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Super Weapon N

Magnite Crystal Tractor Beam Array

Magnite Crystal Tractor Beam Array [ N

Card Text

After the end of your activation, you may exhaust this card to choose 1 enemy ship at distance 1-5. That ship's speed is increased or decreased to match your speed.

While your speed is 0, you cannot ready this card.

Timing
This Upgrade Card may be resolved at the end of the ship's activation.

Clarifications

  • The targeted ship's owner changes the ship's speed, not the player triggering this Upgrade Card. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Orbital Bombardment Particle Cannons

Orbital Bombardment Particle Cannons \ N

Card Text

Modification.

Ignition [Long]

Ignition Red T: Each other ship at distance 1 of the defender suffers 2 damage, and each squadron at distance 1 of the defender suffers 1 damage.

Timing
This Upgrade Card may be resolved during the Resolve Damage step.

Clarifications

  • The damage inflicted by this effect granted by this Upgrade Card is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage 'from an attack' be utilized. [1]
  • When this Upgrade Card causes a ship to suffer damage, it is suffered on one chosen hull zone chosen by the defender. [1]
  • This Upgrade Card cannot cause a proximity mine token to suffer damage, as it is a token and not a ship or squadron. [1]

Objective Interactions

  • This Upgrade Card will affect unarmed or armed stations at distance 1 of the defender to suffer damage. Stations are treated as a ship when resolving effects. [1]
[1] ARC | 2025-07-11 | ARM 1.03

Superheavy Composite Beam Turbolasers

Superheavy Composite Beam Turbolasers \ N

Card Text

Modification.

Ignition [Medium]

Ignition Red T: The defender suffers 1 damage. This occurs once for each red or blue T icon in the pool.

Timing
This Upgrade Card may be resolved during the Resolve Damage step.

Clarifications

  • The damage inflicted by this effect granted by this Upgrade Card is not an attack, it is a critical effect. Therefore this damage cannot be reduced or cancelled by defense tokens, nor can any card effects that involve moving or reducing damage 'from an attack' be utilized. [1]
  • Because the wording of this Upgrade Card is 'this occurs once...', the defender will choose a new hull zone (or the same hull zone) for each instance of damage triggered by this Upgrade Card. [1]

Upgrade Interactions

  • A ship defending against an attack using both this Upgrade Card and XI-7 Turbolasers may suffer each damage from this Upgrade Card's critical effect on any of its hull zones, one at a time. The XI-7 effect will prevent the defender from redirecting more than 1 of the the total damage dealt during the 'resolve damage' step. [1]
[1] ARC | 2025-07-11 | ARM 1.03


Nexus Upgrades


Super Weapon N

Ion Pulse Emitter

Ion Pulse Emitter } N

Card Text

Modification.

Ignition [Long]

When you perform an ignition attack, you may exhaust this card and spend a defense token. If you do, after the modify dice step, discard all attack dice. For each matching die face, resolve the following effects:

S: The defending hull zone loses 1 shield.

T: Each hull zone adjacent to the defending hull zone loses 1 shield.

Timing
This Upgrade Card resolves before the Spend Defense Tokens step.

Clarifications

  • This Upgrade Card grants Ignition [Long] permanently unless it is discarded by an effect such as Darth Vader Boarding Team. Exhausting this card does not change the range effect. [1]
  • Because this Upgrade Card occurs before the Spend Defense Tokens step, no defense tokens may be used to modify the attack. [1]
  • This Upgrade Card cancels all attack dice before the Spend Defense Tokens Step, so Point Defense Ion Cannons has nothing to reroll. [1]
  • The damage suffered by this Upgrade Card's effect only affects the shield values of a ship; it does not cause any damage to a ship's hull. That shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer. [1]

Upgrade Interactions

  • Thermal Shields may be used as normal against this Upgrade Card. [1]
  • The effect of this Upgrade Card occurs after a 2 Token is spent via Barriss Offee, but the effect of this Upgrade Card is resolved before the Spend Defense Tokens step, so Barriss Offee cannot change which hull zone this Upgrade Card's effect targets. [1]
  • Adi Gallia's effect is for Defense Tokens spent during the Defense Tokens Step, and resolves after this Upgrade Card's effect. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Ionic Plasma Rotors

Ionic Plasma Rotors } N

Card Text

Modification.

Ignition [Long]

Ignition,T: Toggle the activation slider for each squadron within distance 1-2 of the defender to the activated side.

Timing
This Upgrade Card may be resolved during the Resolve Damage Step.

Clarifications

  • This Upgrade Card permanently gives the ship it is equipped to Ignition [Long] unless it is discarded by an effect such as Darth Vader Boarding Team. [1]
  • The effect of this Upgrade Card can trigger off of any crit, and is not restricted by the color of the die. [1]

Squadron Interactions

  • If this Upgrade Card's effect is used, all friendly and enemy squadrons at distance 1-2 of the defending ship must have their activation slider toggled to the activated side. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Cannon

Kyber Beam Cannon } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
The first part of this Upgrade Card occurs before the Gather Dice Step.
The second part of this Upgrade Card occurs at the end of the Resolve Damage step of the attack.

Upgrade Interactions

  • Thermal Shields occur after the dice are gathered with this Upgrade Card's effect and would still allow the defender to remove half of the dice. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates

Kyber Beam Plasma Refit

Kyber Beam Plasma Refit } N

Card Text

Modification. "Beam" only.

Ignition [Long]

Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.

While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.

Timing
This Upgrade Card's effect resolves during the Resolve Damage step of an attack.

Clarifications

  • All dice added to an attack are rolled unless otherwise specified. [1]
  • Dice added by this Upgrade Card's effect with an U icon cannot be spent to target the defender's defense tokens. [1]
  • Dice added by this Upgrade Card's effect cannot be modified by the attacker or defender as they are added in the Resolve Damage step of the attack. [1]

Upgrade Interactions

  • Dice added by this Upgrade Card's effect with an U icon can still add damage with an effect like SW-7 Ion Batteries. [1]

Counter and Salvo Interactions

  • Salvo cannot be used against an Ignition Attack. [1]
[1] Doty & GarrickVersio | 2026-03-05 | Website Updates