • Similarly to Admonition, the ship this Upgrade Card is equipped to may 'double spend' an 4 token as there is not an explicit restriction against resolving the same defense effect twice. For example, while defending against an attack at long range against a small ship, an 4 token could be spent to remove 1 die from the attack pool, and then discarded with this Upgrade Card's second effect to remove another die from the attack pool. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Phoenix Home

Phoenix Home [ A

Card Text

You gain 1 additional C icon in your upgrade bar. You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value.

Timing
The effect of this Upgrade Card takes place in fleet building.

Clarifications

  • This Upgrade Card does not change this ship’s command value. Upgrade cards and effects (such as Garm Bel Iblis) which reference a ship’s command value will use this ship’s native command value, rather than “4”. [1]
  • If this Upgrade Card is discarded in the course of the game, the additional Officer assigned during fleetbuilding would remain attached to the ship. If the ship has 3 or 4 command tokens, the player must discard down to 2 command tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Profundity

Profundity [ A

Card Text

Before deploying fleets, you may set aside 1 small ship with a command value of 1.

At the start of any round, you may deploy the set-aside ship at distance 1. You may un-equip up to 1 B and 1 C upgrade cards and equip them to it (if able).

Timing
This Upgrade Card sets aside a small (command 1\) ship before deploying fleets. You may then may place that ship at the start of any round (before the Command Phase).

Clarifications

  • The second portion of this Upgrade Card’s ability will move the appropriate card(s) from the Profundity ship card to the deployed small ship; you should physically move them to be located near the small ship’s card to avoid any ambiguity. When either ship is destroyed, the point value of that ship will take into account the upgrade cards which they currently have equipped - not the ships to which they were originally attached. [1]
  • Any officers or commanders moved using this Upgrade Card’s ability must be able to be equipped to the small ship; if an officer specifies “Large Ship Only”, for example, it will not be able to be moved from the this Upgrade Card’s ship to the small ship. [1]
  • An officer or commander that has been discarded is still eligible to be moved. It will remain in its discarded state after having been moved. [1]
  • A flotilla can be set aside using this Upgrade Card’s effect; however, a flotilla cannot equip a Commander upgrade card, even if using this Upgrade Card’s effect. [1]
  • If this Upgrade Card is discarded in the course of the game before the set-aside small ship is deployed, the small ship will be counted as destroyed at the end of the game. [1]
  • “Deploying” the small ship will not count as “executing a maneuver” and will thus not trigger the effects of any obstacles, mines, or card effects which trigger on a ship’s maneuver. [1]
  • The small ship set aside by this upgrade card can be deployed overlapping obstacles, tokens, and squadrons. If the small ship is deployed overlapping squadrons, the other player will place those squadrons as if they had been overlapped after a maneuver. [1]
  • The deployed small ship cannot set its speed dial to zero, unless it is forced to by a card effect such as G7-X Grav Well Projector. [1]
  • The set-aside small ship will not trigger any effects from cards or objectives until it is deployed. As a result, it may lose the chance to resolve effects that trigger “after deploying fleets”, such as Opening Salvo. [1]
  • If the set-aside small ship has any cards that trigger “on deployment” (such as Local Fire Control), those effects will trigger at the time it is deployed. [1]
  • The set-aside small ship will still count toward a player’s total number of ships for the purposes of calculating Pass Tokens. [1]

Upgrade Interactions

  • If Commander Kyrsta Agate is transferred to a small ship as a result of this upgrade card, she will not grant that small ship a new defense token. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Pursuant

Pursuant \ A

Card Text

When you reveal a command other than a 8 command, you may discard this card to resolve a 8 Command. You treat this command as if you spent a 8 dial.

Timing
This Upgrade Card may only be discarded and resolved during the "Reveal Command Dial" step when a command other than a Squadron Command was revealed.

Clarifications

  • You cannot convert the squadron dial granted by this Upgrade Card to a token, as it is already being resolved, not “gained”. [1]
  • The Squadron command is resolved “as if you spent a squad dial”. You may still add a Squadron token to this command. [1]
  • If the ship with this Upgrade Card equipped does not “reveal” a command dial, it cannot discard this Upgrade Card. [1]
  • The dial being resolved from this Upgrade Card cannot be discarded to clear raid tokens as it is not a command dial being “revealed”. [1]
  • The dial being resolved from this Upgrade Card cannot be discarded to use a Boarding Team. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Quantum Storm

Quantum Storm [ A

Card Text

7: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver with a yaw of "-".

Timing
This Upgrade Card may be exhausted after a Maneuver is executed and only when a Navigation command had previously been resolved.

Clarifications

  • Although a Navigate command must be resolved to have the opportunity to exhaust this Upgrade Card, the actual timing of the decision to exhaust this card occurs after a maneuver has been completed. As a result, a player may check ranges and distances before committing to the move granted by this Upgrade Card. They may not pre-measure with the maneuver tool. [1]
  • General Madine’s ability will not affect the maneuver granted by this Upgrade Card, as this Upgrade Card occurs “after you execute a maneuver” and General Madine applies to the “first” maneuver executed in an activation. [1]

Upgrade Interactions

  • Cards which may trigger while a ship executes a maneuver (such as G-8 Experimental Projector) may trigger as a result of the maneuver granted by this Upgrade Card. [1]
  • Cards which may trigger after a ship executes a maneuver (such as Flight Commander or Slicer Tools) may trigger as a result of the maneuver granted by this Upgrade Card. [1]
  • If the ship equipped with this upgrade card is travelling at speed 1 and the effect from Take Evasive Action! is active, the maneuver granted by this Upgrade Card would be conducted with a yaw value of “I”. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Radiant VII

Radiant VII | A

Card Text

You gain 1 K icon in your upgrade bar.

You cannot equip D or F upgrades.

Timing
This Upgrade Card resolves during Fleet Building.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Fleet Support card would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rakehell

Rakehell \ A

Card Text

7: While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of "I" for that maneuver.

Timing
This Upgrade Card may be resolved during a Maneuver only when a Navigation command has been resolved.

Clarifications

  • While a ship equipped with this Upgrade Card has resolved a Navigation Command, and is executing a speed 0 maneuver, this ship is treated as having a native yaw value of “I”. It can resolve clicks of yaw on the maneuver tool at the speed 0 joint. [1]
  • This yaw value can be increased to “II” by other yaw granting effects, such as a Navigation Command Dial, Moff Jerjerrod, Take Evasive Action!, etc. [1]
  • This ship can execute multiple speed 0 maneuvers using a combination of Engine Techs and the Gravity Rift obstacle, or if slowed by a G-8 Experimental Projector. Engine Techs is a speed 1 maneuver, but if near a Gravity Rift or if slowed by G-8 Experimental Projector, it would execute a speed 0 maneuver. [1]
  • Rakehell speed 0 maneuver is affected by Thrust Control Malfunction. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Ravager

Ravager \ A

Card Text

9: Your 9 tokens can either reroll 1 attack die or add 1 die to your attack pool. If you add a die, that die must be of a color already in your attack pool.

Timing
This Upgrade Card may be resolved during the "Resolve Attack Effects" step.

Clarifications

  • While attacking, if you resolve the Concentrate Fire command by spending a dial & token, you may add 1 die and reroll 1 die as normal, or use this Upgrade Card to add 2 dice (each of a color already in the attack pool). [1]
  • If you spend a Concentrate Fire token to resolve this Upgrade Card effect, you may also still resolve Director Krennic’s Concentrate Fire token effect. You add 1 die of a color already in the attack pool instead of rerolling 1 die of any color, and reroll 2 red dice. [1]
  • If a ship equipped with this Upgrade Card is conducting a Counter attack, if it has not yet resolved the Concentrate Fire command that round, it may spend a Concentrate Fire token to add a die to that attack. If it does so, no other Concentrate Fire Commands may be resolved until next round. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Rebel One

Rebel One [ A

Card Text

While defending, you may discard 1 of your I or J upgrades and exhaust this card to spend a defense token an opponent targeted with an U.

While attacking, you may discard this card. If you do, you may add up to 3 dice of different colors equal to the number of your discarded I or J cards.

Timing
This Upgrade Card's first effect triggers while defending, during the Spend Defense Tokens step.
This Upgrade Card's second effect triggers while attacking, during the Resolve Attack Effects step.

Clarifications

  • As the dice addition from this Upgrade Card occurs during the Resolve Attack Effects step, it may occur in any order desired by the attacker. If a I or J upgrade were to be discarded during the course of an attack, as long as the upgrade is discarded before resolving this Upgrade Card's second effect, then that discarded upgrade would count towards the total. [1]
  • The dice addition from this Upgrade Card's second effect does not specify a range, meaning that this ship may discard this Upgrade Card to add dice of different colors at close, medium, or long range. [1]

Upgrade Interactions

  • If an I or J upgrade is discarded by an upgrade card effect, such as resolving Medical Team or the effect of an upgrade such as Darth Vader (Boarding Team) or Shriv Suurgav, that upgrade card still counts towards the number of discarded upgrades on the ship. [1]
  • Defense tokens spent by this Upgrade Card's effect are still affected by Emperor Palpatine's or Intel Officer's effects. [1]

Counter and Salvo Interactions

  • The dice addition from this Upgrade Card's second effect cannot be added to a 6 attack. [1]

Damage Card Interactions

  • A defense token effected by Faulty Countermeasures cannot be overruled by this Upgrade Card's second effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Redemption

Redemption [ A

Card Text

When a friendly ship at distance 1-5 resolves a 0 command, it gains 1 additional engineering point.

Timing
This Upgrade Card may resolve when a friendly ship at distance 1-5 resolves a Repair Command.

Clarifications

  • Other card effects which add engineering points (such as Engineering Team or Mon Calamari Exodus Fleet) may combine with this card to add further Engineering Points. [1]
  • Some card effects grant bonuses without requiring the Engineering Command (such as Shields To Maximum!). This upgrade card requires the resolution of the engineering command to grant its benefit. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Relentless

Relentless \ A

Card Text

The total number of command dials that must be assigned to your ship during the Command Phase is reduced by 1.

Timing
This Upgrade Card is always active unless discarded.

Clarifications

  • A ship equipped with this Upgrade Card only needs to assign 2 command dials instead of 3. The ship still has a command value of 3 for the purposes of stored tokens and scoring objectives. [1]
  • If this Upgrade Card is discarded the ship it was equipped to would need to set command dials to reach its command value in the next command phase. This may cause the player to set multiple command dials. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Resolute

Resolute | A

Card Text

You must choose at least 2 types of command tokens for this card. After you resolve a command by spending a dial, you may discard 1 matching command token from this card to gain that token.

Timing
This Upgrade Card’s effect triggers after its ship finishes resolving a command that matches a token on this Upgrade Card.

Clarifications

  • As long as this ship resolves a matching dial (whether in conjunction with a token or not), this Upgrade Card’s effect may resolve. [1]
  • If multiple dials are spent during an activation (via Bail Organa or Admiral Tarkin), this Upgrade Card may trigger multiple times, one for each dial spent. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sa Nalaor

Sa Nalaor } A

Card Text

While defending, if you are at speed 2 or higher, you may spend a defense token to resolve the 4 defense effect instead of that token's effect. You cannot resolve the 4 defense effect more than once per attack.

Timing
This Upgrade Card may resolve during the “Spend Defense Tokens” step.

Clarifications

  • This Upgrade Card does not give the ability to discard the spent defense token to affect an additional die against larger ships. [1]
  • A Brace token spent earlier via Thermal Shields may not be spent again for this Upgrade Card’s effect, as a defense token may only be spent once per attack. Upgrade Card Interactions [1]
  • This Upgrade Card cannot be used to power Turbolaser Reroute Circuits as it specifies “While defending…”. [1]
  • This Upgrade Card’s effect does not stack with that of Expert Shield Techs. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Salvation

Salvation [ A

Card Text

While attacking a ship from your front hull zone, your T icons count as 2 damage instead of 1.

Timing
This Upgrade Card resolves during the "Resolve Damage" step.

Clarifications

  • The effect of this upgrade card is not a critical effect. [1]
  • If a ship equipped with this upgrade card performs a Salvo attack, this upgrade card’s effect would only resolve if this Upgrade Card’s ship is being attacked in the front hull zone. [1]
  • While attacking from the front hull zone, a hit/crit face on a black die would count as three damage total, and a blue critical face would count as two damage. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Seventh Fleet Star Destroyer

Seventh Fleet Star Destroyer \ A

Card Text

Star Destroyer only.

While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1.

Timing
This Upgrade Card may be exhausted during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card can only be equipped by ships with “Star Destroyer” in their title. This Upgrade Card cannot be equipped to the Onager Testbed or any Star Dreadnaught (sometimes referred to as a “Super Star Destroyer”). [1]
  • Only one copy of this Upgrade Card can be exhausted during the “Resolve Damage” step. [1]
  • Even if the total damage is reduced to zero, the attacker can still resolve critical effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sovereign

Sovereign \ A

Card Text

At the start of Ship Phase, you may exhaust this card to discard 1 command token from up to 3 friendly ships at distance 1-5. If you do, each of those ships may gain 1 command token of any type.

Timing
This Upgrade Card may resolve at the start of the Ship Phase.

Clarifications

  • This Upgrade Card does not allow a ship to hold duplicate command tokens. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Squall

Squall \ A

Card Text

When you activate, you may choose up to 3 unengaged, friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement engaged.

Timing
This Upgrade Card resolves before the "Reveal Command Dial" step.

Clarifications

  • This Upgrade Card effect resolves before your ship dial is revealed [1]
  • Boosted Comms does not increase the range of this Upgrade Card’s effect. [1]
  • Squadrons that are engaged cannot move. However if squadrons are obstructed by an obstacle or a ship, and thus not engaged, they may move. [1]
  • This Upgrade Card’s effect timing is before the ship reveals a command dial, so squadrons with the Strategic keyword could move and bring an objective token into range so the ship can interact with the objective token during the “Reveal Command Dial” step. This affects objectives such as Capture the VIP, Intel Sweep, Salvage Run, and Sensor Net. [1]
  • All Fighters, Follow Me! does not interact with this Upgrade Card effect as this Upgrade Card moves squadrons a “distance”, not a speed. [1]
  • Admiral Chiraneau's ability may only resolve when a squadron command is resolved. It does not interact with this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Stellar Rise

Stellar Rise | A

Card Text

Your printed squadron value is treated as 3. You cannot spend 8 dials to resolve the 8 command.

Clarifications

  • While a ship equipped with this Upgrade Card would resolve a 8 command, it may only resolve the effect of 8 tokens. The effect of a dial cannot be used. [1]
  • Ships equipped with this Upgrade Card may still spend a 8 dial to receive a 8 token, they just cannot resolve the 8 command with that dial. [1]

Upgrade Interactions

  • A ship equipped with this Upgrade Card may set aside up to 3 squadrons with Rapid Launch Bays' effect. [1]
  • When a ship equipped with this Upgrade Card resolves Boarding Troopers, it may spend up to 3 defense tokens on the chosen enemy ship. [1]
  • If a ship is equipped with this Upgrade Card, it may choose up to 3 friendly squadrons when resolving Fighter Coordination Team. [1]
  • If a ship equipped with this Upgrade Card is eligible for Admiral Yularen's first effect and resolves the effect of a 8 token, it may still activate an extra squadron from Admiral Yularen's effect. [1]
  • Ships equipped with this Upgrade Card may still discard a 8 dial to clear raid tokens, resolve another card effect, or damage card effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Stronghold

Stronghold \ A

Card Text

While a friendly squadron with Swarm at distance 1-2 is defending, the attack is treated as obstructed.

Timing
This Upgrade Card resolves before the attacker rolls dice during the “Roll Attack dice” step.

Clarifications

  • Attacks that cannot be obstructed overrule this Upgrade Card effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Sunder

Sunder \ A

Card Text

Blue or Black T: You may discard this card to choose and discard 1 G, H, F, E, or D upgrade card equipped to the defender.

Timing
This Upgrade Card may resolve during the "Resolve Damage" step.

Clarifications

  • This Upgrade Card effect may target a Boarding Team as it is an offensive retrofit. [1]
  • You cannot resolve additional critical effects when you resolve this Upgrade Card (unless this ship is also equipped with and resolves Fire-Control Team). Damage Card Clarifications: [1]
  • This Upgrade Card cannot be resolved by a ship with the faceup damage card Targeting Disruption. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Suppressor

Suppressor \ A

Card Text

After an enemy ship ends its activation, if it is at distance 1-3, you may choose and exhaust 1 of its defense tokens.

Timing
This Upgrade Card may resolve after an enemy ship's activation.

Clarifications

  • This Upgrade Card only “exhausts” defense tokens, it does not “spend” them. [1]
  • The player that controls the ship equipped with this Upgrade Card chooses which defense token is exhausted. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Surrogator

Surrogator | A

Card Text

8: Squadrons you activate at distance 1 of a squadron with the printed Assault keyword may reroll 1 T icon when attacking.

Timing
This Upgrade Card's effect occurs when a squadron that is at distance 1 of a friendly squadron with the printed Assault keyword is activated by this ship's 8 command.

Clarifications

  • The squadron does not have to begin its activation at distance 1 of a friendly squadron with the printed Assault keyword to gain this Upgrade Card's effect. It only has to be at distance 1 when performing its attack. [1]
  • The reroll granted by this Upgrade Card may be used while attacking a ship or squadron. [1]

Upgrade Interactions

  • Squadrons that gain Assault from an effect such as Clone Commander Wolffe, but do not have the Assault keyword printed on their squadron card do not trigger this Upgrade Card. [1]
  • Squadrons activated by a ship equipped with both this Upgrade Card and Clone Commander Wolffe that begin their activation at distance 1 of a friendly squadron with the printed Assault keyword may reroll 1 die while attacking a ship, and spend a die with either a T or an U icon to resolve the Assault effect. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Swift Return

Swift Return | A

Card Text

During your Determine Course step, if you are at distance 1-2 of an obstacle, you may change your speed by 1 or increase 1 yaw value by 1.

Timing
This Upgrade Card resolves in a friendly ship's Determine Course step.

Damage Card Interactions

  • This Upgrade Card can be used to add a yaw back to a yaw joint after a Thrust Control Malfunction reduction. [1]

Obstacle Interactions

  • The Station in Contested Outpost is an obstacle, and still fulfills the requirements needed for this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tantive IV

Tantive IV [ A

Card Text

Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.

Timing
This Upgrade Card may resolve anytime before gaining a command token.

Clarifications

  • If a card effect assigns a token to a ship equipped with this Upgrade Card (such as Comms Net, Hondo Ohnaka, or Munitions Resupply) that token can be passed to a different ship. [1]
  • If a ship equipped with this Upgrade Card would gain a command token but is unable to (such as already having a copy of that command token assigned to this ship, or already having command token(s) up to its command value), it can use this upgrade card’s effect to assign that token to another friendly ship without discarding a token. [1]
  • Once a command token is assigned to this ship, this upgrade card is no longer able to pass it to another friendly ship. [1]

Upgrade Interactions

  • If Raymus Antilles is equipped to a ship with this title, you can gain and pass both the token gained from Raymus Antilles’ effect and the native dial (if it is turned into a token). [1]
  • If the ship equipped with this Upgrade Card chooses to use the effect of Ahsoka Tano during its activation - discarding and then gaining a token - it may choose to use the effect of this Upgrade Card to pass the token to be gained before it is gained. [1]
  • If the ship equipped with this Upgrade Card has the damage card Life Support Failure and would gain a command token, a friendly ship at distance 1-5 may gain that command token instead. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Task Force Antilles

Task Force Antilles [ A

Card Text

When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3. If you do, that ship suffers 1 of your damage instead. While this card is exhausted, you cannot spend engineering points.

Timing
This Upgrade Card may be exhausted during the "Resolve Damage" step.

Clarifications

  • You may only exhaust one copy of this card at a time during the Resolve Damage Step of a given attack. [1]
  • A ship may still resolve the repair command even if it is unable to spend any engineering points (for example, if it wishes to discard its objective token when playing the objective Ion Storm). [1]
  • The friendly ship which suffers damage due to this Upgrade Card’s effect will choose a hull zone and suffer damage on that hull zone, one point at a time. This means that ship will not be able to send a single point of damage “straight to hull” unless it chooses a hull zone with no shields remaining. [1]
  • The friendly ship which suffers a damage due to this Upgrade Card’s effect will not be the target of any of the attacker’s critical effects. [1]
  • If the usage of this Upgrade Card reduces the total damage of an attack to zero, the attacker may still choose and resolve one of their critical effects. [1]
  • There are not currently any critical effects in the game which would interact with this Upgrade Card to cause deleterious effects on the friendly ship at distance 1-3 who suffers damage as a result of this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Task Force Organa

Task Force Organa [ A

Card Text

While attacking, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3 to reroll up to 2 attack dice. While this card is exhausted, you cannot attack ships.

Timing
This Upgrade Card may be exhausted during the "Resolve Attack Effects" step.

Clarifications

  • A ship can still attack squadrons or proximity mines if this Upgrade Card is exhausted. [1]
  • “Choose and exhaust a copy of this card” indicates that only one copy of this card may be exhausted during the Resolve Attack Effects Step of a given attack. [1]
[1] ARC | 2025-07-11 | ARM 1.03

TB-73

TB-73 | A

Card Text

After you deploy, gain 1 additional 4 defense token.

Timing
The effect of this Upgrade Card triggers after deploying the ship.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, the additional Evade token would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Thunder Wasp

Thunder Wasp | A

Card Text

When you would add a die from the 9 dial effect, that die may be of any color.

Timing
This Upgrade Card's effect occurs when the ship is resolving a 9 command as a dial.

Clarifications

  • The die added may be of any color, and does not have to match a color already in the attack pool. [1]
  • The die can be added regardless of range, so a black die may be added at medium and long range, and a blue die may be added at long range. [1]
  • After rolling dice, if all dice are removed from the attack pool (such as Solar Corona forcing a die to be discarded) so there are no dice remaining, this Upgrade Card can still be used to add a die of any color to the attack pool. [1]

Upgrade Interactions

  • This Upgrade Card's effect may be used before or after effects like Clone Gunners which also share the 9 command timing window. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Tide of Progress XII

Tide of Progress XII } A

Card Text

Before you are dealt a faceup damage card with the Ship trait, you may exhaust this card to discard that damage card (without resolving its effect).

Timing
This Upgrade Card triggers during Attack step 5: “Resolve Damage”

Clarifications

  • This Upgrade Card cannot discard a damage card with the Ship trait that has already been dealt to a ship. [1]
  • A ship with this Upgrade Card equipped and on 1 health would not be destroyed if it is dealt a faceup damage card with the ship trait, as this Upgrade Card discards the damage card before it is dealt. [1]
  • An attacker may choose to not resolve any critical effect while attacking. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Tranquility

Tranquility | A

Card Text

While defending, after the Spend Defense Tokens step, if you spent fewer than 2 defense tokens, you may move up to 2 shields from 1 of your hull zones to the defending hull zone. If you do, the number of shields in that zone cannot exceed a maximum of '6'. You cannot recover shields while any zone is greater than its maximum shield value.

Timing
This Upgrade Card may be resolved after the “Spend Defense Tokens” step.

Clarifications

  • Shields can be moved to hull zones on the ship this Upgrade Card is equipped to (via Projection Experts for example), as long as the number of shields in the hull zone they are moved to does not exceed that hull zone’s maximum shield value. [1]
  • If this Upgrade Card is discarded in the course of the game, shields exceeding a hull zone’s maximum shield value are immediately lost. [1]
  • You may use this Upgrade Card’s effect even if no damage is dealt by an attack. [1]

Upgrade Interactions

  • Spent tokens for Thermal Shields and/or Barriss Offee count toward the total number of defense tokens spent for this Upgrade Card’s effect. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Triumphant

Triumphant | A

Card Text

While another friendly non-flotilla ship resolves a 8 command, up to 3 squadrons without adept that it activates can be at close range of you (even if the squadrons are beyond close-medium range of that ship). This effect is not active during the first round.

Timing
This Upgrade Card may resolve during the Ship Phase when another ship resolves a Squadron command after the first round.

Clarifications

  • There is no range restriction when another ship resolves a Squadron command using this Upgrade Card’s effect. [1]

Squadron Interactions

  • Squadrons activated using both “Matchstick’s” and this Upgrade Card’s effects must have the Bomber keyword and not have the Adept keyword. [1]
  • A ship resolving a Squadron command using this Upgrade Card’s ability may choose to activate up to 3 squadrons with Bomber at distance 1-3 of “Matchstick” if “Matchstick” is at close range of the ship equipped with this Upgrade Card. [1]
  • The maximum number of squadrons that may be activated using this Upgrade Card’s ability is 3, regardless if Matchstick is involved or not. [1]
  • A squadron may resolve Relay when using this Upgrade Card’s effect as long as it is in range. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Unity

Unity [ A

Card Text

After you deploy, gain 1 2 defense token.

While attacking a squadron, if the defender is engaged with a friendly squadron without the printed Heavy keyword, you may reroll 1 die.

Timing
This Upgrade Card immediately resolves when a ship is deployed. The second effect resolves during the "Resolve Attack Effects" step.

Clarifications

  • A squadron granted the keyword “Heavy” by some effect does not have the “printed” keyword Heavy. [1]
  • If this Upgrade Card is discarded in the course of the game, the gained Redirect token would remain. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Vanguard

Vanguard [ A

Card Text

You gain 1 additional I icon in your upgrade bar.

At the start of the first round, you may replace 1 of your defense tokens with a 2 defense token.

Timing
This Upgrade Card resolves once during Fleet Building. It also resolves at the start of the first round, before the Command Phase. Interpretation / Interactions: If this Upgrade Card is discarded in the course of the game, the Weapons Team equipped and the Redirect defense token would remain.
[1] ARC | 2025-07-11 | ARM 1.03

Vector

Vector \ A

Card Text

8: The speed of each squadron without heavy you activate is increased by 1, to a maximum of 5, until the end of its activation.

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Clarifications

  • Squadrons that are given the keyword Heavy by a card effect will not be affected by this Upgrade Card. [1]
  • This Upgrade Card will combine with other speed-enhancing abilities such as All Fighters, Follow Me! [1]
  • This Upgrade Card will take effect after the speed reductions of Admiral Chiraneau & Ketsu Onyo. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Visgura

Visgura } A

Card Text

After you reveal a command, you may discard a command token and choose 1 friendly ship at distance 1-5. If you do, you may change that ship's top command to match the discarded command token.

Timing
This upgrade card's effect triggers before the Reveal Command Dial Step.

Clarifications

  • Because this upgrade card occurs before the Reveal Command Dial Step, it can be used to change the top command dial on the ship it is equipped to. [1]

Upgrade Interactions

  • This Upgrade Card's effect can be used to change a command dial that was required to be set to a specific command by Tikkes. [1]
  • This Upgrade Card's effect can change a command dial that was previously changed by Slicer Tools. [1]
[1] Legacy | 2025-10-27 | Legacy Wave 1 FAQ 1.0

Warlord

Warlord \ A

Card Text

While attack, you may change 1 die face with an U icon to a face with a S icon.

Timing
This Upgrade Card resolves during the "Resolve Attack Effects" step.

Clarifications

  • This Upgrade Card can change a red die to a face with two hit icons. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Yavaris

Yavaris [ A

Card Text

8: Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool.

Timing
This Upgrade Card may resolve while resolving the Squadron command.

Clarifications

  • Any squadrons that have already moved during this ship’s activation, from any effect, are not eligible to add a die. [1]
  • Any squadron that chooses to take the benefit from this upgrade card may not move during this ship’s activation, from any effect. [1]
  • The squadron may wait till after rolling dice to decide if it wants to use this Upgrade Card’s effect (assuming it is eligible). [1]

Upgrade Interactions

  • Using effects that move squadrons during a ship’s activation but outside of a squadron’s activation (such as Fighter Coordination Teams) will prevent squadrons from utilizing the effects of this Upgrade Card. [1]
  • The use of Adar Tallon does not remove the restrictions of this upgrade card. A squadron which takes the benefit of this Upgrade Card, whose activation slider is then slid to the unactivated side by Adar Tallon, still may not move during this ship’s activation. [1]
  • A Turbolaser can be equipped to any ship that has the Turbolaser upgrade icon in its ship card. [1]
  • A ship cannot equip more than one copy of the same Turbolaser card. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Nexus Upgrades


Title A

Card Text

A A is a special type of upgrade card with the A icon on its card back and ship icon it equips too in the lower-left corner of the card front.

  • A A can be equipped to the ship shown in the lower-left corner of the card front.
  • A ship cannot equip more than one A card.
  • Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."
A'Den

A'Den { A

Card Text

Your squadron value is increased by 1. You cannot equip E upgrades.


Anvil

Anvil { A

Card Text

After gathering dice for a 6 attack, you may change the color of any number of dice in the attack pool.


Blue Hawk

Blue Hawk \ A

Card Text

Treat your rear hull zone's printed battery armament as 2 blue dice.

You gain 1 I icon in your upgrade bar.

Timing
The first part of this Upgrade Card is permanent unless it is discarded.
The second part of this Upgrade Card's effect resolves during Fleet Building.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Weapons Team card would remain. [1]

Counter and Salvo Interactions

  • This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Boldheart

Boldheart A

Card Text

While another friendly ship at distance 1-2 is defending, before it suffers damage, you may exhaust this card and suffer 1 damage to reduce the total damage by 1.


Brilliant

Brilliant A

Card Text

While defending, you may exhaust a readied defense token to resolve the 4 defense effect instead of that token's effect.


Broken Horn

Broken Horn { A

Card Text

Before deploying fleets, you may be set aside. At the start of any round, you may be deployed at distance 1 of your flagship. You may not be deployed overlapping squadrons.

While an enemy ship is attacking, before rolling dice, if line of sight is drawn through you, that ship must choose and remove 1 additional die.


Champion

Champion A

Card Text

While defending at distance 1-2 of a friendly ship, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.


Charybdis

Charybdis { A

Card Text

The printed shield values of your front, left, and right hull zones are increased by 1.


Claymore of Bonadan

Claymore of Bonadan | A

Card Text

During your activation, after attacking a ship you have already attacked this round, you may exhaust this card to immediately perform a speed-1 maneuver.

Timing
This Upgrade Card can be resolved during the first or second attack during your activation.

Clarifications

  • Completing a Salvo attack will trigger this Upgrade Card's effects during any subsequent attacks against the same ship this round, as a Salvo is an attack. [1]
  • This Upgrade Card allows the ship it is equipped to to immediately perform a speed 1 maneuver after an attack. If this was the 1st attack of its activation, it may still perform a 2nd attack as normal. [1]
  • The maneuver granted by this Upgrade Card's effect does not prevent the ship from performing its regular maneuver during the Determine Course Step. [1]

Upgrade Interactions

  • A maneuver performed with this Upgrade Card's effect that overlaps another ship would exhaust an equipped copy of Engine Techs. [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect can be triggered using a Salvo attack earlier in the round, if it targeted the same ship. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Condor

Condor [ A

Card Text

8: Each squadron you activate, up to your squadron value, that has only 1 die in its battery armament may add 1 red die to its attack pool when attacking a ship.

Timing
This Upgrade Card's effect resolves during the Resolve Attack Effects step.

Clarifications

  • This effect can be applied to any friendly squadron with only 1 die in its battery armament, regardless of keywords. [1]

Upgrade Interactions

  • Expanded Hangar Bay increases a ship's squadron value by 1, and if equipped to the same ship as this Upgrade Card, increases the number of squadrons that can resolve this Upgrade Card's effect by 1. [1]

Squadron Interactions

  • If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons activated with Fenn Rau's ability may resolve this Upgrade Card's effect, up to this ship's squadron value. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Defiance

Defiance A

Card Text

While attacking a ship that has already activated this round, add 1 die of any color to the attack pool.


Deliverance

Deliverance | A

Card Text

While friendly squadrons at close-medium range of you are attacking a ship, they may spend an accuracy to choose a die in the attack pool. That die cannot be modified.


Devastation

Devastation } A

Card Text

Beam only.

When you would discard a N card on the equipped ship, you may discard this card instead.

Timing
This Upgrade Card resolves during the Resolve Attack Effects step of an ignition attack.

Clarifications

  • This Upgrade Card is restricted by the Beam tag, so it may only be equipped to the Subjugator-Class Testbed. [1]
  • If this Upgrade Card is resolved during an attack, all 9 tokens must be discarded and that number of black dice must be added to the attack pool. [1]

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
  • This Upgrade Card can only trigger on an Ignition attack, and cannot be used during a Counter or Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Di'Kut

Di'Kut { A

Card Text

After you resolve a command dial, you may exhaust this card to gain a token matching that command dial.


End of Days

End of Days { A

Card Text

Gain 1 F icon in your upgrade bar.


Endurance

Endurance A

Card Text

While deploying fleets, if you are in the play area, when you would deploy a squadron with Snipe, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons in this way.

8: Choose any number of squadrons set aside with this card. Then place them within distance 1-4 of you. During your activation, those squadrons cannot move and treat all enemy squadrons as if they are Heavy.


Flatline

Flatline { A

Card Text

Treat your printed battery armament in your rear hull zone as 1 blue and 1 black die.

After you deploy, gain 1 6 defense token.


Freedom's Wing

Freedom's Wing A

Card Text

You gain 1 I icon in your upgrade bar.

Before you suffer damage from an attack, if the attacker is at close range, you may exhaust this card to reduce the total damage by 1.


Furious

Furious \ A

Card Text

While attacking a squadron, each of your unspent U icons add 1 damage to the damage total.

Timing
This Upgrade Card is resolved during the "Resolve Damage" step.

Clarifications

  • During the "Spend Defense Tokens" step, if dice are rerolled by a defense token 4 or card effect, any accuracies rolled at that time cannot be spent to lock defense tokens as the "Resolve Attack effects" step has already passed. [1]
  • This Upgrade Card will allow blue die accuracies to still be counted as damage, as they are "unspent". [1]
  • The Damage card "Blinded Gunners" does not prevent this Upgrade Card's effect, as the accuracy dice are "unspent". [1]

Counter and Salvo Interactions

  • This Upgrade Card's effect may be resolved during a Salvo or Counter attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Galactic Voyager

Galactic Voyager A

Card Text

After the Reveal Command Dial step, you may choose up to 2 friendly ships at distance 1-5. Each chosen ship discards 1 command token. For each token discarded this way, that ship may gain 1 command token of your choice.


Gratua

Gratua { A

Card Text

After you deploy, gain 1 5 token.

While defending, you may spend a 5 token to resolve the 2 defense effect. You cannot resolve the 2 defense effect more than once per attack.


Harbinger

Harbinger A

Card Text

During your Attack Step, you may perform 3 attacks. You cannot attack from the same hull zone more than once per activation.


Intrepid

Intrepid A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Judicial Fleet

Judicial Fleet | A

Card Text

placeholder

Timing
"Choose and exhaust a copy of this card" indicates that only one copy of this card may be exhausted during the "Resolve Attack Effects" step of a given attack.

Clarifications

  • This Upgrade Card may be equipped to any ship in the Republic Faction with the Senate Tag. [1]
  • This Upgrade Card may be used while performing an attack against a ship or squadron. [1]
  • This Upgrade Card may be used to add 1 blue die to the attack pool regardless of attack range. [1]
  • This Upgrade Card may be used before or after other dice add effects, except for Ki-Adi-Mundi. [1]

Counter and Salvo Interactions

  • You cannot add dice to a salvo attack. [1]
  • This Upgrade Card's effect may be used when performing a Counter attack against a squadron such as the one granted by Quad Laser Turrets. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Katana Fleet

Katana Fleet | A

Card Text

Before you reveal a command, you may exhaust a copy of this card on a friendly ship at distance 1-5 to discard your top command dial without revealing it.

Timing
This Upgrade Card may resolve before a ship reveals its Command Dial.

Clarifications

  • After using this Upgrade Card on a ship with Command 2 or greater, you would set two command dials in the next turn's Command Phase: one for the dial just discarded, and one for the dial revealed this turn. [1]
  • "Exhaust a copy of this card" indicates that only one copy of this card may be exhausted before a command dial is revealed. [1]

Upgrade Interactions

  • This Upgrade Card shares the same timing with Skilled First Officer and either or both may be used in any order. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Malevolence

Malevolence } A

Card Text

Ion only.

Ignition,T: Cancel all attack dice and reduce the defender's speed to 0, then discard this card.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card is restricted by the Ion tag, so it may only be equipped to the Subjugator-Class Heavy Cruiser. [1]
  • The attacker may choose not to resolve this Upgrade Card's effect, but if they do, they must discard the title. [1]

Upgrade Interactions

  • If a ship has this Upgrade Card and Fire Control Teams, it may choose a different crit effect, including the standard one, to trigger before this Upgrade Card triggers and cancels all attack dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Merchant One

Merchant One { A

Card Text

When an enemy ship at distance 1-5 activates, you may discard this card to execute a speed-2 maneuver.


Omze's Incredible Traveling Starport

Omze's Incredible Traveling Starport { A

Card Text

You can be assigned any number of command tokens of any types.

When a friendly ship at distance 1-5 reveals a command dial, it may discard 1 command token assigned to you to gain a matching command token.


Parjai IV

Parjai IV { A

Card Text

8 : After a squadron you activate destroys an enemy ship or squadron, that squadron recovers 1 hull point.

After you destroy an enemy ship, you may discard one of your facedown damage cards.


Poison Moon

Poison Moon { A

Card Text

When you reveal a command dial, you may discard this card. If you do, until the end of the round, black dice in your battery armament may be used at medium range and blue dice in your battery armament may be used at long range.


Pulsar

Pulsar \ A

Card Text

You gain 1 F upgrade in your upgrade bar. You may only equip one G upgrade.

At the end of the Squadron Phase, you may attack 1 enemy squadron at distance 1 with your printed anti-squadron armament. You cannot add dice to this attack.

Timing
The first part of this Upgrade Card resolves during Fleet Building and at the end of the Squadron Phase during the "Resolve Attack Effects" step.

Clarifications

  • If this Upgrade Card is discarded in the course of the game, an equipped Ordnance card would remain. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ralroost

Ralroost A

Card Text

While attacking, you may exhaust this card to ready 1 other upgrade card equipped to this ship.


Redhawk

Redhawk { A

Card Text

You gain 1 D icon in your upgrade bar.

You lose 1 H icon in your upgrade bar.


Rendili's Sword

Rendili's Sword | A

Card Text

While attacking a ship, if you are at speed 0 or 1, you may add one die of a color already in the attack pool to the attack pool.

Timing
This Upgrade Card's effect revolves during the Resolve Attack Effects step.

Counter and Salvo Interactions

  • You cannot add dice to a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Resolve

Resolve A

Card Text

When attacking a squadron, each of your unspent U icons add 1 damage to the damage total.


Ruination

Ruination } A

Card Text

When you reveal a command dial, you may spend a 6 token and exhaust this card to flip 1 face-up damage card face down.

While attacking a ship out of your side hull zones, you may exhaust this card and spend a 6 token to add 1 to the damage toal for each face-up damage card you have, to a maximum of 5 damage.

Timing
The first part of this Upgrade Card may be resolved when you reveal a command dial.
The second part of this Upgrade Card's effect occurs during the Resolve Damage step.

Clarifications

  • If this ship does not reveal a command dial, it cannot trigger the first part of this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used during a Salvo attack. The same Salvo defense token that triggered the Salvo attack, or a different Salvo defense token can be spent. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Saak'ak

Saak'ak } A

Card Text

After you deploy, gain a 5 token.

During the Spend Defense Tokens step, you may spend a 5 token to prevent the attacker from resolving any critical effects.


Savrip

Savrip { A

Card Text

While attacking, if your speed is 0 or 1 and this is your first attack during your activation, you may add 2 dice of any color to your attack pool.

If you do, you cannot attack again during this activation.


Shadow

Shadow [ A

Card Text

While a friendly ship at distance 1-2 is the target of an attack at long or extreme range, the attack is treated as obstructed.

Timing
This Upgrade Card's effect resolves before the attacker rolls dice during the Roll Attack Dice step.

Clarifications

  • Attacks that cannot be obstructed (such as Jaina's Light) overrule this Upgrade Card's effect. [1]

Upgrade Interactions

  • This Upgrade Card's effect does not interact with General Romodi. [1]

Counter and Salvo Interactions

  • Salvo attacks can be obstructed by this Upgrade Card's effect. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Starworm

Starworm } A

Card Text

While attacking a ship you have already attacked during your activation, you may add 1 die of any color to your attack pool.


Stockade

Stockade } A

Card Text

After you execute a maneuver, if you overlapped an obstacle, you may exhaust this card instead of resolving the effects of overlapping that obstacle.

When you overlap a ship, you may exhaust this card to deal 1 fewer damage card to your ship.


Subjugator

Subjugator } A

Card Text

After you deploy, you must replace 1 of your defense tokens with a 2 defense token.

When you resolve the 2 effect, you may redirect damage to 1 of your auxiliary hull zones, even if it is not adjacent to the defending hull zone.

Timing
The first part of this Upgrade Card effect resolves when a ship is deployed.
The second part of this Upgrade Card effect resolves when a faceup damage card would be dealt.

Clarifications

  • The second part of this Upgrade Card can be resolved for any faceup upgrade card that would be dealt while this ship is defending. [1]

Upgrade Interactions

  • Faceup damage cards dealt by Upgrade Cards such as Assault Proton Torpedoes can be instead dealt facedown via this Upgrade Card's second effect. [1]

Counter and Salvo Interactions

  • The second part of this Upgrade Card's effect can be used against a Salvo attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Vanity Price

Vanity Price { A

Card Text

Your printed anti-squadron armament is increased by 1 black die.

While attacking a squadron, you may spend 1 die with a T icon to toggle it's activation slider to the activated side.


Venture

Venture A

Card Text

During the Reveal Command Dial step, you may exhaust this card. If you do, when you spend only a 8 command token to resolve the 8 command, you may resolve that command as if you had spent a dial and token instead.


Vuuntun Palaa

Vuuntun Palaa } A

Card Text

8 Squadron you activate may reroll 1 die while attacking.


Wild Karrde

Wild Karrde { A

Card Text

Your printed battery armament for your front hull zone is increased by 1 blue die.